Prerequisite: Eladrin, artificer
Benefit: You gain a +3 feat bonus to two skills from the artificer’s class skill list.
Heroic Tier
Prerequisite: Artificer
Benefit: Whenever you use an artificer power that targets a weapon or an implement, the next attack roll with that weapon or implement before the end of the encounter gains a +1 bonus.
Prerequisite: Eladrin, artificer
Benefit: On your turn, you can use a free action to expend your fey step racial power to teleport one of your conjurations or a creature that you summoned rather than yourself. If you do so, select one conjuration or summoned creature within 5 of squares of you and teleport it 5 squares. You cannot teleport a conjuration larger than 1 square or a summoned creature that is size Large or larger.
Prerequisite: Artificer, training in Thievery
Benefit: You can use your Intelligence modifier instead of your Dexterity modifier when making Thievery checks to disable traps or open locks. You gain a +4 feat bonus to Arcana checks related to traps or hazards.
Heroic Tier
Prerequisite: Deva, artificer, shielding elixir power
Benefit: When you use shielding elixir, the target gains radiant resistance in addition to the resistance the power normally grants. The radiant resistance is equal to the resistance ordinarily granted by the power and has the same duration.
When making a saving throw, the target can end the shielding elixir effect as a free action to add 1d6 to the saving throw result instead of gaining the normal benefit for ending the effect.
Heroic Tier
Prerequisite: Warforged, artificer, curative admixture power
Benefit: When you use curative admixture, the target can make a saving throw to end one ongoing effect that a save can end.
Heroic Tier
Prerequisite: Elf, artificer
Benefit: You can use a bow as an implement for your artificer powers and artificer paragon path powers.
Heroic Tier
Prerequisite: Minotaur, artificer, curative admixture power
Benefit: When you use curative admixture, the target gains a +2 bonus to damage rolls on charge attacks until the end of your next turn. At 11th level, the bonus improves to +3. At 21st level, the bonus improves to +4.
Heroic Tier
Prerequisite: Kalashtar, artificer, Healing Infusion class feature
Benefit: When you use a Healing Infusion power, the target can make a saving throw to end a dazed or dominated condition that a save can end.
Heroic Tier
Prerequisite: Artificer
Benefit: You can use a crossbow as an implement for your artificer powers and artificer paragon path powers.
Heroic Tier
Prerequisite: Changeling, changeling trick racial power, artificer
Benefit: You can substitute an Arcana check for a Bluff check made as part of using your changeling trick racial power.
Also, while using an artificer melee attack power, when you hit an enemy that grants combat advantage to you, the target grants combat advantage to all attackers until the start of your next turn.
Epic Tier
Prerequisite: 21st level, artificer
Benefit: Your ranged arcane attack powers do not provoke opportunity attacks.
Heroic Tier
Prerequisite: Artificer
Benefit: A creature you summon using an artificer summoning power has a +2 feat bonus to all defenses.
Heroic Tier
Prerequisite: Dragonborn, dragon breath racial power, artificer, Augment Energy class feature
Benefit: When an ally hits with an attack benefiting from your Augment Energy class feature, one enemy adjacent to that ally takes damage equal to your Constitution modifier of a damage type matching the type you chose for your dragon breath power.
Paragon Tier
Prerequisite: 11th level, artificer, Ritual Caster
Benefit: You can use the Enchant Magic Item and Transfer Enchantment rituals with a casting time of 1 minute.
Heroic Tier
Prerequisite: Dwarf, artificer, Arcane Rejuvenation class feature
Benefit: When an ally gains temporary hit points from Arcane Rejuvenation, that ally also gains a +2 bonus to all defenses until the start of his or her next turn.
Heroic Tier
Prerequisite: Goliath, stone’s endurance racial power, artificer, Arcane Rejuvenation class feature
Benefit: When an ally gains temporary hit points from Arcane Rejuvenation, you gain resist 2 to all damage until the end of your next turn.
Prerequisite: Artificer, Crossbow Caster feat
Benefit: You gain a +1 feat bonus to attack rolls that you make with a crossbow or a wand. This bonus increases to +2 at 11th level and +3 at 21st level.
You can also draw or stow a wand once per round as a free action on your turn, and you can load a crossbow as a free action.
Heroic Tier
Prerequisite: Genasi, artificer, Healing Infusion class feature
Benefit: When you use resistive formula or shielding elixir, the target gains a benefit in addition to the power’s normal effects, depending on your elemental manifestation. The benefit lasts until the effect from the resistive formula or shielding elixir ends.
Causticsoul: The target gains resist 5 acid. At 11th level, the resistance improves to 10. At 21st level, the resistance improves to 15.
Cindersoul: The target gains resist 5 fire. At 11th level, the resistance improves to 10. At 21st level, the resistance improves to 15.
Earthsoul: The target gains a +1 bonus to saving throws.
Firesoul: The target gains resist 5 fire. At 11th level, the resistance improves to 10. At 21st level, the resistance improves to 15.
Plaguesoul: The target gains resist 5 poison. At 11th level, the resistance improves to 10. At 21st level, the resistance improves to 15.
Stormsoul: The target gains resist 5 lightning. At 11th level, the resistance improves to 10. At 21st level, the resistance improves to 15.
Voidsoul: The target gains resist 5 psychic. At 11th level, the resistance improves to 10. At 21st level, the resistance improves to 15.
Watersoul: The target gains a +2 bonus to saving throws against ongoing damage.
Windsoul: The target gains resist 5 cold. At 11th level, the resistance improves to 10. At 21st level, the resistance improves to 15.
Paragon Tier
Prerequisite: 11th level, artificer, healing infusion class feature
Benefit: When your resistive formula grants temporary hit points to you or an ally, that character can grant an equal number of temporary hit points to one ally within 5 squares of him or her.
Heroic Tier
Prerequisite: Artificer, Arcane Familiar feat, 16th-level or higher utility power
Benefit: The enlarge familiar power replaces one of your 16th-level or higher utility powers.
Suddenly, what had seemed a harmless pet rears up to threaten your enemy.
Encounter
Arcane, Teleportation
Minor Action Personal
Requirement: Your familiar must be in its active state.
Effect: Until the start of your next turn, your familiar becomes a Small creature with hit points equal to your healing surge value and can flank enemies. It cannot otherwise make attacks. When this effect ends, your familiar teleports into your space and enters passive mode.
Prerequisite: Eladrin, artificer, Healing Infusion class feature
Benefit: The target of your healing infusion can make a saving throw against a single charm or fear effect that a save can end. The target gains a bonus to its saving throw equal to your Constitution or Wisdom modifier.
Heroic Tier
Prerequisite: Artificer
Benefit: Whenever you hit an enemy with a force power, one ally adjacent to that enemy gains a +1 bonus to AC until the end of your next turn.
Heroic Tier
Prerequisite: 11th level, artificer, Arcane Familiar feat
Benefit: While in active mode, your familiar can exist up to 20 squares farther from you than normal.
Heroic Tier
Prerequisite: Half-orc, artificer, Healing Infusion class feature
Benefit: When an ally hits with a melee attack and is benefiting from your resistive formula or shielding elixir, the ally can end the effect as a free action to deal 1d8 extra damage instead of gaining the normal benefit for ending the effect.
Heroic Tier
Prerequisite: Shadar-kai, shadow jaunt racial power, artificer, Healing Infusion class feature
Benefit: If you have not yet used your shadow jaunt power during the encounter, an ally benefiting from your resistive formula or your shielding elixir can end the effect as a free action to gain insubstantial until the start of his or her next turn. This benefit replaces the power’s normal effect.
Prerequisite: Artificer, must worship Gond
Benefit: You gain proficiency with the warhammer, and you can use it as an implement for your artificer powers and artificer paragon path powers. You can treat the warhammer as a heavy thrown weapon with a range of 6/12.
Heroic Tier
Prerequisite: Human, artificer, Impart Energy class feature
Benefit: When you spend an action point, you also allow an adjacent ally to regain the use of a magic item’s daily power. This counts as a use of Impart Energy for the purpose of determining the number of times per day an item can be recharged.
Heroic Tier
Prerequisite: Artificer, Arcane Empowerment class feature
Benefit: The Augment Energy option of your Arcane Empowerment class feature grants a +4 bonus to the attack roll instead of +2.
Heroic Tier
Prerequisite: Artificer, shielding elixir power
Benefit: Increase the resistance provided by your shielding elixir power by 2.
Heroic Tier
Prerequisite: Githzerai, artificer, Augment Energy class feature
Benefit: A creature wielding an implement or weapon benefiting from Augment Energy gains a +2 power bonus to initiative checks.
Prerequisite: Artificer, Arcane Familiar feat, 10th-level or higher utility power
Benefit: The infused familiar power replaces one of your 10th-level or higher utility powers.
You infuse your familiar with arcane energy, granting it the ability to render emergency aid.
Encounter
Arcane
Minor Action Personal
Requirement: It is your turn and your familiar must be in its active state.
Effect: You use healing infusion, but your familiar is the origin square for the effect.
Prerequisite: Tinker gnome, artificer, Arcane Empowerment class feature
Benefit: You gain one additional use of the Arcane Empowerment class feature per day..
Heroic Tier
Prerequisite: Githzerai, artificer, iron mind racial power, resistive formula power
Benefit: If you have not yet expended your iron mind power when you use resistive formula, the target of that power gains a +1 power bonus to all defenses in place of the +1 power bonus to AC.
Heroic Tier
Prerequisite: Halfling, artificer, Healing Infusion class feature
Benefit: Instead of gaining the normal benefit for ending the effect of your resistive formula or shielding elixir, an ally benefiting from either of these powers can end the effect as a free action when hit by a melee attack to force the target to reroll the attack roll.
Heroic Tier
Prerequisite: Artificer
Benefit: When you use the Enchant Magic Item ritual to create a magic item, you can create a magic item of your level + your Intelligence modifier or lower.
Heroic Tier
Prerequisite: Artificer
Benefit: You can make alchemical items of your level + 3 or lower. You must have the correct formula and an appropriate skill.
Special: You can take this feat instead of the Ritual Caster feat granted by your class feature.
Heroic Tier
Prerequisite: Wilden, artificer, Arcane Rejuvenation class feature
Benefit: When an ally gains temporary hit points from your Arcane Rejuvenation, he or she can also shift 1 square as a free action.
Heroic Tier
Prerequisite: Tiefling, artificer, Arcane Rejuvenation class feature
Benefit: When an ally gains temporary hit points from your Arcane Rejuvenation class feature, he or she adds extra fire damage equal to your Charisma modifier to damage rolls until the end of his or her next turn.
Heroic Tier
Prerequisite: Gnome, fade away racial power, artificer, shielding elixir power
Benefit: You can use your fade away power when you or an ally affected by your shielding elixir power takes damage. If the ally triggered the power, both you and the ally become invisible until you attack or until the end of your next turn.
Heroic Tier
Prerequisite: Artificer
Benefit: Your artificer healing powers restore 2 extra hit points. The extra hit points increase to 3 at 6th level, to 4 at 11th level, to 5 at 16th level, to 6 at 21st level, and to 7 at 26th level.
Paragon Tier
Prerequisite: 11th level, artificer, at least one Healing Infusion power
Benefit: You can use your Healing Infusion powers as free actions on your turn instead of as a minor action.
Heroic Tier
Prerequisite: Revenant, dark reaping racial power, artificer, Healing Infusion class feature
Benefit: When you use your dark reaping racial power, one ally benefiting from your resistive formula or shielding elixir deals 1d6 extra necrotic damage on its next attack before the end of your next turn.
Heroic Tier
Prerequisite: Eladrin, artificer, fey step racial power
Benefit: Whenever you use fey step to teleport, you can teleport each creature summoned by your artificer summoning powers an equal number of squares.
Epic Tier
Prerequisite: 21st level, artificer
Benefit: Whenever you restore hit points to an ally using an artificer power, that ally gains a +2 bonus to all defenses until the end of your next turn.
Paragon Tier
Prerequisite: 11th level, artificer
Benefit: You gain a +2 feat bonus to damage rolls with arcane attack powers against enemies adjacent to at least one of your allies.
Heroic Tier
Prerequisite: Shifter, longtooth shifting or razorclaw shifting racial power, artificer, Augment Energy class feature
Benefit: When you use your shifter racial power, the power’s benefits extend to one ally wielding a weapon or implement affected by your Augment Energy. The effect ends when the ally uses the +2 bonus to the attack roll.
Heroic Tier
Prerequisite: Half-elf, Dilettante racial trait, artificer, Healing Infusion class feature
Benefit: Once per day, you can expend your half-elf Dilettante power as a free action to use a Healing Infusion power one extra time during the encounter.
Prerequisite: Int 13
Benefit: You gain training in Arcana. Once per day, you can use the artificer’s healing infusion power. The infusion you create cannot be replenished.
In addition, you can wield artificer implements.
Heroic Tier
Prerequisite: Drow, artificer, Augment Energy class feature
Benefit: When an ally hits with an attack benefiting from the bonus granted by your Augment Energy class feature, the attack deals 1d6 extra poison damage. At 11th level, the extra damage increases to 2d6. At 21st level, the extra damage increases to 3d6.
Heroic Tier
Prerequisite: Eladrin, artificer, Healing Infusion class feature
Benefit: Instead of gaining the normal benefit for ending the effect of your resistive formula or shielding elixir, an ally can end the effect as a free action to teleport a number of squares equal to 2 + your Dexterity modifier.
Heroic Tier
Prerequisite: 11th level, artificer, Arcane Familiar feat, Mark of Handling feat or member of House Vadalis
Benefit: Your knowledge of House Vadalis’s beast breeding techniques allows you to form your familiar with greater speed and resilience. Your familiar gains a +2 feat bonus to speed and a +1 feat bonus to AC.