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Destroyer is a slow, close range class that focuses on defense and protecting party members. While a standard tank class in Hammer Battle Style, Gauntlet Battle Style allows you to focus on DPS instead.
Destroyer's primary battle style, hammer, has numerous ways to mitigate damage and draw enemies towards him, keeping them away from more vulnerable members of the party. He has a small healing ability but will probably mostly be reliant on familiars, other party members, or healing potions to keep his HP high and tanking.
Destroyer's secondary battle style, gauntlet, is focused on DPS but provides numerous debuffs that can reduce how dangerous enemies are, such as with CC effects or reducing their stats.
Each battle style has 3 normal attack skills, which can be leveled up as engineer gains levels. Levels carry over between styles. Normal attack skills deal damage of the element of your active weapon.
Cooldown: 14s
Destroyer spins his hammer in a circle, damaging anything nearby him multiple times. You can move while this skill is active.
At level 1:
Each hit does 32% + 17 element damage
At level 50:
Each hit does 40.5% + 1,472 element damage
At level 100:
Each hit does 48% + 34,000 element damage
Cooldown: 14s
Destroyer swings his hammer upwards twice in quick succession, hitting anything directly in front of him and tripping them.
At level 1:
First hit: 76% + 41 element damage
Second hit: 114% + 62 element damage
For 1.5 seconds, enemies are tripped
At level 50:
First hit: 96.18% + 3,592 element damage
Second hit: 144.27% + 5,367 element damage
For 1.5 seconds, enemies are tripped
At level 100:
First hit: 114% + 8,300 element damage
Second hit: 171% + 12,400 element damage
For 1.5 seconds, enemies are tripped
Cooldown: 12s
Destroyer leaps at a target and slams his hammer down on it, reducing their movement speed.
At level 1:
180% + 97 element damage
For 3 seconds, enemy movement speed reduced by 20%
At level 50:
227.79% + 8,397 element damage
For 3 seconds, enemy movement speed reduced by 30.62%
At level 100:
270% + 19,400 element damage
For 3 seconds, enemy movement speed reduced by 40%
Cooldown: 15s
Destroyer slams his right and left fists into the ground, damaging nearby enemies and tripping them.
At level 1:
First hit does 84% + 44 element damage
Second hit does 112% + 59 element damage
For 1.5 seconds, enemies are tripped
At level 50:
First hit does 106.3% + 3,852 element damage
Second hit does 142.27% + 5,108 element damage
For 1.5 seconds, enemies are tripped
At level 100:
First hit does 126% + 8,900 element damage
Second hit does 169% + 11,800 element damage
For 1.5 seconds, enemies are tripped
Cooldown: 13s
Destroyer swings hits fists to the left and right, stunning enemies in front of him.
At level 1:
First hit does 70% + 36 element damage
For 1 second, enemies are stunned
Second hit does 105% + 54 element damage
At level 50:
First hit does 88.59% + 3,117 element damage
For 1 second, enemies are stunned
Second hit does 133.14% + 4,718 element damage
At level 100:
First hit does 105% + 7,200 element damage
For 1 second, enemies are stunned
Second hit does 158% + 10,900 element damage
Cooldown: 12s
Destroyer launches himself forward a short distance and ends the attack with a flying uppercut. While skill is active, immune to CC effects (up to 5 seconds).
At level 1:
Each hit does 105% + 53 element damage
At level 50:
Each hit does 132.61% + 4,631 element damage
At level 100:
Each hit does 157% + 10,700 element damage
Each battle style has 1 passive skill which provides a set amount of buffs to complement its primary play style.
Boosts the following stats when in Hammer Battle Style:
Reduce damage taken by 17%
Increase defense by 3%
Increase max HP by 5%
Boosts the following stats when in Gauntlets Battle Style:
Increases damage dealt by 10%
Increases attack by 5%
Burst skills are leveled up with each class rank earned. Levels are applied to both rifle and gatling styles. Burst attack skills deal damage of the element of your active weapon.
Destroyer summons a giant hammer which slams into a target and damages anything nearby. Extra damage is dealt to monsters. While skill is active, reduce all elemental damage received.
At level 1:
469% element damage
100% additional damage to monsters
While skill is active, reduce all elemental damage taken by 3%
At level 10:
540.46% element damage
147.37% additional damage to monsters
While skill is active, reduce all elemental damage taken by 5.86%
At level 20:
609% element damage
200% additional damage to monsters
While skill is active, reduce all elemental damage taken by 10%
Destroyer charges up his fist and slams it into the ground, damaging enemies in front of him. Extra damage is dealt to monsters.
At level 1:
473% element damage
100% additional damage to monsters
At level 10:
569.47% element damage
147.37% additional damage to monsters
At level 20:
662% element damage
200% additional damage to monsters
These are Destroyer's class-specific active skills. Up to three skills can be equipped in the active skills section of the attack wheel, and they can be combined with general Active Skills.
Battle style: Hammer
Element: Water
Cooldown: 20s
Acquisition: Domination Medals shop (500 tokens; limit 3 per week)
Generates an icy barrier around Destroyer. If the shield is destroyed, deals water damage and reduces movement speed of nearby enemies. If the shield disappates on its own, heals you.
At level 1:
For 5 seconds, provides a barrier worth 10% of max HP
If barrier is destroyed, deals 115% water damage and reduces enemy movement speed by 15%
If barrier disappates, heals for 5% of max HP
At level 10:
For 5 seconds, provides a barrier worth 20% of max HP
If barrier is destroyed, deals 172% water damage and reduces enemy movement speed by 30%
If barrier disappates, heals for 10% of max HP
Battle style: Hammer
Element: Dark
Cooldown: 25s
Acquisition: Domination Medals shop (1,000 tokens; limit 3 per week)
Destroyer lifts his hammer into the air and lightning will strike randomly around him, stunning enemies. Increases stats for you and your party.
At level 1:
Each lightning strike does 56% dark damage
For 1 second, a struck enemy is stunned
For 10 seconds after activating skill, for you and your party:
Increase normal attack by 15%
Increase attack speed by 5%
Increase normal attack critical damage by 3.5%
At level 10:
Each lightning strike does 84% dark damage
For 1 second, a struck enemy is stunned
For 15 seconds after activating skill, for you and your party:
Increase normal attack by 30%
Increase attack speed by 10%
Increase normal attack critical damage by 7%
Battle style: Hammer
Element: Wood
Cooldown: 32s
Acquisition: Class rank bonus; Alchemy Pot Raffle; Battle for the Throne
Generates a shield which reduces damage.
At level 1:
For 8 seconds, reduce damage taken by 15%
At level 10:
For 8 seconds, reduce damage taken by 30%
Battle style: Hammer
Element: Wood
Cooldown: 35s
Acquisition: Domination Medals shop (3,500 tokens; limit 3 per week)
Does wood damage around Destroyer and pulls in enemies; reduces enemy movement speed.
At level 1:
271% wood damage
Enemies are pulled in towards Destroyer
For 3 seconds, enemy movement speed reduced by 15%
At level 10:
406% wood damage
Enemies are pulled in towards Destroyer
For 3 seconds, enemy movement speed reduced by 30%
Battle style: Hammer, Gauntlets
Element: Fire
Cooldown: Varies, max 35s
Acquisition: Masterclass magic page shop (800 pages, max 16); World Boss
Does fire damage around Destroyer, taunts enemies, and reduces their normal attack damage.
Hammer: Also reduces damage taken if attack hits 5 or more enemies
Gauntlets: Brands enemies (increases the damage you deal to them)
At level 1:
For 3 seconds, enemies are taunted
Hammer:
245% fire damage
For 5 seconds, enemies normal attack damage reduced by 25%
If hitting 5 or more enemies, for 5 seconds, reduce damage taken by 5%
Cooldown: 30s
Gauntlets:
298% fire damage
For 5 seconds, enemies normal attack damage reduced by 10%
For 3 seconds, enemies are branded
Increase damage dealt to branded enemies by 5%
Cooldown: 35s
At level 10:
For 3 seconds, enemies are taunted
Hammer:
367% fire damage
For 5 seconds, enemies normal attack damage reduced by 50%
If hitting 5 or more enemies, for 5 seconds, reduce damage taken by 10%
Cooldown: 30s
Gauntlets:
447% fire damage
For 5 seconds, enemies normal attack damage reduced by 20%
For 3 seconds, enemies are branded
Increase damage dealt to branded enemies by 10%
Cooldown: 35s
Battle style: Gauntlets
Element: Water
Cooldown: 35s
Acquisition: Masterclass magic page shop (500 pages each, max 14); Battle Style book shop (1m gold each, max 4); Guardian in Danger side story
Destroyer swings his fists several times, launching water attacks to enemies in front of him and stunning them.
At level 1:
291% water damage
For 3 seconds, enemies are stunned
At level 10:
435% water damage
For 3 seconds, enemies are stunned
Battle style: Gauntlets
Element: Wood
Cooldown: 35s
Acquisition: Masterclass magic page shop (500 pages each, max 14); Battle Style book shop (1m gold each, max 4); Guardian in Danger side story
Destroyer slams his fist into the ground, causing the ground to rise up in front of him and tripping enemies.
At level 1:
304% wood damage
For 3 seconds, enemies are tripped
At level 1:
456% wood damage
For 3 seconds, enemies are tripped
Battle style: Gauntlets
Element: Dark
Cooldown: 30s
Acquisition: Masterclass magic page shop (500 pages each, max 14); Battle Style book shop (1m gold each, max 4); Guardian in Danger side story
Destroyer summons dark flames around him, damaging nearby enemies, reducing their movement speed and increasing his own movement speed.
At level 1:
Each hit does 14% dark damage
Enemies hit by the waves have movement speed reduced by 10%
For 10 seconds, increase movement speed by 15%
At level 10:
Each hit does 20% dark damage
Enemies hit by the waves have movement speed reduced by 20%
For 10 seconds, increase movement speed by 30%
Battle style: Hammer, Gauntlets
Element: Light
Cooldown: 40s
Acquisition: Special Events
Destroyer leaps at a target and slams his weapon into the ground, damaging enemies around him and tripping them.
Hammer: For each enemy hit, recovers HP
Gauntlets: Effect
At level 1:
297% light damage
For 1.5 seconds, enemies are tripped
Hammer:
For each enemy hit, recovers 1% of max HP
Gauntlets:
Effect
At level 10:
445% light damage
For 1.5 seconds, enemies are tripped
Hammer:
For each enemy hit, recovers 3% of max HP
Gauntlets:
Effect
These are Destroyer's class-specific passive skills. Up to four skills can be equipped in the passive skills section (the fourth skill must be a party-boosting skill), and they can be combined with general Passive Skills.
Battle style: Hammer
Cooldown: Varies, max 30s
Acquisition: Classic/vintage trunk drops, Alchemy Pot Raffle
When receiving attacks, chance to reduce damage taken.
At level 1:
When receiving attacks, a 35% chance to reduce damage taken by 10% for 7 seconds
Cooldown: 30s
At level 10:
When receiving attacks, a 70% chance to reduce damage taken by 20% for 7 seconds
Cooldown: 15s
Battle style: Hammer
Cooldown: Varies, max 120s
Acquisition: Domination Medals shop (1,000 tokens; limit 3 per week)
Increases max HP. When at low health, heals self.
At level 1:
Increases max HP by 3.5%
When going below 30% of max HP:
For 5 seconds, continuously heals for up to 15% of max HP
Cooldown: 120s
At level 10:
Increases max HP by 7%
When going below 30% of max HP:
For 5 seconds, continuously heals for up to 30% of max HP
Cooldown: 60s
Battle style: Hammer
Cooldown: Varies, max 60s
Acquisition: Domination Medals shop (1,250 tokens; limit 3 per week)
When receiving a large amount of damage at once, boosts numerous stats.
At level 1:
When taking damage worth 10% or more of max HP, for 10 seconds:
Increase defense by 20%
Increase movement speed by 20%
Increase attack speed by 5%
Increase resistance to CC effects by 15%
Cooldown: 60s
At level 10:
When taking damage worth 10% or more of max HP, for 10 seconds:
Increase defense by 40%
Increase movement speed by 40%
Increase attack speed by 10%
Increase resistance to CC effects by 30%
Cooldown: 30s
Battle style: Hammer, Gauntlet
Acquisition: Class Rank, masterclass magic page shop (400 pages; max 16)
When receiving attacks, chance to reduce enemy stats.
Hammer: Reduce enemy movement and attack speed
Gauntlets: Effect
At level 1:
Hammer:
When receiving normal attacks, 15% chance for 3 seconds:
Reduce enemy movement speed by 12.5%
Reduce enemy attack speed by 12.5%
Cooldown: 4s
Gauntlets:
When receiving normal attacks, 25% chance for 3 seconds:
Reduce damage received by 5%
When downed, reflect damage back at enemies
Cooldown: 4s
At level 10:
Hammer:
When receiving normal attacks, 30% chance for 3 seconds:
Reduce enemy movement speed by 25%
Reduce enemy attack speed by 25%
Cooldown: 4s
Gauntlets:
When receiving normal attacks, 50% chance for 3 seconds:
Reduce damage received by 10%
When downed, reflect damage back at enemies
Cooldown: 4s
Battle style: Hammer, Gauntlets
Acquisition: Class Rank, masterclass magic page shop (500 pages, max 13)
When receiving attacks, change to limit damage taken.
Gauntlets: Also increase attack.
At level 1:
When receiving attacks, 30% chance to limit damage taken to max 50% of max HP
Gauntlets:
Increase attack by 4%
At level 10:
When receiving attacks, 30% chance to limit damage taken to max 25% of max HP
Gauntlets:
Increase attack by 8%
Battle style: Gauntlets
Acquisition: Domination Medals shop (3,500 tokens; limit 3 per week)
Increase attack and provide a chance to generate a barrier when attacking.
At level 1:
Increase attack by 3.5%
When attacking, a 5% chance to generate a barrier worth 5% of max HP for 5 seconds
At level 10:
Increase attack by 7%
When attacking, a 10% chance to generate a barrier worth 10% of max HP for 5 seconds
Battle style: Gauntlets
Cooldown: varies, max 30s
Acquisition: Masterclass magic page shop (500 pages each, max 14); Battle Style book shop (1m gold each, max 4); Guardian in Danger side story
When normal attacking, taunt enemies, increase attack, and reduce damage received.
At level 1:
When normal attacking, for 2.5 seconds:
Enemies are taunted
For 7 seconds:
Increase attack by 4%
Reduce normal attack damage received by 7.5%
Cooldown: 30s
At level 10:
When normal attacking, for 2.5 seconds:
Enemies are taunted
For 7 seconds:
Increase attack by 8%
Reduce normal attack damage received by 15%
Cooldown: 15s