Paragon Tier
Prerequisite: 11th level, warden
Benefit: When you use a spear as a thrown weapon, the target doesn’t gain cover from its allies.
Heroic Tier
Prerequisite: Genasi, warden, windwalker power
Benefit: When you use your windwalker power, you can slide each enemy marked by you a number of squares equal to your Constitution modifier.
Heroic Tier
Prerequisite: Dwarf, warden, Font of Life class feature
Benefit: When you save against a poison effect at the start of your turn, you gain temporary hit points equal to your Constitution modifier.
Heroic Tier
Prerequisite: Warden, Nature’s Wrath class feature
Benefit: When you mark three or more enemies with Nature’s Wrath, you gain a +2 bonus to weapon damage rolls against creatures you mark until the start of your next turn. This bonus increases to +3 at 11th level, and to +4 at 21st level.
Heroic Tier
Prerequisite: Warden
Benefit: When you immobilize or slow an enemy with a weapon attack using a hammer or a mace, that enemy takes extra damage equal to your Constitution modifier.
Heroic Tier
Prerequisite: Warden, Earthstrength class feature
Benefit: When you use your second wind, you gain a bonus to weapon damage rolls equal to your Constitution modifier until the end of your next turn.
Heroic Tier
Prerequisite: Warden
Benefit: You gain a +2 bonus to damage rolls with hammer or mace weapon attacks while in guardian form. This bonus increases to +3 at 11th level, and to +4 at 21st level.
Prerequisite: Warden, warden’s grasp power
Benefit: When you use warden’s grasp, you can teleport up to 2 squares to a square closer to the target instead of sliding it.
Epic Tier
Prerequisite: 21st level, warden, warden’s fury power
Benefit: When you hit with warden’s fury, instead of granting combat advantage, the target is dazed until the end of your next turn.
Prerequisite: Svirfneblin, warden, stone camouflage racial power
Benefit: When you use stone camouflage, you gain 3 additional temporary hit points for each enemy marked by you. The additional temporary hit points per enemy increase to 5 at 11th level and 7 at 21st level.
Prerequisite: Str 13
Benefit: You gain training in one skill from the warden’s class skills list.
Once per encounter as a free action, you can mark each enemy adjacent to you until the end of your next turn.
Heroic Tier
Prerequisite: Warden
Benefit: You can shift 1 square as a free action when you assume a guardian form.
Heroic Tier
Prerequisite: Half-elf, warden
Benefit: When you hit an enemy with your dilettante power, you mark that enemy until the end of your next turn.
Heroic Tier
Prerequisite: Dragonborn, warden
Benefit: You gain a +1 feat bonus to your dragon breath attack rolls when attacking creatures marked by you.
Heroic Tier
Prerequisite: Genasi, warden, earthshock power
Benefit: Targets hit by your earthshock power are also slowed until the start of your next turn
Paragon Tier
Prerequisite: 11th level, warden, Earthstrength class feature
Benefit: When an adjacent enemy that is marked by you makes an attack that does not include you as a target, and hits and damages at least one of your allies, it takes damage equal to your Constitution modifier.
Paragon Tier
Prerequisite: 11th level, warden, Earthstrength class feature
Benefit: When you use your second wind, you gain a bonus to Fortitude, Reflex, and Will equal to your Constitution modifier until the end of your next turn.
Epic Tier
Prerequisite: 21st level, warden, Earthstrength class feature
Benefit: When you use your second wind, you can make a melee basic attack as a free action.
Heroic Tier
Prerequisite: Warden, Earthstrength class feature
Benefit: When you use your second wind, you gain resist 2 to all damage until the end of your next turn. The resistance increases to 5 at 11th level and 8 at 21st level.
Paragon Tier
Prerequisite: 11th level, warden, Earthstrength class feature
Benefit: When any enemy marked by you makes an attack that doesn’t include you as a target, you gain temporary hit points equal to your Constitution modifier.
Heroic Tier
Prerequisite: Warden, Font of Life class feature
Benefit: You gain a +2 bonus to saving throws made at the start of your turn against ongoing effects and conditions with the acid, cold, fire, lightning, or thunder keywords.
Heroic Tier
Prerequisite: Genasi, warden
Benefit: When you use the encounter power associated with your racial manifestation, until the end of your next turn you gain a +2 bonus to damage rolls against creatures marked by you. This bonus increases to +3 at 11th level, and to +4 at 21st level.
Heroic Tier
Prerequisite: Elf, warden
Benefit: When you use your elven accuracy racial power to reroll a weapon attack while in guardian form, you gain a +2 feat bonus to the rerolled attack roll.
Epic Tier
Prerequisite: 21st level, warden, Font of Life class feature
Benefit: Your Font of Life grants you two saving throws instead of one. You must make the saving throws against two different effects.
Paragon Tier
Prerequisite: 11th level, warden, Font of Life class feature
Benefit: You gain a +1 bonus to saving throws granted by your Font of Life.
Epic Tier
Prerequisite: 21st level, warden, warden’s grasp power
Benefit: Your warden’s grasp is a close burst 10 instead of a close burst 5, and the range of the trigger increases to 10 squares.
Heroic Tier
Prerequisite: Warden, Font of Life class feature
Benefit: When you succeed on a saving throw granted by your Font of Life class feature, you slide one random creature adjacent to you 1 square.
Paragon Tier
Prerequisite: 11th level, warden, Font of Life class feature
Benefit: When you save against ongoing damage at the start of your turn, if you are adjacent to and can make an opportunity attack against the creature that inflicted the ongoing damage, you deal damage to that creature equal to your Strength modifier.
Paragon Tier
Prerequisite: 11th level, warden
Benefit: Whenever you score a critical hit with a hammer or a mace, the target is knocked prone.
Heroic Tier
Prerequisite: Genasi, warden, swiftcurrent power
Benefit: As long as your swiftcurrent power is unexpended, you can shift 1 square as a free action whenever you mark three or more creatures using Nature’s Wrath.
Heroic Tier
Prerequisite: Goliath, warden
Benefit: While you are under the effect of your stone’s endurance racial power, each enemy marked by you takes an additional penalty to attack rolls for attacks that don’t include you as a target. The penalty equals your Constitution modifier and lasts until the end of your next turn.
Paragon Tier
Prerequisite: 11th level, warden, Stormheart class feature
Benefit: When enemy adjacent to you that is marked by you hits and damages one of your allies with an attack that does not include you as a target, you can push the enemy a number of squares equal to your Constitution modifier as an immediate reaction.
Heroic Tier
Prerequisite: Half-orc, warden
Benefit: The first time you are bloodied during an encounter, you gain a +2 feat bonus to attack rolls and damage rolls against creatures marked by you until the end of your next turn.
Heroic Tier
Prerequisite: Warden
Benefit: Whenever you score a critical hit with a heavy blade or a spear, you can choose to treat the critical hit as a normal hit. If you do so, the target is immobilized until the start of your next turn
Epic Tier
Prerequisite: 21st level, warden
Benefit: When you succeed on a saving throw to end an effect, each ally within 5 squares of you gains a +2 feat bonus to saving throws until the start of your next turn.
Paragon Tier
Prerequisite: 11th level, warden, Lifespirit class feature
Benefit: When you use your second wind, a second ally within 5 squares of you can spend a healing surge and make a saving throw.
Heroic Tier
Prerequisite: Warden, Lifespirit class feature
Benefit: You can grant a saving throw to a second ally within 5 squares of you when you use your second wind.
Epic Tier
Prerequisite: 21st level, warden, Nature’s Wrath class feature
Benefit: When an enemy marked by you drops to 0 hit points, you can use Nature’s Wrath as a free action, even if you have already used it this turn and even if it is not during your turn.
Heroic Tier
Prerequisite: Longtooth shifter, warden
Benefit: The bonus to damage rolls granted by your longtooth shifting racial power increases to +3 against targets that are marked by you.
Paragon Tier
Prerequisite: 11th level, warden
Benefit: When you pull, push, or slide a target with an attack using a polearm or a spear, that target grants combat advantage to you until the end of your next turn.
Epic Tier
Prerequisite: 21st level, warden, Nature’s Wrath class feature
Benefit: When you mark three or more enemies using Nature’s Wrath, you gain resistance to all damage equal to 2 + the number of enemies you marked until the start of your next turn
Heroic Tier
Prerequisite: Dragonborn, warden
Benefit: When you use your dragon breath racial power, you can choose to mark each target. The mark lasts until the end of your next turn.
Paragon Tier
Prerequisite: 11th level, warden, Font of Life class feature
Benefit: When you save against an effect at the start of your turn, your speed increases by 1 until the end of your turn.
Epic Tier
Prerequisite: 21st level, warden, warden’s fury or warden’s grasp power
Benefit: The first time you use either warden’s fury or warden’s grasp each round, it does not count toward the normal limit on the number of immediate actions you can take in one round. You still cannot use this immediate action more than once per triggering event.
Heroic Tier
Prerequisite: Razorclaw shifter, warden
Benefit: While you are using your razorclaw shifting racial power, you can shift 1 square before or after using Nature’s Wrath.
Heroic Tier
Prerequisite: Warden, Font of Life class feature
Benefit: If you succeed on a saving throw granted by Font of Life, you gain a +2 bonus to all other saving throws during or at the end of your current turn.
Heroic Tier
Prerequisite: Warden, Stormheart class feature
Benefit: When you use your second wind, you can shift a number of squares equal to your Constitution modifier instead of sliding enemies marked by you.
Prerequisite: Fey Origin racial trait, Warden
Benefit: When you use your second wind, you gain partial concealment until you make an attack or until the start of your next turn.
Heroic Tier
Prerequisite: Genasi, warden, promise of storm power
Benefit: Whenever you hit with an attack benefiting from your promise of storm power, you slide each enemy marked by you 1 square as a free action and those enemies are slowed until the end of your next turn.
Heroic Tier
Prerequisite: Warden, Stormheart class feature
Benefit: When you use your second wind, each enemy marked by you takes lightning damage equal to your Constitution modifier.
Heroic Tier
Prerequisite: Warden, Stormheart class feature
Benefit: When you use Stormheart to slide an enemy, you can push the enemy 2 squares instead of sliding it.
Paragon Tier
Prerequisite: 11th level, warden, Stormheart class feature
Benefit: When you use Stormheart to slow an enemy, that enemy gains vulnerable 5 thunder until the end of your next turn.
Heroic Tier
Prerequisite: Warden
Benefit: Whenever you hit an enemy with an opportunity attack, that enemy is slowed until the end of its turn.
Prerequisite: Warden, warden’s fury power
Benefit: Whenever you hit an enemy with your warden’s fury, you can choose to knock the target prone or slide it 1 square instead of causing damage.
Prerequisite: Elf, warden, Nature’s Wrath class feature
Benefit: Whenever you use your Nature’s Wrath class feature, you can shift 1 square, swapping positions with one enemy adjacent to you that is marked by you.
Epic Tier
Prerequisite: 21st level, warden, warden’s grasp power
Benefit: You can immobilize the target of your warden’s grasp until the end of its next turn, instead of slowing it.
Prerequisite: Drow, warden
Benefit: When you hit an enemy with a warden encounter attack power, the target cannot benefit from any concealment until the end of your next turn.
Heroic Tier
Prerequisite: Genasi, warden, firepulse power
Benefit: When you hit an enemy with your firepulse attack power, each enemy marked by you takes fire damage equal to your Strength modifier.
Paragon Tier
Prerequisite: 11th level, warden, warden’s grasp power
Benefit: When you make a warden’s grasp attack, you can choose to push the target 3 squares rather than slide it 1 square.
Prerequisite: Defender of the Wild feat
Benefit: Once per encounter, you can make a saving throw against one effect that a save can end at the start of your turn. On a save, the effect immediately ends, preventing it from affecting you on your current turn. If you fail the saving throw, you still make a saving throw against the effect at the end of your turn
Paragon Tier
Prerequisite: 11th level, warden, Font of Life class feature
Benefit: When you succeed on a saving throw granted by your Font of Life, each ally adjacent to you gains a +1 bonus to saving throws until the end of your next turn.
Heroic Tier
Prerequisite: Elf, warden, warden’s grasp class feature
Benefit: When you use warden’s grasp, you can pull the target 3 squares instead of sliding it. If the target is a giant or goblin, the target is also slowed until the end of its next turn.
Heroic Tier
Prerequisite: Warden, Wildblood class feature
Benefit: When you use your second wind, you can shift a number of squares equal to your Wisdom modifier as a free action.
Heroic Tier
Prerequisite: Warden, Wildblood class feature
Benefit: When you use your second wind, you gain a bonus to damage rolls against each enemy marked by you equal to your Wisdom modifier until the end of your next turn.
Paragon Tier
Prerequisite: 11th level, warden, Wildblood class feature
Benefit: When you use your second wind, if any enemy marked by you makes an attack that doesn’t include you as a target before the start of your next turn, you can make a melee basic attack against that enemy as a free action during your next turn.
Paragon Tier
Prerequisite: 11th level, warden, Wildblood class feature
Benefit: When any enemy marked by you makes an attack that doesn’t include you as a target, you can shift a number of squares equal to your Wisdom modifier as a free action.
Heroic Tier
Prerequisite: Human, warden, Nature’s Wrath class feature
Benefit: When you spend an action point to take an extra action, if you have already used your Nature’s Wrath class feature during this turn, you can use it a second time before the end of your