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You can set a variety of equipment on your character. Weapon slots need to be unlocked by playing through main story, but all three slots will be unlocked when you hit chapter 2, so you should prioritize main story early to get these. Defense Jewels cannot be equipped until you clear the reputation quest "Gather Everyone's Power", and Attack Jewels cannot be equipped until you clear the reputation quest and get Goslyn's friendship value up to 3.
If you are using decks, you will need to set your equipment individually for each deck. This allows you to create customized loadouts that can be swapped easily depending on the situation, such as a PVP deck, a boss-focused deck, farming decks, or elemental affinity decks.
You can set the following equipment on your character:
3 weapon slots (weapon types are class-locked)
Rogue: Bows
Witch: Spears
Destroyer: Hammers
Engineer: Guns
Swordsman: Swords
4 armor slots
Body armor
Leg armor
Arm armor
Head armor
3 accessory slots
Earrings
Ring
Necklace
2 orb slots
Attack
Defense
Equipment base star levels range from 1* to 4*. There are two classes of 4*, normal and rare; the rare ones will have a sparkly blue background. The higher the star level of a piece of equipment, the better its base stats are. However, a leveled up/awakened equipment of a lower base star level can still outclass an unleveled higher base star level equipment. It is also easier to level up/awaken lower star level equipment because of how much more common they are. When determining your equipment loadout, you should consider the base stats of the equipment, the final stats of the equipment, and how easy it will be for you to get there.Â
Newer players should focus on building a solid base of 3* equipment to get through the early game, with the knowledge that most of it will be eventually replaced by 4* equipment when those are acquired/leveled.
1* and 2* equipment are poor investments for the effort and are typically broken down for their base materials. However, if you are interested in filling out your collector's book, you may want to invest a little bit there.
Each piece of equipment has 3 skills. The first is always available; the second skill unlocks at awakening level 3, and the third skill unlocks at awakening level 7.
The first skill on each equipment is unique to that piece of equipment. The second and third skills are shared within an equipment type. For example, all accessories have a second skill that boosts attack damage done by familiars and a third skill that boosts skill damage done by familiars.
The power of the first skill is also boosted based on awakening levels. The power of the second and third skills are fixed, and are based on the base star level of the piece of equipment. For example, a 3* accessory's 2nd and 3rd skills boost familiar attack and skill damage by 3% each; a 4* accessory will boost it by 5% each. Boosting the star level of a piece of equipment will not boost the power of the 2nd or 3rd skills.
Weapons boost your offensive capabilities.
Their base stats boost general attack and elemental attack. The first skill generally boosts damage in some way. The second skill boosts accuracy, and the third skill boosts damage done by critical hits.
All weapons have an elemental affinity. The element of your current weapon will determine the element your character uses when attacking. However, your 3 weapon slots do not all have to be of the same element. Many builds will have one weapon on-element for the damage boost, and one or two weapons used primarily for their skills and/or base stats.
Although weapons are locked by class, weapons are sorted into series; each weapon in the series has the same effect, just applied to a different class. For example, the thunder series of weapons (base 3* light) all have a skill 1 that boosts elemental light damage, whether it's a thunder rifle or a thunder blade.
All weapons can equip spade gemstones. The third gemstone slot can accept joker gemstones.
Armor boosts your defensive capabilities. For all armor, the second skill increases resistance to debuffs, and the third skill reduces damage taken by critical hits.
Body armor base stats boost general defense and resistance to critical hits. Body armor can equip diamond gemstones.
Leg armor base stats boost general defense and evasion. Leg armor can equip diamond gemstones.
Notable armor: The bounty boots, a base 4* leg armor, will boost the gold drop from monsters instead of boosting a defensive ability.
Head armor base stats boost max HP and hit rate. Head armor can equip heart gemstones.
Arm armor base stats boost max HP and critical rate. Arm armor can equip heart gemstones.
Notable armor: The zest gloves, a base 4* arm armor, will boost the experience gained by defeating monsters instead of boosting a defensive ability.
Accessories boosts a variety of capabilities. For all accessories, the second skill increases attack damage done by your familiars, and the third skill increases skill damage done by your familiars. All accessories can equip club gemstones. The third gemstone slot can accept joker gemstones.
Earrings base stats boost max HP, hit rate, and resistance to critical hits.
Ring base stats boost general defense, evasion, and resistance to critical hits.
Necklace base stats boost general attack, hit rate, and critical rate.
Orbs have an elemental affinity and provide general and elemental boosts to either attack (same element) or defense (against its inferior element, i.e. a fire defense orb will increase your defense against wood attacks.) There is also a pair of PVP-focused orb, one for attack and one for defense; these are earned by exchanging honors medals for the appropriate boxes that may roll the orbs, or for orbs directly.
Elemental attack orbs boost attack and elemental attack. Their second skill provides a chance to ignore enemy defense against that element, and their third skill increases that element's critical hit rate.
Elemental defense orbs boost defense and elemental defense. Their second skill increases critical resistance, and their third skill increases dodge rate against their inferior element.
The PVP attack orb boosts attack, HP, and increases critical hit rate against enemy players. Its second skill provides a chance that attacks against enemy players will ignore their defense, and its third skill increases critical damage done to enemy players.
The PVP defense orb boosts defense, HP, and reduces damage taken from enemy players. Its second skill increases resistance to CC effects, and its third skill reduces damage taken from enemy familiars.
Orb can equip star gemstones in the first two slots, and joker gemstones in the third slot.
If you do a lot of forging or farming in Chaos Dungeons, you'll end up with a lot of equipment you don't need. 1* and 2* equipment provide very little use as they don't even provide much exp when fed to other equipment. The best way to use these extra pieces is to disassemble them. This will provide you with some base material to forge new equipment. Higher grade equipment may also provide recipes, strengthing stones, or anvils upon disassembly.
To disassemble equipment, go to your inventory and any of the equipment tabs. Click on the hammer icon in the bottom right to bring up the disassembly menu.
Select any and all pieces of equipment you want to disassemble. You can swap tabs and chose multiple types of equipment; you can disassemble up to 200 pieces at a time. To make things faster, tap on the button in the bottom and chose an appropriate set of filter options, which will then select every item in your inventory that matches your settings.
The higher the grade of equipment, the better the materials you can get back. If the equipment was leveled or awakened, the chance of rolling the better materials increases.
More importantly, you'll free up your inventory slots again...
When forging equipment at Tunba's or using the summon shop, you have the option to auto-disassemble acquired equipment based on specific criteria, which makes it easy to forge large numbers of equipment without worrying about them taking over your inventory space.