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Witch is a close range class that focuses on high DPS in both spear and swordwhip battle styles, at the cost of lower speed and defense that can lead to glass cannon builds.
Witch's primary battle style, spear, provides high attack damage and numerous methods to increase damage, whether by increasing attack, attack speed, or reducing enemy defenses.
Witch's secondary battle style, swordwhip, is not that different from spear in that witch is still a DPS machine; however, she now has some skills that can reposition enemies by pulling them towards her.
Each battle style has 3 normal attack skills, which can be leveled up as engineer gains levels. Levels carry over between styles. Normal attack skills deal damage of the element of your active weapon.
Cooldown: 13s
Witch flings her spear in front of her, which knocks down enemies.
At level 1:
180% + 96 element damage
For 1.5 seconds, enemies are knocked down
At level 50:
227.79% + 8,439 element damage
For 1.5 seconds, enemies are knocked down
At level 100:
270% + 19,500 element damage
For 1.5 seconds, enemies are knocked down
Cooldown: 15s
Witch rises into the air while her spear spins around her several times, doing damage to enemies while protecting her from taking damage from them.
At level 1:
246% + 132 element damage
While skill is active, gain a barrier worth 10% attack power + 50 points
At level 50:
311.31% + 11,556 element damage
While skill is active, gain a barrier worth 54.55% attack power + 4,975 points
At level 100:
369% + 26,700 element damage
While skill is active, gain a barrier worth 100% attack power + 10,000 points
Cooldown: 12s
Witch spins her spear in a spread fan shape in front of her, reducing enemy movement speed.
At level 1:
172% + 92 element damage
For 3 seconds, enemy movement speed is reduced by 20%
At level 50:
217.66% + 8,050 element damage
For 3 seconds, enemy movement speed is reduced by 30.62%
At level 100:
258% + 18,600 element damage
For 3 seconds, enemy movement speed is reduced by 40%
Cooldown: 15s
Witch spins in the air with her swordwhip swinging around her several times, tripping the enemy.
At level 1:
216% + 112 element damage
For 1.5 seconds, enemies are tripped
At level 50:
273.36% + 9,868 element damage
For 1.5 seconds, enemies are tripped
At level 100:
324% + 22,800 element damage
For 1.5 seconds, enemies are tripped
Cooldown: 12s
Witch swings her swordwhip in front of her several times, reducing enemy movement speed.
At level 1:
201% + 102 element damage
For 2 seconds, enemy movement speed reduced by 20%
At level 50:
253.56% + 8,829 element damage
For 2 seconds, enemy movement speed reduced by 30.62%
At level 100:
300% + 20,400 element damage
For 2 seconds, enemy movement speed reduced by 40%
Cooldown: 13s
Witch thrusts the swordwhip in front of her, which extends and then retracts, pulling the enemy into her.
At level 1:
168% + 86 element damage
Enemies are pulled in towards witch
At level 50:
212.6% + 7,532 element damage
Enemies are pulled in towards witch
At level 100:
252% + 17,400 element damage
Enemies are pulled in towards witch
Each battle style has 1 passive skill which provides a set amount of buffs to complement its primary play style.
Boosts the following stats when in Spear Battle Style:
Reduces taken damage by 7%
Increases dodge by 5%
Increases defense by 2.5%
Increases max HP by 2.5%
Boosts the following stats when in Swordwhip Battle Style:
Increases damage dealt by 10%
Increases attack by 5%
Burst skills are leveled up with each class rank earned. Levels are applied to both rifle and gatling styles. Burst attack skills deal damage of the element of your active weapon.
Witch throws numerous spears into the air, which land in a large area around the target. While the skill is active, increase you and your party's critical hit rate. Extra damage is dealt to monsters.
At level 1:
Each hit does 80% element damage
100% additional damage to monsters
While skill is active, increase you and your party's critical hit rate by 3%
At level 10:
Each hit does 92.25% element damage
147.37% additional damage to monsters
While skill is active, increase you and your party's critical hit rate by 5.86%
At level 20:
Each hit does 104% element damage
200% additional damage to monsters
While skill is active, increase you and your party's critical hit rate by 10%
Witch thrusts her swordwhip towards the ground, and individual blades spin in a wide circle around the target. Extra damage is dealt to monsters.
At level 1:
473% element damage
100% additional damage to monsters
At level 10:
569.47% element damage
147.37% additional damage to monsters
At level 20:
662% element damage
200% additional damage to monsters
These are Witch's class-specific active skills. Up to three skills can be equipped in the active skills section of the attack wheel, and they can be combined with general Active Skills.
Battle style: Spear
Element: Fire
Cooldown: 22s
Acquisition: Domination Medals shop (500 tokens; limit 3 per week)
Pushes her spear forward in front of her, damaging enemies, making them more vulnerable to attacks by you and your party, and reducing the effectiveness of their HP recovery abilities.
At level 1:
261% fire damage
For 5 seconds:
Reduces defense to attacks done by you or your party members by 15%
Reduces effectiveness of HP potions or healing skills by 20%
At level 10:
391% fire damage
For 5 seconds:
Reduces defense to attacks done by you or your party members by 30%
Reduces effectiveness of HP potions or healing skills by 40%
Battle style: Spear
Element: Light
Cooldown: 33s
Acquisition: Domination Medals shop (1,000 tokens; limit 3 per week)
Does damage in 3 waves spreading outward from Witch and inflicts stun; some damage dealt is recovered as HP
At level 1:
Each hit does 99% light damage
For 1 second, enemies are stunned
Damage dealt is recovered as HP (up to 1% of your max HP per wave)
At level 1:
Each hit does 148% light damage
For 1 second, enemies are stunned
Damage dealt is recovered as HP (up to 3% of your max HP per wave)
Battle style: Spear
Element: Light
Cooldown: 25s
Acquisition: Class rank bonus; Alchemy Pot Raffle; Battle for the Throne
Witch teleports a short distance and becomes invulnerable. Returns to her original position when the skill ends.
At level 1:
After teleporting a short distance, for 1.5 seconds you are invulnerable to damage
After 5 seconds, you return to your original position
At level 10:
After teleporting a short distance, for 3 seconds you are invulnerable to damage
After 5 seconds, you return to your original position
Battle style: Spear
Element: Dark
Cooldown: 35s
Acquisition: Domination Medals shop (3,500 tokens; limit 3 per week)
Witch summons a field of dark spikes in a large area around a target, which increses the damage those enemies take from you and your party.
At level 1:
336% dark damage
For 6 seconds, damage that you and your party deal to those enemies is increased by 10%
At level 1:
504% dark damage
For 6 seconds, damage that you and your party deal to those enemies is increased by 20%
Battle style: Spear, Swordwhip
Element: Water
Cooldown: 52s
Acquisition: Masterclass magic page shop (800 pages, max 16); World Boss
Witch summons a large icey field around her which can cause multiple hits and inflicts stun.
Spear: Reduces enemies' critical hit rate against you and your party.
Swordwhip: Increased damage
At level 1:
Enemies caught in the field are stunned
Spear:
Each hit does 78% water damage
Enemies critical hit rate against you and your party is reduced by 5%
Swordwhip:
Each hit does 80% water damage
At level 10:
Enemies caught in the field are stunned
Spear:
Each hit does 117% water damage
Enemies critical hit rate against you and your party is reduced by 10%
Swordwhip:
Each hit does 120% water damage
Battle style: Swordwhip
Element: Fire
Cooldown: 34s
Acquisition: Masterclass magic page shop (500 pages each, max 14); Battle Style book shop (1m gold each, max 4); Guardian in Danger side story
Swings her swordwhip around and draws in enemies, then summons a firey field around witch and knocks enemies back.
At level 1:
First hit does 46% fire damage and draws in nearby enemies
Second hit does 205% fire damage and knocks back enemies
At level 10:
First hit does 68% fire damage and draws in nearby enemies
Second hit does 308% fire damage and knocks back enemies
Battle style: Swordwhip
Element: Wood
Cooldown: 34s
Acquisition: Masterclass magic page shop (500 pages each, max 14); Battle Style book shop (1m gold each, max 4); Guardian in Danger side story
Teleports behind the target, swings her weapon which does damage in a fan spread around the target and inflicts bind. While skill is active, increases resistance to all CC effects.
At level 1:
289% wood damage
For 2.5 seconds, enemies are bound
While skill is active, you are invulnerable to all CC effects
At level 10:
433% wood damage
For 2.5 seconds, enemies are bound
While skill is active, you are invulnerable to all CC effects
Battle style: Swordwhip
Element: Dark
Cooldown: 30s
Acquisition: Masterclass magic page shop (500 pages each, max 14); Battle Style book shop (1m gold each, max 4); Guardian in Danger side story
Witch swings her weapon in a circle around her, blinding enemies. For each enemy damaged, increases attack.
At level 1:
300% dark damage
For 3 seconds, enemies are blinded
For each enemy damaged, increases attack by 0.5% for 5 seconds (max 5 stacks)
At level 10:
450% dark damage
For 3 seconds, enemies are blinded
For each enemy damaged, increases attack by 1% for 5 seconds (max 5 stacks)
Battle style: Spear, Swordwhip
Element: Light
Cooldown: 40s
Acquisition: Special events
Charges up and then releases a burst of light damage in a wide area around witch.
Spear: Increases movement speed during charging period; after releasing power, increases damage you and your party deal to enemy players caught in the field
Swordwhip: Witch is invulnerable during charging period; after releasing power, enemies are stunned
At level 1:
Spear:
For 2 seconds, movement speed is increased by 15%
Afterwards, for 2 seconds, enemies caught in the field are hit with 258% light damage
For 5 seconds, increase damage you and your party deal to enemy players caught in the field by 10%
Swordwhip:
For 1.5 seconds, witch is invulnerable to damage
Afterwards, for 1.5 seconds, enemies caught in the field are hit with 273% light damage
For 2 seconds, enemies are stunned
At level 10:
Spear:
For 4 seconds, movement speed is increased by 30%
Afterwards, for 2 seconds, enemies caught in the field are hit with 387% light damage
For 5 seconds, increaes damage you and your party deal to enemy players caught in the field by 20%
Swordwhip:
For 3 seconds, witch is invulnerable to damage
Afterwards, for 3 seconds, enemies caught in the field are hit with 409% light damage
For 2 seconds, enemies are stunned
These are Witch's class-specific passive skills. Up to four skills can be equipped in the passive skills section (the fourth skill must be a party-boosting skill), and they can be combined with general Passive Skills.
Battle style: Spear
Acquisition: Classic/vintage trunk drops, Alchemy Pot Raffle
After landing attacks, the next normal attack is more powerful, guaranteed critical, and reduces enemy accuracy.
At level 1:
After 7 attacks, the next normal attack will do 15% more damage and be guaranteed critical
For 5 seconds, enemy accuracy is reduced by 10%
At level 10:
After 7 attacks, the next normal attack will do 30% more damage and be guaranteed critical
For 5 seconds, enemy accuracy is reduced by 20%
Battle style: Spear
Acquisition: Domination Medals shop (1,000 tokens; limit 3 per week)
When attacking, chance to increase you and your party's attack speed and critical damage.
At level 1:
When attacking, a 7.5% chance that for 5 seconds:
You and your party's attack speed is increased by 5%
You and your party's and critical damage is increased by 10%
At level 10:
When attacking, a 15% chance that for 10 seconds:
You and your party's attack speed is increased by 10%
You and your party's and critical damage is increased by 20%
Battle style: Spear
Acquisition: Domination Medals shop (1,250 tokens; limit 3 per week)
When normal attacking, increase movement speed and reduce enemy defense to you and your party's attacks.
At level 1:
When normal attacking, for 5 seconds:
Increase movement speed by 7.5%
Decrease enemy defense to attacks done by you and your party by 7.5%
Cooldown: 3s
At level 10:
When normal attacking, for 5 seconds:
Increase movement speed by 15%
Decrease enemy defense to attacks done by you and your party by 15%
Cooldown: 3s
Battle style: Spear, Swordwhip
Acquisition: Class Rank, masterclass magic page shop (400 pages; max 16)
When falling below 30% HP, turn transparent and boost stats.
Spear: Increases defense, dodge rate, and critical hit rate.
Swordwhip: Increases defense and critical hit rate. Also increases general attack.
At level 1:
Spear:
When HP drops below 30%:
For 2 seconds, become transparent and increase defense by 35% and dodge rate by 5%
For 4 seconds, increase critical hit rate by 7.5%
Cooldown: 45s
Swordwhip:
Increase attack by 4%
When HP drops below 30%:
For 2 seconds, become transparent and increase defense by 15%
For 4 seconds, increase critical hit rate by 7.5%
Cooldown: 90s
At level 10:
Spear:
When HP drops below 30%:
For 3 seconds, become transparent and increase defense by 70% and dodge rate by 10%
For 4 seconds, increase critical hit rate by 15%
Cooldown: 45s
Swordwhip:
Increase attack by 8%
When HP drops below 30%:
For 3 seconds, become transparent and increase defense by 30%
For 4 seconds, increase critical hit rate by 15%
Cooldown: 45s
Battle style: Spear, Swordwhip
Acquisition: Class Rank, masterclass magic page shop (500 pages, max 13)
When receiving damage, chance to boost several stats.
Spear: movement speed and dodge rate
Swordwhip: attack speed and dodge rate
At level 1:
When receiving attacks, 25% chance that for 5 seconds:
Spear:
Increase movement speed by 2%
Increase dodge rate by 1.5%
Swordwhip:
Increase attack speed by 1.5%
Increase dodge rate by 1.5%
Stacks up to 5 times
Cooldown: 2s
At level 10:
When receiving attacks, 50% chance that for 5 seconds:
Spear:
Increase movement speed by 4%
Increase dodge rate by 3%
Swordwhip:
Increase attack speed by 3%
Increase dodge rate by 3%
Stacks up to 5 times
Cooldown: 2s
Battle style: Swordwhip
Acquisition: Domination Medals shop (3,500 tokens; limit 3 per week)
Increases damage and provides a chance to increase dodge rate while attacking.
At level 1:
Increase attack by 3.5%
When attacking, a 7.5% chance that for 5 seconds, dodge rate is increased by 1.5%
At level 10:
Increase attack by 7%
When attacking, a 15% chance that for 5 seconds, dodge rate is increased by 3%
Battle style: Swordwhip
Acquisition: Domination Medals shop (3,500 tokens; limit 3 per week)
When landing normal attacks, binds an enemy and increases critical hit rate.
At level 1:
When landing a normal attack:
For 2.5 seconds, the enemy is bound
For 5 seconds, increase critical hit rate by 5%
Cooldown: 30s
At level 10:
When landing a normal attack:
For 2.5 seconds, the enemy is bound
For 5 seconds, increase critical hit rate by 10%
Cooldown: 15s