Prerequisite: Mul
Benefit: You gain a +2 racial bonus to Dungeoneering checks. In addition, you gain low-light vision.
Heroic Tier
Prerequisite: Mul
Benefit: You gain a +2 racial bonus to initiative checks. During the first round of an encounter, you gain a +1 bonus to attack rolls and speed.
Prerequisite: Mul, barbarian, swift charge power
Benefit: You gain a +1 racial bonus to speed when charging. In addition, you gain a power bonus to the damage roll of the charge attack granted by your swift charge power equal to your Constitution modifier.
Prerequisite: Mul, fighter, incredible toughness racial power
Benefit: When you use incredible toughness, each enemy adjacent to you is marked by you until the end of your next turn.
Heroic Tier
Prerequisite: Mul
Benefit: When you select this feat, choose one skill and one defense other than AC. You gain a +2 racial bonus to the chosen skill and a +1 racial bonus to the chosen defense.
Epic Tier
Prerequisite: 21st level, mul
Benefit: When you use your second wind, you can forgo spending a healing surge and regaining hit points to instead gain temporary hit points equal to your healing surge value.
Heroic Tier
Prerequisite: Mul, incredible toughness racial power
Benefit: You can expend your incredible toughness as a free action during your turn to gain temporary hit points equal to 5 + your Constitution modifier. If you do so, you don’t gain the normal effect of incredible toughness.
Heroic Tier
Prerequisite: Mul
Benefit: You gain a +2 racial bonus to saving throws against poison.
When an attack pulls, pushes, or slides you while you are not bloodied, you can ignore 1 square of the forced movement.
Heroic Tier
Prerequisite: Mul
Benefit: Your number of healing surges increases by one. In addition, when you make an Endurance check, you roll twice and use either result.
Prerequisite: Mul, fighter
Benefit: Whenever you make a damage roll while you have maximum hit points, you gain a +2 bonus to that roll.
Prerequisite: Mul, shaman, incredible toughness racial power, call spirit companion class feature
Benefit: When an ally uses his or her second wind while adjacent to your spirit companion, that ally can end one dazing, slowing, or weakening effect on him or her.
Prerequisite: Mul
Benefit: Whenever you end the dazed, slowed, stunned, or weakened condition with a save, you gain a +1 bonus to the next attack roll you make before the end of your next turn.
Prerequisite: Mul, incredible toughness racial power
Benefit: When an effect knocks you prone or pushes, pulls, or slides you, you can use an immediate interrupt to expend incredible toughness. If you do, you ignore the forced movement or remain standing.
Prerequisite: Mul, incredible toughness racial power
Benefit: You can expend incredible toughness to end an immobilizing effect on you.
Prerequisite: Mul, incredible toughness racial power, wild shape power
Benefit: When you use wild shape, you can expend your incredible toughness to gain a power bonus to damage rolls until the end of your turn. The bonus equals your Constitution modifier.