Paragon Tier
Prerequisite: 11th level, Human
Benefit: When you spend an action point to take an extra action, you can immediately make a saving throw against each effect on you that a save can end.
Heroic Tier
Prerequisite: Human, ranger or rogue
Benefit: When you spend an action point to take an extra action, you can shift 2 squares as a free action before or after the extra action.
Heroic Tier
Prerequisite: Human
Benefit: You gain a +3 bonus to attack rolls you make during any action you gain by spending an action point.
Heroic Tier
Prerequisite: Human, any arcane class
Benefit: If all your arcane encounter attack powers are expended, you gain a +2 bonus to damage rolls with your arcane at-will attack powers until the end of the encounter or until you regain the use of one of your arcane encounter attack powers.
Heroic Tier
Prerequisite: Human, avenger, oath of enmity power
Benefit: The first time in an encounter when you reduce your oath of enmity target to 0 hit points, you gain an extra move action that you must use before the end of your next turn.
Paragon Tier
Prerequisite: 11th level, human fighter or human warlord
Benefit: When an ally of your level or higher is reduced to 0 hit points or fewer, you gain an action point that you must use before the end of your next turn or the action point is lost. You must see or hear the ally when he or she is reduced to 0 hit points or fewer to gain this feat’s benefit.
Heroic Tier
Prerequisite: Changeling, changeling disguise power
Benefit: When you select this feat, you must choose one race that you can imitate with your changeling disguise power. You learn one additional language known by the race you chose (if the race can choose any language so can you), and you gain a +2 racial bonus to one skill to which the chosen race gains a bonus (if you chose human you gain the bonus to one skill of your choice). Additionally, when using changeling disguise to imitate your chosen race, you gain an additional +5 bonus to avoid detection.
Paragon Tier
Prerequisite: 11th level, human, any martial class
Benefit: When you are bloodied for the first time in an encounter, you gain a +2 bonus to all defenses until the end of your next turn.
Heroic Tier
Prerequisite: Human
Benefit: You gain the bog hunter’s poison daily attack power. Additionally, you gain a +2 feat bonus to Nature checks.
You carefully apply to a weapon a poison that you extracted from local flora and fauna during a rest.
Daily
Poison
Minor Action Melee touch
Target: One weapon
Effect: The next attack made with the target weapon that hits before the end of the encounter deals an extra ongoing 5 poison damage (save ends). Each Failed Saving Throw: The ongoing damage increases by 5 (to a maximum of ongoing 20 poison damage).
Level 11: Ongoing 10 poison damage (save ends). Each Failed Saving Throw: The ongoing damage increases by 5 (to a maximum of ongoing 25 poison damage).
Level 21: Ongoing 15 poison damage (save ends). Each Failed Saving Throw: The ongoing damage increases by 5 (to a maximum of ongoing 30 poison damage).
Heroic Tier
Prerequisite: Human, Bogtangle Heritage
Benefit: You gain proficiency in the blowgun and your blowgun damage die increases by one (from d4 to d6).
In addition, you can swap one of your 1st-level at-will attack powers for the bogtangle dart attack power.
An enemy struck by your dart feels a spreading numbness as the venom does its work.
At-Will
Poison, Weapon
Standard Action Ranged weapon
Requirement: You must be wielding a blowgun and use it for this attack.
Target: One creature
Attack: Your highest ability vs. AC
Hit: 1[W] damage plus your highest ability modifier poison damage, and the target is slowed until the end of your next turn. If the target is already slowed, it becomes immobilized until the end of your next turn instead.
Level 21: 2[W] damage.
Heroic Tier
Prerequisite: Human, any psionic class
Benefit: You gain a +2 bonus to initiative. In addition, you gain a +1 bonus to saving throws while you are bloodied.
Heroic Tier
Prerequisite: Human, assassin, assassin’s shroud power
Benefit: When you spend an action point, you also subject your assassin’s shroud target to an additional shroud.
Heroic Tier
Prerequisite: Con 13, human
Benefit: When you have failed two death saving throws since your last rest, you gain a +5 feat bonus to death saving throws and can spend a healing surge on a result of 15 or higher. If you have no healing surges, your condition does not change.
Heroic Tier
Prerequisite: Human, any divine class, Channel Divinity class feature
Benefit: When you use a Channel Divinity power, you can also make a saving throw as a free action.
Heroic Tier
Prerequisite: Human, paladin
Benefit: When you succeed on a saving throw, you gain a +2 bonus to your next attack roll made before the end of your next turn.
Heroic Tier
Prerequisite: Human
Benefit: While you are bloodied, you gain a +2 feat bonus to saving throws against effects that immobilize, daze, stun, or weaken you. Increase this bonus to +3 if you have the Human Perseverance feat.
Heroic Tier
Prerequisite: Human
Benefit: You gain the deft diver at-will utility power. Additionally, you gain a +2 feat bonus to Endurance checks and can hold your breath for twice as long as normal.
You move through the water like a fish and can make the most cumbersome weapons deadly underwater.
At-Will
Move Action Personal
Effect: You swim a number of squares equal to your speed. Until the end of your next turn, you take no penalties to attack rolls during aquatic combat for using a weapon other than a spear or crossbow.
Heroic Tier
Prerequisite: Human, Foamgather Heritage
Benefit: You gain proficiency in the net, and you gain a +1 bonus to attack rolls on all weapon attacks with which you use the net.
In addition, swap one 1st-level at-will attack power for the net snare attack power.
You catch an enemy in your net and maneuver it into position.
At-Wil
l Weapon
Standard Action Melee or Ranged weapon
Requirement: You must be wielding a net and use it for this attack.
Target: One creature
Attack: Your highest ability vs. AC
Hit: 1[W] damage, and the target is grabbed. The grab automatically ends at the start of your next turn. If you used this power as a melee attack, you slide the target 1 square. If you used this power as a ranged attack, you pull the target 1 square.
Level 21: 2[W] damage.
Heroic Tier
Prerequisite: Human
Benefit: When you spend an action point to gain an extra action, until the end of your turn, you can use your second wind as a minor action.
Heroic Tier
Prerequisite: Human, ranger, Beast Mastery class feature
Benefit: Your beast companion gains a +1 bonus to all defenses.
Heroic Tier
Prerequisite: Human, Psionic Augmentation class feature
Benefit: When you spend an action point to make an extra attack, you regain 1 power point.
Heroic Tier
Prerequisite: Human, artificer, Impart Energy class feature
Benefit: When you spend an action point, you also allow an adjacent ally to regain the use of a magic item’s daily power. This counts as a use of Impart Energy for the purpose of determining the number of times per day an item can be recharged.
Heroic Tier
Prerequisite: Human, any primal class
Benefit: Whenever you make an Endurance check or a Nature check, you can roll twice and use either result.
Heroic Tier
Prerequisite: Human
Benefit: You gain a +1 feat bonus to saving throws.
Heroic Tier
Prerequisite: Human
Benefit: Whenever you spend an action point to make an attack, you gain temporary hit points equal to 3 + your Charisma modifier.
Heroic Tier
Prerequisite: Human, revenant
Benefit: You gain a +1 bonus to Fortitude, Reflex, and Will defenses.
Prerequisite: Human
Benefit: For each milestone you’ve reached since your last extended rest, you gain a +1 bonus to ability checks, saving throws, and skill checks until your next extended rest
Heroic Tier
Prerequisite: Human, warlord
Benefit: When you use inspiring word, the target also gains a +1 power bonus to all defenses until the start of your next turn.
Heroic Tier
Prerequisite: Human, invoker
Benefit: When you use a divine encounter or daily attack power on your turn, one ally within 10 squares of you gains a +1 power bonus to his or her next saving throw before the end of your next turn.
Heroic Tier
Prerequisite: Con 13 or human race, any martial class
Benefit: You gain a benefit with any of the following exploits you possess.
Associated Powers:
Commander’s Strike: If you are wielding a shield when you use this exploit, one ally adjacent to you gains a +1 shield bonus to AC until the end of your next turn.
Riposte Strike: If the enemy attacks you before the start of your next turn, you can gain a +3 bonus to AC against that attack instead of taking the immediate interrupt attack this exploit grants.
Sure Strike: If you are wielding a shield and you hit with this exploit, you gain a +1 feat bonus to AC until the end of your next turn.
Twin Strike: If you’re wielding two melee weapons and both attacks miss, you gain a +2 shield bonus to AC against the target or targets of your attacks until the end of your next turn.
Paragon Tier
Prerequisite: 11th level, human
Benefit: While you are bloodied, you gain a +2 feat bonus to saving throws against ongoing damage. Increase this bonus to +3 if you have the Human Perseverance feat. In addition, the first time you are bloodied in each encounter, you ignore all ongoing damage until the end of your next turn.
Heroic Tier
Prerequisite: Human, you have a spellscar
Benefit: You deal 1 extra fire damage with encounter and daily attack powers. If you have the Student of the Plague feat, you instead deal 2 extra fire damage.
Epic Tier
Prerequisite: 21st level, human
Benefit: When you spend an action point to take an extra action, end one effect on you that a save can end.
Paragon Tier
Prerequisite: 11th level, human
Benefit: While you are dazed, you can still flank enemies, and you can take an opportunity action if you haven’t taken one since the start of your last turn.
Heroic Tier
Prerequisite: Human, rogue, Sneak Attack class feature
Benefit: When you deal Sneak Attack damage, you can choose to gain a +2 bonus to the damage roll. If you do so, you grant combat advantage to all enemies until the end of your next turn.
Heroic Tier
Prerequisite: Human, warlock, Warlock’s Curse class feature
Benefit: You gain a +1 bonus to attack rolls against creatures affected by your Warlock’s Curse, and creatures affected by your Warlock’s Curse gain a +1 bonus to attack rolls against you
Heroic Tier
Prerequisite: Human, swordmage, Swordmage Aegis class feature
Benefit: When you use the immediate action effect of your Swordmage Aegis against a target marked by you, that target gains combat advantage against you until the end of its next turn, and you gain a +2 bonus to attack rolls and damage rolls against that target until the end of your next turn.
Heroic Tier
Prerequisite: Human, bard
Benefit: When an ally within 10 squares of you uses second wind, he or she gains also temporary hit points equal to your Charisma modifier.
Heroic Tier
Prerequisite: Human, cleric
Benefit: When you use a power that allows an ally to make a saving throw, the ally gains a +1 bonus to the saving throw.
Heroic Tier
Prerequisite: Human, fighter, Combat Challenge class feature
Benefit: Allies adjacent to you gain a +1 bonus to all defenses against any creature marked by you.
Heroic Tier
Prerequisite: 2nd level, human. Bonus At-Will Power racial trait
Benefit: You swap out your bonus at-will attack power for a skill power for which you meet the prerequisites. You can change this power by retraining the feat.
Heroic Tier
Prerequisite: Human
Benefit: You gain a +2 bonus to saving throws whenever you have no action points remaining.
Heroic Tier
Prerequisite: Human
Benefit: You gain the bathed in the light encounter utility power. Additionally, you gain a +2 feat bonus to Endurance checks.
You draw upon the power Pelor to seal your wounds, rather than causing more harm.
Encount
er Healing
Immediate Interrupt Personal
Trigger: An enemy would deal fire or radiant damage to you
Effect: Reduce the triggering damage to 0. You regain a number of hit points equal to the fire or radiant damage you would have taken before reducing the damage.
Heroic Tier
Prerequisite: Human, Sunspray Heritage
Benefit: You gain a +1 bonus to melee and ranged attack rolls while mounted.
In addition, swap one 1st-level at-will attack power for the sunspray dance attack power.
You spin your weapon through the air, catching the sun’s radiance to send it slashing through your foe.
At-W
ill Radiant, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Your highest ability vs. AC
Hit: 1[W] + your highest ability modifier radiant damage, and the target takes a -2 penalty to attack rolls until the start of your next turn.
Level 21: 2[W] + your highest ability modifier damage.
Epic Tier
Prerequisite: 21st level, human, any martial class
Benefit: You make death saving throws at the start of your turn rather than at the end. If you succeed on a death saving throw and have not used your second wind this encounter, you can use your second wind. You then take the rest of your turn as normal.
Heroic Tier
Prerequisite: Human, ranger
Benefit: You gain low-light vision.
Epic Tier
Prerequisite: 21st level, human, rogue, Rogue Tactics class feature
Benefit: You gain one additional option from Rogue Tactics.
Heroic Tier
Prerequisite: Human, fighter, Fighter Weapon Talent class feature
Benefit: You benefit from your Fighter Weapon Talent feature with both one-handed and two-handed weapons.
Heroic Tier
Prerequisite: Human
Benefit: You gain the unrelenting mountain daily utility power. Additionally, you gain a +2 feat bonus to Athletics checks.
You stand tough like the eternal fortress lands of Wolfstone, refusing to bend or break in the face of an enemy.
D
aily Stance
Minor Action Personal
Effect: You enter the unrelenting mountain stance. Until the stance ends, you reduce the distance an enemy can push, pull, or slide you by 2 squares. While you are bloodied and in this stance, you also gain resist 5 all and cannot be knocked prone.
Heroic Tier
Prerequisite: Human, Wolfstone Heritage
Benefit: When you spend an action point to make a melee or ranged attack while you’re bloodied, the attack deals 1d6 extra damage.
In addition, you can swap one 1st-level at-will attack power for the wolfstone frenzy attack power.
Your anger tears free from your throat in a blood-curdling howl as you bring your weapon down in a savage chop.
At-Will Weapon
Standard Action Melee weapon
Target: One creature
Attack: Your highest ability vs. AC
Hit: 1[W] + your highest ability modifier, and you push each enemy adjacent to you 1 square.
Level 21: 2[W] + your highest ability modifier damage.
Heroic Tier
Prerequisite: Human, warden, Nature’s Wrath class feature
Benefit: When you spend an action point to take an extra action, if you have already used your Nature’s Wrath class feature during this turn, you can use it a second time before the end of your turn.