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Rogue is a fast, long range class that provides numerous buffs and debuffs, who can focus on moving enemies around an area or simply dealing a lot of damage.
Rogue's primary battle style, bow, focuses on movement abilities that can help control both his placement as well as the placement of enemies. He also provides numerous buffs to the team as well as some debuffs that can make you and your party more effective.
Rogue's secondary battle style, crossbow, focuses on dealing a lot of damage and debuffing the enemy. Instead of controlling movement, it provides numerous ways to buff your own speed (both movement and attack), giving you excellent mobility and increasing your DPS.
Each battle style has 3 normal attack skills, which can be leveled up as rogue gains levels. Levels carry over between styles. Normal attack skills deal damage of the element of your active weapon.
Cooldown: 15s
Shoots a set of arrows into the air, which slowly land in a medium area around a target. Inflicts movement speed down while the attack is ongoing.
At level 1:
Each hit does 15% + 8 element damage
Reduces enemy movement speed by 10%
At level 50:
Each hit does 18.72% + 693 element damage
Reduces enemy movement speed by 15.31%
At level 100:
Each hit does 22% + 1,600 element damage
Reduces enemy movement speed by 20%
Cooldown: 13s
Shoots a spread of arrows in a fan shape in front of rogue, which knocks back enemies and inflicts movement speed down.
At level 1:
182% + 99 element damage
Enemies are knocked back
For 3 seconds, reduces enemy movement speed by 10%
At level 50:
230.32% + 8,571 element damage
Enemies are knocked back
For 3 seconds, reduces enemy movement speed by 15.31%
At level 100:
273% + 19,800 element damage
Enemies are knocked back
For 3 seconds, reduces enemy movement speed by 20%
Cooldown: 12s
Leaps backwards and fires arrow in a narrow column in front of rogue.
The movement part of this skill can be turned on/off in game settings, as this can inadvertantly move rogue outside of a designated area during full-auto play.
At level 1:
167% + 90 element damage
At level 50:
211.07% + 7,834 element damage
At level 100:
250% + 18,100 element damage
Cooldown: 12s
Fires strong arrows in a line in front of rogue, which can hit several times and inflict movement speed down.
At level 1:
Each hit does 193% + 98 element damage
For 3 seconds, reduces enemy movement speed by 15%
At level 50:
Each hit does 243.98% + 8,527 element damage
For 3 seconds, reduces enemy movement speed by 22.97%
At level 100:
Each hit does 289% + 19,700 element damage
For 3 seconds, reduces enemy movement speed by 30%
Cooldown: 13s
Points his crossbow at the ground and fires off a spread of arrows in a fan shape in front of rogue, which pushes him backwards. Inflicts stun.
The movement part of this skill can be turned on/off in game settings, as this can inadvertantly move rogue outside of a designated area during full-auto play.
At level 1:
177% + 90 element damage
For 1.5 seconds, enemies are stunned
At level 50:
223.2% + 7,920 element damage
For 1.5 seconds, enemies are stunned
At level 100:
264% + 18,300 element damage
For 1.5 seconds, enemies are stunned
Cooldown: 15s
Fires 3 powerful arrows into the air, which land in a small area around a target. Inflicts stun.
At level 1:
Each hit does 65% + 34 element damage
Each hit, up to 3, stuns enemies for 1 second
At level 50:
Each hit does 81.99% + 2,943 element damage
Each hit, up to 3, stuns enemies for 1 second
At level 100:
Each hit does 97% + 6,800 element damage
Each hit, up to 3, stuns enemies for 1 second
Each battle style has 1 passive skill which provides a set amount of buffs to complement its primary play style.
Boosts the following stats when in Bow Battle Style:
Reduces taken damage by 10%
Increases max HP by 3%
Increases you and your party's:
Accuracy by 5%
Movement speed by 7%
Reduces special skill cooldowns by 5%
Boosts the following stats when in Crossbow Battle Style:
Increases damage dealt by 10%
Increases attack by 5%
Burst skills are leveled up with each class rank earned. Levels are applied to both rifle and gatling styles. Burst attack skills deal damage of the element of your active weapon.
Summons a spirit which fires a giant arrow in a line in front of rogue, which can pass through multiple enemies. Extra damage is dealt to monsters.
At level 1:
451% element damage
100% additional damage to monsters
When using the skill, you and your party's attack is increased by 3%
At level 10:
519.91% element damage
147.37% additional damage to monsters
When using the skill, you and your party's attack is increased by 5.86%
At level 20:
586% element damage
200% additional damage to monsters
When using the skill, you and your party's attack is increased by 10%
Summons a giant crossbow and fires it into the air. The arrow lands and does damage to nearby enemies. Extra damage is dealt to monsters.
At level 1:
467% element damage
100% additional damage to monsters
At level 10:
561.94% element damage
147.37% additional damage to monsters
At level 20:
653% element damage
200% additional damage to monsters
These are Rogue's class-specific active skills. Up to three skills can be equipped in the active skills section of the attack wheel, and they can be combined with general Active Skills.
Battle style: Bow
Element: Fire
Cooldown: 20s
Acquisition: Domination Medals shop (500 tokens; limit 3 per week)
Summons courage and increases attack power for himself and the party.
At level 1:
For 10 seconds, increases you and your party's attack power by 7.5%
At level 10:
For 15 seconds, increases you and your party's attack power by 15%
Battle style: Bow
Element: Light
Cooldown: 35s
Acquisition: Domination Medals shop (1,000 tokens; limit 3 per week)
Shoots an arrow, which explodes and does AOE damage around a target when the arrow explodes. Enemies caught in the radius have movement speed reduced. The explosion inflicts stun for 3 seconds.
At level 1:
302% element damage
Enemies caught in the radius have movement speed reduced by 35%
Upon explosion, enemies are stunned for 3 seconds
At level 10:
453% element damage
Enemies caught in the radius have movement speed reduced by 70%
Upon explosion, enemies are stunned for 3 seconds
Battle style: Bow
Element: Wood
Cooldown: 40s
Acquisition: Class rank bonus; Alchemy Pot Raffle; Battle for the Throne
Summons a wood field around rogue, which boosts himself and party members who remain standing within it for a brief time. Increases burst gauge for the active weapon and attack speed.
At level 1:
For you and party members within the field:
Increase burst gauge by 2.5% over several times
Increase attack speed by 5%
At level 10:
For you and party members within the field:
Increase burst gauge by 2.5% over several times
Increase attack speed by 5%
Battle style: Bow
Element: Water
Cooldown: Varies, max 30s
Acquisition: Domination Medals shop (3,500 tokens; limit 3 per week)
Summons a water field around rogue, which boosts himself and party members standing within it. Increases attack, critical damage dealt, defense, resistance to CC effects, and movement speed.
At level 1:
For you and party members who are within the field when the skill is activated:
For 15 seconds:
Increase attack by 7.5%
Increase defense by 10%
Increase critical damage dealt by 5%
Increase resistance to stun/trip/bind by 7.5%
Increase movement speed by 15%
Cooldown: 30s
At level 10:
For you and party members who are within the field when the skill is activated:
For 20 seconds:
Increase attack by 15%
Increase defense by 20%
Increase critical damage dealt by 10%
Increase resistance to stun/trip/bind by 15%
Increase movement speed by 30%
Cooldown: 25s
Battle style: Bow, Crossbow
Element: Dark
Cooldown: Varies, max 63s
Acquisition: Masterclass magic page shop (800 pages, max 16); World Boss
Shoots an arrow in a straight line in front of rogue. When it hits the target, explodes and causes multiple hits of damage around the target, pulling enemies into its center.
Bow: For each enemy damaged, increases your and your party's attack (max 5 stacks)
Crossbow: Lower damage but lower cooldown than Bow style
At level 1:
Enemies are drawn into the center of the attack
Bow:
Each hit does 84% dark damage
For each enemy damaged, increases your and your party's attack by 1% (max 5 stacks) for 5 seconds
Cooldown: 63s
Crossbow:
Each hit does 82% dark damage
Cooldown: 60s
At level 10:
Enemies are drawn into the center of the attack
Bow:
Each hit does 126% dark damage
For each enemy damaged, increases your and your party's attack by 2% (max 5 stacks) for 5 seconds
Cooldown: 56s
Crossbow:
Each hit does 123% dark damage
Cooldown: 53s
Battle style: Crossbow
Element: Fire
Cooldown: 35s
Acquisition: Masterclass magic page shop (500 pages each, max 14); Battle Style book shop (1m gold each, max 4); Guardian in Danger side story
Shoots an arrow in a straight line in front of rogue. When it hits the target, explodes and trips enemies near the target.
At level 1:
282% fire damage
For 3 seconds, enemies are tripped
At level 10:
423% fire damage
For 3 seconds, enemies are tripped
Battle style: Crossbow
Element: Water
Cooldown: 30s
Acquisition: Masterclass magic page shop (500 pages each, max 14); Battle Style book shop (1m gold each, max 4); Guardian in Danger side story
Shoots an arrow into the air, which lands on a target, damages enemies around it, and reduces their movement speed. For each enemy damaged, increases attack (max 5 stacks).
At level 1:
267% water damage
Enemies caught in the radius have movement speed reduced by 35%
For each enemy damaged, increases attack by 0.5% (max 5 stacks) for 5 seconds
At level 10:
400% water damage
Enemies caught in the radius have movement speed reduced by 70%
For each enemy damaged, increases attack by 1% (max 5 stacks) for 5 seconds
Battle style: Crossbow
Element: Wood
Cooldown: 35s
Acquisition: Masterclass magic page shop (500 pages each, max 14); Battle Style book shop (1m gold each, max 4); Guardian in Danger side story
Shoots six arrows, which lock onto and attack nearby enemies randomly (multiple arrows can lock onto the same enemy and do multiple hits of damage to them, landing 3 hits or more on a single enemy will stun them). When hitting enemy players, reduces their normal attack accuracy.
At level 1:
1st hit: 170% wood damage
2nd hit and onwards: 80% less damage than the 1st hit
3rd hit and onwards: Inflicts stun for 1.5 seconds
When hitting an enemy player, for 5 seconds, reduces their normal attack accuracy by 5% per hit (max 3 stacks)
At level 10:
1st hit: 256% wood damage
2nd hit and onwards: 80% less damage than the 1st hit
3rd hit and onwards: Inflicts stun for 1.5 seconds
When hitting an enemy player, for 5 seconds, reduces their normal attack accuracy by 10% per hit (max 3 stacks)
Battle style: Bow, Crossbow
Element: Light
Cooldown: 40s
Acquisition: Special events
Damages nearby enemies. Rogue turns invisible for a brief time.
Bow: Enemies caught in the radius have decreased accuracy.
Crossbow: Increased damage. When invisible, is invulnerable and has increased attack / increased movement speed. However, other attack buffs are not applied while it is active.
At level 1:
Bow:
251% light damage
For 4 seconds, enemies caught in the radius have accuracy decreased by 12.5%
For 2 seconds, rogue turns invisible
Crossbow:
271% light damage
For 2 seconds, rogue turns invisible/invulnerable during which:
Attack increased by 1%
Movement speed increased by 10%
Other attack buffs are not applied
At level 10:
Bow:
376% light damage
For 4 seconds, enemies caught in the radius have accuracy decreased by 25%
For 3 seconds, rogue turns invisible
Crossbow:
406% light damage
For 3 seconds, rogue turns invisible/invulnerable during which:
Attack increased by 5%
Movement speed increased by 20%
Other attack buffs are not applied
These are Rogue's class-specific passive skills. Up to four skills can be equipped in the passive skills section (the fourth skill must be a party-boosting skill), and they can be combined with general Passive Skills.
Battle style: Bow
Acquisition: Classic/vintage trunk drops, Alchemy Pot Raffle
After landing 5 normal attacks, increases movement and attack speed for 5 seconds.
At level 1:
After landing 5 normal attacks, for 5 seconds:
Increases movement speed by 10%
Increases attack speed by 5%
At level 10:
After landing 5 normal attacks, for 5 seconds:
Increases movement speed by 20%
Increases attack speed by 10%
Battle style: Bow
Acquisition: Domination Medals shop (1,000 tokens; limit 3 per week)
Increases rate of burst charge gain for you and your party.
At level 1:
Increases burst charge gain for you and your party by 10%
At level 10:
Increases burst charge gain for you and your party by 20%
Battle style: Bow
Acquisition: Domination Medals shop (1,250 tokens; limit 3 per week)
Increases damage against enemies which have a barrier up, or who have been slowed. Effect for party members is reduced by 50%.
At level 1:
Increases damage you deal to enemies with a barrier up by 15%
Increases damage you deal to enemies with slow by 5%
Effect for party members is reduced by 50%
At level 10:
Increases damage you deal to enemies with a barrier up by 30%
Increases damage you deal to enemies with slow by 10%
Effect for party members is reduced by 50%
Battle style: Bow, Crossbow
Acquisition: Class Rank, masterclass magic page shop (400 pages; max 16)
Increases damage dealt to enemies but also increases damage taken from enemies. In bow style, this affects the whole party but the damage dealt effect for party members is reduced by 50%.
At level 1:
When attacking, for 5 seconds, increases damage dealt to enemies by 2% but increases damage taken from enemies by 3% (stacks up to 5 times)
At level 10:
When attacking, for 5 seconds, increases damage dealt to enemies by 4% but increases damage taken from enemies by 6% (stacks up to 5 times)
Battle style: Bow, Crossbow
Acquisition: Class Rank, masterclass magic page shop (500 pages, max 13)
After defeating enemies, increases damage dealt to monsters and enemy players. In bow style, this affects the whole party, but the boost is only applied to the player who defeats each enemy.
Bow: equal damage increase against enemy players and monsters
Crossbow: increased damage against enemy players compared to monsters, fewer stacks but greater damage increase per stack
At level 1:
After defeating an enemy, for 10 seconds:
Bow: increase damage dealt to other players by 0.35% and to monsters by 0.35% (stacks up to 7 times)
Crossbow: increase damage dealt to other players by 1.75% and to monsters by 1.25% (stacks up to 3 times)
At level 10:
After defeating an enemy, for 10 seconds:
Bow: increase damage dealt to other players by 0.7% and to monsters by 0.7% (stacks up to 7 times)
Crossbow: increase damage dealt to other players by 3.5% and to monsters by 2.5% (stacks up to 3 times)
Battle style: Crossbow
Acquisition: Domination Medals shop (3,500 tokens; limit 3 per week)
Increases attack and provides a chance to increase movement speed.
At level 1:
Increases attack by 3.5%
When attacking, a 7.5% chance to increase movement speed by 10% for 5 seconds
At level 10:
Increases attack by 7%
When attacking, a 15% chance to increase movement speed by 20% for 5 seconds
Battle style: Crossbow
Acquisition: Masterclass magic page shop (500 pages each, max 14); Battle Style book shop (1m gold each, max 4); Guardian in Danger side story
When normal attacking, reduce enemy movement speed. Against enemy players, reduces their resistance to CC effects. Increases own attack speed and damage dealt by normal attacks.
At level 1:
When landing a normal attack, reduce enemy movement speed by 15% and CC resist by 10% for 5 seconds
For 6 seconds, increase normal attack speed by 4% and normal attack damage by 5%
Cooldown: 30s
At level 10:
When landing a normal attack, reduce enemy movement speed by 30% and CC resist by 20% for 5 seconds
For 6 seconds, increase normal attack speed by 8% and normal attack damage by 10%
Cooldown: 15s