Heroic Tier
Prerequisite: Goliath
Benefit: Whenever any creature you can see succeeds on a skill check, you gain a +2 feat bonus to that skill until the end of your next turn.
Epic Tier
Prerequisite: 21st level, goliath
Benefit: When your stone’s endurance racial power ends, you gain resist 10 to all damage until the end of your next turn.
Paragon Tier
Prerequisite: 11th level, goliath, any martial class
Benefit: When you hit with a charge attack, you can also push the target of the charge 1 square. If you do, you can shift 1 square into any square the target just vacated.
Heroic Tier
Prerequisite: Goliath
Benefit: When you hit an enemy with a melee weapon daily attack, you can also push the target 1 square and knock the target prone.
Heroic Tier
Prerequisite: Goliath
Benefit: Whenever a Medium or smaller creature succeeds in escaping from being grabbed by you, you can slide the creature 3 squares as an opportunity action.
Paragon Tier
Prerequisite: 11th level, Con 13, goliath, warlord, inspiring word power
Benefit: When you use inspiring word, the target regains additional hit points equal to your Constitution modifier.
Heroic Tier
Prerequisite: Goliath
Benefit: You gain a +1 bonus to attack rolls on attacks granted by your allies’ powers
Heroic Tier
Prerequisite: Goliath, you have a spellscar
Benefit: Whenever you make an Athletics check to perform a long jump, you can jump 1 square farther than your Athletics check indicates, and your jump can exceed your speed by 1 square. In addition, whenever you make a saving throw to avoid falling, you receive a +4 feat bonus to that roll. If you have the Student of the Plague feat, your long jumps can exceed your speed by 2 squares, and the bonus to saving throws to avoid falling increases to +6.
Heroic Tier
Prerequisite: Goliath, stone’s endurance racial power, artificer, Arcane Rejuvenation class feature
Benefit: When an ally gains temporary hit points from Arcane Rejuvenation, you gain resist 2 to all damage until the end of your next turn.
Prerequisite: Goliath, stone’s endurance racial power, any psionic class
Benefit: You can substitute Constitution for Strength when making Athletics checks.
In addition, when you use stone’s endurance while you have at least 1 power point, you also gain a +2 bonus to Will until the end of your next turn.
Heroic Tier
Prerequisite: Goliath, ranger, Hunter’s Quarry class feature
Benefit: When your quarry hits you with a melee attack, you can use your stone’s endurance racial power as an immediate interrupt.
Heroic Tier
Prerequisite: Goliath, fighter
Benefit: Whenever you use a mace to attack a creature marked by you, you treat the mace as having the high crit property.
Heroic Tier
Prerequisite: Goliath
Benefit: You gain proficiency with all simple and military two-handed melee weapons and a +2 feat bonus to damage rolls with such weapons. The bonus increases to +3 at 11th level and +4 at 21st level.
Heroic Tier
Prerequisite: Goliath
Benefit: When you use your second wind, you gain +3 to all defenses instead of the normal +2.
Heroic Tier
Prerequisite: Goliath, warden
Benefit: While you are under the effect of your stone’s endurance racial power, each enemy marked by you takes an additional penalty to attack rolls for attacks that don’t include you as a target. The penalty equals your Constitution modifier and lasts until the end of your next turn.
Heroic Tier
Prerequisite: Goliath, assassin, assassin’s shroud power
Benefit: When you both invoke your shrouds on an enemy and hit it, the enemy takes extra damage equal to your Strength modifier.
Heroic Tier
Prerequisite: Goliath, any divine class
Benefit: While your stone’s endurance racial power is active, allies adjacent to you have the same resistance that the power grants you.
Paragon Tier
Prerequisite: 11th level, goliath, stone’s endurance
Benefit: You add your Constitution modifier to the resistance provided by your stone’s endurance racial power.
Heroic Tier
Prerequisite: Goliath
Benefit: The first time you make a saving throw during each encounter, you can roll twice and use either result.
Heroic Tier
Prerequisite: Goliath, any primal class
Benefit: Whenever you use your stone’s endurance racial power, you can choose cold, fire, lightning, poison, radiant, or thunder. If you do so, you gain resistance to that damage type instead of resistance to all damage, and the resistance increases by 5.
Heroic Tier
Prerequisite: Goliath, any primal class
Benefit: When you bloody a creature, you gain a +1 bonus to all defenses until the end of your next turn.
Heroic Tier
Prerequisite: Goliath
Benefit: The first time you make an attack roll during each encounter, you can roll twice and use either result.
Heroic Tier
Prerequisite: Goliath, any arcane class
Benefit: When you use your stone’s endurance racial power, your arcane powers ignore your enemies’ resistances until the end of your next turn.
Heroic Tier
Prerequisite: Goliath
Benefit: You gain a +3 feat bonus to Intimidate checks. During a skill challenge, you accrue failures on Intimidate checks only if you fail by 5 or more.
Heroic Tier
Prerequisite: Goliath, stone’s endurance racial power
Benefit: When you take damage from an attack while you are affected by your stone’s endurance, your next melee attack before the end of your next turn deals 1d6 extra damage.
Heroic Tier
Prerequisite: Goliath, paladin
Benefit: When you use your lay on hands or call of virtue power on an ally, the ally gains resistance to all damage equal to your Strength modifier until the end of your next turn.
Paragon Tier
Prerequisite: 11th level, goliath
Benefit: When you use your stone’s endurance racial power, you gain temporary hit points equal to one-half your level + your Constitution modifier.
Heroic Tier
Prerequisite: Goliath, invoker, Covenant of Wrath class feature
Benefit: When you use your armor of wrath power, you can choose to knock the target prone after pushing it.