You send a brilliant ray of radiant power at an undead foe, compelling it to stagger toward you.
Encounter
Divine, Implement, Radiant
Standard Action Close burst 5
Channel Divinity: You can use only one channel divinity power per encounter
Target: One undead creature in the burst
Attack: Wisdom vs. Will
Hit: 3d10 + Wisdom modifier radiant damage, and you pull the target a number of squares equal to 1 + your Wisdom modifier. The target is also immobilized until the end of your next turn.
Level 5: 4d10 + Wisdom modifier damage.
Level 11: 5d10 + Wisdom modifier damage.
Level 15: 6d10 + Wisdom modifier damage.
Level 21: 7d10 + Wisdom modifier damage.
Level 25: 8d10 + Wisdom modifier damage.
Miss: Half damage, and you pull the target 1 square.
You lend your deity’s guidance to an ally’s attack against your foe.
Encounter
Divine
Immediate Interrupt Close burst 10
Channel Divinity: You can use only one channel divinity power per encounter
Trigger: An ally within 10 squares of you makes an attack roll against your oath of enmity target
Target: The triggering ally
Effect: The target makes a second attack roll and uses either result.
You focus your wrath on a single foe, giving your attacks against it extraordinary accuracy.
Encounter (Special)
Divine
Minor Action Close burst 10
Target: One enemy you can see in the burst
Effect: When you make a melee attack against the target and the target is the only enemy adjacent to you, you make two attack rolls and use either result. This effect lasts until the end of the encounter or until the target drops to 0 hit points, at which point you regain the use of this power.
If another effect lets you roll twice and use the higher result when making an attack roll, this power has no effect on that attack. If an effect forces you to roll twice and use the lower result when making an attack roll, this power has no effect on that attack either.
If an effect lets you reroll an attack roll and you rolled twice because of this power, you reroll both dice.
Your prayers call for your enemy to stumble before you, and your enemy is bathed in radiant light that sears like fire.
At-Will
Divine, Implement, Radiant
Standard Action Ranged 5
Target: One creature
Attack: Wisdom vs. Will
Hit: 1d8 + Wisdom modifier radiant damage. If the target is your oath of enmity target, the target is also slowed until the end of your next turn.
Level 21: 2d8 + Wisdom modifier damage.
Special: You can use this power as a ranged basic attack.
You compel your enemy to come forward and face judgment.
At-Wil
l Charm, Divine, Implement, Radiant
Standard Action Ranged 5
Target: One creature
Attack: Wisdom vs. Will. If the target is your oath of enmity target and no enemies are adjacent to you, you can make two attack rolls and use either result.
Hit: You pull the target a number of squares equal to your Intelligence modifier. If the target ends this movement adjacent to you, it takes 1d10 radiant damage.
Level 21: 2d10 radiant damage.
With your attack, you utter a promise to follow your enemy if it tries to escape.
At-Wi
ll Divine, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Wisdom vs. AC
Hit: 1[W] + Wisdom modifier damage. If the target doesn’t end its next turn adjacent to you, you can shift a number of squares equal to 1 + your Dexterity modifier as a free action, and you must end that shift closer to the target.
Level 21: 2[W] + Wisdom modifier damage.
Whirling divine energy promises swift retribution if one of your foe’s companions attacks you.
At-W
ill Divine, Radiant, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Wisdom vs. AC
Hit: 1[W] + Wisdom modifier damage. The first time an enemy other than the target hits or misses you before the end of your next turn, the target takes radiant damage equal to your Intelligence modifier.
Level 21: 2[W] + Wisdom modifier damage.
As you smite your chosen prey, you drive back another enemy.
At-
Will Divine, Weapon
Standard Action Melee or Ranged weapon
Target: One creature
Attack: Wisdom vs. AC
Hit: 1[W] + Wisdom modifier damage. If the target is your oath of enmity target, you can push a different enemy that is adjacent to you 2 squares.
Level 21: 2[W] + Wisdom modifier damage.
You show an ally how to hit your foe where it hurts.
At
-Will Divine, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Wisdom vs. AC
Hit: 1[W] + Wisdom modifier damage. One ally adjacent to you or to the target gains a bonus to his or her next damage roll against the target equal to your Intelligence modifier.
Level 21: 2[W] + Wisdom modifier damage.
As you attack, you maneuver around your foe, forcing it to move with you.
A
t-Will Divine, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Wisdom vs. AC
Hit: 1[W] + Wisdom modifier damage. You shift 1 square and slide the target 1 square into the space you occupied.
Level 21: 2[W] + Wisdom modifier damage.
Calling on the power of your deity, you transfer the pain of your wounds to a foe and regain some resilience.
At-Will Divine, Implement, Radiant
Standard Action Ranged 10
Target: One creature
Attack: Wisdom vs. Reflex
Hit: 1d8 + Wisdom modifier radiant damage, and you gain temporary hit points equal to your Wisdom modifier.
Level 21: 2d8 + Wisdom modifier damage.
You focus divine energy through your body to gain uncanny speed as you make your attack.
E
ncounter Divine, Weapon
Standard Action Melee weapon
Effect: Before the attack, you shift 2 squares.
Censure of Pursuit: The number of squares you shift equals 1 + your Dexterity modifier.
Target: One creature
Attack: Wisdom vs. AC
Hit: 2[W] + Wisdom modifier damage.
Your weapon sweeps in a deadly arc, leaving in its wake swirling radiant energy that keeps your foes at bay.
Encounter Divine, Radiant, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Wisdom vs. AC
Hit: 1[W] + Wisdom modifier damage. Until the end of your next turn, any enemy that ends its turn adjacent to you or that hits or misses you takes 5 radiant damage.
Censure of Retribution: The radiant damage equals 5 + your Intelligence modifier.
Your weapon weaves a subtle trap, locking your enemy’s steps to yours.
Encounter Divine, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Wisdom vs. AC
Hit: 1[W] + Wisdom modifier damage. Until the end of your next turn, the first time an enemy enters a square adjacent to you on its turn, you can shift 1 square as a free action and then slide the target 1 square into the space you left.
Censure of Retribution: The distance of the shift and the slide equals your Intelligence modifier, but after the slide, you must be adjacent to the target.
You envelop your foe in a burning shroud of light. If the foe moves, the brilliance scorches it
.
Encounter Divine, Implement, Radiant
Standard Action Melee touch
Target: One creature
Attack: Wisdom vs. Reflex
Hit: 1d8 + Wisdom modifier radiant damage. If the target willingly moves before the start of your next turn, it takes 5 + your Wisdom modifier radiant damage.
Your strike creates an opening that you or a nearby ally can use to change position. If you take advantage of the opening, you can force your foe to mov
e.
Encounter Divine, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Wisdom vs. AC
Hit: 2[W] + Wisdom modifier damage. You or an ally adjacent to the target can then shift 1 square as a free action.
Censure of Unity: If you shift, rather than your ally, you can slide the target into the space you left.
The storm’s fury sears an enemy with divine wrath and echoes with booming thunder if your allies follow your le
ad.
Encounter Divine, Lightning, Thunder, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Wisdom vs. AC
Hit: 1[W] + Wisdom modifier damage plus 1d6 lightning damage. The next time the target takes damage from an attack before the start of your next turn, it takes 1d6 extra thunder damage.
Special: You can use this power in place of a melee basic attack when charging.
Your attacks drive the enemy away, and no matter where it goes, you are not far beh
ind.
Encounter Divine, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Wisdom vs. AC
Hit: 2[W] + Wisdom modifier damage. You push the target 2 squares and then shift 3 squares to a square adjacent to it.
Your features twist in a deathly grimace, striking terror in those around
you.
Encounter Divine, Fear, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Wisdom vs. AC
Hit: 2[W] + Wisdom modifier damage. Until the end of your next turn, any enemy adjacent to you takes a −2 penalty to attack rolls.
You refuse to let your enemies escape you, scorching a brand upon your sworn foe that is drawn to the power of your
oath.
Encounter Divine, Implement, Radiant
Standard Action Ranged 5
Target: One creature
Effect: If the target is your oath of enmity target, you can roll twice on this attack and use either result.
Attack: Wisdom vs. Reflex
Hit: 2d8 + Wisdom modifier radiant damage, and the target is slowed until the end of your next turn.
The wrath of your god sears the mind of one foe and echoes to assault another enemy a
s well.
Encounter Divine, Implement, Psychic
Standard Action Ranged 10
Target: One creature
Attack: Wisdom vs. Will
Hit: 1d10 + Wisdom modifier psychic damage, and a second creature you can see takes the same damage.
The words of your prayer lend power to your strike while shielding you from the interference of your
enemies.
Encounter Divine, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Wisdom vs. AC
Hit: 2[W] + Wisdom modifier damage. Until the end of your next turn, you gain a +2 power bonus to all defenses against attacks made by creatures other than the target.
You move in a blur, and your strike places a glowing sigil above your enemy. The sigil’s strength flows back to you if that ene
my moves.
Encounter Divine, Radiant, Weapon
Standard Action Melee weapon
Effect: Before the attack, you shift 1 square.
Censure of Pursuit: The number of squares you shift equals your Dexterity modifier.
Target: One creature
Attack: Wisdom vs. AC
Hit: 1[W] + Wisdom modifier radiant damage. If the target moves on its turn before the end of your next turn, you gain 5 temporary hit points.
As you charge your foe, divine light surrounds you in a protective nimbus, then erupts at
your foe.
Encounter Divine, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Wisdom vs. AC
Hit: 2[W] + Wisdom modifier damage.
Special: When charging, you can use this power in place of a melee basic attack. If you charge, you gain a +4 bonus to AC against opportunity attacks you provoke while moving to the target.
You channel divine light and thunder through your holy symbol, smiting enemies nearby. For the rest of the battle, a mantle of silver light clings to your shoulders, a sign o
f divine favor.
Daily Divine, Implement, Radiant, Thunder
Standard Action Close burst 1
Effect: Until the end of the encounter, you can reroll the damage roll for any avenger attack power you use, including this one, and you must use the second result.
Target: Each enemy in the burst
Attack: Wisdom vs. Fortitude
Hit: 2d10 + Wisdom modifier radiant and thunder damage.
Miss: Half damage.
You strike a crippling blow against your foe, and divine pow
er bolsters you.
Daily Divine, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Wisdom vs. AC
Hit: 3[W] + Wisdom modifier damage.
Miss: Half damage.
Effect: Until the end of the encounter, you gain a +5 power bonus to Athletics checks, a +2 power bonus to speed, and a +2 power bonus to the damage rolls of melee attacks.
A great fist of light smashes down at your enemy, and then holds the foe
fast in its grip.
Daily Divine, Implement, Radiant
Standard Action Ranged 5
Target: One creature
Attack: Wisdom vs. Reflex
Hit: 2d10 + Wisdom modifier radiant damage, and the target is immobilized (save ends).
Each Failed Saving Throw: The target takes 5 radiant damage.
Aftereffect: The target is slowed (save ends).
Miss: Half damage, and the target is immobilized until the end of your next turn.
You swear an oath that you will slay the foe before you. As long as you work to fulfill this oath, that
foe cannot escape.
Daily Divine, Teleportation, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Wisdom vs. AC
Hit: 2[W] + Wisdom modifier damage.
Miss: Half damage.
Effect: Until the end of the encounter, if the target is more than 3 squares away from you at the start of your turn, you can teleport to a space within 3 squares of it as a minor action. This effect ends if you end your turn more than 3 squares away from the target.
You draw on your deity’s power to smite your foe with divine lightning and to
heal your injuries.
Daily Divine, Healing, Implement, Lightning
Standard Action Ranged 10
Target: One creature
Attack: Wisdom vs. Reflex
Hit: 2d10 + Wisdom modifier lightning damage.
Miss: Half damage.
Effect: You can spend a healing surge.
As you swing your weapon at your enemy, you infuse the attack with the power of divine retribution, and the power
lingers on your foe.
Daily Divine, Weapon
Standard Action Melee weapon
Target: One creature
Effect: Before the attack, the target becomes the target of your oath of enmity, replacing your current oath of enmity target if you have one.
Attack: Wisdom vs. AC
Hit: 3[W] + Wisdom modifier damage.
Miss: Half damage.
You call on the loyalty and courage of your allies to
strike a mighty blow.
Daily Divine, Weapon
Standard Action Melee weapon
Effect: Whenever you make a damage roll before the end of your next turn, you gain a +2 bonus for each ally within 2 squares of you.
Target: One creature
Attack: Wisdom vs. AC
Hit: 3[W] + Wisdom modifier damage.
Miss: Half damage.
Your weapon strike creates a field of searing energy around an enemy. The energy burns any foe you hit tha
t is within the field.
Daily Divine, Radiant, Weapon, Zone
Standard Action Melee weapon
Target: One creature
Attack: Wisdom vs. AC
Hit: 2[W] + Wisdom modifier radiant damage.
Effect: The attack creates a zone of radiant energy in a burst 2 centered on the target. The zone lasts until the end of the encounter. When the target moves, the zone moves with it, remaining centered on it. Whenever you hit a creature that is within the zone, that attack deals 1d6 extra radiant damage.
Thunder rides your weapon and then r
everberates around you.
Daily Divine, Thunder, Weapon
Standard Action Melee weapon
Primary Target: One creature
Primary Attack: Wisdom vs. AC
Hit: 1[W] + Wisdom modifier damage plus 1d10 thunder damage.
Miss: Half damage.
Effect: Make a secondary attack that is a close burst 2.
Secondary Target: Each enemy in the burst other than the primary target
Secondary Attack: Wisdom vs. Fortitude
Hit: 1d6 + Wisdom modifier thunder damage, and you push the secondary target 2 squares.
Shining wings sprout from your shoulders for a moment, carrying you sw
iftly to your sworn foe.
Daily Divine, Weapon
Standard Action Melee weapon
Effect: Before the attack, you can fly 6 squares and must land in a square adjacent to your oath of enmity target. This movement does not provoke opportunity attacks.
Target: Your oath of enmity target
Attack: Wisdom vs. AC
Hit: 3[W] + Wisdom modifier damage.
Miss: Half damage.
For a few moments, your faith infuses you with su
pernatural toughness.
Encounter Divine
Immediate Interrupt Personal
Trigger: An enemy other than your oath of enmity target hits you
Effect: You gain resist 5 to all damage until the end of your next turn.
With the death of your foe, y
our god grants you a boon.
Daily Divine
Free Action Personal
Trigger: Your oath of enmity target drops to 0 hit points
Effect: You gain temporary hit points equal to your healing surge value
Divine light surrounds you, providing a distraction whil
e you slip away unseen.
Encounter Divine
Move Action Personal
Effect: You become invisible and move your speed. You are invisible until the end of the movement.
The strength of your spirit shines mos
t brightly in adversity.
Encounter Divine
Minor Action Personal
Requirement: You must be bloodied.
Effect: You gain a +4 bonus to all defenses until the end of your next turn.
Kissing your holy symbol, you momentarily consider your next prey a
nd how best to attack it.
Encounter Divine
Free Action Close burst 10
Trigger: Your oath of enmity target drops to 0 hit points
Target: One other enemy within range.
Effect: You use oath of enmity on the target. Until the end of your next turn, the target grants combat advantage to you.
You bless your comrade’s efforts to aid you in the
defeat of your chosen foe.
Encounter Divine
Minor Action Close burst 5
Target: One ally in the burst
Effect: Until the end of your next turn, the target gains a power bonus to damage rolls against your oath of enmity target equal to your Wisdom modifier.
After searching your soul, you realize who your true foe is an
d swear an oath against it.
Encounter Divine
Minor Action Close burst 10
Target: One creature you can see in the burst
Effect: The target becomes the target of your oath of enmity, replacing the current target.
A quick prayer as you dodge calls forth divine power, which carrie
s you a short distance away.
Encounter Divine, Teleportation
Immediate Reaction Personal
Trigger: An enemy hits or misses you with a melee attack
Effect: You teleport 3 squares.
Try as your enemy might, th
ere’s no escaping your wrath.
Encounter Divine
Immediate Reaction Personal
Trigger: Your oath of enmity target ends its turn in a square not adjacent to you
Effect: You shift a number of squares equal to your Wisdom modifier and must end this movement as close to your oath of enmity target as possible.
You cloak yourself in astral
mist, which guards you from harm.
Daily Divine
Minor Action Personal
Effect: You gain temporary hit points equal to 5 + your level. You also gain concealment, which lasts until you have no temporary hit points.
The fury of your god’s presence sweeps through your allies as well, causing them to ga
in better battlefield position.
Encounter Divine, Implement, Radiant
Standard Action Ranged 5
Prerequisite: Godsworn Alacrity
Target: One creature
Attack: Wisdom vs. Reflex
Hit: 2d10 + Wisdom modifier radiant damage.
Effect: Each ally adjacent to you can shift 1 square as a free action.
You strike your foe a
nd then share your pain with it.
Encounter Divine, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Wisdom vs. AC
Hit: 2[W] + Wisdom modifier damage. Until the end of your next turn, the target is immobilized, and the first time an enemy other than the target hits and damages you while you are adjacent to the target, you take half of the damage and the target takes the other half.
Even as your foe falters momentarily from the power of your attack, an ally receives the blessing of your
deity on his or her next attack.
Encounter Divine, Implement, Necrotic, Radiant
Standard Action Ranged 5
Prerequisite: Godsworn Fatalist
Target: One creature
Attack: Wisdom vs. Reflex
Hit: 2d10 + Wisdom modifier radiant or necrotic damage.
Effect: One ally you can see deals extra necrotic damage equal to your Dexterity or Intelligence modifier on his or her next melee attack against the target before the end of your next turn.
No obstacle can stop you from vi
siting righteous fury on your foe.
Encounter Divine, Weapon
Standard Action Melee weapon
Effect: Before the attack, you shift a number of squares equal to one-half your speed. You gain phasing during this movement.
Target: One creature
Attack: Wisdom vs. AC
Hit: 2[W] + Wisdom modifier damage.
A thunderclap batters your foe as your weapon connects, and another thunderclap deflects the next attack against you, turn
ing the attack toward a nearby foe.
Encounter Divine, Thunder, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Wisdom vs. AC
Hit: 1[W] + Wisdom modifier thunder damage. Until the end of your next turn, the next melee or ranged attack against you instead targets an enemy adjacent to you other than the attacker.
The power of your deity damages foe, and then flows into an ally, who
then uses it to make surer attacks.
Encounter Divine, Implement, Radiant
Standard Action Ranged 5
Prerequisite: Godsworn Assault
Target: One creature
Attack: Wisdom vs. Reflex
Hit: 2d10 + Wisdom modifier radiant damage.
Effect: One ally you can see gains a +1 power bonus to attack rolls until the start of your next turn.
A crash of thunder behind your foe shoves it closer to your waitin
g weapon and slows that foe’s escape.
Encounter Divine, Implement, Thunder
Standard Action Close burst 5
Target: One creature in the burst
Attack: Wisdom vs. Fortitude
Hit: 1d10 + Wisdom modifier thunder damage, and you pull the target 2 squares. The target is slowed until the end of your next turn.
A quick flick of your weapon
forces the enemy to stumble backward.
Encounter Divine, Weapon
Minor Action Melee weapon
Target: One creature
Attack: Wisdom vs. AC
Hit: 1[W] damage. You push the target 1 square, and it takes 3 damage for each of your allies adjacent to it after the push. You then shift 1 square to a square adjacent to the target.
Censure of Unity: The number of squares you push and shift equals your Intelligence modifier. You still must end the shift adjacent to the target.
A circle of flame erupts around your foe, harming any ot
her enemy that moves near the creature.
Encounter Divine, Fire, Weapon
Standard Action Melee touch
Target: One creature
Attack: Wisdom vs. AC
Hit: 2[W] + Wisdom modifier fire damage. Until the end of your next turn, any enemy that ends its turn adjacent to the target takes 5 fire damage.
Censure of Retribution: The fire damage equals 5 + your Intelligence modifier.
Mystic echoes of your weapon weave around your target after your blow strikes ho
me, interfering with your foe’s attacks.
Encounter Divine, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Wisdom vs. AC
Hit: 2[W] + Wisdom modifier damage, and the target takes a -2 penalty to attack rolls until the end of your next turn.
Censure of Pursuit: You can use this power as an opportunity attack against your oath of enmity target.
The grace of your deity provides your foe with blessed pain while giving
an ally a chance to disappear from sight.
Encounter Divine, Illusion, Implement, Radiant
Standard Action Ranged 5
Prerequisite: Godsworn Mystic
Target: One creature
Attack: Wisdom vs. Reflex
Hit: 2d10 + Wisdom modifier radiant damage.
Effect: One ally you can see becomes invisible until the start of your next turn or until he or she hits or misses.
The pain of your attack is not contained within your chosen foe; it resonates within an al
ly’s foe with each strike your ally makes.
Encounter Divine, Implement, Psychic, Radiant
Standard Action Ranged 5
Prerequisite: Godsworn Mentalist
Target: One creature
Attack: Wisdom vs. Reflex
Hit: 2d10 + Wisdom modifier psychic or radiant damage.
Effect: One ally you can see deals extra psychic damage equal to your Dexterity or Intelligence modifier on his or her next melee attack against the target before the end of your next turn.
You perform miracles and walk through the air to ensure that
your enemy does not escape your vengeance.
Encounter Divine, Teleportation, Weapon
Immediate Reaction Melee weapon
Trigger: Your oath of enmity target ends its turn within 5 squares of you but is not adjacent to you
Censure of Pursuit: The triggering enemy must be within 10 squares of you instead of 5.
Target: The triggering enemy
Effect: Before the attack, you teleport to a square adjacent to the target.
Attack: Wisdom vs. AC
Hit: 1[W] + Wisdom modifier damage.
Your god’s full fury not only smites your foe bu
t also grants an ally additional protection.
Encounter Divine, Implement, Radiant
Standard Action Ranged 5
Prerequisite: Godsworn Defender
Target: One creature
Attack: Wisdom vs. Reflex
Hit: 2d10 + Wisdom modifier radiant damage.
Effect: One ally you can see gains a +2 power bonus to all defenses until the start of your next turn.
Your attack slices into your foe and through the fabric of space, hurtling
both you and that foe a short distance away.
Encounter Divine, Teleportation, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Wisdom vs. AC
Hit: 2[W] + Wisdom modifier damage, and you teleport the target 2 squares. You then teleport to a space adjacent to the target.
Censure of Pursuit: The number of squares you teleport the target equals 1 + your Dexterity modifier.
The sparks after
your strike warn off your enemy’s companions.
Encounter Divine, Fire, Lightning, Weapon
Standard Action Melee weapon
Target: One creature.
Attack: Wisdom vs. AC
Hit: 1[W] + Wisdom modifier damage. At the end of the target’s next turn, each enemy adjacent to the target takes 5 fire and lightning damage, and if no enemies are adjacent to it, the target takes 5 fire and lightning damage.
Censure of Retribution: If no other creatures are adjacent to the target when the attack hits, you gain a bonus to the damage roll equal to your Intelligence modifier.
The fury of your deity finds an outlet in both your attack and that of an ally’s, making both enemie
s feel as if Kord pounded them into the ground.
Encounter Divine, Implement, Radiant
Standard Action Ranged 5
Prerequisite: Godsworn Avalanche
Target: One creature
Attack: Wisdom vs. Reflex
Hit: 2d10 + Wisdom modifier radiant damage.
Effect: One ally you can see gains a +2 power bonus to damage rolls until the start of your next turn.
As you attack your foe, divine energy flows from you to an ally, enabling him or her
to also bring divine retribution upon an enemy.
Encounter Divine, Force, Implement, Radiant
Standard Action Ranged 5
Prerequisite: Godsworn Sidestep
Target: One creature
Attack: Wisdom vs. Reflex
Hit: 2d10 + Wisdom modifier radiant or force damage.
Effect: One ally you can see deals extra force damage equal to your Dexterity or Intelligence modifier on his or her next melee attack against the target before the end of your next turn.
As your foe takes damage from your attack, your deity’s power flows through an ally and
bolsters him or her against deleterious effects.
Encounter Divine, Implement, Radiant
Standard Action Ranged 5
Prerequisite: Godsworn Bulwark
Target: One creature
Attack: Wisdom vs. Reflex
Hit: 2d10 + Wisdom modifier radiant damage.
Effect: One ally can make a saving throw with a +2 power bonus.
Even as divine power flows from your attack into your foe, your ally receive
s a measure of it for an attack of his or her own.
Encounter Divine, Implement, Radiant
Standard Action Ranged 5
Prerequisite: Godsworn Radiant
Target: One creature
Attack: Wisdom vs. Reflex
Hit: 2d10 + Wisdom modifier radiant damage.
Effect: One ally you can see deals extra radiant damage equal to your Dexterity or Intelligence modifier on his or her next melee attack against the target before the end of your next turn.
Not only does your deity’s power fall upon your foe as you attack it, but it also moves a
n ally into a position to engage your chosen enemy.
Encounter Divine, Implement, Radiant
Standard Action Ranged 5
Prerequisite: Godsworn Tidedancer
Target: One creature
Attack: Wisdom vs. Reflex
Hit: 2d10 + Wisdom modifier radiant damage
Effect: You slide one ally you can see 5 squares to a square adjacent to the target.
A bond of fate links you to your enemy, giving you the ability to foresee its eve
ry move. Whenever it moves or attacks you, you’re ready.
Daily Divine, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Wisdom vs. AC
Hit: 2[W] + Wisdom modifier damage.
Miss: Half damage.
Effect: When the target hits or misses you or shifts, the target provokes an opportunity attack from you (save ends).
Multicolored flames dance across your weapon and ignite your enemy,
erupting onto other enemies the longer the flames dance.
Daily Divine, Fire, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Wisdom vs. AC
Hit: 2[W] + Wisdom modifier damage.
Effect: The target takes ongoing 5 fire damage (save ends).
Each Failed Saving Throw: An enemy of your choice within 5 squares of the target takes ongoing 5 fire damge (save ends).
A glowing mark of divine radiance prevents your foe from h
iding from you and increases the accuracy of your attacks.
Daily Divine, Radiant, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Wisdom vs. AC
Hit: 2[W] + Wisdom modifier radiant damage.
Miss: Half damage.
Effect: The target doesn’t benefit from cover or concealment against your attacks (save ends). The target can still benefit from superior cover or total concealment against your attacks. Until the end of the encounter, you gain a +1 bonus to attack rolls against the target.
With a stroke of your weapon, you cause shadows to flow over yo
ur foe’s eyes, concealing you as you close in for the kill.
Daily Divine, Illusion, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Wisdom vs. AC
Hit: 2[W] + Wisdom modifier damage, and you are invisible to the target (save ends).
Aftereffect: You are invisible to the target until the end of your next turn.
Miss: Half damage, and you are invisible to the target until the end of your next turn.
Your oath binds itself to your foe,
serving as a reproach that calls out for divine retribution.
Daily Divine, Implement, Radiant
Standard Action Ranged 5
Target: Your oath of enmity target
Attack: Wisdom vs. Will
Hit: 3d8 + Wisdom modifier radiant damage, and the target takes a –2 penalty to all defenses against divine attack powers (save ends).
Miss: Half damage and the target takes a –2 penalty to all defenses against divine attack powers until the end of your next turn.
Effect: Until the end of the encounter, when you use an avenger implement attack power against the target of your oath of enmity, you can benefit from your oath of enmity as though you were making a melee attack and the target were adjacent to you.
A brilliant shaft of light streaks down from above and fixes on the enemy you touch. In the merciless light, your enemy suffe
rs pain commensurate with the number of your friends near it.
Daily Divine, Implement, Radiant
Standard Action Melee touch
Target: One creature
Attack: Wisdom vs. Fortitude
Hit: 1d10 + Wisdom modifier radiant damage, and ongoing 10 radiant damage (save ends).
Miss: Half damage, and ongoing 5 radiant damage (save ends).
Effect: When the target rolls any saving throw before the ongoing damage ends, the target takes a penalty to the saving throw equal to the number of your allies adjacent to it.
As you attack your c
hosen foe, you channel part of your own soul into your weapon.
Daily Divine, Necrotic, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Wisdom vs. AC
Hit: 2[W] + Wisdom modifier damage.
Miss: Half damage.
Effect: You can lose a healing surge to deal an additional 2[W] necrotic damage.
You attack and th
en emanate divine menace, weakening the resolve of nearby foes.
Daily Divine, Fear, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Wisdom vs. AC
Hit: 3[W] + Wisdom modifier damage.
Miss: Half damage.
Effect: Until the end of the encounter, any enemy that starts its turn adjacent to you takes a -2 penalty to AC until the end of its next turn.
As you strike your enemy, you call forth souls to protect you. Stream
ing around you, they lash out at enemies nearby, weakening them.
Daily Divine, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Wisdom vs. AC
Hit: 2[W] + Wisdom modifier damage.
Miss: Half damage.
Effect: Until the end of the encounter, any enemy other than your oath of enmity target that ends its turn adjacent to you gains vulnerable 5 to all damage until the end of your next turn.
You place a burning mark of divine radiance on your foe as you swear an oath to destroy this creature. With every wound you i
nflict on the creature, the burning mark erupts in searing light.
Daily Divine, Implement, Radiant
Standard Action Ranged 10
Target: One creature
Attack: Wisdom vs. Reflex
Hit: 2d10 + Wisdom modifier radiant damage. Whenever you hit the target with a divine power, the target takes 1d6 extra radiant damage (save ends).
Aftereffect: Whenever you hit the target with a divine power, the target takes 1d4 extra radiant damage (save ends).
Miss: Half damage. Whenever you hit the target with a divine power, the target takes 1d4 extra radiant damage (save ends).
You swear an oat
h to reduce your enemies to ruin. Each slain foe renews your zeal.
Daily Divine, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Wisdom vs. AC
Hit: 3[W] + Wisdom modifier damage.
Miss: Half damage.
Effect: Until the end of the encounter, whenever your oath of enmity target drops to 0 hit points, you can shift a number of squares equal to your Dexterity modifier as a free action.
Putrescence weeps
from the wound you bestow, rotting your enemy from the inside out.
Daily Divine, Necrotic, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Wisdom vs. Fortitude
Hit: 2[W] + Wisdom modifier necrotic damage.
Miss: Half damage.
Effect: Until the end of the encounter, if the target makes an attack on its turn, it takes a –2 penalty to saving throws at the end of that turn.
Lightning explodes from your weapon and thunder sounds all around. The co
mbination indicates your god’s anger and means doom to your enemies.
Daily Divine, Lightning, Thunder, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Wisdom vs. AC
Hit: 2[W] + Wisdom modifier lightning damage.
Miss: Half damage.
Effect: Until you do not make an attack against the target on your turn, any enemy other than the target that ends its turn adjacent to you or the target takes thunder damage equal to your Wisdom modifier.
You move with the speed of the
west wind, leaving your foes with little chance of striking you.
Encounter Divine
Move Action Personal
Effect: You shift 5 squares, and you gain a +2 bonus to AC and Reflex until the end of your next turn.
Your faith fi
lls you with courage and mystically extends the reach of your attacks.
Daily Divine, Stance
Minor Action Personal
Effect: Until the stance ends, you gain a +1 bonus to Will, and your melee reach increases by 1.
Moradin breathes new life i
nto you to help your injuries heal and make good on the oath you swore.
Daily Divine, Healing
Minor Action Personal
Prerequisite: Godsworn Bulwark
Effect: You regain hit points equal to your healing surge value.
Shadows cling to you whenever you move, like a lover’s embrace.
Daily Divine, Stance
Minor Action Personal
Effect: Until the stance ends, if you move more than 2 squares on your turn, you gain concealment until the start of your next turn.
Y
ou recite holy verses, armoring yourself with the strength of your faith.
Daily Divine, Stance
Minor Action Personal
Effect: Until the stance ends, you gain a +1 bonus to AC and Fortitude. In addition, whenever you reduce your oath of enmity target to 0 hit points, this bonus increases to +4 until the end of your next turn.
You blur into motion, moving faster than the eye can follow.
Encounter Divine
Move Action Personal
Prerequisite: Godsworn Alacrity
Effect: If you are slowed, immobilized, or restrained, the condition ends. You shift a number of squares equal to your speed.
You seek penance in the hope that your faults might be corrected.
Encounter Divine
Free Action Personal
Trigger: You miss every target with an avenger attack power
Effect: You take 5 damage, and you gain a +2 power bonus to attack rolls until the end of your next turn.
Your faith in the Battle
Lord gives you the strength you need to shrug off your enemy’s attacks.
Encounter Divine
Immediate Interrupt Personal
Prerequisite: Godsworn Avalanche
Trigger: You are dazed, stunned, or weakened by an attack
Effect: Make a saving throw. If the saving throw succeeds, you end the triggering effect.
A common enemy can restore a communit
y’s bonds, and your successful attack helps an ally to share your purpose
Encounter Divine, Radiant
Free Action Close burst 5
Prerequisite: Godsworn Assault
Trigger: You hit your oath of enmity target with a melee attack
Target: One ally in the burst
Effect: The target gains a +2 power bonus to its next attack roll against the target before the end of your next turn. If that attack hits, it deals an extra 5 radiant damage.
You swear to defeat you
r enemies, and your god grants you the perseverance to overcome any hindrance.
Daily Divine
Minor Action Personal
Effect: You gain a +2 power bonus to saving throws until the end of the encounter.
You touch an enemy and swear an oath to
hunt it to the end of the world. With this oath, you can always find your foe.
Daily Divine
Minor Action Melee touch
Target: One creature
Effect: Until you use this power on a different target, you can take a standard action to determine the distance and the direction to the target. The distance and the direction are based on a straight line between you and the target, ignoring any barriers. If the target is on a different plane from you, you know which plane but gain no other information.
You are unwilling to fail your god
and make a personal sacrifice to help ensure your success with the task at hand.
Daily Divine, Stance
Minor Action Personal
Effect: You enter the sacrificial prayer stance. Until the stance ends, when you miss all targets with an encounter attack power, you can choose to take 10 damage that cannot be reduced or negated by any means. If you do so, you regain the use of the encounter attack power.
None can hide from Pelor’s shining light.
Daily Divine, Zone
Minor Action Close blast 5
Prerequisite: Godsworn Radiant
Effect: The blast creates a zone of bright light that lasts until the end of the encounter. Creatures do not benefit from concealment or total concealment while within the zone.
When a treacherous foe would s
trike you, the Platinum Dragon’s shielding wing is there to protect you from harm.
Daily Divine, Stance
Standard Action Personal
Prerequisite: Godsworn Defender
Effect: Until the stance ends, you gain a +2 power bonus to all defenses against attacks from enemies that aren’t your oath of enmity targets.
You perceive danger before it materializes and react accordingly.
Encounter Divine
Immediate Interrupt Personal
Prerequisite: Godsworn Mentalist
Trigger: An enemy that is not your oath of enmity target hits you with an attack
Effect: You gain a +4 power bonus to all defenses against the triggering attack.
Your aspect changes to assume a skeletal appearance cloaked in shadow.
Encounter Divine
Minor Action Personal
Prerequisite: Godsworn Fatalist
Effect: You gain concealment and become insubstantial until the end of your next turn.
Your world is in motion with your sworn enemy as its center.
Daily Divine, Stance
Minor Action Personal
Effect: Until the stance ends, you can use a free action to shift 1 square as the first action on each of your turns. You can’t end this movement farther away from your oath of enmity target than you started.
Your world is in motion with your sworn enemy as its center.
Daily Divine, Stance
Minor Action Personal
Effect: Until the stance ends, you can use a free action to shift 1 square as the first action on each of your turns. You can’t end this movement farther away from your oath of enmity target than you started.
Your perfect strike invites Corellon’s blessing upon you.
Encounter Divine, Teleportation
Free Action Personal
Prerequisite: Godsworn Sidestep
Trigger: You make a melee attack against your oath of enmity target and roll the same number on each die of the attack roll
Effect: If the attack hits and deals damage, it deals 5 extra force or radiant damage. If the attack misses, you can teleport to any unoccupied square adjacent to the target.
The air shimmers as if the sun set upon your shoulders. In a flash, you are gone.
Encounter Divine, Illusion
Minor Action Personal
Prerequisite: Godsworn Mystic
Effect: You become invisible until the end of your next turn or until you hit or miss.
Suffering a foe’s l
ucky attack, you call on your god to visit your pain upon the one you have sworn to kill.
Daily Divine, Radiant
Immediate Reaction Close burst 10
Trigger: An enemy scores a critical hit against you
Target: Your oath of enmity target in the burst
Effect: The target takes radiant damage equal to the critical hit’s damage.
Your pain awakens na
ture’s fury within you, giving you the spirit to see the battle through to its conclusion.
Daily Divine, Stance
Immediate Reaction Personal
Prerequisite: Godsworn Tidedancer
Trigger: You are bloodied by an attack
Effect: Until the stance ends, your avenger encounter and daily attack powers deal extra damage equal to your Wisdom modifier.
You whisper a prayer, c
alling a gust of wind that slams your foe and halts its movement if it tries to escape.
Encounter Divine, Implement
Standard Action Ranged 10
Target: One creature
Attack: Wisdom vs. Reflex
Hit: 2d8 + Wisdom modifier damage. Until the end of your next turn, if the target moves, you can slide it 2 squares as an immediate r
eaction.
As you strike one foe, you teleport next to another.
Encounter Divine, Teleportation, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Wisdom vs. AC
Hit: 2[W] + Wisdom modifier damage, and you teleport 10 squares to a space that must be adjacent to an enemy.
This praye
r comes from a battle hymn of the War of Creation. Its uplifting words lend you strength.
Encounter Divine, Healing, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Wisdom vs. AC
Hit: 1[W] + Wisdom modifier damage. If this attack reduces the target to 0 hit points or if you have reduced your oath of enmity target to 0 hit points during this encounter, you can spend a healing surge. In addition, you gain a bonus to the damage rolls of your next attack before the end of your next turn equal to your Wisdom modifier.
As you deliver a
punishing blow with your weapon, your prayer invokes spectral chains to immobilize a foe.
Encounter Divine, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Wisdom vs. AC
Hit: 2[W] + Wisdom modifier damage. You choose to immobilize either the target or an enemy within 5 squares of it until the end of your next turn.
Censure of Pursuit: If no other creatures are adjacent to you or to the target, the attack deals extra damage equal to your Dexterity modifier.
You mark a foe as your sworn enemy and you disappear from the minds of all other foes.
Encounter Divine, Illusion, Implement
Standard Action Ranged 10
Target: One creature
Attack: Wisdom vs. Reflex
Hit: 2d8 + Wisdom modifier damage, and the target becomes the target of your oath of enmity, replacing the current target. You become invisible to all enemies other than the target until the end of your next turn.
You deal a stinging blow
to your target and then speak a prayer of contemptuous dismissal, sending it away from you.
Encounter Charm, Divine, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Wisdom vs. AC
Hit: 2[W] + Wisdom modifier damage, and you push the target 1 square to a square adjacent to at least one of your allies.
Censure of Unity: The number of squares you push the target equals 1 + your Intelligence modifier. The target still must end this movement adjacent to at least one of your allies.
Your holy symbol flashes as you
utter a mighty rebuke, which drives creatures away from you but draws your chosen foe closer.
Encounter Divine, Implement, Radiant
Standard Action Close burst 3
Target: Each creature in the burst
Attack: Wisdom vs. Will
Hit: You push the target 3 squares. If the target is your oath of enmity target, it instead takes 2d10 + your Wisdom modifier radiant damage, and you pull it to a square adjacent to you.
Shrouded in divine mist
, you stride through any obstacle to reach your foe, then smite it with the wrath of your god.
Encounter Divine, Weapon
Standard Action Melee weapon
Effect: Before the attack, you gain phasing until the end of your turn, and you shift 3 squares.
Censure of Pursuit: The number of squares you shift equals 2 + your Dexterity modifier.
Target: One creature
Attack: Wisdom vs. AC
Hit: 2[W] + Wisdom
modifier damage.
When you call, your adversary must answer.
Encounter Divine, Implement, Radiant, Teleportation
Standard Action Ranged 5
Target: One creature
Attack: Wisdom vs. Reflex
Hit: 2d8 + Wisdom modifier radiant damage, and you teleport the target to a square adjacent to you.
Effect: When any enemy enters a square adjacent to you before the end of your next turn, the target takes 5 radiant damage. An enemy can take this damage only once per turn.
Censure of Retribution: The radiant damage the target takes when any enemy enters a square adjacent to you equals 5 + your Intelligence modifier.
As you send a soul upon its final j
ourney, divine energy strikes out from you and your foe in equal measure but opposite character.
Encounter Divine, Necrotic, Radiant, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Wisdom vs. AC
Hit: 1[W] + Wisdom modifier damage. If this attack reduces the target to 0 hit points, enemies adjacent to the target take 5 necrotic damage and enemies adjacent to you take 5 radiant damage.
You force away the chaff that is yo
ur enemy’s allies with divine energy, leaving no one to interfere with your pursuit of vengeance.
Encounter Divine, Weapon
Standard Action Melee weapon
Effect: Before making this attack, you push each enemy adjacent to you other than your oath of enmity target 3 squares, but not into a square that causes the creature to make a saving throw or take damage or another negative effect.
Target: Your oath of enmity target
Attack: Wisdom vs. AC
Hit: 2[W] + Wisdom modifier damage.
When an enemy interferes with your attack, you release divine fury in flashing lightning.
Encounter Divine, Implement, Lightning
Immediate Reaction Close burst 5
Trigger: An enemy other than your oath of enmity target hits you with an attack.
Target: The triggering enemy
Attack: Wisdom vs. Fortitude
Hit: 2d8 + Wisdom modifier lightning damage, and you push the target 3 squares. You also pull your oath of enmity target 3 squares.
You st
rike your foe and, with a wave of astral energy, you sweep away other enemies, isolating your prey.
Encounter Divine, Teleportation, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Wisdom vs. AC
Hit: 1[W] + Wisdom modifier damage, and you teleport each enemy within 2 squares of the target 2 squares.
Censure of Retribution: The number of squares you teleport each enemy equals 1 + your Intelligence modifier.
You accelerate past your foes, making an attack and then darting away.
Daily Divine, Weapon
Standard Action Melee weapon
Effect: Before and after the attack, you shift 5 squares.
Target: One creature
Attack: Wisdom vs. AC
Hit: 2[W] + Wisdom modifier damage.
Miss: Half damage.
Filled with righteous indignation, your attack damages your foe and lends swiftness to your movement.
Daily Divine, Implement
Standard Action Ranged 5
Prerequisite: Godsworn Alacrity
Target: One creature
Attack: Wisdom vs. Reflex
Hit: 2d12 + Wisdom modifier damage, and you pull the target 4 squares to a square adjacent to you.
Miss: Half damage.
Effect: You gain a +3 power bonus to speed until the end of the encounter.
The power of your god wounds your enemy and bolsters your allies’ defenses.
Daily Divine, Implement
Standard Action Ranged 5
Prerequisite: Godsworn Defender
Target: One creature
Attack: Wisdom vs. Reflex
Hit: 2d12 + Wisdom modifier damage, and you pull the target 4 squares to a square adjacent to you.
Miss: Half damage.
Effect: Until the end of the encounter, whenever you hit your oath of enmity target with an avenger encounter attack power, each ally that can see you gains a +1 power bonus to all defenses until the start of your next turn.
At the touch of
your weapon, your foe relives its misdeeds. Only by standing still can it keep the painful visions at bay.
Daily Divine, Psychic, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Wisdom vs. AC
Hit: 2[W] + Wisdom modifier damage. The target takes 5 psychic damage for each square it enters willingly (save ends).
Miss: Half damage. Until the end of your next turn, the target takes 5 psychic damage for each square it enters willingly.
You guarantee that none who approach you can get in the way of your sworn oath.
Daily Divine, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Wisdom vs. AC
Hit: 3[W] + Wisdom modifier damage.
Miss: Half damage.
Effect: Until the end of the encounter, when any enemy that is not your oath of enmity target ends its turn adjacent to you, you can push that enemy 3 squares as a free action. In addition, if the target of your oath of enmity ends its turn adjacent to you, it is slowed until the end of its next turn.
Corellon graces you with the ability to move around the field of combat quickly after you hit your foe.
Daily Divine, Implement, Teleportation
Standard Action Ranged 5
Prerequisite: Godsworn Sidestep
Target: One creature
Attack: Wisdom vs. Reflex
Hit: 2d12 + Wisdom modifier damage, and you pull the target 4 squares to a square adjacent to you.
Miss: Half damage.
Effect: Until the end of the encounter, whenever you hit your oath of enmity target with an avenger encounter attack power, you can teleport 3 squares.
As you strike at your foe, you call on your god to cast away an effect that plagues you.
Daily Divine, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Wisdom vs. AC
Hit: 3[W] + Wisdom modifier damage, and you make a saving throw with a +5 bonus.
Miss: Half damage, and you make a saving throw.
The divine power of your deity damages your foe and makes it easier for others to strike your chosen enemy.
Daily Divine, Implement
Standard Action Ranged 5
Prerequisite: Godsworn Assault
Target: One creature
Attack: Wisdom vs. Reflex
Hit: 2d12 + Wisdom modifier damage, and you pull the target 4 squares to a square adjacent to you.
Miss: Half damage.
Effect: Until the end of the encounter, whenever you hit your oath of enmity target with an avenger encounter attack power, one ally you can see gains a +2 power bonus to attack rolls against your target until the start of your next turn.
Your strike hurls your foe into death’s embrace, and the Raven Queen rewards you with renewed vigor.
Daily Divine, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Wisdom vs. AC
Hit: 3[W] + Wisdom modifier damage.
Miss: Half damage.
Effect: If this attack reduces your target to 0 hit points or fewer, you regain a spent healing surge
.
Crimson runes flare into being above your enemies, flashing when they draw near.
Daily Divine, Implement, Radiant
Standard Action Close burst 2
Target: Each enemy in the burst
Attack: Wisdom vs. Will
Hit: 1d10 + Wisdom modifier radiant damage, and you pull the target 1 square. The target takes 10 radiant damage if it starts its turn adjacent to you (save ends).
Aftereffect: If the target is adjacent to you, you push it 2 squares.
Miss: Half damage.
Your battle prayer trans
ports you into a rapturous state, eyes blazing with fire. Your exaltation increases as your foe’s life slips away.
Daily Divine, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Wisdom vs. AC
Hit: 2[W] + Wisdom modifier damage.
Effect: The target takes ongoing 5 damage (save ends). Whenever the target takes this ongoing damage, you gain a power bonus to your next damage roll made before the end of your next turn against your oath of enmity target. The bonus equals your Wisdom modifier.
The power of Ioun resonates within the mind of your foe, causing it to quiver with pain.
Daily Divine, Implement, Psychic
Standard Action Ranged 5
Prerequisite: Godsworn Mentalist
Target: One creature
Attack: Wisdom vs. Reflex
Hit: 2d12 + Wisdom modifier damage, and you pull the target 4 squares to a square adjacent to you.
Miss: Half damage.
Effect: Until the end of the encounter, your avenger encounter attack powers deal 3 extra psychic damage against your oath of enmity target.
The thunderous might of Kord flows through you and into your foe with each successful attack you make.
Daily Divine, Implement, Lightning, Thunder
Standard Action Ranged 5
Prerequisite: Godsworn Avalanche
Target: One creature
Attack: Wisdom vs. Reflex
Hit: 2d12 + Wisdom modifier damage, and you pull the target 4 squares to a square adjacent to you.
Miss: Half damage.
Effect: Until the end of the encounter, your avenger encounter attack powers deal 3 extra lightning and thunder damage against your oath of enmit
y target.
The power of Melora accompanies your attack, causing a nearby enemy pain.
Daily Divine, Implement, Radiant
Standard Action Ranged 5
Prerequisite: Godsworn Tidedancer
Target: One creature
Attack: Wisdom vs. Reflex
Hit: 2d12 + Wisdom modifier damage, and you pull the target 4 squares to a square adjacent to you.
Miss: Half damage.
Effect: Until the end of the encounter, whenever you hit your oath of enmity target with an avenger encounter attack power, one other enemy adjacent to you takes radiant damage equal to your Wisdom modifier.
T
he strength of Moradin not only wounds your foe but also provides you with inner resources to protect you from damage.
Daily Divine, Implement
Standard Action Ranged 5
Prerequisite: Godsworn Bulwark
Target: One creature
Attack: Wisdom vs. Reflex
Hit: 2d12 + Wisdom modifier damage, and you pull the target 4 squares to a square adjacent to you.
Miss: Half damage.
Effect: Until the end of the encounter, whenever you hit your oath of enmity target with an avenger encounter attack power, you gain resistance to damage equal to your Wisdom modifier until the start of your next turn.
As you attack your
foe, you swear an oath of relentless pursuit against it. Although your foe might try to escape, it can never evade you.
Daily Divine, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Wisdom vs. AC
Hit: 2[W] + Wisdom modifier damage.
Miss: Half damage.
Effect: Until the end of the encounter, if the target moves on its turn, you can shift 3 squares at the end of the target’s turn as an opportunity action. You must end this movemen
t closer to the target.
The light of Pelor fills you and wounds your enemy.
Daily Divine, Implement, Radiant
Standard Action Ranged 5
Prerequisite: Godsworn Radiant
Target: One creature
Attack: Wisdom vs. Reflex
Hit: 2d12 + Wisdom modifier damage, and you pull the target 4 squares to a square adjacent to you.
Miss: Half damage.
Effect: Until the end of the encounter, your avenger encounter attack powers deal 3 extra radiant damage against your oath of enmity target.
Sehanine provides you with the power to dance in and out of sight of your foe when you wound it.
Daily Divine, Illusion, Implement
Standard Action Ranged 5
Prerequisite: Godsworn Mystic
Target: One creature
Attack: Wisdom vs. Reflex
Hit: 2d12 + Wisdom modifier damage, and you pull the target 4 squares to a square adjacent to you.
Miss: Half damage.
Effect: Until the end of the encounter, whenever you hit your oath of enmity target with an avenger encounter attack power, you become invisible until the start of your next turn.
Your deity’s power finds a place within the body of your foe, causing it bone-deep pain.
Daily Divine, Implement, Necrotic
Standard Action Ranged 5
Prerequisite: Godsworn Fatalist
Target: One creature
Attack: Wisdom vs. Reflex
Hit: 2d12 + Wisdom modifier damage, and you pull the target 4 squares to a square adjacent to you.
Miss: Half damage.
Effect: Until the end of the encounter, your avenger encounter attack powers deal 3 extra necrotic damage against your oath of enmity target.
Your brilliant strike against your sworn enemy causes its allies to cast long shadows, creating openings in their defenses.
Daily Divine, Radiant, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Wisdom vs. AC
Hit: 3[W] + Wisdom modifier radiant damage.
Miss: Half damage.
Effect: If the target is your oath of enmity target, each enemy within 5 squares of you other than the target grants combat advantage until the end of your next turn.
You channel dark energy around your foe, creating a cloud of shadows that helps conceal you from your enemies.
Daily Divine, Weapon, Zone
Standard Action Melee weapon
Target: One creature
Attack: Wisdom vs. AC
Hit: 2[W] + Wisdom modifier damage.
Miss: Half damage.
Effect: The attack creates a zone of swirling shadows in a burst 1 centered on the target. The zone lasts until the end of the encounter. When the target moves, the zone moves with it, remaining centered on it. While you are within the zone, you gain concealment and can make Stealth checks to become hidden. When you leave the zone, you have concealment until the end
of your turn.
After you hit your foe, a dread wind whips around you, tossing aside your enemies.
Daily Divine, Weapon
Standard Action Melee weapon
Primary Target: One creature
Primary Attack: Wisdom vs. AC
Hit: 3[W] + Wisdom modifier damage.
Miss: Half damage.
Effect: You make a secondary attack that is a close burst 1.
Secondary Target: Each enemy in the burst other than the primary target
Secondary Attack: Wisdom vs. Fortitude
Hit: You push the secondary target
1d4 squares.
Your prayer wrenches your foe from where it stands and makes it appear beside you.
Daily Divine, Implement, Psychic, Teleportation
Standard Action Ranged 5
Target: One creature
Attack: Wisdom vs. Will
Hit: 2d10 + Wisdom modifier psychic damage, and you teleport the target to a square adjacent to you. The target is dazed (save ends).
Miss: Half damage, and you teleport the target to a square adjacent to you.
Effect: Whenever you hit the target with a melee attack before the end of the encounter, you can shift 1 square and then slide the target to a square adjacent to you as a free action.
As your
angelic visage emerges, a wave of astral energy emanates from your weapon and washes over your enemies with deadly effect.
Encounter Divine, Varies, Weapon
Standard Action Close burst 2
Target: Each enemy in the burst
Attack: Strength vs. Will
Hit: 2[W] + Strength modifier damage of the type you chose for your Astral Vibrance
feature.
As your opponents prepare to strike, you make a sudden move to spoil their plans.
Daily Divine
No Action Personal
Trigger: You roll initiative at the beginning of an encounter
Effect: You gain a +5 power bonus to the initiative check. You shift 3 squares as a free action when the first creature in the initiative order starts its turn, ev
en if you’re surprised.
You focus your inner strength and tap into your god’s power to forestall an injury.
Encounter Divine
Minor Action Personal
Effect: You gain resist 5 to all damage until the end of your next turn.
Your presence decays your enemy’s defenses, allowing your prayers to strike without interference.
Daily Divine
Minor Action Personal
Effect: Choose one resistance to a damage type possessed by your oath of enmity target. Until you reduce your oath of enmity target to 0 hit points, any enemy adjacent to you does not benefit from any resistance to this da
mage type.
You breathe the words of a restorative prayer. New vigor and swiftness course through you.
Daily Divine, Healing
Minor Action Personal
Effect: You can spend a healing surge. In addition, you gain a +2 power bonus to speed until the end of the encoun
ter.
Your eyes glow with divine energy, allowing you to spot foes no matter how well they hide.
Encounter Divine
Minor Action Personal
Effect: Until the end of your next turn, you can see invisible creatures within 5 squares of
you.
After your enemy strikes, you teleport away. An instant later, you bring the enemy after you.
Encounter Divine, Teleportation
Immediate Reaction Melee 1
Trigger: An enemy adjacent to you damages you
Target: The triggering enemy
Effect: You teleport 5 squares and then teleport the target to a
square adjacent to you.
Divine power flows through you, allowing you to shrug off injury after injury.
Daily Divine, Healing
Minor Action Personal
Effect: You gain regeneration 5 until
the end of the encounter.
You channel divine power through your holy symbol to shield yourself.
Encounter Divine, Implement
Immediate Interrupt Personal
Trigger: You are hit by an attack
Effect: Make a Wisdom attack using your implement. The result is your defense against the triggerin
g attack.
Ephemeral wings carry you across the battlefield to strike where you are most needed.
Encounter Divine
Minor Action Personal
Effect: Until the end of your next turn, you gain a fly speed of 7, and you can hover.
The fury of your god’s presence sweeps through your allies as well, causing them to gain better battlefield position.
Encounter Divine, Implement, Radiant
Standard Action Ranged 5
Prerequisite: Godsworn Alacrity
Target: One creature
Attack: Wisdom vs. Reflex
Hit: 3d10 + Wisdom modifier radiant damage.
Effect: Each ally adjacent to you
can shift 1 square as a free action.
Your beckoning gesture compels the enemy to face swift justice.
Encounter Charm, Divine, Weapon
Standard Action Ranged 5
Target: One creature
Effect: You pull the target to a square adjacent to you, then make the following melee attack against it.
Attack: Wisdom vs. AC
Hit: 2[W] + Wisdom modifier damage, and you push the target 2 squares and knock it prone.
Censure of Pursuit: After you knock the target prone, you can shift 2 squares to a square adjacent to it.
Eve
n as your foe falters momentarily from the power of your attack, an ally receives the blessing of your deity on his or her next attack.
Encounter Divine, Implement, Necrotic, Radiant
Standard Action Ranged 5
Prerequisite: Godsworn Fatalist
Target: One creature
Attack: Wisdom vs. Reflex
Hit: 3d10 + Wisdom modifier radiant or necrotic damage.
Effect: One ally you can see deals extra necrotic damage equal to your Dexterity or Intelligence modifier on his or her next melee attack against the target before the end of your next turn.
As you swing your weapon, you speak a prayer for your foe’s innocent victims and summon them to torment your enemies.
Encounter Divine, Psychic, Weapon, Zone
Standard Action Melee weapon
Target: One creature
Attack: Wisdom vs. Will
Hit: 2[W] + Wisdom modifier psychic damage. The attack creates a zone of shrieking souls in a close burst 1. The zone lasts until the end of your next turn or until you dismiss it as a minor action. Any enemy that enters the zone is dazed until the end of your next turn.
Censure of Retribution: Until the end of your next turn, you gain a bonus to attack rolls against the target equal to one-half your Intelligence modifier.
You stride through nothingness, appearing at your enemy’s side to make a deadly attack. Then you stride away, carrying your foe with you.
Encounter Divine, Teleportation, Weapon
Standard Action Melee 1
Effect: Before the attack, you teleport 5 squares to a square adjacent to an enemy.
Target: One enemy
Attack: Wisdom vs. AC
Hit: 2[W] + Wisdom modifier damage. You teleport 5 squares and then teleport the target to a square adjacent to you.
Censure of Retribution: If no creatures are adjacent to either you or the target after you teleport it, the target takes damage equal to your Intelligence modifier.
Censure of Unity: If you teleport the target at least 2 squares, it takes 2 damage for each of your allies adjacent to it after the
movement.
Spinning gracefully, you aim a deft strike that sends your enemy sprawling into its companions.
Encounter Divine, Weapon
Standard Action Melee weapon
Primary Target: One enemy
Primary Attack: Wisdom vs. AC
Hit: 3[W] + Wisdom modifier damage, and you push the primary target 5 squares. When you push it through any square occupied by an enemy, make a secondary attack.
Secondary Target: Each enemy in the square
Secondary Attack: Wisdom vs. Fortitude
Hit: The secondary target is knocked prone.
The power of your deity damages foe, and then flows into an ally, who then uses it to make surer attacks.
Encounter Divine, Implement, Radiant
Standard Action Ranged 5
Prerequisite: Godsworn Assault
Target: One creature
Attack: Wisdom vs. Reflex
Hit: 3d10 + Wisdom modifier radiant damage.
Effect: One ally you can see gains a +1 power bonus to attack rolls until the start of your next turn.
You bind your enemy’s spirit in a pact with the forces of death, promising to send it to the afterlife one way or another.
Encounter Divine, Implement, Necrotic
Standard Action Ranged 5
Target: One creature
Effect: If the target is your oath of enmity target, you can roll twice on this attack and use either result.
Attack: Wisdom vs. Will
Hit: 3d8 + Wisdom modifier necrotic damage, and until the end of your next turn the target takes 5 necrotic damage for each square it moves.
As your attack hits home, your become wrapped in blinding light, hindering a foe’s ability to strike you.
Encounter Divine, Radiant, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Wisdom vs. AC
Hit: 2[W] + Wisdom modifier radiant damage, and the target takes a -4 penalty to attack rolls against you until the end of your next turn.
The grace of your deity provides your foe with blessed pain while giving an ally a chance to disappear from sight.
Encounter Divine, Illusion, Implement, Radiant
Standard Action Ranged 5
Prerequisite: Godsworn Mystic
Target: One creature
Attack: Wisdom vs. Reflex
Hit: 3d10 + Wisdom modifier radiant damage.
Effect: One ally you can see becomes invisible until the start of your next turn or until he or she hits or misses.
The pain of your attack is not contained within your chosen foe; it resonates within an ally’s foe with each strike your ally makes.
Encounter Divine, Implement, Psychic, Radiant
Standard Action Ranged 5
Prerequisite: Godsworn Mentalist
Target: One creature
Attack: Wisdom vs. Reflex
Hit: 3d10 + Wisdom modifier psychic or radiant damage.
Effect: One ally you can see deals extra psychic damage equal to your Dexterity or Intelligence modifier on his or her next melee attack against the target before the end of your n
ext turn.
Your god’s full fury not only smites your foe but also grants an ally additional protection.
Encounter Divine, Implement, Radiant
Standard Action Ranged 5
Prerequisite: Godsworn Defender
Target: One creature
Attack: Wisdom vs. Reflex
Hit: 3d10 + Wisdom modifier radiant damage.
Effect: One ally you can see gains a +2 power bonus to all defenses until the start of your next turn.
A word of divine power thunders from your mouth, smiting your foe and transporting it to a place where you can face it alone.
Encounter Divine, Implement, Teleportation, Thunder
Standard Action Ranged 10
Target: One creature
Attack: Wisdom vs. Will
Hit: 2d8 + Wisdom modifier thunder damage, and you teleport the target 5 squares. You then teleport to a space adjacent to the target.
Censure of Pursuit: Until the end of your next turn, any enemy that ends its turn adjacent to you takes thunder damage equal to 5 + your Dexterity modifier.
T
he fury of your deity finds an outlet in both your attack and that of an ally’s, making both enemies feel as if Kord pounded them into the ground.
Encounter Divine, Implement, Radiant
Standard Action Ranged 5
Prerequisite: Godsworn Avalanche
Target: One creature
Attack: Wisdom vs. Reflex
Hit: 3d10 + Wisdom modifier radiant damage.
Effect: One ally you can see gains a +2 power bonus to damage rolls until the start of your next turn.
As your foe takes damage from your attack, your deity’s power flows through an ally and bolsters him or her against deleterious effects.
Encounter Divine, Implement, Radiant
Standard Action Ranged 5
Prerequisite: Godsworn Bulwark
Target: One creature
Attack: Wisdom vs. Reflex
Hit: 3d10 + Wisdom modifier radiant damage.
Effect: One ally can make a saving throw with a +2 power bonus.
As you attack your foe, divine energy flows from you to an ally, enabling him or her to also bring divine retribution upon an enemy.
Encounter Divine, Force, Implement, Radiant
Standard Action Ranged 5
Prerequisite: Godsworn Sidestep
Target: One creature
Attack: Wisdom vs. Reflex
Hit: 3d10 + Wisdom modifier radiant or force damage.
Effect: One ally you can see deals extra force damage equal to your Dexterity or Intelligence modifier on his or her next melee attack against the target before the end of your next turn.
Even as divine power flows from your attack into your foe, your ally receives a measure of it for an attack of his or her own.
Encounter Divine, Implement, Radiant
Standard Action Ranged 5
Prerequisite: Godsworn Radiant
Target: One creature
Attack: Wisdom vs. Reflex
Hit: 3d10 + Wisdom modifier radiant damage.
Effect: One ally you can see deals extra radiant damage equal to your Dexterity or Intelligence modifier on his or her next melee attack against the target before the end of your next turn.
Not only does your deity’s power fall upon your foe as you attack it, but it also moves an ally into a position to engage your chosen enemy.
Encounter Divine, Implement, Radiant
Standard Action Ranged 5
Prerequisite: Godsworn Tidedancer
Target: One creature
Attack: Wisdom vs. Reflex
Hit: 3d10 + Wisdom modifier radiant damage.
Effect: You slide one ally you can see 5 squares to a square
adjacent to the target.
Your prayer channels the anger, the fear, and the wickedness of your enemy’s comrades to harm it.
Encounter Divine, Implement, Psychic
Standard Action Ranged 5
Target: One creature
Attack: Wisdom vs. Will
Hit: 2d10 + Wisdom modifier psychic damage. The attack deals 3 extra psychic damage for each enemy adja
cent to the target.
You flourish your weapon in a dazzling display, striking your foe and any other that dares approach.
Encounter Divine, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Wisdom vs. Reflex
Hit: 2[W] + Wisdom modifier damage. Until the end of your next turn, any enemy other than the target that enters a square adjacent to you or starts its turn there is affected by your weaving blades: As a free action, you can deal 5 damage to it and push it 1 square. An enemy can take t
his damage only once per turn.
When you have your foe alone, it becomes an easy target for your vicious cuts and lunges.
Encounter Divine, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Wisdom vs. AC. You gain a +2 bonus to the attack roll if no enemy is adjacent to the target.
Hit: 3[W] + Wisdom modifier damage. The attack deals 5 extra dam
age if no enemy is adjacent to the target.
You channel the anger of your god, creating a cloud of whirling death around you.
Daily Divine, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Wisdom vs. AC
Hit: 3[W] + Wisdom modifier damage.
Miss: Half damage.
Effect: Until the end of the encounter, any enemy that starts its turn adjacent to you or that hits or misses you with a melee attack takes 5 damage.
In your
single-minded devotion to destroying your chosen foe, you strike at that foe and form a psychic bond with it that causes it to suffer if its allies attack you.
Daily Divine, Psychic, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Wisdom vs. Will
Hit: 2[W] + Wisdom modifier psychic damage.
Miss: Half damage.
Effect: Until the end of the encounter or until you attack anyone other than the target, the target takes 5 psychic damage whenever another enemy hits you
.
Channeled through your weapon, astral winds propel your enemies toward you and then spirit you away when you deliver an attack.
Daily Divine, Teleportation, Weapon
Standard Action Close burst 2
Primary Target: Each enemy in the burst
Primary Attack: Wisdom vs. Will
Hit: You pull the primary target 2 squares.
Effect: Make a melee secondary attack.
Secondary Target: One adjacent enemy
Secondary Attack: Wisdom vs. AC
Hit: 3[W] + Wisdom modifier damage, plus 2 damage for each enemy adjacent to you.
Effect: You teleport 1 square for each enemy adjacent
to you after the secondary attack.
At the touch of your weapon, phantasmal fetters appear around your enemy, hindering its steps.
Daily Divine, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Wisdom vs. AC
Hit: 3[W] + Wisdom modifier damage, and the target is slowed (save ends).
Miss: Half damage, and the target is slowed until the end of your next turn.
Special: If two or more of
your allies are adjacent to the target, it is immobilized instead of slowed.
No matter where your quarry goes, you are there.
Daily Divine, Teleportation, Weapon
Standard Action Melee weapon
Effect: Before the attack, you shift 2 squares.
Target: One creature
Attack: Wisdom vs. AC
Hit: 3[W] + Wisdom modifier damage.
Miss: Half damage.
Effect: Until the end of the encounter or until you or the target drops to 0 hit points, whenever you start your turn 3 or more squares away from the target, you can teleport to a square within 3 squares of it as a free action.
Lightning erupts around your weapon as you attack your foe, then lingers, promising punishment if your enemy remains in one place for too long.
Daily Divine, Lightning, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Wisdom vs. AC
Hit: 3[W] + Wisdom modifier lightning damage. The target takes 5 lightning damage at the end of its turn if it doesn’t move at least 1 square during its turn (save ends). Shifting doesn’t count toward this movement.
Miss: Half damage, and the target takes 5 lightning damage at the end of its next turn if it doesn’t move at least 1 square during that turn. Shif
ting doesn’t count toward this movement.
Your enmity knows no limits, and as you strike your foe you focus your vengeance upon it.
Daily Divine, Weapon
Standard Action Melee weapon
Target: One creature
Effect: Before the attack, the target becomes the target of your oath of enmity. If this causes you to have more than one oath of enmity target, you do not regain the use of your oath of enmity power until all your oath of enmity targets drop to 0 hit points, or until the end of the encounter.
Attack: Wisdom vs. AC
Hit: 4[W] + Wisdom modi
fier damage.
Miss: Half damage.
Your prayer sends lightning crackling through your enemy’s body and mind, and it arcs to nearby foes.
Daily Divine, Implement, Lightning, Psychic
Standard Action Ranged 5
Target: One creature
Attack: Wisdom vs. Will
Hit: 3d10 + Wisdom modifier psychic damage, and ongoing 10 lightning damage (save ends).
Miss: Half damage, and ongoing 5 lightning damage (save ends).
Effect: Whenever the target takes this ongoing damage, each enemy within 2 squares of the target takes the same amount of lightning damage.
You mark your enemy w
ith the baleful red sigil of Carceri, the prison realm of the gods. Spectral chains surround your foe, holding it in place and shielding your allies from its attacks.
Daily Divine, Force, Implement
Standard Action Ranged 10
Target: One creature
Attack: Wisdom vs. Fortitude
Hit: 2d10 + Wisdom modifier force damage. The target is immobilized, and its attacks against creatures more than 5 squares away from it automatically miss (save ends both).
Miss: Half damage. Until the end of your next turn, the target is immobilized, and its attacks against
creatures more than 5 squares away from it automatically miss.
Your touch scours your foe with light, which lingers as a dazzling edifice over it.
Daily Divine, Implement, Radiant, Zone
Standard Action Melee touch
Target: One creature
Attack: Wisdom vs. Fortitude
Hit: 2d6 + Wisdom modifier radiant damage.
Miss: Half damage.
Effect: The attack creates a zone of radiant energy in a burst 2 centered on the target. The zone lasts until the end of your next turn. When the target moves, the zone moves with it, remaining centered on it. Any enemy other than the target that ends its turn within the zone is blinded until the end of its next turn.
Sustain Minor: The zone persists.
As you swing your weapon,
you forge a thin strand of light between you and your adversary, and then leap through the brilliant void to another spot. Compelled by the tether, your enemy follows.
Daily Divine, Teleportation, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Wisdom vs. AC
Hit: 2[W] + Wisdom modifier damage. You teleport 5 squares and then teleport the target to a square adjacent to you.
Miss: Half damage.
Effect: When you hit the target with any melee attack before the end of the encounter, you can teleport a number of squares equal to your Intelligence modifier and then teleport the target to
a square adjacent to you.
Trusting in your deity to guide your steps, you dash forward to smite your foe, sending it staggering away.
Daily Divine, Teleportation, Weapon
Standard Action Melee weapon
Effect: Before the attack, you shift 5 squares.
Target: One creature
Attack: Wisdom vs. AC
Hit: 2[W] + Wisdom modifier damage, and you push the target 3 squares. The target grants combat advantage (save ends).
Aftereffect: As a free action, you can teleport to a square adjacent to the target and make a melee basic attack.
Miss: Half damage, and the
target grants combat advantage until the end of your next turn.
With a glimmer of silvery mist, you fade from view for a brief time.
Encounter Divine, Illusion
Minor Action Personal
Effect:
You become invisible until the end of your turn.
You have sworn that your enemy shall fall—and it will, by your or your ally’s hand.
Encounter Divine
Immediate Interrupt Close burst 5
Trigger: You or an ally within 5 squares of you makes an opportunity attack against your oath of enmity target
Effect: The opportunity attack deals 1[W] extra damage if it's a weapon attack, or 1d8 extra damag
e if it is not a weapon attack.
You push aside the pain of your foe’s attacks, allowing you to act without hindrance for a moment.
Encounter Divine
No Action Personal
Trigger: You fail a saving throw other than a death saving throw
Effect: Until the end of your next turn, the effect you failed the saving throw against doesn’t affect you,
but you make saving throws against it as normal.
You summon strength from the oppressive dominion of Chernoggar, slowing your enemies.
Daily Divine, Stance
Minor Action Personal
Effect: Until the stance ends, any enemy that starts its turn adjacent to you is slowed until the end of you
r next turn.
The fires of the Soulforge flare to life inside you. The more your enemies try to quench them, the brighter those flames burn.
Daily Divine, Stance, Weapon
Minor Action Personal
Effect: Until the stance ends, you regain hit points equal to your Dexterity or Int
elligence modifier each time you hit an enemy with an attack. Additionally, until the stance ends you can use the power Refire the Forge Attack, at will.
Daily Divine, Weapon
Immediate Interrupt Melee 1
Requirement: The power Refire the Forge must be active in order to use this power.
Trigger: You are bloodied or reduced to 0 hit points by an enemy’s attack
Target: The triggering enemy
Attack: Wisdom vs. AC
Hit: 1[W] + Wisdom modifier damage and ongoing
5 damage (save ends).
The ties that join you and your friends become visible for a moment and serve as wards that shield you from harm.
Encounter Divine
Immediate Interrupt Personal
Trigger: An enemy attack damages you
Effect: The damage of the triggering attack is reduced against you by an amount equal to your
Intelligence modifier × the number of allies within 2 squares of you.
Your ally is propelled toward your foe in a burst of wind and light.
Encounter Divine
Minor Action Close burst 5
Target: One ally in the burst
Effect: You slide the target to a square
adjacent to an enemy adjacent to you.
Fiery blue runes appear in the air around you, forming a pattern that scatters approaching creatures.
Daily Divine, Stance, Teleportation
Minor Action Personal
Effect: Until the stance ends, when any creature ends its turn adjacent to you, you can telep
ort that creature 3 squares as a free action.
Even the grip of death cannot keep you down. With hidden strength, you muster the energy to rise.
Daily Divine, Healing
No Action Personal
Trigger: You fail a death saving throw
Effect: You succeed on the death saving throw and spend a healing surge. You gain a +5 power bonus to a
ll defenses until the end of your next turn.
Silvery mist shimmers around you, and you disappear, then reappear a short distance away.
Encounter Divine, Teleportation
Move Action Personal
Eff
ect: You teleport 4 squares.
Single-minded pursuit is usually your strength, but prayers, like plans, can be phrased with fallback maneuvers.
Encounter Divine, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Wisdom vs. AC
Hit: 3[W] + Wisdom modifier damage.
Miss: You shift 1 square and make a melee basic attack against a different creature, wi
th a +4 bonus to the damage roll.
You send your foes tumbling through the Astral Sea, teleporting them a short distance and leaving them disoriented.
Encounter Divine, Implement, Psychic, Teleportation
Standard Action Melee touch
Target: One or two creatures
Attack: Wisdom vs. Will
Hit: 2d6 + Wisdom modifier psychic damage, and you teleport the target 3 squares. The target is immobilized until the end
of your next turn.
You invoke your god’s power to bind your enemy in icy chains until you can visit the divine vengeance its presence demands.
Encounter Cold, Divine, Implement
Standard Action Ranged 5
Target: One creature
Attack: Wisdom vs. Reflex
Hit: 1d10 + Wisdom cold damage, and the target is immobilized until the end of your next turn. Until the end of your next turn, any enemy that ends its turn in a space adjacent to the target t
akes cold damage equal to your Wisdom modifier.
You let nothing stand in the way of reaching your enemies, especially when they threaten your allies.
Encounter Divine, Teleportation, Weapon
Standard Action Melee weapon
Effect: Before making this attack, shift up to your speed +2.
Censure of Unity: If your oath of enmity target is within 10 squares of you and adjacent to one of your allies, teleport into any unoccupied square adjacent to the target instead of shifting.
Target: Your oath of enm
ity target
Attack: Wisdom vs. AC
Hit: 3[W] + Wisdom modifier damage.
Spiritual echoes of your weapon surround your foe, confounding its attacks.
Encounter Divine, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Wisdom vs. AC
Hit: 3[W] + Wisdom modifier damage, and the target takes a -2 penalty to attack rolls until the end of your next turn.
Censure of Pursuit: When you use this power against your oath of enmity target, the power is reliable.
Special:
This power can be used as an opportunity attack against your oath of enmity target.
Your sworn enemy and all who stand with it must answer to you now.
Encounter Divine, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Wisdom vs. AC
Hit: 3[W] + Wisdom modifier damage. If the target is your oath of enmity target, each enemy adjacent to the target also counts as a
target of your oath of enmity until the end of your next turn.
Your attack leaves your foe frozen in place, less able to avoid your next assault.
Encounter Divine, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Wisdom vs. AC
Hit: 2[W] + Wisdom modifier damage, and the target is immobilized until the end of your next turn. You gain a +2 bonus to your next attack roll against the target before the end of your next turn.
Censure of Pursuit: The bonus to the attack rol
l equals 2 + your Dexterity modifier.
Like Moradin working the Soulforge, you scorch your enemy with astral fire as you hammer at him relentlessly.
Encounter Divine, Fire, Radiant, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Wisdom vs. AC
Hit: 1[W] fire and radiant damage.
Effect: Once per turn until the end of your next turn, you repeat this attack against the target of this power as a minor action. Additionally, until the end of your next turn, your melee attacks deal extra radiant and fir
e damage equal to your Dexterity modifier or Intelligence modifier.
As you move to engage your enemy, part of you leaves the physical world momentarily.
Encounter Divine, Weapon
Standard Action Melee weapon
Effect: Before the attack, you become insubstantial until the end of your next turn.
Target: One creature
Attack: Wisdom vs. AC
Hit: 2[W] + Wisdom modifier damage.
Special: When charging, you can use this power in place of a melee
basic attack. If you charge, you become insubstantial when you begin the charge.
You parry your enemy’s attack and make a riposte infused with holy power.
Encounter Divine, Weapon
Immediate Interrupt Melee 1
Trigger: An enemy adjacent to you hits or misses you
Target: The triggering enemy
Effect: The target takes a -2 penalty to the attack roll. Make the following attack against the target.
Censure of Unity: The penalty to the target’s attack roll equals your Intelligence modifier.
Attack: Wisdom vs. AC
Hit: 2[W] + Wisdom modifier damage. You shift 1 square and then slide the target 2 squares to a square adjacent to you.
Your weapon cracks with thunder as it slams into your foe, knocking any nearby enemies away. If any other foes draw too close, your thunder-infused weapon is ready to punish them.
Encounter Divine, Thunder, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Wisdom vs. AC
Hit: 2[W] + Wisdom modifier thunder damage, and you push any enemy within 2 squares of you, other than the target, 2 squares. Until the end of your next turn, if any enemy other than the target enters a square adjacent to you or hits or misses you from a square within your reach, you can make a melee basic attack against that enemy as an opportunity action.
Censure of Retribution: You gain a power bonus to the attack roll of the melee basic attack equal to y
our Intelligence modifier.
You dash across the battlefield, gaining momentum from each attack against you, until you slam into your enemy with your weapon.
Encounter Divine, Weapon
Standard Action Melee 1
Effect: You gain phasing and a +4 bonus to AC against opportunity attacks until the end of your turn. You then charge and make the following attack in place of a melee basic attack.
Target: One creature
Attack: Wisdom vs. AC
Hit: 2[W] + Wisdom modifier damage. The attack deals 2 extra damage for each opportunity attack made against you during the charge movement.
Censure of Retribution: The extra damage for each opportunity
attack equals your Intelligence modifier.
Filled with righteous indignation, your attack damages your foe and lends swiftness to your movement.
Daily Divine, Implement
Standard Action Ranged 5
Prerequisite: Godsworn Alacrity
Target: One creature
Attack: Wisdom vs. Reflex
Hit: 4d12 + Wisdom modifier damage, and you pull the target 4 squares to a square adjacent to you.
Miss: Half damage
.
Effect: You gain a +3 power bonus to speed until the end of the encounter.
The power of your god wounds your enemy and bolsters your allies’ defenses.
Daily Divine, Implement
Standard Action Ranged 5
Prerequisite: Godsworn Defender
Target: One creature
Attack: Wisdom vs. Reflex
Hit: 4d12 + Wisdom modifier damage, and you pull the target 4 squares to a square adjacent to you.
Miss: Half damage.
Effect: Until the end of the encounter, whenever you hit your oath of enmity target with an avenger encounter attack power, each ally that can see you gains a +1 power bonus to al
l defenses until the start of your next turn.
Corellon graces you with the ability to move around the field of combat quickly after you hit your foe.
Daily Divine, Implement, Teleportation
Standard Action Ranged 5
Prerequisite: Godsworn Sidestep
Target: One creature
Attack: Wisdom vs. Reflex
Hit: 4d12 + Wisdom modifier damage, and you pull the target 4 squares to a square adjacent to you.
Miss: Half damage.
Effect: Until the end of the encounter, whenever you hit your oath of enmity target with an avenger encounter att
ack power, you can teleport 3 squares.
The divine power of your deity damages your foe and makes it easier for others to strike your chosen enemy.
Daily Divine, Implement
Standard Action Ranged 5
Prerequisite: Godsworn Assault
Target: One creature
Attack: Wisdom vs. Reflex
Hit: 4d12 + Wisdom modifier damage, and you pull the target 4 squares to a square adjacent to you.
Miss: Half damage.
Effect: Until the end of the encounter, whenever you hit your oath of enmity target with an avenger encounter attack power, one ally you can see gains a +2 power bonus to attack roll
s against your target until the start of your next turn.
The power of Ioun resonates within the mind of your foe, causing it to quiver with pain.
Daily Divine, Implement, Psychic
Standard Action Ranged 5
Prerequisite: Godsworn Mentalist
Target: One creature
Attack: Wisdom vs. Reflex
Hit: 4d12 + Wisdom modifier damage, and you pull the target 4 squares to a square adjacent to you.
Miss: Half damage.
Effect: Until the end of the encounter, your avenger encounter attack powers deal 6 e
xtra psychic damage against your oath of enmity target.
The thunderous might of Kord flows through you and into your foe with each successful attack you make.
Daily Divine, Implement, Lightning, Thunder
Standard Action Ranged 5
Prerequisite: Godsworn Avalanche
Target: One creature
Attack: Wisdom vs. Reflex
Hit: 4d12 + Wisdom modifier damage, and you pull the target 4 squares to a square adjacent to you.
Miss: Half damage.
Effect: Until the end of the encounter, your avenger encounter attack powers deal
6 extra lightning and thunder damage against your oath of enmity target.
The power of Melora accompanies your attack, causing a nearby enemy pain.
Daily Divine, Implement, Radiant
Standard Action Ranged 5
Prerequisite: Godsworn Tidedancer
Target: One creature
Attack: Wisdom vs. Reflex
Hit: 4d12 + Wisdom modifier damage, and you pull the target 4 squares to a square adjacent to you.
Miss: Half damage.
Effect: Until the end of the encounter, whenever you hit your oath of enmity target with an avenger encounter attack power, one other enemy adjacent to you takes radiant damage equ
al to your Wisdom modifier.
The strength of Moradin not only wounds your foe but also provides you with inner resources to protect you from damage.
Daily Divine, Implement
Standard Action Ranged 5
Prerequisite: Godsworn Bulwark
Target: One creature
Attack: Wisdom vs. Reflex
Hit: 4d12 + Wisdom modifier damage, and you pull the target 4 squares to a square adjacent to you.
Miss: Half damage.
Effect: Until the end of the encounter, whenever you hit your oath of enmity target with an avenger encounter attack
power, you gain resistance to damage equal to your Wisdom modifier until the start of your next turn.
The light of Pelor fills you and wounds your enemy.
Daily Divine, Implement, Radiant
Standard Action Ranged 5
Prerequisite: Godsworn Radiant
Target: One creature
Attack: Wisdom vs. Reflex
Hit: 4d12 + Wisdom modifier damage, and you pull the target 4 squares to a square adjacent to you.
Miss: Half damage.
Effect: Until the end of the encounter, your avenger encounter attack powers deal 6 ex
tra radiant damage against your oath of enmity target.
Sehanine provides you with the power to dance in and out of sight of your foe when you wound it.
Daily Divine, Illusion, Implement
Standard Action Ranged 5
Prerequisite: Godsworn Mystic
Target: One creature
Attack: Wisdom vs. Reflex
Hit: 4d12 + Wisdom modifier damage, and you pull the target 4 squares to a square adjacent to you.
Miss: Half damage.
Effect: Until the end of the encounter, whenever you hit your oath of enmity target with an avenger encounter attack
power, you become invisible until the start of your next turn.
Your deity’s power finds a place within the body of your foe, causing it bone-deep pain.
Daily Divine, Implement, Necrotic
Standard Action Ranged 5
Prerequisite: Godsworn Fatalist
Target: One creature
Attack: Wisdom vs. Reflex
Hit: 4d12 + Wisdom modifier damage, and you pull the target 4 squares to a square adjacent to you.
Miss: Half damage.
Effect: Until the end of the encounter, your avenger encounter attack powers deal 6 extra necrotic damage against your oath of enmity target.
You stride into the midst of your enemies, laying about with your weapon. For each foe you strike, a celestial blade forms alongside your own, lending might to your final attack.
Daily Divine, Teleportation, Weapon
Standard Action Close burst 1
Effect: Before the primary attack, you teleport 5 squares.
Primary Target: Each enemy in the burst
Primary Attack: Wisdom vs. AC
Hit: 1[W] + Wisdom modifier damage.
Effect: You teleport 5 squares and make a melee secondary attack.
Secondary Target: One creature adjacent to you
Secondary Attack: Wisdom vs.
AC
Hit: 3[W] + Wisdom modifier damage, plus 2 damage for each enemy hit by the primary attack.
Miss: Half damage.
Your attack forges a bond between you and your enemy.
Daily Divine, Teleportation, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Wisdom vs. Fortitude
Hit: 4[W] + Wisdom modifier damage.
Miss: Half damage.
Effect: Whenever the target moves, you can teleport to a square adjacent to it as a free action after its movement is complete. This effect lasts until the end of
the encounter or until you end your turn not adjacent to the target.
Your prayer sets your weapon ablaze with blue fire. A single thrust transfers the flames to your foe.
Daily Divine, Fire, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Wisdom vs. AC
Hit: 3[W] + Wisdom modifier damage, and ongoing 10 fire damage (save ends).
Miss: Half damage, and ongoing 5 fire damage (save ends).
Effect: Until the end of the encounter, the target takes a -1 penalty to saving throws
against ongoing damage. The penalty worsens by -1 for each creature taking ongoing damage within 10 squares of the target.
Your dire strike causes your enemy to fall to pieces.
Daily Divine, Necrotic, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Wisdom vs. Fortitude
Hit: 2[W] + Wisdom modifier necrotic damage. Whenever the target takes damage from an attack, it takes 10 extra necrotic damage and is slowed until the end of your next turn (save ends).
Miss: Half damage, and the target takes 10 necrotic damage the next time an attack hits it before the
start of your next turn.
You swear that your blade shall taste your foe’s blood, and even if your attack fails to draw blood, you are assured of a later success.
Daily Divine, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Wisdom vs. AC
Hit: 5[W] + Wisdom modifier damage.
Miss: Half damage. You gain a +5 power bonus to your next damage roll against the target before the end of the encounter, unles
s you attack another creature first.
You draw upon the radiant energy of your deity, infusing your sworn oaths with power that sears your enemy and draws it into your attack.
Daily Divine, Implement, Radiant
Standard Action Ranged 5
Target: Your oath of enmity target
Attack: Wisdom vs. Reflex
Hit: 5d8 + Wisdom modifier radiant damage, and you pull the target 5 squares to a square adjacent to you.
Miss: Half damage and you pull the target 2 squares.
Effect: Until the end of the encounter, when you use an avenger implement attack power against your oath of enmity target, you can benefit from your oath of enmity as though you were making a melee attack and the target were adjacent
to you.
You brandish your weapon, seeking to drag your foe toward you with divine force. Failing that, you leap to the foe. Either way, your weapon is charged with lethal power.
Daily Divine, Weapon
Standard Action Ranged 5
Target: One creature
Primary Attack: Wisdom vs. Fortitude
Hit: You pull the target to a square adjacent to you.
Miss: You shift 5 squares to a square adjacent to the target.
Effect: Make a melee secondary attack against the target if it is adjacent to you.
Secondary Attack: Wisdom vs. AC
Hit: 5[W]
+ Wisdom modifier damage.
Miss: Half damage.
Radiant power sears and slows your foe and forms a divine pattern that bolsters your defenses and hinders your enemies’ movement.
Daily Divine, Radiant, Weapon, Zone
Standard Action Melee touch
Target: One creature
Attack: Wisdom vs. AC
Hit: 3[W] + Wisdom modifier radiant damage, and the target is slowed (save ends).
Miss: Half damage, and the target is slowed until the end of your next turn.
Effect: The attack creates a zone of radiance in a close burst 1. The zone lasts until the end of the encounter. While you are within the zo
ne, you gain a +2 bonus to all defenses. The zone is difficult terrain to enemies.
You visit the pain of your wounds upon your foe as you draw strength and health from your god.
Daily Divine, Healing, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Wisdom vs. AC
Hit: 3[W] + Wisdom modifier damage, and the target is dazed (save ends). You regain hit points as if you had spent a healing surge.
Miss: Half damage, and the target is dazed until
the end of your next turn. You can spend a healing surge.
You slip between this world and the Astral Sea, allowing you to move through objects and protecting you from attacks.
Daily Divine
Minor Action Personal
Ef
fect: Until the end of the encounter, you gain phasing, and you take half damage from opportunity attacks.
The power of the gods sustains you, allowing you to ignore an
injury.
Daily Divi
ne
Immediate Interrupt Personal
Trigger: You take damage
Effect: The damage is reduced to 0.
Nothing can prevent you from completing the task set before you by the gods, not even death.
Daily Divine
Immediate Interrupt Personal
Trigger: An attack reduces you to 0 hit points or fewer and doesn’t kill you
Effect: You are dying but don’t fall unconscious. Until the end of your next turn, you don’t take any damage after the triggering attack, and you gain a +4 bonus to
attack rolls. At the end of your next turn, you fall unconscious if you are still dying.
Death’s shroud falls upon you, but your god intercedes and spares you from the approaching doom.
Daily Divine, Healing, Teleportation
No Action Per
sonal
Trigger: An attack drops you to 0 hit points or fewer
Effect: You teleport 5 squares and can spend a healing surge.
You clear your mind and magically slough off impediments.
Encounter Divine
Move Action Personal
Effect: You make a saving throw against each effect on you that a save can end. You shift 1 square for each save.
They might hit you once, but you’ ll be damned if they’ ll do it twice.
Daily Divine, Stance, Teleportation
Minor Action Personal
Effect: Until the stance ends, whenever you are hit by an enemy’s melee or ranged attack, you can teleport 10 squares to a square adjacent to your oath o
f enmity target as an immediate reaction.
Uttering a quick prayer, you partially leave the physical realm for a moment and channel the power of your foe’s attack into your own.
Encounter Divine
Immediate Interrupt Personal
Trigger: An enemy hits you with an area or a close attack
Effect: You become insubstantial until the end of your nex
t turn. In addition, your next attack before the end of your next turn deals 2d10 extra damage.
You appear next to a foe, launch a devastating assault, and then disappear beyond its reach.
Encounter Divine, Teleportation
Move Action Personal
Effect: You teleport 8 squares. As the last action of y
our turn, you can teleport 8 squares as a free action.
The fury of your god’s presence sweeps through your allies as well, causing them to gain better battlefield position.
Encounter Divine, Implement, Radiant
Standard Action Ranged 5
Prerequisite: Godsworn Alacrity
Target: One creature
Attack: Wisdom vs. Reflex
Hit: 4d10 + Wisdom modifier radiant damage.
Effect: Eac
h ally adjacent to you can shift 1 square as a free action.
You create a sphere of radiance that burns your foe. The sphere also protects you, flaring brightly if that foe attacks you.
Encounter Divine, Implement, Radiant
Standard Action Ranged 20
Target: One creature
Attack: Wisdom vs. Will
Hit: 4d6 + Wisdom modifier radiant damage. If the target hits or misses you before the end of your next turn, as an immediate reaction you cause the target to be blinded until the end of
your next turn.
You strike your foe in an eruption of searing radiance, creating a bond between your spirits. If that foe moves away from you, you can teleport to its side and attack it.
Encounter Divine, Radiant, Teleportation, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Wisdom vs. AC
Hit: 4[W] + Wisdom modifier radiant damage. If the target is not adjacent to you at the start of your next turn, you gain a +4 bonus to attack rolls against it until the end of that turn, and during that turn, you can teleport to a space adjacent to the target as a move action.
Censure of Pursuit: When you use this power to teleport a
djacent to the target, it takes radiant damage equal to 5 + your Dexterity modifier.
As you attack, you mystically bind your sworn enemy’s fate to yours, causing it to share your injuries.
Encounter Divine, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Wisdom vs. AC
Hit: 3[W] + Wisdom modifier damage. Until the start of your next turn, you take half damage from any source and your oath of
enmity target takes the other half.
Even as your foe falters momentarily from the power of your attack, an ally receives the blessing of your deity on his or her next attack.
Encounter Divine, Implement, Necrotic, Radiant
Standard Action Ranged 5
Prerequisite: Godsworn Fatalist
Target: One creature
Attack: Wisdom vs. Reflex
Hit: 4d10 + Wisdom modifier radiant or necrotic damage.
Effect: One ally you can see deals extra necrotic damage equal to your Dexterity or Intelligence modifier on his or h
er next melee attack against the target before the end of your next turn.
The power of your deity damages foe, and then flows into an ally, who then uses it to make surer attacks.
Encounter Divine, Implement, Radiant
Standard Action Ranged 5
Prerequisite: Godsworn Assault
Target: One creature
Attack: Wisdom vs. Reflex
Hit: 4d10 + Wisdom modifier radiant damage.
Effect: One ally you can see gains a +1 power bonus to attack rolls until
the start of your next turn.
Your holy symbol glows red as you curse your foes. The might of your rebuke hurls away nearby creatures but brings your chosen foe before you for judgment.
Encounter Divine, Implement, Radiant, Teleportation
Standard Action Close burst 3
Target: Each creature in the burst
Attack: Wisdom vs. Will
Hit: You teleport the target 5 squares to a square that is farther away from you. If the target is your oath of enmity tar
get, it instead takes 4d10 + your Wisdom modifier radiant damage, and you teleport it to a square adjacent to you.
Nothing clarifies your objective better than the terror in your enemies’ eyes.
Encounter Divine, Fear, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Wisdom vs. AC
Hit: 4[W] + Wisdom modifier damage. Until the end of your next turn, when the target makes any attack roll, it takes a penalty to that attack roll equal to the number of your allies adjacent to it.
Censure of Unity: The penalty equals the n
umber of your allies adjacent to the target + your Intelligence modifier.
The grace of your deity provides your foe with blessed pain while giving an ally a chance to disappear from sight.
Encounter Divine, Illusion, Implement, Radiant
Standard Action Ranged 5
Prerequisite: Godsworn Mystic
Target: One creature
Attack: Wisdom vs. Reflex
Hit: 4d10 + Wisdom modifier radiant damage.
Effect: One ally you can see becomes invisible until the start of y
our next turn or until he or she hits or misses.
The pain of your attack is not contained within your chosen foe; it resonates within an ally’s foe with each strike your ally makes.
Encounter Divine, Implement, Psychic, Radiant
Standard Action Ranged 5
Prerequisite: Godsworn Mentalist
Target: One creature
Attack: Wisdom vs. Reflex
Hit: 4d10 + Wisdom modifier psychic or radiant damage.
Effect: One ally you can see deals extra psychic damage equal to your Dexterity or Intelligence modifier on his or her next melee attack against the target before the end of your next turn.
You knock your opponent out of phase with the world and join it in a solitary duel to the death. You both remain visible as hazy outlines in the world, but no other creature can touch either of you.
Encounter Divine, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Wisdom vs. AC
Hit: 3[W] + Wisdom modifier damage. Until the end of your next turn, you and the target are immobilized. In addition, no other creature has line of sight or line of effect to either of you, and the two of you have line of sight and line of effect only to each other. This effect ends if the immobilized condition ends on either of you before the end of your next turn.
Censure of Retribution: Until the end of your next turn
, you gain a bonus to all defenses against the target’s attacks equal to your Intelligence modifier.
You banish your enemies from your presence, keeping behind only the target of your sacred enmity.
Encounter Divine, Teleportation, Weapon
Standard Action Melee weapon
Effect: Before making this attack, you can teleport each enemy adjacent to you other than your oath of enmity target 5 squares to a square not adjacent to you, and not to a square that causes the creature to make a saving throw or take damage or another negative eff
ect.
Target: Your oath of enmity target
Attack: Wisdom vs. AC
Hit: 4[W] + Wisdom modifier damage.
Your god’s full fury not only smites your foe but also grants an ally additional protection.
Encounter Divine, Implement, Radiant
Standard Action Ranged 5
Prerequisite: Godsworn Defender
Target: One creature
Attack: Wisdom vs. Reflex
Hit: 4d10 + Wisdom modifier radiant damage.
Effect: One ally you can see gains a +2 power bonus to all defenses unti
l the start of your next turn.
The fury of your deity finds an outlet in both your attack and that of an ally’s, making both enemies feel as if Kord pounded them into the ground.
Encounter Divine, Implement, Radiant
Standard Action Ranged 5
Prerequisite: Godsworn Avalanche
Target: One creature
Attack: Wisdom vs. Reflex
Hit: 4d10 + Wisdom modifier radiant damage.
Effect: One ally you can see gains a +2 power bonus t
o damage rolls until the start of your next turn.
As you attack your foe, divine energy flows from you to an ally, enabling him or her to also bring divine retribution upon an enemy.
Encounter Divine, Force, Implement, Radiant
Standard Action Ranged 5
Prerequisite: Godsworn Sidestep
Target: One creature
Attack: Wisdom vs. Reflex
Hit: 4d10 + Wisdom modifier radiant or force damage.
Effect: One ally you can see deals extra force damage equal to your Dexterity or Intelligence modifier on his or her next melee attack against
the target before the end of your next turn.
As your foe takes damage from your attack, your deity’s power flows through an ally and bolsters him or her against deleterious effects.
Encounter Divine, Implement, Radiant
Standard Action Ranged 5
Prerequisite: Godsworn Bulwark
Target: One creature
Attack: Wisdom vs. Reflex
Hit: 4d10 + Wisdom modifier radiant damage.
Effect:
One ally can make a saving throw with a +2 power bonus.
Even as divine power flows from your attack into your foe, your ally receives a measure of it for an attack of his or her own.
Encounter Divine, Implement, Radiant
Standard Action Ranged 5
Prerequisite: Godsworn Radiant
Target: One creature
Attack: Wisdom vs. Reflex
Hit: 4d10 + Wisdom modifier radiant damage.
Effect: One ally you can see deals extra radiant damage equal to your Dexterity or Intelligence modifier on
his or her next melee attack against the target before the end of your next turn.
Your strike knocks your foe aside, and any hope it has of escaping is dashed when it finds your weapon in its face.
Encounter Divine, Teleportation, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Wisdom vs. Fortitude
Hit: 3[W] + Wisdom modifier damage, and you slide the target 2 squares. If the target moves willingly before the start of your next turn, you can use an opportunity action to teleport to a square adjacent to it and make a melee basic attack against it.
Censure of Retribution: Until the end of your next turn, you gain a bonus to your basic
attacks’ damage rolls equal to your Intelligence modifier.
Not only does your deity’s power fall upon your foe as you attack it, but it also moves an ally into a position to engage your chosen enemy.
Encounter Divine, Implement, Radiant
Standard Action Ranged 5
Prerequisite: Godsworn Tidedancer
Target: One creature
Attack: Wisdom vs. Reflex
Hit: 4d10 + Wisdom modifier radiant damage.
Effect: You slide one
ally you can see 5 squares to a square adjacent to the target.
The touch of your weapon sends your foe reeling in terror, and you become ghostly, able to walk through walls and soar through the air.
Encounter Divine, Fear, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Wisdom vs. Fortitude
Hit: 3[W] + Wisdom modifier damage, and you push the target a number of squares equal to your Wisdom modifier and knock it prone.
Effect: You gain phasing and a fly speed of 6 until the end of your
next turn.
Censure of Pursuit: The fly speed equals 6 + your Dexterity modifier.
You hum a hymn about a time when war will not be needed. But for now, you seek to end the fight as the victorious survivor.
Encounter Divine, Healing, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Wisdom vs. AC
Hit: 3[W] + Wisdom modifier damage. Before the end of your next turn, you gain a bonus to your next attack’s damage rolls equal to your Wisdom modifier.
Effect: If this attack reduces the target to 0 hit points or if you have reduced your oath of enmity
target to 0 hit points during this encounter, you can spend a healing surge and make a saving throw.
You become a bearer of death. As long as you remain near your chosen foe, it suffers a foretaste of death.
Daily Divine, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Wisdom vs. Fortitude
Hit: 6[W] + Wisdom modifier damage, and the target takes 10 damage at the start of its turn if you are within 5 squares of it (save ends).
Miss: Half damage, and the target takes 5 damage at the s
tart of its turn if you are within 5 squares of it (save ends).
You insert a fragment of your spirit into your enemy’s mind. Until that enemy ejects the fragment, you can transport yourself to the enemy’s side.
Daily Divine, Implement, Psychic, Teleportation
Standard Action Ranged 20
Target: One creature
Attack: Wisdom vs. Will
Hit: 6d8 + Wisdom modifier psychic damage.
Miss: Half damage.
Effect: The target suffers a bond of destiny (save ends). Until the bond ends, you can teleport to a space adjacent to the target as a minor action. You don’t need line of sight to the destination space.
Afte
reffect: You can teleport to a space adjacent to the target as a free action once. You don’t need line of sight to the destination space.
Two shimmering portals appear, drawing you or your enemy to find your fate.
Daily Divine, Implement, Teleportation
Standard Action Ranged 10
Target: One creature
Primary Attack: Wisdom vs. Will
Hit: You teleport the target to a square adjacent to you.
Miss: You teleport to a square adjacent to the target.
Effect: Make a melee secondary attack against the target using your weapon. In addition, the target is drawn by fate (save ends). Until this effect ends, you can teleport the target to a square adjacent to you as a minor action.
Secon
dary Attack: Wisdom vs. AC
Hit: 4[W] + Wisdom modifier damage.
Miss: Half damage.
Your attack sears your enemy’s mind as much as its body, and sends it spiraling down a painful path toward annihilation.
Daily Divine, Psychic, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Wisdom vs. AC
Hit: 4[W] + Wisdom modifier psychic damage, and the target is dazed (save ends).
First Failed Saving Throw: The target is stunned instead of dazed (save ends).
Each Additional Failed Saving Throw: The target t
akes 20 psychic damage.
Miss: Half damage, and the target is dazed (save ends).
As you attack, your prayer bestows on you the mantle of the astral champion, allowing you to fly like an angelic being.
Daily Divine, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Wisdom vs. AC
Hit: 4[W] + Wisdom modifier damage.
Effect: Until the end of the encounter, you gain phasing and a fly speed of 6, and you can hover.
A horrid sigil appears on your enemy’s head, marking the creature as damned.
Daily Divine, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Wisdom vs. AC
Hit: 4[W] + Wisdom modifier damage.
Miss: Half damage.
Effect: Until the end of the encounter, when you miss the target with a
n avenger encounter attack power, the attack deals half damage.
You present your holy symbol with a shouted prayer, causing a shock wave to scatter your foes, and thunder crashes over an enemy that remains behind.
Daily Divine, Implement, Thunder
Standard Action Close burst 3
Target: Each enemy in the burst
Attack: Wisdom vs. Reflex
Hit: You push the target 3 squares.
Effect: One enemy adjacent to yo
u takes 10 thunder damage for each target hit. If no enemy is adjacent to you, you regain the use of this power.
You manifest wings of pure divine power, which draw you ever closer to those you have sworn to defeat.
Daily Divine, Weapon
Standard Action Melee weapon
Effect: Before making this attack, you can fly up to your speed.
Target: One creature
Attack: Wisdom vs. AC
Hit: 5[W] + Wisdom modifier damage.
Miss: Half damage.
Effect: Until the end of the encounter, on any of your turns that you start without your oath of enmity target adjacent to you, you can use the Wings of Pursuit Flight power.
At-Will
Move Action Personal
Requirement: The power Wings of Pursuit must be active in order to use this power. You must start your turn without your oath of enmity target adjacent to you.
Effect: Fly up to your speed to a square adjacent to your oath of enmity target,
and your oath of enmity target grants you combat advantage until the end of your next turn.
Summoning strength from your comrades’ courage, you deliver a mighty blow that tosses your enemy across the battlefield.
Encounter Divine, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Wisdom vs. AC
Hit: 3[W] + Wisdom modifier damage, and you push the target a number of squares equal to the number of your allies adjacent to it. The target takes 5 damage for each square
it enters during the forced movement.
Censure of Unity: The target is knocked prone at the end of the forced movement.
As you charge, energy from the Astral Sea empowers you, making your final attack stun your foe.
Encounter Divine, Weapon
Standard Action Melee weapon
Target: One creature.
Attack: Wisdom vs. AC
Hit: 1[W] + Wisdom modifier damage, and the target is stunned until the end of your next
turn.
Special: When charging, you can use this power in place of a melee basic attack.
As you hurl divine light at your enemy, a scintillating halo appears above you. Any enemy that approaches is burned in its glow.
Encounter Divine, Healing, Implement, Radiant
Standard Action Ranged 5
Target: One creature
Attack: Wisdom vs. Fortitude
Hit: 4d6 + Wisdom modifier radiant damage. Until the end of your next turn, any enemy that ends its turn within 5 squares of you takes 5 radiant damage, and you regain 5 hit points.
Censure of Retribution: Your Intelligence modifi
er is added to the damage and healing caused when an enemy ends its turn within 5 squares of you.
You demand penitence from those who have flouted the will of your god, and you harm those who refuse to repent.
Encounter Divine, Implement, Necrotic
Standard Action Ranged 5
Target: One creature
Effect: If the target is your oath of enmity target, you can roll twice on this attack and use either result.
Attack: Wisdom vs. Will
Hit: 3d8 + Wisdom modif
ier necrotic damage, and you knock the target prone. If the target is not prone at the end of its next turn, it takes 10 extra necrotic damage.
When your foe’s allies are distracted and distant, you deal a deadly attack.
Encounter Divine, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Wisdom vs. AC. You gain a +4 bonus to the attack roll if no enemy is
adjacent to the target.
Hit: 4[W] + Wisdom modifier damage. The attack deals 2[W] extra damage if no enemy is adjacent to the target.
Your hand shines with a silvery light as you touch your enemy, preventing its escape.
Encounter Divine, Implement, Radiant
Standard Action Melee touch
Target: One creature
Attack: Wisdom vs. Reflex
Hit: 2d12 + Wisdom modifier radiant damage, and the target is restrained until the end of your next turn.
Censure of Pursuit: The attack
deals extra radiant damage equal to your Dexterity modifier.
Your devastating attack should be enough to exact vengeance for your god. If it is not, and your foe escapes you this time, then you can try the attack again.
Encounter Divine, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Wisdom vs. AC
Censure of Pursuit: You gain a bonus to the attack roll equal to your Dexterity modifier.
Hit: 4[W] + Wisdom modifier damage.
Effect: If the target is still alive and not adjacent to you at the end of its next turn, you re
gain the use of this power. You can regain the use of this power in this manner once per encounter.
As you strike your enemy, the winds of an astral tempest sweep over the area, carrying away your other foes.
Encounter Divine, Teleportation, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Wisdom vs. Will
Hit: 3[W] + Wisdom modifier damage, and you teleport each enemy within 5 squares of you, other than the target, 5 squares.
Censure of Retribut
ion: The number of squares you teleport each enemy equals 4 + your Intelligence modifier.
There is a spark of hatred in every foul creature, and in many fair ones. The power of your oath fans that spark, quick and lethal.
Encounter Charm, Divine, Implement
Minor Action Ranged 5
Target: One enemy that is not your oath of enmity target
Attack: Wisdom vs. Will
Hit: The target is domin
ated until the start of your next turn. Until this domination ends, the target can attack only your oath of enmity target.
You take on a terrifying aspect, assaulting your enemies’ minds and making them loath to attack you.
Daily Divine, Fear, Implement, Psychic
Standard Action Close burst 5
Target: Each enemy in the burst
Attack: Wisdom vs. Will
Hit: 5d6 + Wisdom modifier psychic damage, and you push the target 3 squares. If the target hits or misses you, it is stunned until the end of its next turn (save ends).
Miss: Half damage. If the
target hits or misses you before the end of your next turn, the target is stunned until the end of its next turn.
Filled with righteous indignation, your attack damages your foe and lends swiftness to your movement.
Daily Divine, Implement
Standard Action Ranged 5
Prerequisite: Godsworn Alacrity
Target: One creature
Attack: Wisdom vs. Reflex
Hit: 5d12 + Wisdom modifier damage, and you pu
ll the target 4 squares to a square adjacent to you.
Miss: Half damage.
Effect: You gain a +3 power bonus to speed until the end of the encounter.
The power of your god wounds your enemy and bolsters your allies’ defenses.
Daily Divine, Implement
Standard Action Ranged 5
Prerequisite: Godsworn Defender
Target: One creature
Attack: Wisdom vs. Reflex
Hit: 5d12 + Wisdom modifier damage, and you pull the target 4 squares to a square adjacent to you.
Miss: Half damage.
Effect: Until the end of the encounter, whenever you hit your oath of enmity target with an avenger encounter attack
power, each ally that can see you gains a +1 power bonus to all defenses until the start of your next turn.
You utter an oath sworn so deeply that the words of your prayer are seared into the very fabric of your enemy’s spirit.
Daily Divine, Weapon
Standard Action Melee weapon
Target: One creature
Effect: Before the attack, the target becomes the target of your oath of enmity. . If this causes you to have more than one oath of enmity target, you do not regain the use of your oath of enmity power until all your oath of enmity targets drop to 0 hit points, or until the end of the encounte
r.
Attack: Wisdom vs. AC
Hit: 6[W] + Wisdom modifier damage.
Miss: Half damage + 5 damage.
Mighty shock waves resound around you and your enemy. Each exchange of blows sends roiling tendrils of destruction across the battlefield.
Daily Divine, Thunder, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Wisdom vs. AC
Hit: 7[W] + Wisdom modifier thunder damage, and the target takes a -2 penalty to attack rolls against you (save ends).
Miss: Half damage.
Effect: Until the end of the encounter, whenever the target hits you, it chooses one of your allies within 5 squares of you or within 5 squares of the target. That ally is knocked prone. In addition, whenever you hit the target, you choose an en
emy other than the target within 5 squares of you or within 5 squares of the target. That enemy is dazed (save ends).
Corellon graces you with the ability to move around the field of combat quickly after you hit your foe.
Daily Divine, Implement, Teleportation
Standard Action Ranged 5
Prerequisite: Godsworn Sidestep
Target: One creature
Attack: Wisdom vs. Reflex
Hit: 5d12 + Wisdom modifier damage, and you pull the target 4 squares to a square adjacent to you.
Miss: Half damage.
Effect: Until the end of the encounter, whenever you hit your
oath of enmity target with an avenger encounter attack power, you can teleport 3 squares.
You stride instantly to your enemy and set your hand upon it, speaking a prayer of condemnation. Nearby enemies are scattered by your power
Daily Divine, Implement, Radiant, Teleportation
Standard Action Melee touch
Effect: Before the attack, you teleport 10 squares.
Target: One creature
Attack: Wisdom vs. Will
Hit: 7d8 + Wisdom
modifier radiant damage.
Miss: Half damage.
Effect: You teleport each enemy adjacent to the target 10 squares.
The divine power of your deity damages your foe and makes it easier for others to strike your chosen enemy.
Daily Divine, Implement
Standard Action Ranged 5
Prerequisite: Godsworn Assault
Target: One creature
Attack: Wisdom vs. Reflex
Hit: 5d12 + Wisdom modifier damage, and you pull the target 4 squares to a square adjacent to you.
Miss: Half damage.
Effect: Until the end of the encounter, whenever you hit your oath of enmity target with an avenger encounter attack power, one ally y
ou can see gains a +2 power bonus to attack rolls against your target until the start of your next turn.
You inhale and draw your enemies close, using their energy to deliver a thunderous attack against the object of your malice.
Daily Divine, Implement, Thunder
Standard Action Close burst 3
Primary Target: Each enemy in the burst
Primary Attack: Wisdom vs. Fortitude
Hit: You pull the primary target 3 squares, and it is deafened (save ends).
Effect: Make a melee secondary attack using your weapon.
Secondary Target: One adj
acent creature
Secondary Attack: Wisdom vs. AC
Hit: 6[W] + Wisdom modifier damage, plus 5 thunder damage for each enemy adjacent to you..
With a fearsome cry, you transfer the pain of your wounds into an outburst of cleansing fire.
Daily Divine, Fire, Healing, Implement, Radiant
Standard Action Close burst 3
Target: Each creature in the burst
Attack: Wisdom vs. Reflex
Hit: 7d6 + Wisdom modifier fire and radiant damage.
Miss: Half damage.
Effect: You regain hit points as
if you had spent a healing surge. Until the end of the encounter, any enemy that ends its turn adjacent to you takes 10 fire and radiant damage.
Delivering a wicked blow, you swear to your god that either you or your foe shall die this day.
Daily Divine, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Wisdom vs. AC
Hit: 9[W] + Wisd
om modifier damage.
Miss: Half damage.
Effect: Until the end of the encounter, you and the target gain a +5 bonus to attack rolls against each other.
Channeling the fury of the gods, you compel an enemy to fling itself onto your weapon.
Daily Charm, Divine, Weapon
Standard Action Ranged 10
Target: One creature
Effect: You pull the target to a square adjacent to you
, then make the following melee attack against it.
Attack: Wisdom vs. AC
Hit: 6[W] + Wisdom modifier damage.
Miss: Half damage.
The power of Ioun resonates within the mind of your foe, causing it to quiver with pain.
Daily Divine, Implement, Psychic
Standard Action Ranged 5
Prerequisite: Godsworn Mentalist
Target: One creature
Attack: Wisdom vs. Reflex
Hit: 5d12 + Wisdom modifier damage, and you pull the target 4 squares to a square adjacent to you.
Miss: Half damage.
Effect:
Until the end of the encounter, your avenger encounter attack powers deal 9 extra psychic damage against your oath of enmity target.
The thunderous might of Kord flows through you and into your foe with each successful attack you make.
Daily Divine, Implement, Lightning, Thunder
Standard Action Ranged 5
Prerequisite: Godsworn Avalanche
Target: One creature
Attack: Wisdom vs. Reflex
Hit: 5d12 + Wisdom modifier damage, and you pull the target 4 squares to a square adjacent to you.
Miss: Half damage.
Effect: Until the end of the en
counter, your avenger encounter attack powers deal 9 extra lightning and thunder damage against your oath of enmity target.
You command your foe to march to the place where you intend for it to die, and then send your allies to slay it there.
Daily Charm, Divine, Teleportation, Weapon
Standard Action Close burst 5
Target: One creature in the burst
Effect: You slide the target 5 squares and teleport to a square adjacent to it. You then slide each ally in the burst 5 squares to a square adjacent to the tar
get. Then you make the following melee attack against it.
Attack: Wisdom vs. AC
Hit: 5[W] + Wisdom modifier damage, and you knock the target prone.
The power of Melora accompanies your attack, causing a nearby enemy pain.
Daily Divine, Implement, Radiant
Standard Action Ranged 5
Prerequisite: Godsworn Tidedancer
Target: One creature
Attack: Wisdom vs. Reflex
Hit: 5d12 + Wisdom modifier damage, and you pull the target 4 squares to a square adjacent to you.
Miss: Half damage.
Effect: Until the end of the encounter, whenever you hit your oat
h of enmity target with an avenger encounter attack power, one other enemy adjacent to you takes radiant damage equal to your Wisdom modifier.
As you attack, you appoint yourself the nemesis of your chosen foe. Where you go, it must follow.
Daily Divine, Teleportation, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Wisdom vs. AC
Hit: 5[W] + Wisdom modifier damage.
Miss: Half damage.
Effect: Until the end of the encounter, whenever you hit your oath of enmity target with an avenger attack p
ower, you can teleport 5 squares and then teleport your oath of enmity target to a square adjacent to you.
The strength of Moradin not only wounds your foe but also provides you with inner resources to protect you from damage.
Daily Divine, Implement
Standard Action Ranged 5
Prerequisite: Godsworn Bulwark
Target: One creature
Attack: Wisdom vs. Reflex
Hit: 5d12 + Wisdom modifier damage, and you pull the target 4 squares to a square adjacent to you.
Miss: Half damage.
Effect: Until the end of the encounter, whenever you hit your oath of enmity target wi
th an avenger encounter attack power, you gain resistance to damage equal to your Wisdom modifier until the start of your next turn.
Sehanine provides you with the power to dance in and out of sight of your foe when you wound it.
Daily Divine, Illusion, Implement
Standard Action Ranged 5
Prerequisite: Godsworn Mystic
Target: One creature
Attack: Wisdom vs. Reflex
Hit: 5d12 + Wisdom modifier damage, and you pull the target 4 squares to a square adjacent to you.
Miss: Half damage.
Effect: Until the end of the encounter, whenever you hit your oath of enm
ity target with an avenger encounter attack power, you become invisible until the start of your next turn.
As you strike, a prison of radiant blades appears around you and your foe, ensuring that no other enemies interfere with your battle.
Daily Divine, Radiant, Weapon, Zone
Standard Action Melee weapon
Target: One creature
Attack: Wisdom vs. Reflex
Hit: 5[W] + Wisdom modifier damage.
Miss: Half damage.
Effect: The attack creates a zone of radiant energy in a close burst 2. The zone lasts until the end of the encounter. The target takes 25 radiant damage whenever it leaves the zone. Any enemy other than the target takes 25 radiant damage when
entering the zone or ending its turn there. An enemy that enters or leaves the zone as a result of forced movement does not take this damage.
Your deity’s power finds a place within the body of your foe, causing it bone-deep pain.
Daily Divine, Implement, Necrotic
Standard Action Ranged 5
Prerequisite: Godsworn Fatalist
Target: One creature
Attack: Wisdom vs. Reflex
Hit: 5d12 + Wisdom modifier damage, and you pull the target 4 squares to a square adjacent to you.
Miss: Half damage.
Effect: Until the end of the encounter, your avenger encounter attack powers deal 9 extra necrotic damage against your oath of enmity target..