Paragon Tier
Prerequisite: 11th level, seeker, encaging spirits power
Benefit: The targets of your encaging spirits grant combat advantage to you until the end of your next turn.
Heroic Tier
Prerequisite: Seeker, Bloodbond class feature
Benefit: When you are bloodied by any attack, you can shift 1 square as a free action.
Heroic Tier
Prerequisite: Goliath, ranger, Hunter’s Quarry class feature
Benefit: When your quarry hits you with a melee attack, you can use your stone’s endurance racial power as an immediate interrupt.
Heroic Tier
Prerequisite: Seeker, inevitable shot power
Benefit: When you make the ranged basic attack granted by your inevitable shot, the attack ignores cover and concealment, but not superior cover or total concealment.
Heroic Tier
Prerequisite: Seeker, inevitable shot power
Benefit: When you use your inevitable shot, you can make the ranged basic attack against an enemy within 10 squares of the creature you missed, instead of an enemy within 5 squares.
Epic Tier
Prerequisite: 21st level, seeker, inevitable shot power
Benefit: When you use your inevitable shot and don’t hit with it, you regain the use of the power.
Paragon Tier
Prerequisite: 11th level, seeker, inevitable shot power
Benefit: When you use your inevitable shot, you can make two ranged basic attacks instead of one, each against a different target.
Paragon Tier
Prerequisite: 11th level, seeker
Benefit: You add your Dexterity modifier or Strength modifier to damage rolls when you make ranged basic attacks.
Heroic Tier
Prerequisite: Wis 13
Benefit: You gain training in Nature.
Once per day, you can use the seeker’s inevitable shot power. You don’t regain the use of that power when you spend an action point.
Choose one 1st-level seeker at-will attack power. You can use that power once per encounter.
Paragon Tier
Prerequisite: 11th level, seeker, spirits’ rebuke power
Benefit: Your spirits’ rebuke deals 1[W] extra damage.
Paragon Tier
Prerequisite: 11th level, artificer
Benefit: You gain a +2 feat bonus to damage rolls with arcane attack powers against enemies adjacent to at least one of your allies.
Epic Tier
Prerequisite: 21st level, seeker, encaging spirits power
Benefit: When you use your encaging spirits, you can immobilize any of the targets, instead of slowing them.
Heroic Tier
Prerequisite: Drow, assassin, assassin’s shroud power
Benefit: When a creature with at least one of your shrouds on it leaves the area of your cloud of darkness, it takes damage from your shrouds as if you had hit it with an attack, and your shrouds vanish from the target.
Heroic Tier
Prerequisite: Seeker, Spiritbond class feature
Benefit: When you use your second wind, one ally adjacent to you gains a +2 bonus to all defenses until the start of your next turn.
Epic Tier
Prerequisite: 21st level, seeker, spirits’ rebuke power
Benefit: Targets damaged by your spirits’ rebuke also fall prone.
Heroic Tier
Prerequisite: Seeker, Seeker’s Bond class feature
Benefit: The first time you are bloodied during an encounter, you regain the use of your Seeker’s Bond power if it is expended.