CLASS TRAITS
Role: Controller.
Power Source: Arcane.
Key Abilities: Charisma; Dexterity or Intelligence
Armor Proficiencies: Cloth, leather.
Weapon Proficiencies: Simple melee, simple ranged.
Implement: Rods, wands
Bonus to Defense: +1 Reflex, +1 Will.
Hit Points at 1st Level: 12+ Constitution Score.
Hit Points per Level Gained: 5
Healing Surges per Day: 6+ Constitution Modifier.
Trained Skills: From the class skills list below, choose 4 trained skills at 1st level.
Class Skills: Arcana (Int), Bluff (Cha), Dungeoneering (Wis), History (Int), Insight (Wis), Intimidate (Cha), Religion (Int), Streetwise (Cha), Thievery (Dex).
Class features: Level 1 Binder Daily Power, Level 1 Pact Encounter Power, Pact Boon (Binder), Shadow Claws, Shadow Twist, Shadow Walk.
Warlocks manipulate arcane power, as wizards do, but their conduit to that power is vastly different. For a warlock, it’s as much about who you know as what you know—and in effect, the two are the same.
All warlocks gain access to their power by entering into a pact with some force or entity in which that power rests. In return for their continuing loyalty and service to the source of their power, warlocks become more adept at their craft, and the abilities they bring to the battlefield grow more lethal.
The type of warlock you can create with this book is the binder.
LEVEL 1 BINDER DAILY POWER
You gain a 1st-level warlock daily attack power of your choice.
With a gesture, you wrap your enemy with a dark shroud that threatens to choke the life out of it.
Daily
Arcane, Force, Implement, Shadow
Standard Action Ranged 10
Target: One creature
Attack: Charisma vs. Will
Hit: 3d8 + Charisma modifier force damage, and ongoing 5 force damage (save ends). The target can also take a move action to make an opposed Acrobatics check or Athletics check against you. If it succeeds, the ongoing damage ends.
Strands of darkness shroud the battlefield around your foes, forming a dense web of black tendrils that can hold any creature fast.
Daily
Arcane, Implement, Necrotic, Shadow, Zone
Standard Action Area burst 1 within 10 squares
Target: Each enemy in the burst
Attack: Charisma vs. Reflex
Hit: 2d6 + Charisma modifier necrotic damage, and the target is immobilized (save ends).
Miss: Half damage, and the target is slowed (save ends).
Effect: The burst creates a zone that lasts until the end of the encounter. Any creature that willingly enters the zone is immobilized until the end of its next turn.
LEVEL 1 PACT ENCOUNTER POWER
You gain an encounter attack power associated with your pact.
Level 1 Fey Pact Encounter Power
You gain the Unseelie sprites power.
You call forth a group of tiny, shadow-winged sprites that swarm around your enemies and lash out at them with poison-tipped spears.
Encounter
Arcane, Implement, Poison, Shadow
Standard Action Close burst 2
Target: Each enemy in the burst
Attack: Charisma vs. Reflex
Hit: 1d6 + Charisma modifier damage.
Fey Pact (Binder): The target also takes poison damage equal to your Intelligence modifier.
Level 1 Gloom Pact Encounter Power
You gain the hound of dark omen power.
Shadows and mist swirl around the target, coalescing into the form of a snarling hound that emits a dreadful howl.
Encounter
Arcane, Fear, Implement, Psychic, Shadow
Standard Action Ranged 10
Target: One creature
Attack: Charisma vs. Will
Hit: 2d8 + Charisma modifier psychic damage, and you push the target up to 2 squares.
Gloom Pact (Binder): The target takes psychic damage equal to 2 + your Dexterity modifier if it doesn’t move before the end of its next turn.
Level 1 Star Pact Encounter Power
You gain the shadow tentacles power.
Darkness flares to produce a sphere of writhing tendrils that crush your foes in their icy grip.
Encounte
r Arcane, Cold, Implement, Shadow, Zone
Standard Action Area burst 1 within 10 squares
Target: Each creature in the burst
Attack: Charisma vs. Reflex
Hit: 1d10 + Charisma modifier cold damage, and the target is slowed until the end of your next turn.
Star Pact (Binder): The burst also creates a zone of difficult terrain that lasts until the end of your next turn.
PACT BOON (BINDER)
You gain an at-will attack power and a utility power associated with your pact.
Fey Pact Boon (Binder)
You gain the cloud sight and fascinating shadows powers.
You draw power from the dying that allows you to exert your will over the minds of other creatures, confusing their perceptions.
At-Wi
ll Arcane, Shadow
Free Action Close burst 5
Trigger: You reduce a creature to 0 hit points, or an enemy adjacent to you drops to 0 hit points.
Target: One creature in the burst
Effect: The target takes a -5 penalty to attack rolls made against you until the end of your next turn.
Special: You can use this power only once per round.
You create a dizzying array of images out of the shadows, lulling your enemies into drawing closer.
At-W
ill Arcane, Implement, Psychic, Shadow
Standard Action Close blast 5
Target: One or two creatures in the blast
Attack: Charisma vs. Will
Hit: 1d8 + Charisma modifier psychic damage, and you pull the target up to 2 squares. The first time the target attacks you before the end of your next turn, it takes psychic damage equal to your Intelligence modifier.
Gloom Pact Boon (Binder)
You gain the echoing dirge and shadow warp powers.
Shadows swirl around your foes, drawing forth dark memories that cause them to recoil in fear.
At-
Will Arcane, Fear, Implement, Psychic, Shadow
Standard Action Close blast 5
Target: One or two creatures in the blast
Attack: Charisma vs. Will
Hit: 1d8 + Charisma modifier psychic damage, and you push the target up to 2 squares.
Level 21: 2d10 + Charisma modifier psychic damage.
Update (9/29/2011)
Changed in October 2011 update.
When a creature falls, you draw strength from its death to carry another creature across the battlefield.
At
-Will Arcane, Shadow
Free Action Close burst 5
Trigger: You reduce a creature to 0 hit points, or an enemy adjacent to you drops to 0 hit points.
Target: You or one creature in the burst
Effect: You slide the target up to 3 squares.
Special: You can use this power only once per round.
Update (9/29/2011)
Changed in October 2011 update.
Star Pact Boon (Binder)
You gain the hidden lore and mind shadows powers.
You fade from the senses of your enemies, leaving them unaware of your presence.
A
t-Will Arcane, Shadow
Free Action Personal
Trigger: You reduce a creature to 0 hit points, or an enemy adjacent to you drops to 0 hit points.
Effect: You become invisible until the end of your next turn.
Special: You can use this power only once per round.
Reality unravels into darkness around your enemy, breaking its grip on sanity.
At-Will Arcane, Implement, Psychic, Shadow
Standard Action Ranged 10
Target: One creature
Attack: Charisma vs. Will
Hit: 1d10 + Charisma modifier psychic damage. Until the end of your next turn, the target cannot see any of your allies who are 3 or more squares away from it.
Level 21: 2d10 + Charisma modifier psychic damage.
SHADOW CLAWS
You gain the shadow claws power.
A cloud of freezing shadow wraps around your foe, turning into a snarling beast that lashes out when that enemy tries to move.
At-Will Arcane, Cold, Implement, Shadow
Standard Action Ranged 10
Target: One creature
Attack: Charisma vs. Fortitude
Hit: 1d10 + Charisma modifier cold damage.
Level 21: 2d10 + Charisma modifier cold damage.
Effect: If the target moves during its next turn, it takes cold damage equal to 2 + your Dexterity modifier or Intelligence modifier.
SHADOW TWIST
You gain a +1 bonus to ranged attack rolls and area attack rolls against any enemy that has no other creature adjacent to it.
SHADOW WALK
On your turn, if you move at least 3 squares away from where you started your turn, you gain concealment until the end of your next turn.
LEVEL 2 BINDER UTILITY POWER
You gain a 2nd-level warlock utility power of your choice.
Darkness swirls around you. When it passes, you have taken on the guise of another creatu
re.
Daily Arcane, Illusion, Psychic, Shadow
Minor Action Close burst 10
Target: One creature in the burst
Effect: You adopt the target’s appearance until the end of your next turn. Creatures that observe you using this power are aware that you have done so. You gain a +5 power bonus to Bluff checks related to mimicking the target. Whenever you take damage while you have adopted the target’s appearance, the target takes psychic damage equal to half the damage you take. Whenever the target takes damage from this effect, roll a d20. On a 10 or higher, the effect ends.
Sustain Minor: The effect persists until the end of your next turn.
You become misty and transparent, fading from your enemies’ view for a moment.
Encounter Arcane, Illusion
Minor Action Personal
Effect: You become invisible until the end of your turn.
LEVEL 3 PACT ENCOUNTER POWER
You gain an encounter attack power associated with your pact.
Level 3 Fey Pact Encounter Power
You gain the lure of loyalty power.
You lay a wreath of shadowy confusion over your enemy, drawing it closer and commanding its temporary loyalty
.
Encounter Arcane, Charm, Implement
Standard Action Ranged 5
Target: One creature
Attack: Charisma vs. Will
Hit: You pull the target up to 4 squares to a square adjacent to you, and the first time an enemy attacks you before the end of your next turn, the target must charge that enemy or make a basic attack against it as a free action.
Fey Pact (Binder): You slide the target up to 3 squares before it makes this attack.
Effect: The target cannot attack you until the end of your next turn.
Level 3 Gloom Pact Encounter Power
You gain the ebon claws power.
At your command, clawed hands crafted from shadow wrap around your fo
e.
Encounter Arcane, Implement, Necrotic, Shadow
Standard Action Ranged 10
Target: One creature
Attack: Charisma vs. Reflex
Hit: 2d8 + Charisma modifier necrotic damage, and the target is slowed until the end of your next turn.
Gloom Pact (Binder): Until the end of your turn, you can use a minor action to deal necrotic damage equal to your Dexterity modifier to one creature adjacent to the target.
Level 3 Star Pact Encounter Power
You gain the void blast power.
A mote of darkness appears before you, then explodes to envelop your foes in a field of shadow and madne
ss.
Encounter Arcane, Implement, Psychic, Shadow, Zone
Standard Action Close blast 3
Target: Each creature in the blast
Attack: Charisma vs. Will
Hit: 2d6 + Charisma modifier psychic damage.
Effect: The blast creates a zone that lasts until the end of your next turn. The zone is heavily obscured and blocks line of sight.
Star Pact (Binder): Any creature other than you that ends its turn in the zone takes psychic damage equal to your Intelligence modifier.
PACT LORE
You gain a Pact Lore feature associated with your pact.
Fey Pact Lore
You gain a +1 bonus to AC and Will.
Gloom Pact Lore
You gain darkvision and resist 5 necrotic. If you already have necrotic resistance of 5 or higher, that resistance instead increases by 5.
Star Pact Lore
You gain resist 5 psychic and a +2 bonus to Arcana checks and Religion checks.
LEVEL 5 BINDER DAILY POWER
You gain a new warlock daily attack power of your level or lower.
A frozen blade of raw shadowstuff appears in your hand, then cripples a foe with cold when it
strikes.
Daily Arcane, Cold, Implement, Shadow
Standard Action Ranged 10
Target: One creature
Attack: Charisma vs. Fortitude
Hit: 3d10 + Charisma modifier cold damage, and the target is slowed (save ends).
Miss: The power is not expended.
A pool of darkness forms beneath your foes, clinging to them like something alive as they struggle t
o escape.
Daily Arcane, Implement, Necrotic, Shadow, Zone
Standard Action Area burst 1 within 10 squares
Target: Each creature in the burst
Attack: Charisma vs. Reflex
Hit: 1d10 + Charisma modifier necrotic damage, and the target is slowed (save ends).
Effect: The burst creates a zone that lasts until the end of the encounter. Until the zone ends, you can use the secondary power at will.
Daily Implement, Necrotic, Shadow
Opportunity Action Ranged 10
Requirement: The power Well of Shadows must be active in order to use this power.
Trigger: An enemy enters the zone willingly or ends its turn there.
Target: The triggering enemy
Attack: Charisma vs. Reflex
Hit: 5 + Charisma modifier necrotic damage, and the target is slowed (save ends). If the target is already slowed, it is instead immobilized and takes ongoing 10 necrotic damage (save ends both).
LEVEL 6 BINDER UTILITY POWER
You gain a new warlock utility power of your level or lower.
Your body flows as liquid darkness, pooling around another creature like a second
shadow.
Encounter Arcane, Shadow
Move Action Personal
Effect: You shift up to 2 squares and can enter any enemy’s space during this movement. You can end this movement in an enemy’s space. If you do so, whenever the enemy moves before the start of your next turn, you move with it, remaining in its space. You do not provoke opportunity attacks for this movement. At the start of your next turn, you appear in the nearest unoccupied square.
As you move, your body becomes shadow, slipping through foes and barriers with
equal ease.
Daily Arcane, Shadow
Move Action Personal
Effect: You shift up to 10 squares. You are phasing and insubstantial during this shift.
LEVEL 7 PACT ENCOUNTER POWER
You gain an encounter attack power associated with your pact.
Level 7 Fey Pact Encounter Power
You gain the touch of command power.
You touch the one who would dare to strike you, bringing them under yo
ur spell.
Encounter Arcane, Charm, Implement, Psychic
Immediate Reaction Melee 1
Trigger: An adjacent enemy attacks you.
Target: The triggering enemy
Attack: Charisma vs. Will
Hit: The target is dominated until the end of its next turn.
Fey Pact (Binder): The target also takes psychic damage equal to 3 + your Intelligence modifier.
Level 7 Gloom Pact Encounter Power
You gain the pall of darkness power.
You encase your foe in a sphere of absolute darkness that steals away its life
and sight.
Encounter Arcane, Implement, Necrotic, Shadow
Standard Action Ranged 10
Target: One creature
Attack: Charisma vs. Fortitude
Hit: 2d6 + Charisma modifier necrotic damage, and the target is blinded until the end of your next turn.
Gloom Pact (Binder): Until the end of your next turn, enemies grant combat advantage and cannot make opportunity attacks while adjacent to the target.
Level 7 Star Pact Encounter Power
You gain the cyst of darkness power.
With a whispered incantation, you plant a seed of chilling darkness within
your enemy.
Encounter Arcane, Cold, Implement, Necrotic, Shadow
Standard Action Ranged 10
Target: One creature
Attack: Charisma vs. Fortitude
Hit: 2d6 + Charisma modifier cold and necrotic damage.
Star Pact (Binder): At the start of your next turn, you slide the target up to 3 squares. The target and each creature adjacent to it at the end of the slide take cold and necrotic damage equal to your Intelligence modifier.
SUMMON WARLOCK'S ALLY
You gain the summon warlock’s ally power.
A sudden gust of wind, the smell of brimstone, and a flash of light herald the arrival of a creature from the planes, pulled into your presen
ce to serve you.
Daily Arcane, Summoning
Minor Action Ranged 5
Effect: You summon a creature associated with your pact in an unoccupied space within range. The creature is an ally to you and your allies.
The creature lacks actions of its own. Instead, you spend actions to command it mentally, choosing from the actions in the creature’s description. You must have line of effect to the creature to command it. When you command the creature, you and the creature share knowledge but not senses.
When the creature makes a check, you make the roll using your game statistics, not including any temporary bonuses or penalties.
The creature lasts until it drops to 0 hit points, at which point you lose a healing surge (or hit points equal to your surge value if you have no surges left). Otherwise, it lasts until you dismiss it as a minor action or until the end of the encounter.
Binder’s Ally (Fey)
You can use summon warlock’s ally to summon a satyr of the night.
Binder's Ally (Gloom)
You can use summon warlock’s ally to summon a shadow lurk.
Binder's Ally (Star)
You can use summon warlock’s ally to summon a soul eater.
Summon Warlock’s Ally (Elemental)
You can use summon warlock’s ally to summon an archon grunt. When you use this power, roll a d4 to determine the type of archon grunt you summon: 1, air; 2, earth; 3, fire; or 4, water.
Summon Warlock's Ally (Fey)
You can use summon warlock’s ally to summon a wood woad guardian.
Summon Warlock's Ally (Gloom)
You can use summon warlock's ally to summon a dark creeper.
Summon Warlock's Ally (Infernal)
You can use summon warlock’s ally to summon a spined devil lackey.
Summon Warlock's Ally (Star)
You can use summon warlock's ally to summon a thought phantom.
Summon Warlock's Ally (White Well)
If you have the sword of the White Well, you can use summon warlock’s ally to summon a mourning handmaiden.
LEVEL 10 BINDER UTILITY POWER
You gain a new warlock utility power of your level or lower.
Twin pools of darkness shimmer to life at your command, creating a shadowy bridge
between them.
Encounter Arcane, Shadow, Teleportation
Minor Action Ranged 5
Effect: Choose two squares in range. Until the end of your next turn, the two squares are considered to be adjacent to each other for the purpose of movement or making melee attacks. Moving from one square to the other is teleportation, although a creature doesn’t need to be able to see the destination square.
Shadow coalesces around you to take the form of a macabre su
it of plate armor.
Daily Arcane, Shadow, Teleportation
Minor Action Personal
Effect: You gain a +2 power bonus to Stealth checks and a +2 power bonus to all defenses until the end of the encounter. As a minor action, you can end this effect and then teleport up to 5 squares. You then become invisible until the end of your next turn, or until you hit or miss with an attack roll.
LEVEL 13 PACT ENCOUNTER POWER
You gain an encounter attack power associated with your pact. This new power replaces the encounter attack power you gained at 1st level from your pact.
Level 13 Fey Pact Encounter Power
You gain the fleeting call power.
You utter an enticing whisper, lacing it with the allure of dark fey creatures, fleeing quickly when your enemies
get too close.
Encounter Arcane, Implement, Psychic, Shadow
Standard Action Close burst 3
Target: One or two creatures in the burst
Attack: Charisma vs. Will
Hit: 3d8 + Charisma modifier psychic damage, and you pull the target up to 2 squares.
Fey Pact (Binder): Until the end of your next turn, you become invisible, gain phasing, and can occupy the same space as other creatures. These effects end if you make an attack.
Level 13 Gloom Pact Encounter Power
You gain the haunting shadow power.
A second shadow clings to your foe, becoming a beast of chilling darkness that claws at any cre
atures in reach.
Encounter Arcane, Cold, Implement, Shadow
Standard Action Ranged 10
Target: One creature
Attack: Charisma vs. Reflex
Hit: 3d8 + Charisma modifier cold damage, and you slide the target up to 2 squares.
Effect: Until the start of your next turn, any creature that ends its turn adjacent to the target takes 5 cold damage.
Gloom Pact (Binder): The target takes cold damage equal to 5 + your Dexterity modifier if it willingly moves on its next turn.
Level 13 Star Pact Encounter Power
You gain the devouring dark power.
Tentacles lash out from a sphere of darkness to harry any creatures in reach, crippling their ability to stan
d fast in combat.
Encounter Arcane, Cold, Implement, Necrotic, Shadow, Zone
Standard Action Area burst 1 within 10 squares
Target: Each creature in the burst
Attack: Charisma vs. Reflex
Hit: 3d10 + Charisma modifier cold and necrotic damage.
Effect: The burst creates a zone that lasts until the end of your next turn. Creatures grant combat advantage while in the zone.
Star Pact (Binder): Any creature that ends its turn in the zone takes 5 cold and necrotic damage.
LEVEL 15 BINDER DAILY POWER
You can gain a new warlock daily attack power of your level or lower. If you do so, this new power must replace one of the daily attack powers you already have from your class (usually your lowest-level daily attack power).
A shadowy figure arises at your command, leaping around the battlefield to leav
e your foes senseless.
Daily Arcane, Conjuration, Shadow
Minor Action Ranged 5
Effect: You conjure a shadow in an unoccupied square within range. The shadow lasts until the end of the encounter. While the shadow persists, you can use the secondary power through the shadow once per round.
Move Action: You move the shadow to an unoccupied square within 5 squares of you.
Daily Arcane, Implement, Necrotic, Shadow
Minor Action Melee 1
Requirement: The power Menacing Shadow must be active in order to use this power.
Target: One creature
Attack: Charisma vs. Reflex
Hit: 2d6 + Charisma modifier necrotic damage, and the target is dazed until the end of your next turn.
Walls of twisted shadow arise to entrap your enemie
s and scour their minds.
Daily Arcane, Implement, Psychic, Shadow, Zone
Standard Action Area burst 2 within 10 squares
Target: Each enemy in the burst
Attack: Charisma vs. Will
Hit: 3d6 + Charisma modifier psychic damage.
Miss: Half damage.
Effect: The burst creates a zone that lasts until the end of your next turn. Any enemy that starts its turn in the zone and then willingly leaves the zone during its turn takes 10 psychic damage. While in the zone, enemies take a -2 penalty to attack rolls.
Move Action: You move the zone up to 3 squares.
Sustain Minor: The zone persists until the end of your next turn.
LEVEL 16 BINDER UTILITY POWER
You gain a new warlock utility power of your level or lower.
You grimace in pain as your magic exacts the price for correc
ting your misfortune.
Encounter Arcane, Shadow
Free Action Personal
Trigger: You make an attack roll, a damage roll, or a skill check and dislike the result.
Effect: You take damage equal to your level. You can then reroll the attack roll, damage roll, or skill check. You must use the new result.
A palpable feeling of death surrounds you as your soul seals its c
onnection to the darkness.
Daily Arcane, Healing, Shadow
Minor Action Personal
Effect: Until the end of the encounter or until you drop to 0 hit points or fewer, you gain a +5 power bonus to necrotic damage rolls, and you cannot regain hit points. In addition, the next time during this encounter that you start your turn at 0 hit points or fewer, you can spend a healing surge.
LEVEL 17 PACT ENCOUNTER POWER
You gain an encounter attack power associated with your pact. This new power replaces the encounter attack power you gained at 3rd level.
Level 17 Fey Pact Encounter Power
You gain the song of the siren power.
You wrap your will around an enemy’s mind, enthralling it with your very presence and preying upon its newf
ound dedication to you.
Encounter Arcane, Charm, Implement, Shadow
Standard Action Ranged 10
Target: One creature
Attack: Charisma vs. Will
Hit: Whenever one of your enemies ends its turn adjacent to you, the target must shift up to its speed and make a melee basic attack against that enemy as an opportunity action. This effect lasts until the end of your next turn.
Fey Pact (Binder): You can choose for the target to charge an enemy instead of shifting and making a basic attack. You can make this choice for each enemy the target must attack.
Miss: The target is dazed until the end of your next turn.
Level 17 Gloom Pact Encounter Power
You gain the devouring tide power.
A stream of black motes erupts from your outstretched hand, rushing forward to swarm your foes like a cl
oud of ravenous insects.
Encounter Arcane, Implement, Shadow
Standard Action Close blast 3
Target: Each creature in the blast
Attack: Charisma vs. Reflex
Hit: 3d8 + Charisma modifier damage, and the target grants combat advantage until the end of your next turn.
Gloom Pact (Binder): You also slide each target up to 3 squares.
Level 17 Star Pact Encounter Power
You gain the greater void burst power.
You punch a hole in reality through which the void pours forth, tearing apart the minds of any cr
eatures caught within it.
Encounter Arcane, Implement, Psychic, Shadow, Zone
Standard Action Area burst 1 within 20 squares
Target: Each creature in the burst
Attack: Charisma vs. Will
Hit: 4d6 + Charisma modifier psychic damage.
Effect: The burst creates a zone that lasts until the end of your next turn. The zone is heavily obscured and blocks line of sight.
Star Pact (Binder): Any creature other than you that ends its turn in the zone takes psychic damage equal to 3 + your Intelligence modifier.
LEVEL 19 BINDER DAILY POWER
You can gain a new warlock daily attack power of your level or lower. If you do so, this new power must replace one of the daily attack powers you already have from your class (usually your lowest-level daily attack power).
Dense shadowstuff swirls across the battlefield, capturing your ene
mies in a mire of dark energy.
Daily Arcane, Implement, Necrotic, Shadow, Zone
Standard Action Area burst 2 within 20 squares
Target: Each enemy in the burst
Attack: Charisma vs. Reflex
Hit: 3d8 + Charisma modifier necrotic damage, and the target is slowed (save ends).
Miss: Half damage, and the target is slowed (save ends).
Effect: The burst creates a zone that lasts until the end of the encounter. Any creature that tries to leave the zone must roll a d20. On a 10 or higher, it cannot leave the zone during its current turn and its movement ends. Any creature that ends its turn in the zone takes 10 necrotic damage.
A pulsing black star appears abov
e your enemy, marking its doom.
Daily Arcane, Cold, Implement, Shadow
Standard Action Ranged 20
Target: One creature
Attack: Charisma vs. Reflex
Hit: 4d10 + Charisma modifier cold damage, and the target is dazed (save ends).
Miss: The power is not expended, and you gain a +2 power bonus to the next attack roll you make before the end of your next turn.
MASTER OF MAGIC
You gain the master of magic power.
The secrets of the magic of the planes are revealed to you, allowing you to acce
ss any magic to suit your needs.
Daily Arcane
Minor Action Close burst 5
Target: You or one ally in the burst
Effect: Choose one of the following effects.
* Arcane (Teleportation): You teleport the target up to 20 squares.
* Divine (Healing): The target can spend a healing surge. In addition, he or she can make a saving throw with a +5 power bonus.
* Shadow: The target is insubstantial and weakened until the end of the encounter. The target can end this effect as a minor action.
LEVEL 23 PACT ENCOUNTER POWER
You gain an encounter attack power associated with your pact. This new power replaces the encounter attack power you gained at 7th level.
Level 23 Fey Pact Encounter Power
You gain the unwilling betrayal power.
You wait until an enemy is close enough to touch before turning t
hem against their own allies.
Encounter Arcane, Charm, Implement, Psychic
Immediate Reaction Melee 1
Trigger: An adjacent enemy attacks you.
Target: The triggering enemy
Attack: Charisma vs. Will
Hit: The target is dominated until the end of its next turn. If one of your enemies other than the target is within range of the triggering attack, the triggering attack hits that enemy instead.
Fey Pact (Binder): The target also takes psychic damage equal to 8 + your Intelligence modifier.
Level 23 Gloom Pact Encounter Power
You gain the umbral radiance power.
Shadow flows like liquid to smother and blind your foe, pulsi
ng with a dead-black radiance.
Encounter Arcane, Implement, Necrotic, Radiant, Shadow
Standard Action Ranged 10
Target: One creature
Attack: Charisma vs. Will
Hit: 2d12 + Charisma modifier necrotic and radiant damage, and the target is blinded until the end of your next turn.
Gloom Pact (Binder): Until the start of your next turn, you and your allies are invisible while within 3 squares of the target.
Level 23 Star Pact Encounter Power
You gain the inner void power.
Your foe’s frenzied scream is the only sign of the portal you open to the Far Realm—a portal that tears your e
nemy apart from the inside out.
Encounter Arcane, Implement, Necrotic, Shadow
Standard Action Ranged 20
Target: One creature
Attack: Charisma vs. Fortitude
Hit: 3d10 + Charisma modifier necrotic damage, and the target falls prone.
Star Pact (Binder): The target takes extra necrotic damage equal to 3 + your Intelligence modifier.
GREATER SUMMON WARLOCK'S ALLY
You gain another creature that you can summon when you use summon warlock’s ally. The specific creature depends on your pact.
Greater Binder’s Ally (Fey)
You can use summon warlock’s ally to summon a displacer beast.
Greater Binder's Ally (Gloom)
You can use summon warlock's ally to summon a gloom beast.
Greater Binder's Ally (Star)
You can use summon warlock’s ally to summon a doom hulk.
Greater Summon Warlock’s Ally (Elemental)
You can use summon warlock’s ally to summon a titan warrior. When you use this power, roll a d4 to determine the type of titan warrior you summon: 1, air; 2, earth; 3, fire; or 4, water.
Greater Summon Warlock's Ally (Fey)
You can use summon warlock’s ally to summon a frostblight treant protector.
Greater Summon Warlock's Ally (Gloom)
You can use summon warlock’s ally to summon a sorrowsworn.
Greater Summon Warlock's Ally (Infernal)
You can use summon warlock’s ally to summon a pit fiend servitor.
Greater Summon Warlock's Ally (Star)
You can use your summon warlock’s ally power to summon a way walker.
Greater Summon Warlock's Ally (White Well)
If you have the sword of the White Well, you can use summon warlock’s ally to summon a spectral protector.
LEVEL 27 PACT ENCOUNTER POWER
You gain an encounter attack power associated with your pact. This new power replaces the encounter attack power you gained at 13th level.
Level 27 Fey Pact Encounter Power
You gain the Supplication of the Worms power.
You tug on the hearts of the enemies around you, drawing them closer so that they ca
n kneel before you in adoration.
Encounter Arcane, Implement, Psychic, Shadow, Teleportation
Standard Action Close burst 3
Target: Each enemy in the burst
Attack: Charisma vs. Will
Hit: 3d6 + Charisma modifier psychic damage, and you pull the target up to 2 squares and knock it prone.
Miss: The target falls prone.
Fey Pact (Binder): You become invisible and teleport up to your speed. The invisibility lasts until the end of your next turn or until you attack.
Level 27 Gloom Pact Encounter Power
You gain the umbral swap power.
A bolt of frigid shadow swallows your foe, then lashes out a
t creatures that linger too near.
Encounter Arcane, Cold, Implement, Necrotic, Shadow
Standard Action Ranged 10
Target: One creature
Attack: Charisma vs. Reflex
Hit: 2d10 + Charisma modifier cold and necrotic damage, and the target is removed from play until the end of your next turn.
Gloom Pact (Binder): Choose a square in the target’s space. Until the start of your next turn, any creature that ends its turn in that square or adjacent to it takes cold and necrotic damage equal to 10 + your Dexterity modifier.
Level 27 Star Pact Encounter Power
You gain the hungry void power.
A dull black sphere of nothingness appears in the midst of combat, drawing all creatures t
oward it with an unearthly hunger.
Encounter Arcane, Cold, Implement, Necrotic, Shadow, Zone
Standard Action Area burst 2 within 10 squares
Target: Each creature in the burst
Attack: Charisma vs. Fortitude
Hit: 4d6 + Charisma modifier cold and necrotic damage, and the target falls prone.
Star Pact (Binder): You can pull each target 1 square toward the center of the burst. The square at the center of the burst becomes a zone that lasts until the end of your next turn. Any creature that ends its turn in the zone takes 15 cold and necrotic damage.
LEVEL 29 BINDER DAILY POWER
You can gain a new warlock daily attack power of your level or lower. If you do so, this new power must replace one of the daily attack powers you already have from your class (usually your lowest-level daily attack power).
A cloud of swirling darkness rises on the battlefield, utterly freezing any cr
eature that lingers too long within it.
Daily Arcane, Cold, Implement, Necrotic, Shadow, Zone
Standard Action Area burst 2 within 20 squares
Target: Each creature in the burst
Attack: Charisma vs. Will
Hit: 8d6 + Charisma modifier cold and necrotic damage.
Miss: Half damage.
Effect: The burst creates a zone that lasts until the end of your next turn. The zone is heavily obscured and blocks line of sight, and creatures inside the zone cannot attack creatures outside the zone. A creature that enters the zone or ends its turn there takes 15 cold and necrotic damage. A creature can take this damage only once per turn.
Move Action: You move the zone up to 3 squares.
Sustain Minor: The zone persists until the end of your next turn.
Update (2/17/2012)
Changed in December 2011 updates.
Shadow erupts from the ground at your command, becoming creatu
res of darkness that lunge at your foes.
Daily Arcane, Conjuration, Necrotic, Shadow
Standard Action Area burst 3 within 20 squares
Target: Each enemy in the burst
Effect: You conjure a shadow of each target, and each shadow lasts until the end of the encounter. A target’s shadow is the same size as the target and appears adjacent to the target. Each shadow has a melee basic attack identical to its target’s, and makes that attack against the target when it appears, with a +4 power bonus to the attack roll and the damage roll. An enemy takes 5 necrotic damage for each shadow adjacent to it or in its space at the end of its turn.
Published in Heroes of Shadow, page(s) 67.