CLASS TRAITS
Role: Leader.
Power Source: Divine.
Key Abilities: Wisdom, Constitution
Armor Proficiencies: Cloth, leather, hide, chainmail; heavy shields, light shields.
Weapon Proficiencies: Simple melee, simple ranged.
Implement: Holy symbols
Bonus to Defense: +1 Fortitude, +1 Will.
Hit Points at 1st Level: 12+ Constitution Score.
Hit Points per Level Gained: 5
Healing Surges per Day: 7+ Constitution Modifier.
Trained Skills: Religion. From the class skills list below, choose 3 more trained skills at 1st level.
Class Skills: Arcana (Int), Diplomacy (Cha), Heal (Wis), History (Int), Insight (Wis), Religion (Int).
Class features: Channel Divinity Powers, Domain Features, Healing Word, Level 1 Warpriest Daily Power.
Warpriests use a combination of religious dedication and keen insight to access the divine magic granted by the gods they serve. Using that magic to back up impressive martial ability, warpriests serve as the shield of their faith. Warpriests protect the innocent from marauding monsters and lead adventuring expeditions into the dark unknown. They are drawn to the borderlands between the scattered settlements of civilization and the realms of chaos. There, they attend the spiritual and military needs of the population.
Warpriests occupy the middle ground between the wizard and the fighter. They are trained to use weapons and armor, but it is their induction into the mysteries of divine magic that makes them unique. A warpriest can smash an orc with a mace one moment and unleash divine power to smite a vampire the next. The power of weapons and the might of magic meet in the divine mandate of the warpriest.
CHANNEL DIVINITY POWERS
You gain the smite undead power plus a channel divinity power associated with your domain. You can use only one channel divinity power per encounter.
You scorch an undead foe with your weapon, driving it back and then binding it in place.
Encounter
Channel Divinity, Divine, Radiant, Weapon
Standard Action Melee weapon
Target: One undead creature
Attack: Wisdom vs. Will
Hit: 2[W] + Wisdom modifier radiant damage, and you push the target a number of squares up to 3 + your Constitution modifier. The target is immobilized until the end of your next turn.
Level 11: 3[W] + Wisdom modifier radiant damage.
Level 21: 4[W] + Wisdom modifier radiant damage.
Miss: Half damage.
Special: You can use only one channel divinity power per encounter.
Channel Divinity (Corellon)
You gain the step together power.
You and an ally vanish, only to emerge together a moment later from a ripple in the air.
Encounter
Channel Divinity, Divine, Teleportation
Move Action Close burst 1
Target: You and one ally in the burst
Effect: Each target teleports up to 5 squares and must end adjacent to the other.
Special: You can use only one channel divinity power per encounter.
Channel Divinity (Death)
You gain the stay the hand of death power.
When grievous wounds hinder you or an ally, your power bestows a temporary surge of vitality.
Encounter
Channel Divinity, Divine, Shadow
Minor Action Close burst 2
Target: You or one ally in the burst; the target must be bloodied
Effect: The target gains 5 temporary hit points.
Level 11: 10 temporary hit points.
Level 21: 15 temporary hit points.
Special: You can use only one channel divinity power per encounter.
Channel Divinity (Domination)
You gain the cruel inspiration power.
You lash out with a whip of divine energy, sparking pain but fortifying will.
Encounter
Channel Divinity, Divine, Psychic, Shadow
Minor Action Close burst 3
Target: You or one ally in the burst
Effect: The target takes 5 psychic damage and can then make a saving throw with a +5 power bonus.
Special: You can use only one channel divinity power per encounter.
Channel Divinity (Earth)
You gain the stone's resolve power.
For a brief moment, you or a nearby ally become a creature of living rock.
Encounte
r Channel Divinity, Divine
Minor Action Close burst 2
Target: You or one ally in the burst
Effect: The target gains resist 5 to all damage until the end of your next turn.
Level 11: Resist 10.
Level 21: Resist 15.
Special: You can use only one channel divinity power per encounter.
Channel Divinity (Oghma)
You gain the knowledge to spread power.
Thoughts run through the minds of you and your allies, each idea particular to the task to which you set yourselves.
Encount
er Channel Divinity, Divine
Minor Action Close burst 3
Target: You and each ally in the burst
Effect: The next time the target makes a skill check before the end of your next turn, the target gains a +2 power bonus to the check.
Special: You can use only one channel divinity power per encounter.
Channel Divinity (Selûne)
You gain the life and light power.
A burst of light flares around you, protecting your allies and making your foes feel Selûne’s wrath.
Encoun
ter Channel Divinity, Divine
Standard Action Close burst 5
Effect: Until the end of your next turn, you and each ally in the burst gain resist 5 necrotic, and each enemy in the burst gain vulnerable 5 radiant.
Level 11: The resistance and the vulnerability equal 10.
Level 21: The resistance and the vulnerability equal 15.
Special: You can use only one channel divinity power per encounter.
Channel Divinity (Storm)
You gain the storm surge power.
Crackles of lightning dance along the weapon you bless, ready to unleash a surge of power.
Encou
nter Channel Divinity, Divine
Minor Action Close burst 2
Target: You or one ally in the burst
Effect: The next time the target makes a damage roll for a melee weapon attack before the end of your next turn, the target deals 4 extra lightning damage.
Level 11: The extra damage increases to 6.
Level 21: The extra damage increases to 8.
Special: You can use only one channel divinity power per encounter.
Channel Divinity (Sun)
You gain the soothing light power.
Under the light of the sun, all ills fade. Your devotion gives your ally the vigor needed to persevere.
Enco
unter Channel Divinity, Divine
Minor Action Close burst 2
Target: You or one ally in the burst
Effect: The target makes a saving throw with a +2 power bonus.
Special: You can use only one channel divinity power per encounter.
Channel Divinity (Torm)
You gain the outmaneuver power.
A brilliant light indicates a pathway for your ally to find the right place to battle your foe.
Enc
ounter Channel Divinity, Divine, Teleportation
Standard Action Close burst 10
Requirement: You must be adjacent to an enemy.
Target: One ally in the burst
Effect: You teleport the target to a square where it flanks an enemy adjacent to you. Until the end of your next turn, you and the target gain a +1 bonus to attack rolls against that enemy while you both flank it.
Special: You can use only one channel divinity power per encounter.
DOMAIN FEATURES
You gain benefits associated with your domain, which include special features plus two at-will attack powers, one utility power, and one encounter attack power.
Corellon Domain Features and Powers
While you are subject to a charm effect that a save can end, you can make a saving throw against that effect at the start of each of your turns, as well as at the end.
In addition, when you use healing word, you and each ally in the burst can ignore difficult terrain when shifting until the start of your next turn.
You also gain the following powers.
Your attack calls on your god to grant the fleetness of a wild beast.
At-Will Divine, Weapon
Standard Action Melee or Ranged weapon
Target: One creature
Attack: Wisdom vs. AC
Hit: 1[W] + Wisdom modifier damage.
Level 21: 2[W] + Wisdom modifier damage.
Effect: You or one ally within 5 squares of you can shift 1 square as a free action.
Your weapon becomes limned in purple fire that leaps upon your foe, revealing your enemy’s every move.
E
ncounter Divine, Fire, Radiant, Weapon
Standard Action Melee or Ranged weapon
Target: One creature
Attack: Wisdom vs. AC
Hit: 2[W] + Wisdom modifier fire and radiant damage.
Effect: Until the end of your next turn, the target cannot benefit from any concealment.
A whispered prayer brings forth a swirling silver light in the eyes of you and your allies, granting you supernatural visi
on.
Daily Aura, Divine
Minor Action Personal
Effect: You activate an aura 5 that lasts until the end of the encounter. While in the aura, you and your allies gain low-light vision and a +2 power bonus to Perception checks.
You can decide which of your weapons to use at the last second. When you bring it forth, it pulses with divine powe
r.
At-Will Divine, Force, Radiant, Weapon
Standard Action Melee or Ranged weapon
Effect: Before the attack, you can sheathe one weapon and draw another one.
Target: One creature
Attack: Wisdom vs. AC
Hit: 1[W] + Wisdom modifier force and radiant damage.
Level 21: 2[W] + Wisdom modifier force and radiant damage.
Death Domain Features and Powers
You gain resist 5 necrotic.
In addition, when you use your healing word, you gain 5 temporary hit points. The temporary hit points increase to 10 at 11th level and 15 at 21st level.
You also gain the death's shadow, tenebrous blessing, eye of the vulture, and inevitable doom powers.
Your attack identifies a creature as your enemy, leaving it vulnerable to further atta
ck.
At-Will Cold, Divine, Implement, Necrotic, Shadow
Standard Action Melee 1
Target: One creature
Attack: Wisdom vs. Reflex
Hit: 1d8 + Wisdom modifier cold and necrotic damage.
Level 21: 2d8 + Wisdom modifier cold and necrotic damage.
Effect: The target takes a -2 penalty to all defenses against the next attack made against it before the end of your next turn.
Unseen energy lances out from you to your foes, granting you perception of the balance between life and deat
h.
Encounter Divine, Shadow
Minor Action Close burst 3
Target: Each bloodied enemy in the burst
Effect: You learn which targets have current hit point totals lower than your healing surge value.
You tap into the threads of fate that surround an enemy, so that the next assault against that foe will hasten it to the gra
ve.
Encounter Divine, Shadow
Standard Action Melee 1
Target: One enemy
Effect: The next attack made against the target before the end of your next turn deals 2d8 extra damage on a hit or a miss, even if the attack normally deals no damage on a miss. This extra damage cannot benefit from bonuses to damage rolls.
The symbol of your god flares upon the flesh of your enemies, inflicting a lingering an
guish.
At-Will Divine, Implement, Psychic, Shadow
Standard Action Melee 1
Target: One creature
Attack: Wisdom vs. Will
Hit: 1d8 + Wisdom modifier psychic damage.
Level 21: 2d8 + Wisdom modifier psychic damage.
Effect: Until the end of your next turn, the target takes a penalty to damage rolls equal to your Constitution modifier.
Domination Domain Features and Powers
You gain training in Intimidate.
In addition, when you use healing word, the target also gains 5 temporary hit points. At 11th level, the temporary hit points increase to 10. At 21st level, they increase to 15.
You also gain the following 1st-level powers: one utility power (inspire dread), two at-will attack powers (fell strike and icon of fear), and one encounter attack power (dread revelation).
Your attack discourages your foe from confronting you and your compan
ions.
Encounter Divine, Fear, Psychic, Shadow, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Wisdom vs. AC
Hit: 2[W] + Wisdom modifier damage, and you can push the target 1 square. In addition, until the end of your next turn, the target takes 5 psychic damage the first time it willingly enters a square adjacent to you or any of your allies.
Your display of divine might forces your foe to kneel
in awe.
At-Will Divine, Fear, Shadow, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Wisdom vs. AC
Hit: 1[W] + Wisdom modifier damage, and the target falls prone.
Level 21: 2[W] + Wisdom modifier damage.
Special: When charging, you can use this power in place of a melee basic attack.
Your weapon strikes dread into your foe while emboldening a nea
rby ally.
At-Will Divine, Fear, Shadow, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Wisdom vs. Will
Hit: 1[W] + Wisdom modifier damage, and you can push the target 1 square.
Level 21: 2[W] + Wisdom modifier damage.
Effect: One ally adjacent to you can shift up to 2 squares as a free action and must end adjacent to the target.
You take on a ferocious demeanor, seeming taller and more m
enacing.
Encounter Divine, Shadow
Minor Action Personal
Effect: You gain a +2 power bonus to the next Intimidate check you make before the end of your next turn.
Earth Domain Features and Powers
You and each ally within 5 squares of you gain a +2 power bonus to saves against ongoing damage.
In addition, when you use healing word, the target takes half damage from the next attack that hits it before the end of your next turn.
You also gain the earth's endurance, burden of earth, stone speak, and earthen hail powers.
As your mace crashes into your foe, your enemy’s back and limbs sag as if burdened with a great weight, leaving it vulnerable to your allie
s’ attacks.
At-Will Divine, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Wisdom vs. AC
Hit: 1[W] + Wisdom modifier damage and push the target 1 square.
Level 21: 2[W] + Wisdom modifier damage.
Effect: The next time you or an ally attacks the target before the end of your next turn, that character gains a +1 power bonus to the attack roll.
You channel the resolute, overwhelming power of stone. The magic you call forth protects you and your allies, while it imbues your weapon arm with gre
at strength.
At-Will Divine, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Wisdom vs. AC
Hit: 1[W] + Wisdom modifier damage.
Level 21: 2[W] + Wisdom modifier damage.
Effect: You or one ally within 5 squares of you gains a +2 power bonus to AC until the end of your next turn.
As your weapon slams into your enemy, shock waves of power emanate from it to bombard your foes with shards of stone. That same energy imbues you and your allies with superior endurance and
durability.
Encounter Divine, Weapon
Standard Action Melee weapon
Target: One creature
Target: One creature
Attack: Wisdom vs. Fortitude
Hit: 1[W] + Wisdom modifier damage, and enemies in a blast 3 that includes the target suffer damage equal to your Constitution modifier. The target also takes this damage.
Effect: You and each ally within 3 squares of you gain a +2 power bonus to AC and Fortitude until the end of your next turn.
You reach down to touch the stone beneath you and at your urging, it tells you the tale of
this place.
Encounter Divine
Minor Action Personal
Effect: You make a Perception check with a +5 power bonus to detect secret doors, hidden objects, and hidden creatures within 10 squares.
Oghma Domain Features and Powers
You can use Wisdom instead of Intelligence when making an Intelligence-based skill check.
In addition, when you use healing word, each ally in the burst gains a +1 bonus to the next saving throw he or she makes before the end of your next turn.
You also gain the following powers.
You lay into a foe, the attack revealing an opening that your al
ly can exploit.
At-Will Divine, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Wisdom vs. AC
Hit: 1[W] + Wisdom modifier damage.
Level 21: 2[W] + Wisdom modifier damage.
Effect: One ally within 5 squares of you gains combat advantage against the target until the end of your next turn.
Your weapon sings with holy power and glows from the presenc
e of your deity.
At-Will Divine, Radiant, Thunder, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Wisdom vs. AC
Hit: 1[W] + Wisdom modifier radiant and thunder damage.
Level 21: 2[W] + Wisdom modifier radiant and thunder damage.
Effect: The target takes a -2 penalty to attack rolls until the end of your next turn.
You gain a divine perspective into how a challenge can be surmounted, the thought arriving in th
e nick of time.
Encounter Divine
Immediate Interrupt Close burst 10
Trigger: You or one ally in the burst fails a skill check.
Target: The triggering creature
Effect: The target gains a power bonus to the skill check equal to your Wisdom modifier.
You ask your god to bless your action as you swing your weapon, hoping to knock some sense
into your enemy.
Encounter Divine, Psychic, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Wisdom vs. AC
Hit: 2[W] + Wisdom modifier psychic damage.
Effect: Until the end of your next turn, the target takes a -2 penalty to attack rolls and its next saving throw.
Selûne Domain Features and Powers
You gain resist 5 necrotic and resist 5 radiant.
In addition, when you use healing word, each enemy adjacent to the power’s target takes a -2 penalty to the next damage roll it makes before the end of its next turn. This penalty worsens to -4 at 11th level and -6 at 21st level.
You also gain the following powers.
Your weapon glows as it threatens to turn a foe’s goo
d fortune into bad.
At-Will Divine, Radiant, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Wisdom vs. AC
Hit: 1[W] + Wisdom modifier radiant damage.
Level 21: 2[W] + Wisdom modifier radiant damage.
Effect: The next time the target hits you or any of your allies before the end of your next turn, it takes radiant damage equal to your Constitution modifier.
Your weapon emits a cool radiance that scours your foe and gives you a
nd your allies hope.
At-Will Cold, Divine, Radiant, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Wisdom vs. AC
Hit: 1[W] + Wisdom modifier cold and radiant damage.
Level 21: 2[W] + Wisdom modifier cold and radiant damage.
Effect: Until the start of your next turn, you and each ally within 5 squares of you gain a +2 power bonus to saving throws.
Your successful strike is accompanied by holy light, which also enhances your weapo
n for a short time.
Encounter Divine, Radiant, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Wisdom vs. AC
Hit: 2[W] + Wisdom modifier radiant damage.
Effect: Choose yourself or an ally within 5 squares of you. Until the end of your next turn, the chosen character gains a power bonus to damage rolls equal to your Constitution modifier.
The light of a full moon surrounds you, alighting on the weapon you touch to lim
n it with a silver glow.
Daily Divine
Minor Action Melee touch
Target: One held weapon
Effect: Until the end of the encounter, the weapon sheds bright light in a 5-foot radius, and it is considered a silvered weapon. In addition, any damage dealt by weapon attacks made using the weapon is radiant damage, unless the damage already has a type.
Storm Domain Features and Powers
You gain resist 5 lightning and resist 5 thunder.
In addition, when you use your healing word, the target also gains a +2 power bonus to the next damage roll he or she makes before the end of his or her next turn. This bonus increases to +4 at 11th level and +6 at 21st level.
You also gain the blessing of wrath power, storm hammer power, create water power, and thundering steel power.
Sun Domain Features
You gain a +2 bonus to death saving throws. While within 5 squares of you, your allies also gain this bonus.
In addition, when you use your healing word, you or an ally in the burst regains 2 hit points. The hit points increase to 4 at 11th level and 6 at 21st level.
You also gain the following powers: blessing of battle, brand of the sun, sun's glow, sun burst.
As you surge into battle, you invoke a minor defensive prayer to forti
fy yourself or an ally.
At-Will Divine, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Wisdom vs. AC
Hit: 1[W] + Wisdom modifier damage.
Level 21: 2[W] + Wisdom modifier damage.
Effect: You or one ally within 5 squares of you gains resistance to all damage until the end of your next turn. The resistance equals your Constitution modifier.
Your weapon burns like a star as you draw upon the power of the sun to smite your
foe and bolster an ally.
At-Will Divine, Radiant, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Wisdom vs. AC
Hit: 1[W] + Wisdom modifier radiant damage.
Level 21: 2[W] + Wisdom modifier radiant damage.
Effect: You or one ally within 5 squares of you can make a saving throw.
Light erupts from your weapon, scalding your foe while your allies draw strength f
rom the brilliant glow.
Encounter Divine, Radiant, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Wisdom vs. AC
Hit: 1[W] + Wisdom modifier radiant damage.
Effect: You and each ally within 5 squares of you gain 5 temporary hit points and can make a saving throw.
You place an incandescent mote of sunl
ight upon a nearby object.
At-Will Divine
Minor Action Melee 1
Target: One object or unoccupied square
Effect: The target sheds bright light that fills its space and squares within 4 squares of it. The light lasts for 1 hour, until you use this power again, or until you end the light as a free action.
Torm Domain Features and Powers
You cannot be forced to attack an ally under any circumstances. Such an attempt automatically fails, although damage or conditions associated with the effect that would cause you to attack your ally can still affect you. You can attack an ally if you choose to do so.
In addition, when you use healing word, the target of the power gains a +2 power bonus to all defenses until the end of your next turn.
You also gain the following powers.
Your attack is a challenge to your foe and a divine sanction against ba
ttling anyone but yourself.
At-Will Divine, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Wisdom vs. AC
Hit: 1[W] + Wisdom modifier damage.
Level 21: 2[W] + Wisdom modifier damage.
Effect: The first time the target attacks one or more of your allies before the start of your next turn, it takes damage equal to your Constitution modifier.
Your thundering attack serves as a clarion call for your
allies to act in concert.
Encounter Divine, Thunder, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Wisdom vs. AC
Hit: 1[W] + Wisdom modifier thunder damage.
Effect: Each ally who hits or misses the target before the end of your next turn gains a +2 power bonus to all defenses until the end of his or her next turn.
You strike at your foe as you call on your god t
o grant your ally protection.
At-Will Divine, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Wisdom vs. AC
Hit: 1[W] + Wisdom modifier damage.
Level 21: 2[W] + Wisdom modifier damage.
Effect: One ally adjacent to the target gains a +1 power bonus to all defenses until the end of your next turn.
A whispered prayer connects your ally with the divine, guiding your friend’s han
ds and mind toward the target.
At-Will Divine
Standard Action Close burst 5
Target: One ally in the burst
Effect: The target gains a +4 bonus to its next attack roll against an enemy before the end of your next turn.
HEALING WORD
You gain the healing word power.
You utter a soothing word that mends wounds of t
he body and spirit.
Encounter (Special) Healing
Minor Action Close burst 5 (10 at 11th level, 15 at 21st level)
Target: You or one ally in the burst
Effect: The target can spend a healing surge and regain 1d6 additional hit points.
Level 6: 2d6 additional hit points.
Level 11: 3d6 additional hit points.
Level 16: 4d6 additional hit points.
Level 21: 5d6 additional hit points.
Level 26: 6d6 additional hit points.
Special: You can use this power twice per encounter, but only once per round. At 16th level, you can use this power three times per encounter.
Update (4/21/2011)
Updated to match Class Compendium.
LEVEL 1 WARPRIEST DAILY POWER
You gain one of the following powers of your choice.
Yo
u glow with the wrath of your god.
Daily Divine, Radiant, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Wisdom vs. Will
Hit: 1[W] + Wisdom modifier radiant damage.
Effect: You gain 10 temporary hit points. Until the end of the encounter, you gain a +1 power bonus to attack rolls, and any enemy that ends its turn adjacent to you takes radiant damage equal to your Constitution modifier.
Divine energy crackles from your weapon as you deliver
punishing judgment upon your enemy.
Daily Divine, Radiant, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Wisdom vs. AC
Hit: 2[W] + Wisdom modifier radiant damage.
Miss: Half damage.
Effect: Once before the end of the encounter, when an ally misses the target with an attack roll, you can use a free action to let that ally reroll the attack roll.
A nimbus of radiant energy flashes from your weapon, creating a pattern of gleaming runes that offer protection to yo
ur allies and agony to your enemies.
Daily Divine, Radiant, Weapon
Standard Action Close burst 1
Target: Each enemy in the burst
Attack: Wisdom vs. Will
Hit: 1[W] + Wisdom modifier radiant damage.
Effect: Each ally within 2 squares of you gains a +2 power bonus to all defenses. The bonus lasts until the end of the encounter.
LEVEL 2 WARPRIEST UTILITY POWER
You gain one of the following powers of your choice.
You beseech you
r deity to bless you and your allies.
Daily Divine
Minor Action Close burst 20
Target: You and each ally in the burst
Effect: Each target gains a +1 power bonus to attack rolls until the end of the encounter.
Update (4/21/2011)
Updated to match Class Compendium.
You utter a simple prayer, and your touch momentarily suffuses you or a wounded creature with a dim s
ilver light that heals minor injuries.
Daily Divine, Healing
Standard Action Melee touch
Target: You or one creature
Effect: The target regains hit points as if it had spent a healing surge.
Update (4/21/2011)
Updated to match Class Compendium.
This healing prayer staunches wounds while also providing your
ally with energy to redouble an attack.
Daily Divine, Healing
Minor Action Close burst 3
Target: You or one ally in the burst
Effect: The target can spend a healing surge. In addition, the target gains a +4 power bonus to damage rolls until the end of your next turn.
A gleaming shield of divine energy appears over you, granting you and n
earby allies protection against attacks.
Daily Divine
Minor Action Close burst 5
Targets: You and each ally in the burst
Effect: Each target gains a +2 power bonus to AC until the end of the encounter.
Update (4/21/2011)
Updated to match Class Compendium.
LEVEL 3 DOMAIN ENCOUNTER POWER
You gain an encounter attack power associated with your domain.
Level 3 Corellon Domain Encounter Power
You gain the allied accuracy power.
Your attack channels the power of fate, granting your
ally an edge for a follow-up attack.
Encounter Divine, Radiant, Weapon
Standard Action Melee or Ranged weapon
Target: One enemy
Attack: Wisdom vs. AC
Hit: 1[W] + Wisdom modifier radiant damage.
Effect: Choose an ally within 5 squares of you. That ally can reroll his or her next attack roll against the target before the end of your next turn but must use the second roll.
Level 3 Death Domain Encounter Power
You gain the death surge power.
The death of a nearby creature grants you the energy to scar the minds of your foes, and
fuels your allies’ grim determination.
Encounter Divine, Implement, Psychic, Shadow
Immediate Reaction Close burst 3
Trigger: A creature within 3 squares of you drops to 0 hit points.
Target: Each enemy in the burst
Attack: Wisdom vs. Fortitude
Hit: 1d8 + Wisdom modifier psychic damage.
Effect: You and each ally in the burst gain a +2 power bonus to attack rolls until the end of your next turn, and gain 5 temporary hit points.
Level 3 Domination Domain Encounter Power
You gain the conquering blow power.
You prostrate your foe and inspire your a
llies to renew the attack if it stands.
Encounter Divine, Fear, Shadow, Weapon
Standard Action Melee weapon
Target: One enemy
Attack: Wisdom vs. AC
Hit: 2[W] + Wisdom modifier damage, and the target falls prone. Until the end of your next turn, the target provokes opportunity attacks whenever it stands up.
Level 3 Oghma Domain Encounter Power
You gain the inspired steel power.
As you strike, your ally is granted a vision of the deadli
est means of pressing his or her attack.
Encounter Divine, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Wisdom vs. AC
Hit: 1[W] + Wisdom modifier damage.
Effect: Choose one ally. Until the end of your next turn, that ally’s attacks against the target can score a critical hit on a roll of 18-20.
Level 3 Selûne Domain Encounter Power
You gain the moonshadow blow power.
A swing of your weapon brings wit
h it the numbing cold of the umbral moon.
Encounter Cold, Divine, Radiant, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Wisdom vs. AC
Hit: 2[W] + Wisdom modifier cold and radiant damage.
Effect: The target is slowed until the end of your next turn.
Level 3 Storm Domain Encounter Power
You gain the hammering wind power.
A strong wind reinforces your thunderous weapon attack, slamming a foe backward and to the ground
while ushering your allies into position.
Encounter Divine, Thunder, Weapon
Standard Action Melee weapon
Target: One enemy
Attack: Wisdom vs. AC
Hit: 1[W] + Wisdom modifier thunder damage, and you can push the target 1 square and knock it prone.
Effect: You slide each ally within 3 squares of you up to 2 squares.
Level 3 Sun Domain Encounter Power
You gain the resurgent sun power.
A golden radiance flares as you strik
e, mending your wounds or those of an ally.
Encounter Divine, Healing, Radiant, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Wisdom vs. AC
Hit: 2[W] + Wisdom modifier radiant damage.
Effect: You or one ally within 5 squares of you can spend a healing surge.
Level 3 Torm Domain Encounter Power
You gain the heartening strike power.
Your st
rike directs your allies toward your target.
Encounter Divine, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Wisdom vs. AC
Hit: 2[W] + Wisdom modifier damage.
Effect: Whenever you or an ally attacks the target before the end of your next turn, the attacker gains temporary hit points equal to your Wisdom modifier.
HOLY CLEANSING
You gain the holy cleansing power.
You channel healing energy into yoursel
f or an ally, driving out disease and other ills.
Daily Divine
Minor Action Close burst 5
Target: You or one ally in the burst
Effect: The target makes a saving throw with a +5 power bonus against each effect on him or her that a save can end. In addition, if the target suffers from a disease, he or she can spend a healing surge to improve the disease by 2 stages. The target regains no hit points for spending the healing surge. If the target is subject to a petrifying effect, that effect ends but the target loses any remaining healing surges.
LEVEL 5 DOMAIN FEATURE
You gain a feature associated with your domain.
Level 5 Corellon Domain Feature
When you use healing word, the target of the power can shift 1 square as a free action. If the target is an elf, a half-elf, or an eladrin, the target can instead shift a number of squares up to your Constitution modifier.
Level 5 Death Domain Feature
When an enemy within 5 squares of you drops to 0 hit points, you can use healing word as an immediate reaction.
Level 5 Domination Domain Feature
When you use healing word, the target can take a free action to stand up or to shift 1 square.
Level 5 Earth Domain Feature
Whenever you use healing word, if the target is standing on the ground, you can slide it a number of squares equal to your Constitution modifier.
Level 5 Oghma Domain Feature
When you use healing word, the target of the power can make a saving throw.
Level 5 Selûne Domain Feature
When you use healing word, bloodied allies in the burst gain resistance to all damage until the end of your next turn. The resistance equals your Constitution modifier.
Level 5 Storm Domain Feature
When you use your healing word, one enemy of your choice adjacent to the target of the power takes thunder damage equal to your Constitution modifier.
Level 5 Sun Domain Feature
When you use healing word, the target of the power gains temporary hit points equal to your Constitution modifier.
Level 5 Torm Domain Feature
When you use healing word, the target of the power can teleport to a square adjacent to you.
LEVEL 5 WARPRIEST DAILY POWER
You gain one of the following powers of your choice.
Your prayer of castigation fuels your attack, leaving your foe
at your mercy each time it lashes out against you.
Daily Divine, Radiant, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Wisdom vs. AC
Hit: 2[W] + Wisdom modifier radiant damage.
Miss: Half damage.
Effect: Until the end of the encounter, whenever the target attacks you or any of your allies, it provokes an opportunity attack from you.
Your attack allows yo
ur allies to move into more advantageous positions.
Daily Divine, Radiant, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Wisdom vs. AC
Hit: 2[W] + Wisdom modifier radiant damage.
Miss: Half damage.
Effect: Each ally within 2 squares of you can shift up to 2 squares as a free action. Any ally who ends this shift adjacent to the target can make a melee basic attack against it as a free action.
The weapon you touc
h glows with divine radiance, enhancing its attacks.
Daily Divine
Minor Action Melee touch
Target: One held weapon
Effect: Until the end of the encounter, the target deals 1d6 extra radiant damage when used to make a weapon attack. In addition, whenever an enemy is hit by a weapon attack using the target, that enemy takes a -2 penalty to AC until the end of the next turn of the target’s wielder.
Update (4/25/2011)
Updated to match Class Compendium.
LEVEL 6 WARPRIEST UTILITY POWER
You gain one of the following powers of your choice.
You utter a simple prayer and gain the power to instantly heal wounds. Your touch suffuses you or a wounded creature with
a bright silver light that restores health and vigor.
Daily Divine, Healing
Standard Action Melee touch
Target: You or one creature
Effect: The target regains hit points as if it had spent two healing surges.
Update (4/25/2011)
Updated to match Class Compendium.
You call forth a m
ote of divine light that reveals and scours your foes.
Daily Divine, Radiant, Zone
Minor Action Close burst 1
Target: You and each ally in the burst
Effect: Each target gains a +5 power bonus to Insight checks and Perception checks until the end of your next turn. The burst also creates a zone of bright light that lasts until the end of your next turn. When any enemy in the zone makes an attack, that enemy takes 5 radiant damage.
Sustain Minor: The zone persists until the end of your next turn.
You place a glowing glyph upon your foe, marking
it for destruction at the hands of you and your allies.
Daily Divine
Minor Action Close burst 5
Target: One enemy in the burst
Effect: Until the end of the encounter, you and your allies gain a +2 power bonus to attack rolls and damage rolls against the target.
LEVEL 7 DOMAIN ENCOUNTER POWER
You gain an encounter attack power associated with your domain.
Level 7 Corellon Domain Encounter Power
You gain the fey beguiling power.
As your attack lands, you sense the reassuring presence of
the unicorn and know that your foe cannot harm you.
Encounter Charm, Divine, Radiant, Weapon
Standard Action Melee or Ranged weapon
Target: One creature
Attack: Wisdom vs. Will
Hit: 1[W] + Wisdom modifier radiant damage. Until the end of your next turn, the target cannot target you with any attack, and it must make opportunity attacks against any creature within its reach that willingly attacks you.
Level 7 Death Domain Encounter Power
You gain the raven's talon power.
Your hand becomes a spectral talon that tears through a
n enemy, its death shriek invigorating a nearby ally.
Encounter Divine, Healing, Necrotic, Shadow
Standard Action Melee 1
Target: One bloodied enemy
Effect: The target takes 5 + your Wisdom modifier necrotic damage. If this damage reduces the target to 0 hit points, you or one ally within 5 squares of you can spend a healing surge.
Level 7 Domination Domain Encounter Power
You gain the dreadful warrior power.
Your strike calls forth the spirit of a warrior, once
a follower of your deity’s banner, to harry your foes.
Encounter Conjuration, Divine, Psychic, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Wisdom vs. AC
Hit: 2[W] + Wisdom modifier psychic damage.
Effect: You conjure a spirit warrior in an unoccupied square adjacent to the target. The spirit lasts until the end of your next turn. The target grants combat advantage while adjacent to the spirit. When any enemy willingly leaves a square adjacent to the spirit for the first time, that enemy takes psychic damage equal to your Constitution modifier.
Level 7 Earth Domain Encounter Power
You gain the blessing of dust power.
You cast dust in a circle around you. The dust swirls,
distracting your enemy as your allies press the attack.
Encounter Divine, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Wisdom vs. Fortitude
Hit: 2[W] + Wisdom modifier damage.
Effect: The target falls prone.
Level 7 Oghma Domain Encounter Power
You gain the thought storm power.
With a savage strike, you flood your enemy’s head with a thous
and errant thoughts, confusing and disorienting the foe.
Encounter Divine, Psychic, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Wisdom vs. AC
Hit: 1[W] + Wisdom modifier psychic damage, and the target is dazed until the end of your next turn.
Level 7 Selûne Domain Encounter Power
You gain the peacemaker's light power.
With an oath to your god and a threat to your
foes, you shed the cold light of truth upon their souls.
Encounter Cold, Divine, Radiant
Standard Action Close burst 2
Target: Each enemy in the burst
Effect: The next time each target hits or misses you or any of your allies with an attack before the end of its next turn, it takes cold and radiant damage equal to 5 + your Wisdom modifier.
Level 7 Storm Domain Encounter Power
You gain the wrathful lightning power.
A scouring wind launches your weapon with divine strength. Then, with a pulse of thunde
r and flash of lightning, you appear at your enemy’s side.
Encounter Divine, Lightning, Teleportation, Thunder, Weapon
Standard Action Ranged 5
Requirement: You must use this power with a melee weapon.
Target: One creature
Attack: Wisdom vs. AC
Hit: 2[W] + Wisdom modifier lightning and thunder damage.
Effect: You can teleport yourself or an ally within 5 squares of you to a square adjacent to the target. Your melee weapon also returns to your hand.
Level 7 Sun Domain Encounter Power
You gain the searing brand power.
When you invoke the power of your deity,
a searing light flashes from your weapon to blind your foe.
Encounter Divine, Radiant, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Wisdom vs. AC
Hit: 1[W] + Wisdom modifier radiant damage, and the target is blinded until the end of your next turn.
Level 7 Torm Domain Encounter Power
You gain the tactical strike power.
Wi
th a deft step, you flank your foe and give your ally heart.
Encounter Divine, Healing, Weapon
Standard Action Melee weapon
Effect: You can shift 1 square before the attack.
Target: One creature
Attack: Wisdom vs. AC
Hit: 2[W] + Wisdom modifier damage.
Effect: One ally flanking the target with you can spend a healing surge. Until the end of your next turn, you and that ally gain a +2 power bonus to attack rolls against enemies that you both flank.
RESURRECTION
You gain the resurrection power.
With the power of the
gods at your command, not even death is a barrier to your quest.
Daily Divine, Healing
Standard Action Melee 1
Requirement: You must use this power at the end of an extended rest.
Target: One creature that died no more than 24 hours ago
Effect: The target is restored to life with full hit points and healing surges. The target takes a -1 penalty to attack rolls, skill checks, ability checks, and saving throws until it has reached three milestones or taken three extended rests.
LEVEL 9 WARPRIEST DAILY POWER
You gain one of the following powers of your choice.
Divine power flows out from your weapon to raze nearby foes, granting you stren
gth as you take to the battlefield to champion your deity’s cause.
Daily Divine, Weapon
Standard Action Close burst 1
Target: Each enemy in the burst
Attack: Wisdom vs. AC
Hit: 2[W] + Wisdom modifier damage.
Effect: Until the end of the encounter, you gain a power bonus to melee damage rolls, to Strength checks, and to Athletics checks equal to your Constitution modifier.
The injuries sustain
ed by your allies let you channel vengeance into a powerful attack.
Daily Divine, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Wisdom vs. AC
Hit: 3[W] + Wisdom modifier damage, plus 5 damage per bloodied ally within 5 squares of you.
Miss: Half damage.
Your divine power curses a foe, caus
ing the creature to lash out at its allies when they come too close.
Daily Divine, Weapon
Standard Action Melee weapon
Target: One enemy
Attack: Wisdom vs. AC
Hit: 2[W] + Wisdom modifier damage.
Effect: Any enemy that ends its turn adjacent to the target takes 10 damage. The effect lasts until the end of the encounter.
LEVEL 10 DOMAIN FEATURE
You gain a feature associated with your domain.
Level 10 Corellon Domain Feature
When you use a divine encounter attack power that has the force or the radiant keyword, you can teleport 1 square as a free action.
Level 10 Death Domain Feature
At the start of each of your turns, you can use a free action to deal necrotic damage to one adjacent bloodied enemy. The necrotic damage equals your Constitution modifier.
Level 10 Domination Domain Feature
Whenever you use a divine attack power that has the fear keyword to bloody an enemy or reduce a non-minion enemy to 0 hit points, you can push each enemy within 2 squares of you up to 3 squares as a free action. Creatures that are immune to fear ignore this effect.
Level 10 Earth Domain Feature
Whenever you use a melee divine encounter attack power that attacks Fortitude defense, any target you hit also grants combat advantage until the end of your next turn.
Level 10 Oghma Domain Feature
Whenever you use a divine encounter attack power that has the psychic keyword, each target of the power grants combat advantage until the end of your next turn.
Level 10 Selûne Domain Feature
Whenever you use a divine encounter attack power that has the radiant keyword, each ally adjacent to any enemy targeted by the power gains temporary hit points equal to your Constitution modifier.
Level 10 Storm Domain Feature
Whenever you use a divine encounter attack power that has the thunder keyword, you gain temporary hit points equal to 2 + your Constitution modifier.
Level 10 Sun Domain Feature
Whenever you use a divine encounter attack power that has the radiant keyword, you have combat advantage against the power’s targets.
Level 10 Torm Domain Feature
Whenever you use a divine encounter attack power, each ally within 5 squares of you can shift 1 square as a free action.
LEVEL 10 WARPRIEST UTILITY POWER
You gain one of the following powers of your choice.
You turn the tid
e of battle by healing allies near you and filling them with courage.
Daily Divine, Healing
Standard Action Close burst 5
Target: You and each ally in the burst
Effect: Each target regains hit points as if he or she had spent a healing surge. In addition, each target gains a +2 power bonus to attack rolls until the end of your next turn.
A foe’s attack is suddenly blocked by a
suit of shimmering radiant armor that fades as quickly as it appears.
Daily Divine
Immediate Interrupt Close burst 5
Trigger: You or an ally within 5 squares of you takes damage.
Target: The character in the burst who takes the damage
Effect: The damage dealt to the target is reduced to 0. Any other effects still apply.
A wall of glittering shields, each insc
ribed with the symbol of your deity, appears between you and your foes.
Daily Conjuration, Divine
Standard Action Area wall 8 within 10 squares
Effect: You conjure a wall that lasts until the end of your next turn. The wall can be up to 4 squares high. While you or any ally is in the wall or adjacent to it, that character gains a +2 power bonus to AC. Any enemy that enters the wall is immobilized until the start of its next turn.
Sustain Minor: The wall persists until the end of your next turn.
LEVEL 13 DOMAIN ENCOUNTER POWER
You gain an encounter attack power associated with your domain. This new power replaces the encounter attack power you gained at 1st level from your domain.
Level 13 Corellon Domain Encounter Power
You gain the glimmer strike power.
Your weapon beco
mes a thing of light, capable of piercing whatever shields your foe.
Encounter Divine, Radiant, Weapon
Standard Action Melee or Ranged weapon
Target: One creature
Attack: Wisdom vs. Reflex. The attack roll ignores penalties from any cover or concealment.
Hit: 3[W] + Wisdom modifier radiant damage.
Level 13 Death Domain Encounter Power
You gain the call to the dark power.
As your allies close in
, a black cloud surrounds your enemy to signify its inescapable doom.
Encounter Divine, Shadow
Standard Action Close burst 3
Target: One enemy in the burst
Effect: The target grants combat advantage until the end of your next turn. In addition, the next attack made against the target before the end of your next turn deals 3d8 extra damage on a hit or a miss, even if the attack normally deals no damage on a miss. This extra damage cannot benefit from bonuses to damage rolls.
Level 13 Domination Domain Encounter Power
You gain the inspire terror power.
Your attack crushes the flesh and the resolve of your foe.
Encounter Divine, Fear, Psychic, Shadow, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Wisdom vs. AC
Hit: 3[W] + Wisdom modifier damage. If the target ends its next turn adjacent to you or any of your allies, it takes psychic damage equal to your Wisdom modifier.
Level 13 Earth Domain Encounter Power
You gain the earthen vanguard power.
Earth and stone roll toward your enemies like a wave and your swinging weapons scatters them like rag dolls. The wave leaves your allies untouched, and the li
ngering aura of magic around them protects them like a shield of stone.
Encounter Divine, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Wisdom vs. Fortitude
Hit: 2[W] + Wisdom modifier damage, and enemies in a blast 3 that includes the target suffer damage equal to 2 + your Constitution modifier. The target also takes this damage.
Effect: You and each ally within 5 squares of you gain a +2 power bonus to AC and Fortitude until the end of your next turn.
Level 13 Oghma Domain Encounter Power
You gain the thought crusher power.
Your attack strikes
both body and mind, teaching your foe a lesson it will not soon forget.
Encounter Divine, Psychic, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Wisdom vs. AC
Hit: 2[W] + Wisdom modifier psychic damage, and the target is dazed until the end of your next turn.
Effect: Until the end of your next turn, the target takes a -2 penalty to attack rolls and its next saving throw.
Level 13 Selûne Domain Encounter Power
You gain the silverlight blow power.
Your attack draws the atte
ntion of your deity, who heightens the fury of battle in you and an ally.
Encounter Divine, Radiant, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Wisdom vs. AC
Hit: 3[W] + Wisdom modifier radiant damage.
Effect: Until the end of your next turn, you and an ally within 5 squares of you gain a power bonus to damage rolls equal to your Constitution modifier.
Level 13 Storm Domain Encounter Power
You gain the roar of thunder power.
Imbuing your weapon with the thunder
ing touch of the god of storms, you unleash divine wrath against your foe.
Encounter Divine, Thunder, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Wisdom vs. AC
Hit: 3[W] + Wisdom modifier thunder damage.
Effect: The next time you or an ally hits the target before the start of your next turn, the target takes 5 extra thunder damage.
Level 13 Sun Domain Encounter Power
You gain the awakening sun power.
As you swing your weapon, a shining beacon of radiant energy appears above you.
Your allies draw strength from its light, while your enemy shrieks in pain.
Encounter Divine, Radiant, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Wisdom vs. AC
Hit: 2[W] + Wisdom modifier radiant damage.
Effect: You and each ally within 5 squares of you gain 10 temporary hit points and can make a saving throw.
Level 13 Torm Domain Encounter Power
You gain the thunderous blow power.
As your attack hits home, a p
eal of thunder tells you that your god is pleased with the target you chose.
Encounter Divine, Thunder, Weapon
Standard Action Melee weapon
Attack: Wisdom vs. AC
Target: One creature
Hit: 2[W] + Wisdom modifier thunder damage, and the target falls prone.
Effect: Each ally who hits or misses the target before the end of your next turn gains a +2 power bonus to all defenses until the end of his or her next turn.
LEVEL 15 WARPRIEST DAILY POWER
You gain one of the following powers of your choice. This new power replaces the daily attack power you gained at 1st level.
Divine radiance flows through y
ou and around you, unleashing protective and destructive energy in equal measure.
Daily Aura, Divine, Healing, Radiant
Standard Action Personal
Effect: You activate an aura 2 that lasts until the end of your next turn. While in the aura, allies gain a +2 power bonus to all defenses. Any bloodied ally who ends his or her turn in the aura regains hit points equal to your Wisdom modifier. Any enemy that ends its turn in the aura takes radiant damage equal to your Wisdom modifier.
Sustain Minor: The aura persists until the end of your next turn.
Your divine power exacts a
heavy toll from your foe, who suffers the worst from you and your allies’ attacks.
Daily Divine, Radiant, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Wisdom vs. Reflex
Hit: 3[W] + Wisdom modifier radiant damage.
Miss: Half damage.
Effect: Until the end of the encounter, whenever you or any ally makes a damage roll against the target, you or the ally rolls twice and uses either result.
The gods’ fury lashes your foes and lets you draw vigor from their pain.
Daily Divine, Radiant
Standard Action Close burst 1
Target: Each enemy in the burst
Effect: Each target takes 10 + Wisdom modifier radiant damage, and you gain that number of temporary hit points. Until the end of the encounter, you gain a +2 power bonus to attack rolls.
LEVEL 16 WARPRIEST UTILITY POWER
You gain one of the following powers of your choice.
A golden glow surrounds a ne
arby ally, marking him or her as one blessed against an enemy’s most potent attacks.
Daily Divine
Minor Action Melee 1
Target: One ally
Effect: Until the end of the encounter, whenever the target is subjected to an effect that a save can end, the target can make a saving throw against that effect.
Intoning the name of your god, you heal your friend’s injuries with a soothing touch.
Daily Divine, Healing
Standard Action Melee touch
Target: You or one creature
Effect: The target regains hit points as if it had spent three healing surges.
Update (8/2/2010)
Power updated to match Essentials data.
As you mutter a fervent prayer, th
e power of your god shrouds you and nearby allies in protective motes of silver light.
Daily Divine
Standard Action Close burst 3
Targets: You and each ally in the burst
Effect: Each target gains both a +2 power bonus to AC and resist 5 to all damage until the end of the encounter.
Update (4/25/2011)
Updated to match Class Compendium.
LEVEL 17 DOMAIN ENCOUNTER POWER
You gain an encounter attack power associated with your domain. This new power replaces the encounter attack power you gained at 3rd level from your domain.
Level 17 Corellon Domain Encounter Power
You gain the harmony of blades power
Your weapon starts the song, and as
your allies make their attacks, your magic guarantees that the foe will be struck.
Encounter Divine, Force, Weapon
Standard Action Melee or Ranged weapon
Target: One creature
Attack: Wisdom vs. AC
Hit: 3[W] + Wisdom modifier force damage.
Effect: The next time you or an ally misses the target with an attack before the start of your next turn, the target takes 5 force damage.
Level 17 Death Domain Encounter Power
You gain the death's call power.
You summon up a burst of divine po
wer, granting resilience to your allies as you drive your foes closer to their doom.
Encounter Divine, Implement, Psychic, Shadow
Immediate Reaction Close burst 5
Trigger: A creature within 5 squares of you drops to 0 hit points.
Target: Each enemy in the burst
Attack: Wisdom vs. Fortitude
Hit: 2d8 + Wisdom modifier psychic damage.
Effect: You and each ally in the burst gain a +2 power bonus to attack rolls until the end of your next turn, and gain 10 temporary hit points.
Level 17 Domination Domain Encounter Power
You gain the demand obedience power.
You brandish your weap
on and utter a word of command, forcing enemies to cower and spurring allies to move.
Encounter Divine, Fear, Shadow, Weapon
Standard Action Close burst 1
Target: Each enemy in the burst
Attack: Wisdom vs. AC
Hit: 2[W] + Wisdom modifier damage, and the target falls prone. Until the end of your next turn, the target provokes opportunity attacks whenever it stands up.
Effect: Each ally within 5 squares of you can shift up to 3 squares as a free action.
Level 17 Earth Domain Encounter Power
You gain the obsidian shield power.
A shield of gleaming black rock slams into your enemies with brutal force, t
hen shatters into tiny shards that protect your allies and seek out enemy weak points.
Encounter Divine, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Wisdom vs. Fortitude
Hit: 2[W] + Wisdom modifier damage and slide the target 3 squares.
Effect: You create a zone in a blast 3 that lasts until the end of your next turn. While in the zone, you and your allies gain resist 5 to all damage. You and your allies gain a +5 power bonus to damage rolls against enemies in the zone.
Level 17 Oghma Domain Encounter Power
You gain the brilliant idea power.
As you visualize your victory, a divine radia
nce bursts forth from you to sear the eyes of your nearby foes and uplift your friends.
Encounter Divine
Standard Action Close burst 1
Target: Each enemy in the burst
Effect: Each target is blinded until the end of your next turn, and each ally within 5 squares of you can make a saving throw.
Level 17 Selûne Domain Encounter Power
You gain the gleaming strike power.
A silvery gleam envelops you and your allies as you strike a blow against your foe.
Encounter Divine, Radiant, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Wisdom vs. AC
Hit: 3[W] + Wisdom modifier radiant damage.
Effect: You and each ally adjacent to the target gain resist 5 to all damage until the end of your next turn.
Level 17 Storm Domain Encounter Power
You gain the winds of fury power.
As you slam your weapon down, thunder roars o
ver your enemies, and a howling gale scatters them, while carrying your allies to safety.
Encounter Divine, Thunder, Weapon
Standard Action Close blast 3
Target: Each enemy in the blast
Attack: Wisdom vs. Fortitude
Hit: 2[W] + Wisdom modifier thunder damage, and you push the target up to 2 squares and knock it prone.
Effect: You slide each ally within 5 squares of you up to 3 squares.
Level 17 Sun Domain Encounter Power
You gain the strength of the sun power.
Radiant light blazes from your weapon, searing your foe and healing you and a friend.
Encounter Divine, Healing, Radiant, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Wisdom vs. AC
Hit: 3[W] + Wisdom modifier radiant damage.
Effect: You and one ally within 10 squares of you can spend a healing surge.
Level 17 Torm Domain Encounter Power
You gain the honorable challenge power.
You
r weapon glows as you challenge your enemy to strike at you alone or face the consequences.
Encounter Divine, Radiant, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Wisdom vs. AC
Hit: 2[W] + Wisdom modifier radiant damage.
Effect: Any ally of yours adjacent to the target can shift up to 2 squares as a free action, as long as he or she ends the shift not adjacent to the target. In addition, if the target willingly attacks any of your allies before the end of your next turn, it is blinded until the end of its next turn.
LEVEL 19 WARPRIEST DAILY POWER
You gain one of the following powers of your choice. This new power replaces the daily attack power you gained at 5th level.
You create a pulse of divine light from your weapon. No foe can hide within its brilliance.
Daily Divine, Radiant, Weapon
Standard Action Close blast 5
Target: Each creature in the blast
Attack: Wisdom vs. Reflex
Hit: Ongoing 20 radiant damage (save ends).
Miss: Ongoing 10 radiant damage (save ends).
Effect: Until the ongoing damage ends on a target, that target cannot benefit from concealment, invisibility, or being hidden.
Filled with t
he divine power of ancient heroes, you strike, and your attack fortifies you and your companions.
Daily Divine, Healing, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Wisdom vs. AC
Hit: 3[W] + Wisdom modifier damage.
Miss: Half damage.
Effect: You and each ally within 5 squares of you regain hit points as if you had each spent a healing surge.
You place
a baleful mark of retribution upon your enemy, dooming it to feel the pain it inflicts on others.
Daily Divine
Standard Action Melee 1
Target: One creature
Effect: Until the end of the encounter, whenever the target damages one of your allies, you can use an immediate reaction to deal half that damage to the target. This damage ignores the target’s immunities and resistances.
LEVEL 22 WARPRIEST UTILITY POWER
You gain one of the following powers of your choice.
Bowing your head in prayer, you restore a desperately injured comrade to complete health.
Daily Divine, Healing
Standard Action Melee touch
Target: You or one ally
Effect: The target regains all his or her hit points.
Update (8/2/2010)
Power updated to match Essentials data.
You wave a han
d, releasing golden motes of light that strike nearby allies, ridding them of lingering afflictions.
Daily Divine
Minor Action Close burst 5
Target: You and each ally in the burst
Effect: Every effect that a save can end is removed from each target.
Update (4/25/2011)
Updated to match Class Compendium.
LEVEL 23 DOMAIN ENCOUNTER POWER
You gain an encounter attack power associated with your domain. This new power replaces the encounter attack power you gained at 7th level from your domain.
Level 23 Corellon Domain Encounter Power
You gain the awful to behold power.
Your movement is so fluid and your attack so perfect that your foes can hardly bear to watch it.
Encounter Divine, Psychic, Radiant, Weapon
Standard Action Melee or Ranged weapon
Target: One creature
Attack: Wisdom vs. AC
Hit: 3[W] + Wisdom modifier psychic and radiant damage, and the target is blinded until the end of your next turn.
Effect: Each enemy within 5 squares of you grants combat advantage until the end of your next turn.
Level 23 Death Domain Encounter Power
You gain the death's touch power.
Your hand becomes a brand of black
energy, letting you reach deep into an enemy’s body and spirit as you claim its life as your own.
Encounter Divine, Healing, Necrotic, Shadow
Standard Action Melee 1
Target: One bloodied enemy
Effect: The target takes 15 + your Wisdom modifier necrotic damage. If this damage reduces the target to 0 hit points, you and one ally within 10 squares of you can each spend a healing surge.
Level 23 Domination Domain Encounter Power
You gain the spirits of victory power.
You unleash a howling host of warrior spirits to aid you and your allies while punishing your foes.
Encounter Divine, Psychic, Weapon, Zone
Standard Action Close burst 1
Target: Each enemy in the burst
Attack: Wisdom vs. Reflex
Hit: 1[W] + Wisdom modifier damage plus 2d8 psychic damage.
Effect: The burst creates a zone in a close burst 2 that lasts until the end of your next turn. Enemies in the zone grant combat advantage. When any enemy willingly leaves the zone, it takes psychic damage equal to your Constitution modifier.
Level 23 Earth Domain Encounter Power
You gain the earthen chains power.
As you stri
ke your foe, you intone a prayer to the gods which causes chains of stone to wrap around your enemy.
Encounter Divine, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Wisdom vs. Fortitude
Hit: 3[W] + Wisdom modifier damage.
Effect: The target is knocked prone and cannot stand until the end of your next turn.
Level 23 Oghma Domain Encounter Power
You gain the shared secrets power.
At the sa
me time that your attack hits home, it sends a message to an ally to get in a quick follow-up strike.
Encounter Divine, Psychic, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Wisdom vs. AC
Hit: 2[W] + Wisdom modifier psychic damage, and one ally of yours adjacent to the target can make a melee basic attack against the target as a free action.
Effect: Until the end of your next turn, the target takes a penalty to attack rolls equal to the number of its enemies flanking it.
Level 23 Selûne Domain Encounter Power
You gain the moon tide power.
You s
lam your weapon to the ground, unleashing a blast of light that emulates the tidal forces of the moon.
Encounter Divine, Healing, Radiant, Weapon
Standard Action Close blast 3
Target: Each enemy in the blast
Attack: Wisdom vs. Fortitude
Hit: 3[W] + Wisdom modifier radiant damage, and you push the target up to 3 squares.
Effect: Each ally in the blast can spend a healing surge.
Level 23 Storm Domain Encounter Power
You gain the thunder of justice power.
You hurl your weapon with a thun
derous strength that shatters the space around you, drawing you and your allies toward your chosen foe.
Encounter Divine, Lightning, Teleportation, Thunder, Weapon
Standard Action Ranged 10
Requirement: You must use this power with a melee weapon.
Target: One creature
Attack: Wisdom vs. AC
Hit: 4[W] + Wisdom modifier lightning and thunder damage.
Effect: Your melee weapon returns to your hand. You can then teleport yourself and up to three allies within 10 squares of you to squares adjacent to the target.
Level 23 Sun Domain Encounter Power
You gain the overwhelming light power.
As your weapon strikes home, a flash of light as bright as the sun itself blinds your foe.
Encounter Divine, Radiant, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Wisdom vs. AC
Hit: 3[W] + Wisdom modifier radiant damage, and the target is blinded until the end of your next turn.
Level 23 Torm Domain Encounter Power
You gain the revitalizing shove power.
Your attack sends your foe sprawling, causing you and your allies to take heart at the sight.
Encounter Divine, Healing, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Wisdom vs. AC
Hit: 3[W] + Wisdom modifier damage, and you push the target up to 2 squares and knock it prone.
Effect: You and each ally adjacent to the target after the attack can spend a healing surge.
LEVEL 25 WARPRIEST DAILY POWER
You gain one of the following powers of your choice. This new power replaces the daily attack power you gained at 9th level.
A radiant blast knocks your enemies to the ground and imbues you with the power to sear your foes.
Daily Divine, Radiant
Standard Action Close burst 2
Target: Each enemy in the burst
Effect: Each target falls prone. Until the end of the encounter, you gain a power bonus to melee damage rolls, to Strength checks, and to Athletics checks equal to your Constitution modifier. Also, until the end of the encounter, any enemy that ends its turn adjacent to you takes 10 radiant damage.
As your w
eapon crashes into your foe, a pulse of divine force smashes into enemies that thought they had you surrounded.
Daily Divine, Force, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Wisdom vs. AC
Hit: 4[W] + Wisdom modifier force damage, and the target is dazed (save ends).
Miss: Half damage.
Effect: Each enemy within 2 squares of the target takes 10 force damage.
LEVEL 27 DOMAIN ENCOUNTER POWER
You gain an encounter attack power associated with your domain. This new power replaces the encounter attack power you gained at 13th level from your domain.
Level 27 Corellon Domain Encounter Power
You gain the strikes of woe and weal power.
At once,
multiple ghostly weapons lash out from your attack. For each blow that draws blood, an ally’s health soars.
Encounter Divine, Force, Healing, Weapon
Standard Action Melee or Ranged weapon
Target: One, two, or three creatures
Attack: Wisdom vs. AC
Hit: 2[W] + Wisdom modifier force damage.
Effect: You can spend a healing surge. For each target you hit, a different ally within 10 squares of you can spend a healing surge.
Level 27 Death Domain Encounter Power
You gain the herald of inevitable doom power.
A nimbus of black energy surrounds your enemy, telling it that its demise is near.
Encounter Divine, Shadow
Standard Action Close burst 5
Target: One enemy in the burst
Effect: The target grants combat advantage until the end of your next turn. The next attack made against the target before the end of your next turn deals 4d8 extra damage on a hit or a miss, even if the attack normally deals no damage on a miss. This extra damage cannot benefit from bonuses to damage rolls.
Level 27 Domination Domain Encounter Power
You gain the sundered bravery power.
Your enemy falls prostrate in terror, your divine power causing it to see foes at every turn.
Encounter Divine, Fear, Shadow, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Wisdom vs. AC
Hit: 3[W] + Wisdom modifier damage, and the target is immobilized until the end of your next turn and falls prone. Until the end of your next turn, the target provokes opportunity attacks whenever it stands up.
Level 27 Oghma Domain Encounter Power
You gain the thought destroyer power.
With the touch of your weapon, you cause your enemy to comprehend the horror of fighting Oghma’s chosen.
Encounter Divine, Psychic, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Wisdom vs. AC
Hit: 3[W] + Wisdom modifier psychic damage, and the target is dazed until the end of your next turn.
Effect: Until the end of your next turn, the target takes a -2 penalty to attack rolls and its next saving throw.
Level 27 Selûne Domain Encounter Power
You gain the staggering moonglow power.
The b
low from your weapon leaves your enemy reeling, even as the blessing of your god expands to include your allies.
Encounter Divine, Radiant, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Wisdom vs. AC
Hit: 3[W] + Wisdom modifier radiant damage, and the target is dazed until the end of your next turn.
Effect: Until the end of your next turn, you and each ally within 5 squares of you gain a power bonus to damage rolls equal to your Constitution modifier.
Level 27 Storm Domain Encounter Power
You gain the thunder of the dawn war power.
You
invoke the greatest of the divine storms, capturing echoes of its wrath and weaving them into your weapon attack.
Encounter Divine, Thunder, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Wisdom vs. AC
Hit: 3[W] + Wisdom modifier thunder damage, and the target is dazed until the end of your next turn.
Effect: The next time you or an ally hits the target before the start of your next turn, the target takes 10 extra thunder damage.
Level 27 Sun Domain Encounter Power
You gain the light of the first dawn power.
With your weapon held aloft, you summon the
light of creation. From the radiance, you and your allies gain renewed vigor, while your enemies suffer its wrath.
Encounter Divine, Radiant, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Wisdom vs. AC
Hit: 4[W] + Wisdom modifier radiant damage.
Effect: You and each ally within 10 squares of you gain 20 temporary hit points and can make a saving throw.
Level 27 Torm Domain Encounter Power
You gain the valorous charge power.
With a roar of triumph, you lead your allies in a glorious onslaught against your enemies.
Encounter Divine
Standard Action Close burst 5
Target: You and each ally in the burst
Effect: Each target can charge or make a basic attack as a free action. Until the end of your next turn, each target gains a power bonus to all defenses equal to your Constitution modifier.
LEVEL 29 WARPRIEST DAILY POWER
You gain one of the following powers of your choice. This new power replaces the daily attack power you gained at 15th level.
As you attack, divine magic sweeps across the battlefield like a hurricane, twisting fate to guarantee your victory.
Daily Divine, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Wisdom vs. AC
Hit: 7[W] + Wisdom modifier damage.
Miss: Half damage.
Effect: Until the end of your next turn, whenever any ally makes an attack roll against the target, he or she makes two attack rolls and uses either result.
As you raise your weapon, you force your enemy to gaze upon
the face of your god, causing the enemy’s flesh to wither and its mind to crumble. The creature cannot help but bow down.
Daily Divine, Fear, Necrotic, Psychic, Weapon
Standard Action Melee 1
Target: One creature
Attack: Wisdom vs. Will
Hit: 6[W] + Wisdom modifier necrotic and psychic damage.
Miss: Half damage.
Effect: The target falls prone.
Published in Heroes of the Fallen Lands, page(s) 80.