Heroic Tier
Prerequisite: Shadar-kai
Benefit: You gain resist 5 necrotic and a +2 feat bonus to saving throws against ongoing necrotic damage.
Epic Tier
Prerequisite: 21st level, shadar-kai, swordmage
Benefit: Your spells that deal cold damage instead deal cold and necrotic damage and gain the Necrotic keyword.
Heroic Tier
Prerequisite: Shadar-kai; bard, sorcerer, swordmage, warlock, or wizard class
Benefit: You gain a benefit with any of the following attack powers you know.
Associated Powers:
Booming Blade: If the target starts its turn adjacent to you and moves away, the damage dealt is necrotic and thunder damage. This power gains the necrotic keyword.
Dragonfrost: If you hit with this power, the damage dealt is cold and necrotic. This power gains the necrotic keyword.
Hellish Rebuke: If you hit with this power, the damage dealt is fire and necrotic. This power gains the necrotic keyword.
Ray of Frost: If you hit with this power, the damage dealt is cold and necrotic. This power gains the necrotic keyword.
Vicious Mockery: If you hit with this power, the damage dealt is psychic and necrotic. This power gains the necrotic keyword.
Heroic Tier
Prerequisite: Shadar-kai, ranger class, Hunter’s Quarry class feature
Benefit: If you reduce your quarry to 0 hit points, you can immediately choose a new quarry as a free action. If you hit the new quarry before the start of your next turn, you can apply your Hunter’s Quarry damage even if you already used it this round.
Paragon Tier
Prerequisite: 11th level, shadar-kai, warlord class, Bravura Presence class feature
Benefit: Whenever an ally chooses to benefit from your Bravura Presence class feature, that ally gains concealment until the end of its next turn.
Paragon Tier
Prerequisite: 11th level, shadar-kai, avenger, oath of enmity power
Benefit: When you use oath of enmity, your target is also slowed until the end of your next turn.
Heroic Tier
Prerequisite: Shadar-kai, shadow jaunt racial power, any psionic class
Benefit: You can spend 1 power point when you use shadow jaunt to add 2 squares to the distance you would teleport. In addition, you remain insubstantial until the end of your next turn.
Heroic Tier
Prerequisite: Shadar-kai, assassin, shadow jaunt power
Benefit: You can expend your shade form power as a free action to regain the use of your shadow jaunt power.
In addition, you gain darkvision.
Heroic Tier
Prerequisite: Shadar-kai, sorcerer class, Wild Magic spell source
Benefit: You can choose to resist cold or necrotic damage instead of rolling a d10 for your Wild Soul class feature.
Epic Tier
Prerequisite: 21st level, Con 13, shadar-kai
Benefit: If a melee or a close attack would reduce you to 0 or fewer hit points, reduce the damage taken by 5 + your Constitution modifier.
Heroic Tier
Prerequisite: Shadar-kai
Benefit: Your attacks ignore the first 5 points of necrotic resistance. This increases to 10 points at 11th level, and again to 15 points at 21st level.
Heroic Tier
Prerequisite: Shadar-kai, swordmage, Aegis of Shielding class feature
Benefit: When you reduce damage with your Aegis of Shielding class feature, the same target also gains resist necrotic 5 until the end of its next turn. Increase this resistance to resist necrotic 10 at 11th level, and again to resist necrotic 15 at 21st level.
Heroic Tier
Prerequisite: Int 13, shadar-kai, shadow jaunt racial power
Benefit: You can add your Intelligence modifier to the distance you teleport with shadow jaunt.
Heroic Tier
Prerequisite: Shadar-kai, shadow jaunt racial power
Benefit: You gain a +2 feat bonus to Stealth checks.
Any enemy hit by your attacks while you are insubstantial due to your shadow jaunt racial power falls prone.
Heroic Tier
Prerequisite: Shadar-kai, shadow jaunt racial power
Benefit: You gain a +2 feat bonus to Intimidate checks.
When you hit an enemy with an attack while you are insubstantial, you can push that enemy up to 2 squares. The enemy then becomes slowed until the end of your next turn.
Heroic Tier
Prerequisite: Shadar-kai, shadow jaunt racial power
Benefit: You gain a +2 feat bonus to Arcana checks.
When you hit an enemy with an attack while you are insubstantial due to your shadow jaunt racial power, you can slide that enemy 1 square. The enemy then takes a –2 penalty to attack rolls until the end of its next turn.
Epic Tier
Prerequisite: 21st level, shadar-kai, avenger class
Benefit: When your oath of enmity target hits you, you gain temporary hit points equal to your Wisdom modifier.
Heroic Tier
Prerequisite: Proficient in spiked chain, shadar-kai, any martial class
Benefit: You gain a benefit with any of the following powers you possess.
Deft Strike (Rogue): You can use a spiked chain with this power. If you are wielding a spiked chain, you can move 2 squares before or after making the attack, and you can treat your Sneak Attack damage as necrotic damage for this attack.
Dual Strike (Fighter): If you are wielding a spiked chain, you can treat it as though you are wielding two melee weapons (the spiked chain is considered both your main hand and your off-hand weapon). You can shift 1 square before, between, or after the two attacks.
Brash Assault (Warlord): If your target hits you with the attack granted by this power and you are wielding a spiked chain, the target takes necrotic damage equal to your Strength modifier.
Twin Strike (Ranger): If you are wielding a spiked chain, you can treat it as though you are wielding two melee weapons (the spiked chain is considered both your main hand and your off-hand weapon). You can shift 1 square before, between, or after the two attacks.
Paragon Tier
Prerequisite: 11th level, shadar-kai
Benefit: When you use a power with the Healing keyword on an ally, one target of that power can also become insubstantial until the end of its next turn.
Heroic Tier
Prerequisite: Shadar-kai, shadow jaunt racial power
Benefit: If you spend your second wind while your shadow jaunt power remains unexpended, you gain insubstantial until the start of your next turn.
Heroic Tier
Prerequisite: Shadar-kai, shadow jaunt racial power, artificer, Healing Infusion class feature
Benefit: If you have not yet used your shadow jaunt power during the encounter, an ally benefiting from your resistive formula or your shielding elixir can end the effect as a free action to gain insubstantial until the start of his or her next turn. This benefit replaces the power’s normal effect.
Heroic Tier
Prerequisite: Shadar-kai, assassin, shadow jaunt racial power
Benefit: While you are insubstantial due to your shadow jaunt power, any weapon attacks you make against AC instead are made against the target’s Reflex.
Heroic Tier
Prerequisite: Shadar-kai, shadow jaunt racial power
Benefit: You gain a +2 feat bonus to Intimidate checks.
Immediately after an enemy scores a critical hit against you, you become insubstantial until the end of your next turn.
Replace your shadow jaunt racial power with the demonic aggression power.
Once your ire is raised, your demonic heritage rages out of control.
Encounter
Teleportation
Immediate Reaction Personal
Trigger: An enemy within 3 squares of you damages you with an attack.
Effect: Teleport to any unoccupied square adjacent to the triggering enemy. You gain combat advantage against that enemy until the end of your next turn.
Heroic Tier
Prerequisite: Shadar-kai
Benefit: Whenever you spend an action point while you are bloodied, you gain a +2 bonus to all rolls you make during the granted extra action.
Paragon Tier
Prerequisite: 11th level, shadar-kai, fighter, Combat Challenge class feature
Benefit: If an enemy you have marked makes an attack that doesn’t include you, you can use shadow jaunt as an immediate interrupt to teleport adjacent to that enemy and then make your Combat Challenge attack, as long as that enemy is within range of shadow jaunt.
Heroic Tier
Prerequisite: Shadar-kai, any divine class, must worship the Raven Queen
Benefit: You gain the Channel Divinity power pervasive gloom.
Night falls where you stand.
Encounter
Divine, Zone
Free Action Close burst 1
Channel Divinity: You can use only one Channel Divinity power per encounter.
Trigger: You hit an enemy with an attack
Effect: The burst creates a zone of shadows that lasts until the start of your next turn. Squares within the zone are heavily obscured.
Heroic Tier
Prerequisite: Shadar-kai, invoker, preserver’s rebuke power
Benefit: When you use preserver’s rebuke, the triggering ally becomes insubstantial until the start of your next turn.
Paragon Tier
Prerequisite: 11th level, shadar-kai, shadow jaunt racial power
Benefit: You can use shadow jaunt as an immediate reaction, triggered when an enemy damages you.
Heroic Tier
Prerequisite: Shadar-Kai; invoker, sorcerer, warlock, or wizard class
Benefit: You gain a benefit with any of the following attack powers you know.
Avenging Light (invoker, Player’s Handbook 2, page 103): This power gains a range of Melee touch in addition to its normal range. You can use it as a melee basic attack.
Acid Orb (sorcerer, Player’s Handbook 2, page 138): This power gains a range of Melee touch in addition to its normal range. You can use it as a melee basic attack.
Dragonfrost (sorcerer, Player’s Handbook 2, page 139): This power gains a range of Melee touch in addition to its normal range. You can use it as a melee basic attack.
Eldritch Blast (warlock, Player’s Handbook, page 132): This power gains a range of Melee touch in addition to its normal range. You can use it as a melee basic attack.
Magic Missile (wizard, Player’s Handbook, page 132): This power gains a range of Melee touch in addition to its normal range. You can use it as a melee basic attack
Paragon Tier
Prerequisite: 11th level, shadar-kai, avenger class
Benefit: When you are adjacent to the target of your oath of enmity and you use your shadow jaunt power, you also teleport your oath of enmity target the same number of squares. Your oath of enmity target must end the teleport adjacent to you.
Heroic Tier
Prerequisite: Shadar-kai, shadow jaunt racial power, ranger, Beast Mastery class feature
Benefit: Your beast companion gains the shadow origin instead of the natural origin. It gains +2 to death saving throws and saving throws against the unconscious condition, as well as a +2 racial bonus to Stealth.
When you use your shadow jaunt racial power, your beast companion can teleport the same distance that you teleport. You choose which one of you is insubstantial at the end of the teleport.
Heroic Tier
Prerequisite: Shadar-kai, shadow jaunt racial power
Benefit: You gain a +2 feat bonus to Stealth checks.
You gain darkvision 5.
Replace your shadow jaunt racial power with the shade step power.
Shadows swirl up around you and speed you to safety.
Encounte
r Teleportation
Move Action Personal
Effect: You teleport up to 5 squares. If you are within 10 squares of a square of darkness or that is dimly lit, you can instead teleport to that square.
Heroic Tier
Prerequisite: Shadar-kai, shadow jaunt racial power
Benefit: When you use your shadow jaunt power, you can choose to remove yourself from play rather than teleporting. If so, you return to the square you last occupied or the nearest unoccupied square to that square at the start of your next turn.
Heroic Tier
Prerequisite: Shadar-kai, any divine class, must worship the Raven Queen
Benefit: You gain the Channel Divinity power shadow legacy.
You extend the ancient covenant between your people and the Raven Queen to an ally in danger.
Encounter Divine, Teleportation
Immediate Reaction Ranged 10
Channel Divinity: You can use only one Channel Divinity power per encounter.
Trigger: An attack bloodies an ally within range
Target: The triggering ally
Effect: The target either teleports 3 squares or gains insubstantial until the start of your next turn.
Paragon Tier
Prerequisite: shadar-kai, swordmage, Aegis of Assault class feature
Benefit: When you teleport due to your Aegis of Assault class feature, you also become insubstantial until the end of your next turn.
Epic Tier
Prerequisite: 21st level, shadar-kai, shadow jaunt racial power
Benefit: When you use shadow jaunt, you also gain phasing until the end of your next turn.
Heroic Tier
Prerequisite: shadar-kai
Benefit: You gain resist 5 cold and a +2 feat bonus to saving throws against ongoing cold damage.