The data in this hub is focused on the east Asia servers (Korea/Japan/Taiwan). As of March 2024, this site is no longer being updated.
The Sky Pirates Airship Facility is a Chaos Dungeon located on the Allegra Plateau, and can be accessed after you hit level 55.
Monsters on floor 1 range from level 65 to level 75. The recommended combat power is 423,000.
This zone has fire monsters at level 65.
Drills drop 1* and 2* passive skill pages and books (attack boost), and spade and joker gemstones
Hunters drop 1* and 2* passive skill pages
Fighters drop armor and fire weapons for all classes
This zone has light monsters at level 67.
Operators drop 1* and 2* light skill pages and books (shining orb) and normal accessories (necklaces)
Thieves drop 1* and 2* light skill pages
Hunters drop armor and light weapons for all classes
This zone has water monsters at level 69.
Drills drop 1* and 2* water skill pages and books (blizzard) and club gemstones
Fighters drop 1* and 2* water skill pages
Hunters drop armor and water weapons for all classes
This zone has wood monsters at level 71.
Drills drop 1* and 2* wood skill pages and books (thorn trap), and armor and wood weapons for all classes
Fighters drop 1* and 2* wood skill pages
Hunters drop heart and joker gemstones
This zone has wood monsters at level 71.
Drills drop 1* and 2* wood skill pages and books (thorn trap), and armor and wood weapons for all classes
Fighters drop 1* and 2* wood skill pages
Hunters drop diamond and joker gemstones
This zone has fire monsters at level 73.
Nitanita drop 1* and 2* fire skill pages and books (meteor strike), and armor and fire weapons for all classes
Fighters drop 1* and 2* fire skill pages, and spade and joker gemstones
This zone has fire monsters at level 73.
Nitanita drop 1* and 2* fire skill pages and books (meteor strike), and normal accessories (rings)
Fighters drop 1* and 2* fire skill pages, and armor and fire weapons for all classes
This zone has dark monsters at level 75. Note that if approaching this zone from the east, there is a level drop from the platform that lands you in the zone. Because of this, autonavigation will take a route that goes around the whole floor to get here.
Operators drop 1* and 2* dark skill pages and books (dark balloon), and normal accessories (necklaces)
Thieves drop 1* and 2* dark skill pages, and armor and dark weapons for all classes
Monsters on floor 1 range from level 78 to level 88. The recommended combat power is 744,000.
This zone has fire monsters at level 78. Spawn zones have either crabdroids or rhinos, but not both, so choose an area based on which book you are farming.
Crabdroids drop 1*, 2*, and 3* passive skill pages and books (HP boost), and armor and fire weapons for all classes
Rhinos drop 1*, 2*, and 3* fire skill pages and books (firecracker), and club and joker gemstones
Fighters drop 1*, 2*, and 3* fire skill pages, and normal accessories (earrings)
Archers drop 1*, 2*, and 3* passive skill pages
This zone has water monsters at level 79. Spawn zones have either crabdroids or rhinos, but not both, so choose an area based on which book you are farming.
Crabdroids drop 1*, 2*, and 3* passive skill pages and books (defense boost), and normal accessories (rings)
Rhinos drop 1*, 2*, and 3* water skill pages and books (water bomb), and armor and water weapons for all classes
Fighters drop 1*, 2*, and 3* water skill pages, and heart and joker gemstones
Archers drop 1*, 2*, and 3* passive skill pages
This zone has wood monsters at level 80. Spawn zones have either crabdroids or rhinos, but not both, so choose an area based on which book you are farming.
Crabdroids drop 1*, 2*, and 3* passive skill pages and books (attack boost), and armor and wood weapons for all classes
Rhinos drop 1*, 2*, and 3* wood skill pages and books (leaf slash), and diamond and joker gemstones
Fighters drop 1*, 2*, and 3* wood skill pages, and normal accessories (necklaces)
Archers drop 1*, 2*, and 3* passive skill pages
This zone has light monsters at level 83.
Robots drop 1*, 2*, and 3* light skill pages and books (shining orb), and spade and joker gemstones
Fighters drop 1*, 2*, and 3* light skill pages
Archers drop armor and light weapons for all classes
This zone has dark monsters at level 83.
Robots drop club and joker gemstones
Fighters drop normal accessories (earrings)
This zone has water monsters at level 85.
Robots drop 1*, 2*, and 3* water skill pages and books (blizzard), and normal accessories (rings)
Fighters drop 1*, 2*, and 3* water skill pages
Archers drop diamond and joker gemstones
This zone has dark monsters at level 85.
Robots drop 1*, 2*, and 3* dark skill pages and books (dark balloon), and armor and dark weapons for all classes
Fighters drop 1*, 2*, and 3* dark skill pages
Archers drop heart and joker gemstones
This zone has fire monsters at level 87.
Busters drop 1*, 2*, and 3* fire skill pages and books (meteor strike), and armor and fire weapons for all classes
Robots drop spade and joker gemstones
Fighters drop 1*, 2*, and 3* fire skill pages
Archers drop normal accessories (necklaces)
This zone has wood monsters at level 88.
Wyverns drop 1*, 2*, and 3* wood skill pages and books (thorn trap), and normal accessories (earrings)
Dais drop 1*, 2*, and 3* wood skill pages, and armor and wood weapons for all classes
Monsters on floor 1 range from level 91 to level 100. The recommended combat power is 949,000.
This zone has wood monsters at level 91.
Black Wheel Members drop 1*, 2*, and 3* wood skill pages, and armor and wood weapons for all classes
Robots drop 1*, 2*, and 3* wood skill pages and books (leaf slash), and club and joker gemstones
Hunters drop normal items
This zone has water monsters at level 93.
Black Wheel Members drop 1*, 2*, and 3* water skill pages, and armor and water weapons for all classes
Robots drop 1*, 2*, and 3* water skill pages and books (water bomb), and normal accessories (rings)
Hunters drop normal items
This zone has fire monsters at level 96.
Black Wheel Members drop 1*, 2*, and 3* fire skill pages, and armor and fire weapons for all classes
Busters drop 1*, 2*, and 3* fire skill pages and books (firecracker), and heart and joker gemstones
This zone has water monsters at level 98.
Operators drop 1*, 2*, and 3* water skill pages and books (blizzard), and normal accessories (necklaces)
Fighters drop 1*, 2*, and 3* water skill pages, and spade and joker gemstones
Hunters drop armor and water weapons for all classes
This zone has fire monsters at level 99.
Operators drop 1*, 2*, and 3* fire skill pages and books (meteor strike), and club and joker gemstones
Hunters drop normal accessories (earrings)
Fighters drop 1*, 2*, and 3* fire skill pages, and armor and fire weapons for all classes
This zone has wood monsters at level 100.
Robots drop 1*, 2*, and 3* wood skill pages and books (thorn trap), and armor and wood weapons for all classes
Black Wheel Members drop 1*, 2*, and 3* wood skill pages, and normal accessories (rings)
Fighters drop spade and joker gemstones
This zone has both light and dark monsters at level 100. Chose an area in the zone with the right spawns you want to fight. For light monsters:
Crabdroids drop normal accessories (earrings)
Robots drop 1*, 2*, and 3* passive skill pages and books (attack boost), and spade and joker gemstones
Busters drop 1*, 2*, and 3* light skill pages and books (light's judgement), and armor and light weapons for all classes
Hunters drop 1*, 2*, and 3* passive skill pages, and armor and light weapons for all classes
Fighters drop 1*, 2*, and 3* light skill pages, and club and joker gemstones
Black Wheel members drop diamond and joker gemstones
This zone has both light and dark monsters at level 100. Chose an area in the zone with the right spawns you want to fight. For dark monsters:
Crabdroids drop normal accessories (rings)
Robots drop 1*, 2*, and 3* passive skill pages and books (defense boost), and heart and joker gemstones
Busters drop 1*, 2*, and 3* dark skill pages and books (starfall), and armor and dark weapons for all classes
Hunters drop 1*, 2*, and 3* passive skill pages, and armor and dark weapons for all classes
Fighters drop 1*, 2*, and 3* dark skill pages, and diamond and joker gemstones
Black Wheel members drop club and joker gemstones
Monsters on floor 4 are all level 100. The recommended combat power is 1,160,000 and you are recommended to be in a party. The field boss in this zone is dark.
WARNING: Floor 4 is a PK-free zone, meaning there is no penalty for PKing. Be cautious when entering this floor.
The field boss is level 100 and dark, and spawns in the large zone at the top of the map. Its contribution chests have the chance to roll a 3* dark skill page or a 3* dark skill book (starfall).
This zone has light monsters at level 100.
Busters drop black magic crystals and gemstone leveling materials
Fighters drop black magic crystals and normal accessories (necklaces)
Hunters drop black magic crystals, and armor and light weapons for all classes
This zone has light monsters at level 100.
Busters drop black magic crystals and gemstone leveling materials
Fighters drop black magic crystals, and armor and light weapons for all classes
Hunters drop black magic crystals and normal accessories (earrings)
This zone has light monsters at level 100.
Busters drop black magic crystals and gemstone leveling materials
Fighters drop black magic crystals and normal accessories (rings)
Hunters drop black magic crystals, and armor and light weapons for all classes