Heroic Tier
Prerequisite: Dragonborn, Dragon Magic sorcerer, dragon breath racial power
Benefit: Your dragon breath power is considered an arcane attack power.
In addition, if your dragon breath power deals damage of the same type as your Dragon Magic class feature gives you resistance to, you gain the following benefit:
Whenever you take damage of the type dealt by your dragon breath (after the damage dealt is reduced by your resistance), you regain the use of your dragon breath if you have already expended it in this encounter.
Paragon Tier
Prerequisite: 11th level, sorcerer, Spell Source class feature
Benefit: When you score a critical hit with a sorcerer power, you can change the damage type dealt by the power to a damage type you have resistance or immunity to.
Prerequisite: Cha 13
Benefit: You gain training in Arcana. Once per encounter as a free action, you can gain a +2 bonus to your next damage roll. The bonus increases to +3 at 11th level and +4 at 21st level.
In addition, you can wield sorcerer implements.
Encounter
Free Action Personal
Effect: You gain a +2 bonus to your next damage roll. The bonus increases to +3 at 11th level and +4 at 21st level.
Heroic Tier
Prerequisite: Sorcerer
Benefit: When you hit any enemy with a sorcerer at-will attack power, you gain a +1 bonus to attack rolls against that enemy until the end of your next turn.
Heroic Tier
Prerequisite: Sorcerer, proficiency with leather armor
Benefit: When wearing leather armor, any resistance you gain from your Spell Source class feature increases by 2.
Prerequisite: Warlock, Sorcerer-King Pact class feature, Balican Praetor feat
Benefit: Whenever an enemy you have cursed drops to 0 hit points, you gain the following benefit in addition to regaining the use of your fell might. The next ally you can see that hits with a damaging attack before the start of your next turn subjects its target to your Warlock’s Curse. If the target is already under your curse, the ally’s attack instead deals extra damage equal to 3 + your Intelligence modifier.
You can augment powers associated with this feat with your fell might. When you hit an enemy with an augmented power associated with this feat, each ally adjacent to the target can either shift 1 square as a free action or gain a +2 power bonus to all defenses until the start of your next turn.
Finally, you can use Charisma instead of Constitution for attack rolls and damage rolls with any power associated with this feat.
Associated Powers: Awaken the Dragon, Fortune Binding, Hero's Arrow, Life Force Reclaimed, Shattering of the Sword, Skirmisher's Volley
Prerequisite: Warlock, Sorcerer-King Pact class feature
Benefit: You gain a +2 feat bonus to Diplomacy checks.
When you augment hand of blight, you can forgo the extra damage the augment would deal to instead grant the target vulnerability to all damage equal to your Intelligence modifier until the start of your next turn. Each time the target takes damage while it has this vulnerability, reduce the vulnerability by 1 (to a minimum of 0).
Heroic Tier
Prerequisite: Sorcerer, Wild Magic class feature
Benefit: Before making an untrained skill check, choose even numbers or odd numbers. If the result of the d20 roll for that skill check matches the kind of number selected, you gain a feat bonus to that skill check equal to your Charisma modifier.
Paragon Tier
Prerequisite: 11th level, Sorcerous Blade Channeling feat
Benefit: When you deliver a sorcerer ranged attack as a melee attack using Sorcerous Blade Channeling and the attack has an effect that a save can end, the target takes a -3 penalty to the first saving throw against that effect.
Heroic Tier
Prerequisite: Shadar-kai; bard, sorcerer, swordmage, warlock, or wizard class
Benefit: You gain a benefit with any of the following attack powers you know.
Associated Powers:
Booming Blade: If the target starts its turn adjacent to you and moves away, the damage dealt is necrotic and thunder damage. This power gains the necrotic keyword.
Dragonfrost: If you hit with this power, the damage dealt is cold and necrotic. This power gains the necrotic keyword.
Hellish Rebuke: If you hit with this power, the damage dealt is fire and necrotic. This power gains the necrotic keyword.
Ray of Frost: If you hit with this power, the damage dealt is cold and necrotic. This power gains the necrotic keyword.
Vicious Mockery: If you hit with this power, the damage dealt is psychic and necrotic. This power gains the necrotic keyword.
Paragon Tier
Prerequisite: 11th level, Sorcerous Blade Channeling feat
Benefit: When delivering a sorcerer ranged attack as a melee attack using Sorcerous Blade Channeling, you gain combat advantage against enemies taking ongoing damage.
Prerequisite: Warlock, Sorcerer-King Pact class feature, Favored of Raam feat
Benefit: In addition to regaining the use of your fell might, whenever you drop an enemy you have cursed to 0 hit points, you can shift a number of squares equal to 3 + your Intelligence modifier.
You can also expend your fell might to augment any power associated with this feat. When you hit an enemy with an associated power augmented by this feat, the target cannot include you as a target in its attacks until the start of your next turn.
Heroic Tier
Prerequisite: Sorcerer
Benefit: You gain training in Streetwise.
You also gain a +2 feat bonus to Intimidate and Streetwise checks.
Paragon Tier
Prerequisite: Sorcerer, Wild Magic class feature
Benefit: Once per encounter when you make a skill check as a part of a skill challenge, choose 1–10 or 11–20. If the result of the d20 roll for that skill check is within the range selected, you automatically earn one success for that skill challenge.
Heroic Tier
Prerequisite: Sorcerer, Cosmic Magic class feature, Vistani Heritage
Benefit: Evil eye of the Vistani deals fire and radiant damage equal to your Cosmic Power damage bonus.
Paragon Tier
Prerequisite: 11th level, sorcerer, Cosmic Magic class feature
Benefit: Whenever you hit at least one enemy with a sorcerer at-will attack power, you gain a benefit based on your current phase in the cosmic cycle. This benefit applies after the attack is resolved.
Phase of the Sun: You can roll a saving throw.
Phase of the Moon: You gain concealment until the end of your next turn.
Phase of the Stars: You become insubstantial until the end of your next turn or until you are hit by an attack.
Heroic Tier
Prerequisite: Shadar-kai, sorcerer class, Wild Magic spell source
Benefit: You can choose to resist cold or necrotic damage instead of rolling a d10 for your Wild Soul class feature.
Heroic Tier
Prerequisite: Sorcerer, Wild Magic class feature
Benefit: When determining your Wild Soul damage type, roll twice and use either result.
Heroic Tier
Prerequisite: Sorcerer, Wild Magic class feature
Benefit: Targets you slide with sorcerer attacks or your Unfettered Power take a -2 penalty to AC until the end of your next turn.
Paragon Tier
Prerequisite: 11th level, sorcerer, Dragon Magic class feature
Benefit: Whenever you hit an enemy with a sorcerer at-will attack power, you gain temporary hit points equal to your Strength modifier.
Prerequisite: Warlock, Sorcerer-King Pact class feature
Benefit: You gain a +2 feat bonus to Intimidate checks. Once per encounter when you enhance hand of blight, you can forgo the extra damage and instead cause the target to shift its speed away from you along the safest, fastest path.
Prerequisite: Warlock, Sorcerer-King Pact class feature, Draji Aspirant feat
Benefit: You gain the following three benefits.
In addition to regaining the use of your fell might, whenever you drop an enemy you have cursed to 0 hit points, you push each enemy adjacent to you 1 square.
You can also expend your fell might to augment any power associated with this feat. When you hit an enemy with an associated power augmented by this feat, each enemy adjacent to the target takes a -2 penalty to attack rolls until the end of your next turn. The triggering power gains the fear keyword if it doesn’t have it already.
Finally, you can use Charisma instead of Constitution for attack rolls and damage rolls with any power associated with this feat.
Associated Powers: Banish to the Void, Coldfire Vortex, Despair of Zhudun, Frigid Darkness, Infernal Moon Curse, Starless Void
Prerequisite: Warlock, Sorcerer-King Pact class feature
Benefit: You gain a +2 feat bonus to Streetwise checks.
When you augment hand of blight, you can forgo the extra damage the augment would deal to instead become invisible to the target until the end of your next turn.
Heroic Tier
Prerequisite: Sorcerer
Benefit: When you use a sorcerer at-will attack power and hit two or more enemies, you gain a +2 bonus to damage rolls with ranged and melee attack powers until the end of your next turn.
Heroic Tier
Prerequisite: Sorcerer, Wild Magic class feature
Benefit: When you roll for your Wild Soul resistance, choose 1–5 or 6–10. If the result of your first die roll is within the range selected, you can choose any result to replace that die roll.
Epic Tier
Prerequisite: 21st level, sorcerer, Storm Magic class feature
Benefit: When you score a critical hit with a sorcerer attack power, your critical hit extra damage dice automatically deal maximum damage.
Heroic Tier
Prerequisite: Sorcerer, Wild Magic class feature
Benefit: Before rolling an initiative check, choose even numbers or odd numbers. If the result of the d20 roll for that initiative check matches the type of number selected, you gain a feat bonus to that initiative check equal to your Charisma modifier.
Prerequisite: Warlock, Sorcerer-King Pact class feature, Yellow Cloak of Urik feat
Benefit: In addition to regaining the use of your fell might, whenever you drop an enemy you have cursed to 0 hit points, each enemy cursed by you can choose to either fall prone or become weakened until the start of your next turn.
You can also expend your fell might to augment any power associated with this feat. When you hit at least one enemy with an associated power augmented by this feat, one ally within 5 squares of you makes a basic attack as a free action and deals extra thunder damage equal to your Intelligence modifier.
Finally, you can use Charisma instead of Constitution for attack rolls and damage rolls with any power associated with this feat.
Associated Powers: Awaken the Dragon, Frigid Darkness, Howl of Doom, Manipulating Thunderbolt, Soul Flaying, Unholy Glee
Heroic Tier
Prerequisite: Sorcerer, Dragon Magic class feature
Benefit: The resistance granted by your Dragon Soul increases by 2. The increase changes to 5 at 11th level and 10 at 21st level.
Paragon Tier
Prerequisite: 11th level, warlock, sorcerer-king pact
Benefit: Whenever a nonminion creature cursed by you drops to 0 hit points, you can use a free action to forgo regaining your fell might and instead deal psychic damage to one enemy within 5 squares of the creature that dropped to 0 hit points. The damage equals your Charisma or Constitution modifier.
Heroic Tier
Prerequisite: Sorcerer, Wild Magic class feature
Benefit: When you use a daily sorcerer attack power or a daily sorcerer paragon path attack power, for one attack roll choose even numbers or odd numbers. If the result of the d20 roll matches the type of number selected, you gain a feat bonus to the damage roll against the target equal to your Charisma modifier for this attack.
Epic Tier
Prerequisite: 21st level, sorcerer, Cosmic Magic class feature
Benefit: Each time you change your phase in the cosmic cycle, you can change it to either of the other two phases.
Heroic Tier
Prerequisite: Sorcerer
Benefit: You gain proficiency with the kukri and katar, and you can treat them as daggers for the purpose of casting sorcerer spells.
Heroic Tier
Prerequisite: Assassin, sorcerer, assassin’s shroud power
Benefit: Your ranged sorcerer attacks do not provoke opportunity attacks from a creature subject to your shroud.
Heroic Tier
Prerequisite: Warlock, Warlock’s Curse class feature, sorcerer-king pact
Benefit: Your Warlock’s Curse extra damage increases by 1d6, and this additional damage is psychic.
Prerequisite: Warlock, Sorcerer-King Pact class feature
Benefit: You gain a +2 feat bonus to Bluff checks.
When you augment hand of blight, you can forgo the extra damage the augment would deal to instead weaken the target until the end of your next turn.
Prerequisite: Warlock, Sorcerer-King Pact class feature, Nibenese Bride feat
Benefit: In addition to regaining the use of your fell might, whenever you drop an enemy you have cursed to 0 hit points, each enemy cursed by you takes psychic damage equal to your Intelligence modifier.
You can also expend your fell might to augment any power associated with this feat. When you hit an enemy with an associated power augmented by this feat, you gain insubstantial until the start of your next turn.
Associated Powers: All Must Sacrifice, Blades of Vanquished Armies, Death's Commands, Devouring Death,Inevitable Undercut, Shared Agony
Paragon Tier
Prerequisite: Sorcerer, Wild Magic class feature
Benefit: When you make your first attack roll each turn, choose odd numbers or even numbers. If you chose odd and the result on the die is an odd number, your Chaos Burst class feature allows you to roll two saving throws against effects that a save can end. If you chose even and the result on the die is an even number, your Chaos Burst class feature grants you a +3 bonus to AC until the start of your next turn.
Heroic Tier
Prerequisite: Warlock, sorcerer-king pact, 1 or more power points
Benefit: When a nonminion enemy cursed by you drops to 0 hit points, you can regain 1 power point instead of regaining your fell might.
Heroic Tier
Prerequisite: Shadar-Kai; invoker, sorcerer, warlock, or wizard class
Benefit: You gain a benefit with any of the following attack powers you know.
Avenging Light (invoker, Player’s Handbook 2, page 103): This power gains a range of Melee touch in addition to its normal range. You can use it as a melee basic attack.
Acid Orb (sorcerer, Player’s Handbook 2, page 138): This power gains a range of Melee touch in addition to its normal range. You can use it as a melee basic attack.
Dragonfrost (sorcerer, Player’s Handbook 2, page 139): This power gains a range of Melee touch in addition to its normal range. You can use it as a melee basic attack.
Eldritch Blast (warlock, Player’s Handbook, page 132): This power gains a range of Melee touch in addition to its normal range. You can use it as a melee basic attack.
Magic Missile (wizard, Player’s Handbook, page 132): This power gains a range of Melee touch in addition to its normal range. You can use it as a melee basic attack.
Heroic Tier
Prerequisite: Sorcerer
Benefit: When you use a sorcerer at-will attack power and hit only one enemy, you gain a +1 bonus to attack rolls with area and close attack powers until the end of your next turn.
Epic Tier
Prerequisite: 21st level, sorcerer
Benefit: Once per turn when you score a critical hit with a sorcerer at-will attack power, you can use a free action to make a ranged basic attack that is a sorcerer power.
Heroic Tier
Prerequisite: Warlock, sorcerer-king pact
Benefit: When you regain your fell might, you can make a saving throw against an effect that a save can end.
Epic Tier
Prerequisite: 21st level, Str 15, Dex 15, Cha 21, sorcerer
Benefit: When you wield a sorcerer implement while using an arcane power, you can score a critical hit on a roll of 19–20.
Heroic Tier
Prerequisite: Drow, sorcerer
Benefit: When you have combat advantage against a target, you gain a +2 feat bonus to damage rolls against that target when you use sorcerer powers that have the poison or psychic keyword. This bonus increases to +4 at 11th level and to +6 at 21st level. You also gain a +1 feat bonus to Stealth checks.
Heroic Tier
Prerequisite: Sorcerer
Benefit: When you use any ranged sorcerer attack power through a dagger, you can use the power as a melee attack. If you do so, the power’s range equals your melee reach.
Epic Tier
Prerequisite: 21st level, sorcerer
Benefit: When you attack at least two enemies with a sorcerer power, you can swap the attack rolls against two of the targets after you make all the attack rolls for that power.
Prerequisite: Any multiclass sorcerer feat, paragon multiclassing as a sorcerer
Benefit: You gain a bonus to the damage rolls of arcane powers equal to your Strength modifier or your Dexterity modifier.
At 21st level, this bonus increases by 2.
Paragon Tier
Prerequisite: 11th level, sorcerer
Benefit: When you have expended all your sorcerer daily attack powers, you gain a +1 bonus to attack rolls with sorcerer at-will attack powers until you regain the use of one of your sorcerer daily attack powers
Paragon Tier
Prerequisite: 11th level, sorcerer
Benefit: Whenever you would make a Perception check or an Insight check, you can make an Arcana check instead.
Prerequisite: Str 13, Cha 13
Benefit: Choose acid, cold, fire, force, lightning, necrotic, poison, psychic, radiant, or thunder. You gain resist 5 to that damage type. In addition, you can wield sorcerer implements.
Prerequisite: Warlock, Sorcerer-King Pact class feature, Spirit Talker of Lalali-Puy feat
Benefit: In addition to regaining the use of your fell might, whenever you drop an enemy you have cursed to 0 hit points, you slide each enemy adjacent to you and each enemy cursed by you 1 square. No enemy can be slid more than 1 square by this effect.
You can also expend your fell might to augment any power associated with this feat. When you hit an enemy with an associated power augmented by this feat, the target makes a basic attack against a legal target you choose.
Associated Powers: Bewitching Whispers, Curse of the Fey King, Eldritch Rain, Mire the Mind, Thirsting Tendrils, Thorns of Venom
Prerequisite: Warlock, Sorcerer-King Pact class feature
Benefit: You gain a +2 feat bonus to Nature checks.
When you augment hand of blight, you can forgo the extra damage the augment would deal to instead teleport the target a number of squares equal to your Intelligence modifier to an unoccupied square adjacent to an ally you can see.
Paragon Tier
Prerequisite: 11th level, sorcerer, Storm Magic class feature
Benefit: Whenever you use a sorcerer at-will attack power and hit at least one enemy, you can fly 2 squares as a free action after resolving the attack.
Heroic Tier
Prerequisite: Sorcerer, Cosmic Magic class feature
Benefit: You gain an additional benefit based on your current phase in the cosmic cycle.
Phase of the Sun: You gain a +2 feat bonus to initiative checks and Heal checks.
Phase of the Moon: You gain a +2 feat bonus to Bluff checks and Stealth checks.
Phase of the Stars: You gain a +2 feat bonus to Insight checks and Perception checks.
Heroic Tier
Prerequisite: Sorcerer, Con 13, Dex 13, Storm Magic class feature
Benefit: When you use an arcane power that has the lightning or thunder keyword, you gain a +1 feat bonus to damage rolls. While you are bloodied, this bonus becomes +2.
At 11th level, this bonus increases to +2 (or +4 when bloodied). At 21st level, it increases to +3 (or +6 when bloodied).
Heroic Tier
Prerequisite: Halfling, sorcerer, Wild Magic class feature
Benefit: When you use your second chance racial power, you gain an additional benefit based on the result of the reroll. If the enemy’s reroll is an even number, you can slide the enemy 1 square after the attack. If the enemy’s reroll is an odd number, you can shift 1 square after the attack.
Heroic Tier
Prerequisite: Dragonborn, sorcerer, Dragon Magic class feature
Benefit: The first time you become bloodied during an encounter, you gain a +1 bonus to Fortitude, Reflex, and Will until the end of the encounter.
If your breath weapon deals the same type of damage as the resistance granted by your Dragon Soul, your breath weapon ignores all targets’ resistance to that damage type up to the value of your resistance.
Prerequisite: Warlock, Sorcerer-King Pact class feature, Tyrian Bureaucrat feat
Benefit: In addition to regaining the use of your fell might, whenever you drop an enemy you have cursed to 0 hit points, each enemy cursed by you takes a -2 penalty to attack rolls until the end of your next turn.
You can also expend your fell might to augment any power associated with this feat. When you hit an enemy with an associated power augmented by this feat, you also knock the target prone.
Finally, you can use Charisma instead of Constitution for attack rolls and damage rolls with any power associated with this feat.
Associated Powers: Acrid Decay, Fiery Bolt, Harrowstorm, Hellfire Curse, Spiteful Darts, Warlock's Bargain
Prerequisite: Warlock, Sorcerer-King Pact class feature
Benefit: You gain a +2 feat bonus to Streetwise checks.
When you augment hand of blight, you can forgo the extra damage the augment would deal to instead daze the target until the end of your next turn.
Paragon Tier
Prerequisite: Sorcerer, Wild Magic class feature
Benefit: Enemies you teleport with sorcerer powers or with sorcerer paragon path powers or class features take 1d10 psychic damage.
Heroic Tier
Prerequisite: Half-elf, sorcerer, Spell Source class feature
Benefit: Each ally adjacent to you gains any resistance granted by your Spell Source.
Heroic Tier
Prerequisite: Wild Magic class feature, Sorcerous Blade Channeling feat
Benefit: When you use Sorcerous Blade Channeling to make a melee attack using a sorcerer attack power that has a variable energy type, you can roll twice and choose either result for the energy type
Heroic Tier
Prerequisite: Sorcerer, Wild Magic class feature, Vistani Heritage
Benefit: Evil eye of the Vistani deals damage of the same type as your current Wild Soul damage type, and the damage is equal to your Chaos Power damage bonus.
Paragon Tier
Prerequisite: 11th level, sorcerer, Wild Magic class feature
Benefit: Whenever you hit an enemy with a sorcerer at-will attack power, each enemy adjacent to you takes damage equal to your Dexterity modifier.
Prerequisite: Warlock, Sorcerer-King Pact class feature
Benefit: You gain a +2 feat bonus to History checks.
When you augment hand of blight, you can forgo the extra damage the augment would deal to instead immobilize the target until the end of your next turn.