Heroic Tier
Prerequisite: Wilden, shaman, voyage of the ancients power
Benefit: When you use voyage of the ancients, the enemy you choose also grants combat advantage to each ally adjacent to your spirit companion until the end of your next turn.
Paragon Tier
Prerequisite: 11th level, wilden, Nature’s Aspect racial trait
Benefit: Replace one of your Nature’s Aspect options with the aspect of the cultivator. You can use the balm of the cultivator power while you are in this aspect.
Your enemy’s attack releases healing energy within you, which you use to aid your friend.
Encounter
Healing
Immediate Reaction Close burst 5
Trigger: An enemy damages you with an attack
Target: One ally in the burst
Effect: The target can spend a healing surge.
Prerequisite: 11th level, wilden, Nature’s Aspect racial trait
Benefit: Replace one of your Nature’s Aspect options with the aspect of the elements. You can use the fury of the elements power while you are in this aspect.
You channel elemental power and unleash its fury against your foes.
Encounter
Varies
Immediate Interrupt Personal
Trigger: You are hit by an enemy attack that deals cold, fire, lightning, or thunder damage.
Effect: You take half damage from the triggering attack. Until the end of your next turn, your next attack deals 1d6 extra damage of the type or types dealt by the triggering attack.
Paragon Tier
Prerequisite: 11th level, wilden, Nature’s Aspect racial trait
Benefit: When you complete a short rest, you can exchange your current aspect of nature for another one.
Paragon Tier
Prerequisite: 11th level, wilden
Benefit: Whenever you deal ongoing damage to an enemy, the enemy is slowed until that damage ends.
Heroic Tier
Prerequisite: Wilden, Nature’s Aspect racial trait
Benefit: When you use a wilden racial power and an ally is within 2 squares of you, you gain temporary hit points equal to 3 + your Constitution or Wisdom modifier.
Paragon Tier
Prerequisite: 11th level, wilden, Nature’s Aspect racial trait
Benefit: When you use a wilden racial power, one ally within 5 squares of you can teleport to a square adjacent to you as a free action.
Heroic Tier
Prerequisite: Wilden, Nature’s Aspect racial trait
Benefit: When you use a wilden racial power, you can spend a healing surge to allow one unconscious ally you can see to regain hit points as if he or she had spent a healing surge.
Epic Tier
Prerequisite: 21st level, wilden, Nature’s Aspect racial trait
Benefit: Whenever you use a wilden racial power, you gain blindsight 10 until the end of your next turn.
Epic Tier
Prerequisite: 21st level, wilden, Nature’s Aspect racial trait
Benefit: Whenever you reach a milestone, choose an aspect of nature available to you but that you aren’t manifesting. You can use that aspect’s racial power as well as the power of your current aspect. You can’t use this feat to choose the same aspect more than once before your next extended rest.
Heroic Tier
Prerequisite: Shardmind or wilden
Benefit: You gain a +2 bonus to damage rolls against aberrant creatures. The bonus increases to +4 at 11th level and +6 at 21st level.
Paragon Tier
Prerequisite: 11th level, wilden
Benefit: You gain a climb speed equal to your speed.
Prerequisite: Wilden, Nature’s Aspect racial trait
Benefit: Whenever you choose an aspect of nature to manifest, choose a damage type: cold, fire, lightning, or thunder. You gain resist 5 to that damage type for the next attack that hits you and deals that damage type. The resistance increases to 10 at 11th level and 15 at 21st level.
Heroic Tier
Prerequisite: Wilden, assassin, voyage of the ancients power
Benefit: When you use voyage of the ancients, you also become insubstantial until the end of your next turn.
Heroic Tier
Prerequisite: Wilden, Nature’s Aspect racial trait
Benefit: When you use a wilden racial power, one ally within 10 squares of you can shift 1 square as a free action.
Heroic Tier
Prerequisite: Wilden, assassin, assassin’s shroud power, pursuit of the hunter power
Benefit: You teleport instead of shift when using pursuit of the hunter. In addition, until the end of your next turn, your attacks against the triggering enemy deal 1 extra damage for each assassin’s shroud to which the target is subjected.
Heroic Tier
Prerequisite: Wilden, Nature’s Aspect racial trait
Benefit: When you use your voyage of the ancients racial power, you can teleport 2 additional squares.
You gain a +2 bonus to the attack roll granted by your wrath of the destroyer racial power.
When you use your pursuit of the hunter racial power, you can shift 2 additional squares.
Heroic Tier
Prerequisite: Wilden, assassin, wrath of the destroyer power
Benefit: If the enemy triggering your wrath of the destroyer power is subject to one or more of your shrouds, you gain combat advantage for the melee basic attack or charge attack.
Heroic Tier
Prerequisite: Wilden, invoker, Covenant of Malediction class feature
Benefit: You gain the following benefits with your wilden racial powers.
Voyage of the Ancients: The triggering enemy takes a -1 penalty to attack rolls and saving throws until the start of your next turn.
Wrath of the Destroyer: You can substitute a ranged basic attack for the melee basic attack or charge attack granted by this power.
Pursuit of the Hunter: The extra damage you deal from this power is radiant. This power also gains the radiant keyword.
Heroic Tier
Prerequisite: Wilden, artificer, Arcane Rejuvenation class feature
Benefit: When an ally gains temporary hit points from your Arcane Rejuvenation, he or she can also shift 1 square as a free action.
Heroic Tier
Prerequisite: Wilden, Nature’s Aspect racial trait, battlemind, battlemind’s demand power, blurred step power, mind spike power
Benefit: Some of your powers gain an additional benefit depending on your current Nature’s Aspect.
Aspect of the Ancients: When you use your blurred step, you shift 1 extra square.
Aspect of the Destroyer: When you use your mind spike, the target takes extra damage equal to your Wisdom modifier.
Aspect of the Hunter: When you use your battlemind’s demand, you can target one additional creature in the burst.
Prerequisite: Wilden, Nature’s Aspect racial trait
Benefit: If the racial power granted by your Nature’s Aspect is not expended, you can lose one use of the power as a minor action to create difficult terrain for your enemies in a burst 1 within 5 squares of you. The difficult terrain lasts until the end of your next turn.
Prerequisite: Wilden, Nature’s Aspect racial trait
Benefit: When you use a wilden racial power, the first time you are subjected to forced movement before the start of your next turn, you can ignore the forced movement and shift 1 square as a free action instead. One creature adjacent to you before or after the shift takes cold damage equal to your Wisdom modifier. The cold damage equals 3 + your Wisdom modifier at 11th level, and 6 + your Wisdom modifier at 21st level.
If you are in the aspect of the elements, you shift 2 squares.
Prerequisite: Wilden
Benefit: You do not need to eat. You also do not need to sleep and instead enter a state of inactivity for 4 hours to gain the benefits of an extended rest. While in this state, you are fully aware of your surroundings and notice approaching enemies and other events as normal.
In addition, you gain a +2 feat bonus to saving throws against ongoing damage.
Prerequisite: Wilden, Nature’s Aspect racial trait
Benefit: When you use a wilden racial power, until the start of your next turn, the first enemy that targets you with a close or area attack takes lightning damage equal to your Wisdom modifier. The lightning damage equals 3 + your Wisdom modifier at 11th level, and it equals 6 + your Wisdom modifier at 21st level.
If you are in the aspect of the elements, one other enemy you can see also takes lightning damage equal to half that taken by the first enemy.
Epic Tier
Prerequisite: 21st level, wilden
Benefit: Once per day when you drop to 0 hit points or fewer, you can spend a healing surge as an immediate interrupt.
Paragon Tier
Prerequisite: 11th level, wilden
Benefit: Once per day when you drop to 0 hit points or fewer and don’t die, you can teleport to a square adjacent to an ally within 10 squares of you.
Heroic Tier
Prerequisite: Wilden, Nature’s Aspect racial trait
Benefit: Once per day if you drop to 0 hit points or fewer, you can change your current aspect of nature when you are no longer dying, as if you had taken an extended rest. You also regain the use of your wilden racial power as if you had taken a short rest.
Prerequisite: Wilden, Nature’s Aspect racial trait
Benefit: When you use a wilden racial power, until the start of your next turn, your opportunity attacks deal 2 extra thunder damage and push the target 1 square. At 11th level, the extra thunder damage increases to 4 and you push the target 2 squares; at 21st level, the extra thunder damage increases to 6 and you push the target 3 squares.
If you are in the aspect of the elements, a target of your opportunity attack must also save or fall prone.
Prerequisite: Wilden, Nature’s Aspect racial trait
Benefit: When you use a wilden racial power, until the start of your next turn, the first enemy that hits you with a melee attack takes fire damage equal to your Wisdom modifier. The fire damage equals 3 + your Wisdom modifier at 11th level, and it equals 6 + your Wisdom modifier at 21st level.
If you are in the aspect of the elements, the enemy is also weakened until the start of its next turn.
Prerequisite: Wilden, Nature’s Aspect racial trait
Benefit: You gain a +2 feat bonus to Acrobatics checks.
In addition, when you use your Nature’s Aspect racial power, your melee reach increases by 1 until the end of your next turn.
Heroic Tier
Prerequisite: Wilden, Nature’s Aspect racial trait
Benefit: When you use a wilden racial power, you can ignore difficult terrain until the end of your next turn when you shift.