Paragon Tier
Prerequisite: 11th level, Vampiric Heritage feat
Benefit: You can swap one 10th-level or higher utility power you know for bloodied regeneration.
Your wounds call to your immortal blood, which surges to repair your body.
Daily
Healing
Minor Action Personal
Requirement: You must be bloodied.
Effect: You gain regeneration 5 until the end of the encounter or until you are no longer bloodied, whichever comes first.
Prerequisite: Vampire and any divine class
Benefit: Once per encounter, when your divine encounter attack power hits at least one enemy, you gain a healing surge.
Once per encounter, when you use a divine power that allows a target to spend a healing surge, the target can choose to instead lose a healing surge so that you can gain a healing surge.
You lose the vulnerable 5 radiant granted by the Child of the Night class feature, and you do not take damage from direct sunlight.
Paragon Tier
Prerequisite: 15th level, Vampiric Heritage feat
Benefit: You can swap one 15th-level or higher daily attack power you know for dominating gaze.
The authority in your piercing gaze demands utter submission.
Daily
Charm
Minor Action Ranged 5
Target: One creature
Attack: Intelligence +4 vs. Will, Wisdom +4 vs. Will, or Charisma +4 vs. Will
Level 21: +6 bonus.
Hit: The target is dominated (save ends). Aftereffect: The target is dazed (save ends).
Miss: The target is dazed (save ends).
Special: When you select the Dominating Gaze feat, you determine whether you use Intelligence, Wisdom, or Charisma to attack with this power.
Prerequisite: Vampire and any martial class
Benefit: Once per encounter, when your martial encounter attack power hits at least one enemy, you gain a healing surge.
The first time you are bloodied during an encounter, you gain a healing surge. If you do not spend the surge by the end of the encounter, you lose it.
Heroic Tier
Prerequisite: 10th level, Vampiric Heritage feat
Benefit: You can swap one 10th-level or higher utility power you know for mist form.
Your form dissolves into an eerie, billowing mist.
Dail
y Polymorph
Standard Action Personal
Effect: You become insubstantial and gain a fly speed of 8 (hover), but you cannot make any attacks. This lasts until the end of your next turn.
Sustain Minor: Your mist form persists.
Prerequisite: Vampire and monk
Benefit: Once per encounter, when your monk encounter attack power hits at least one enemy, you gain a healing surge.
When you spend a healing surge, you gain a +2 bonus to speed and a +4 bonus to all defenses against opportunity attacks. These bonuses last until the end of your next turn.
Heroic Tier
Prerequisite: Vampiric Heritage feat
Benefit: You gain low-light vision.
Prerequisite: Vampire and any primal class
Benefit: Once per encounter, when your primal encounter attack power hits at least one enemy, you gain a healing surge.
You gain two bonus healing surges.
Prerequisite: Vampire, Psionic Augmentation class feature
Benefit: Once per encounter, when your augmented psionic attack power or psionic encounter attack power hits at least one enemy, you gain a healing surge.
Once per encounter, as a minor action, you can lose a healing surge to gain 2 power points that expire at the end of your turn.
Paragon Tier
Prerequisite: 11th level, Vampiric Heritage feat
Benefit: You can use your blood drain power on a target granting you combat advantage without having that target grabbed.
Epic Tier
Prerequisite: 21st level, Vampire Bloodline feat
Benefit: Living, bloodied enemies grant you combat advantage.
Prerequisite: Vampirism feat
Benefit: Choose one of your encounter attack powers that has a level. You lose that power and gain blood drinker. Your blood drinker is also triggered if you hit an adjacent enemy with a melee at-will attack powe
Heroic Tier
Prerequisite: Vampiric Heritage feat
Benefit: You gain a +1 feat bonus to your speed.
Prerequisite: Living humanoid race
Benefit: You gain blood drain as an encounter power. Additionally, you gain a +2 bonus to Perception and Insight checks to sense and recognize dhampyrs and undead.
Special: You are considered a vampire for the purpose of effects that relate to vampires.
Vigor rushes through your body as you drain life energy from your victim
Encount
er Healing
Standard Action Melee touch
Target: One living creature you have grabbed
Attack: Strength +2 vs. Fortitude, Constitution +2 vs. Fortitude, or Dexterity +2 vs. Fortitude
Hit: 1d4 + Constitution modifier damage, and you can spend a healing surge.
Level 11: +4 bonus and 2d4 + Constitution modifier damage.
Level 21: +6 bonus and 3d4 + Constitution modifier damage.
Special: When you select the Vampiric Heritage feat, you determine whether you use Strength, Constitution, or Dexterity to attack with this power.
Benefit: You gain the benefit of the Child of the Night class feature, except that you do not gain darkvision or necrotic resistance. You also gain the Blood Is Life class feature and the Enduring Soul class feature. In addition, reduce the healing surges granted by your class to 2.
In addition, you gain proficiency with holy symbols and ki focuses.