Heroic Tier
Prerequisite: Human, ranger or rogue
Benefit: When you spend an action point to take an extra action, you can shift 2 squares as a free action before or after the extra action.
Heroic Tier
Prerequisite: Ranger, Adamant Arrow Student feat
Benefit: When you are attacking with a greatbow or a longbow and you have proficiency with that weapon, you gain the following two benefits.
When you hit an enemy and at least one other enemy is providing it with cover from your attack, you deal damage equal to your Dexterity modifier to one enemy providing cover to it.
You can use a power associated with this feat in place of a ranged basic attack.
Associated Powers: Blow-Through Assault: (Only when used as a ranged attack)Hammer Shot, Hunter’s Shot, Knockdown Shot,Thwarting Shot
Heroic Tier
Prerequisite: Ranger or warlord; proficiency with greatbow or longbow
Benefit: You gain a +2 feat bonus to Perception checks.
When you are attacking with a greatbow or a longbow and you hit an enemy with a power associated with this feat, you can push that enemy 1 square.
Associated Powers: Nimble Strike, Paint the Bulls-Eye
Heroic Tier
Prerequisite: Dex 15, ranger, Hunter’s Quarry class feature
Benefit: When you score a critical hit with a melee attack against the target of your Hunter’s Quarry, you can shift as a free action, and the enemy takes a –2 penalty on attack rolls against you until the end of your next turn.
Heroic Tier
Prerequisite: Ranger, Running Attack class feature
Benefit: When you move as part of using a ranger attack power, you ignore difficult terrain.
Heroic Tier
Prerequisite: Ranger or rogue
Benefit: Whenever you use a move action to stand up, you can also shift 1 square.
Prerequisite: Any ranger at-will attack power that has a level
Benefit: Choose one of your ranger at-will attack powers that has a level. You lose that power and gain one of the powers granted by the Expert Archer class feature.
Heroic Tier
Prerequisite: Ranger, Arkhosian Fang Student feat
Benefit: When you are attacking with a bastard sword, a broadsword, or a greatsword and you have proficiency with that weapon, you gain the following two benefits.
When you miss an enemy with a martial encounter power, you gain a +2 bonus to your next attack roll against that enemy before the end of your next turn.
You can use a power associated with this feat in place of a melee basic attack when charging.
Associated Powers: Avalanche of Fury, Bloodlust Strike: (Only when used as a melee attack), Blow-Through Assault: (Only when used as a melee attack)Death Rend,
Hawk's Talon: (Only when used as a melee attack), Shadow Wasp Strike: (Only when used as a melee attack)
Heroic Tier
Prerequisite: Fighter, ranger, or warlord; proficiency with the bastard sword, the broadsword, or the greatsword
Benefit: You gain a +2 feat bonus to Endurance checks.
When you are attacking with a bastard sword, a broadsword, or a greatsword and you target a bloodied enemy with a power associated with this feat, you gain a +2 bonus to the attack roll.
Associated Powers: Footwork Lure, Marauder's Rush, Wolf Pack Tactics
Heroic Tier
Prerequisite: Ranger, Beast Mastery class feature
Benefit: Your beast companion gains a +2 feat bonus to any skill in which you are trained.
Heroic Tier
Prerequisite: Ranger, Beast Mastery class feature
Benefit: If an adjacent enemy makes a melee attack against your beast companion, doing so provokes an opportunity attack from you. If you are adjacent to your beast companion, you can make this attack even if you can’t reach the attacker (you attack the attacker’s reaching limb, for instance).
Heroic Tier
Prerequisite: Ranger, Beast Mastery class feature
Benefit: Your beast companion gains training in a skill. If you change beast companions, you can also change the skill that this feat grants to your beast companion.
Special: You can take this feat more than once. Each time you select this feat, your beast companion gains training in a skill.
Paragon Tier
Prerequisite: 11th level, ranger, Beast Mastery class feature (boar or lizard)
Benefit: Your beast companion gains a +1 bonus to attack rolls while bloodied.
In addition, when your beast companion drops to 0 hit points, it can make a melee basic attack as a free action.
Prerequisite: Any martial class, trained in Stealth
Benefit: You gain a benefit with any of the following powers you possess.
Deft Strike (rogue): If you move into an obscured space or gain cover before making a ranged attack with this exploit, you can make a Stealth check against your target’s passive Perception as a free action to gain combat advantage against your target until the start of your next turn.
Twin Strike (ranger): While you are hidden, you can use this exploit to make a ranged attack, and if you miss with the first ranged attack, you can choose to cancel the second attack to remain hidden from your target. You can also remain hidden if you are hidden but miss with both ranged attacks this exploit allows.
Heroic Tier
Prerequisite: Ranger, Black Hood Student feat
Benefit: When you are attacking with a two-handed axe and you have proficiency with that weapon, you gain the following two benefits.
If you score a critical hit, each enemy adjacent to you takes damage equal to your Dexterity modifier.
You can use Dexterity instead of Strength for attack rolls and damage rolls when using a power associated with this feat.
Associated Powers: Avenging Charge, Bloodlust Strike: only when used as a melee attack, Reproving Strike: only when used as a melee attackSteel Breeze, Toppling Rush
Heroic Tier
Prerequisite: Fighter, ranger, or warlord; proficiency with any two-handed axe
Benefit: You gain a +2 feat bonus to Intimidate checks.
When you are attacking with a two-handed axe and you deliver a coup de grace against an enemy, your attack deals 1[W] extra damage against that enemy.
When you are attacking with a two-handed axe and you hit an enemy with a power associated with this feat, you gain a +2 bonus to the damage roll if that enemy is slowed, or a +5 bonus to the damage roll if that enemy is helpless or immobilized.
Associated Powers: Marauder's Rush, Sure Strike, Wolf Pack Tactics
Paragon Tier
Prerequisite: 11th level, ranger, Hunter’s Quarry class feature
Benefit: Whenever you hit your quarry with a ranger daily attack power, the target takes ongoing 5 damage (save ends). If the power already deals ongoing damage that has no damage type, instead increase that ongoing damage by 5.
Heroic Tier
Prerequisite: Tiefling, ranger, Hunter’s Quarry class feature
Benefit: The bonus to attack rolls from your Bloodhunt racial trait increases to +2 against a creature designated as your quarry.
Prerequisite: Any martial class
Benefit: You gain a benefit with any of the following powers you possess.
Careful Attack (ranger): If you hit with the melee version of this exploit against a creature granting combat advantage to you, the target is also slowed until the end of your next turn.
Disheartening Strike (rogue): If you hit with the melee version of this exploit against a creature granting combat advantage to you, you can also slide the target 1 square.
Predator’s Strike (ranger): If you have combat advantage against your target when you use this exploit, your beast companion can shift 1 square before the attack.
Tide of Iron (fighter): If you hit with this exploit, you can slow the target until the end of your next turn instead of pushing it.
Heroic Tier
Prerequisite: Shadar-kai, ranger class, Hunter’s Quarry class feature
Benefit: If you reduce your quarry to 0 hit points, you can immediately choose a new quarry as a free action. If you hit the new quarry before the start of your next turn, you can apply your Hunter’s Quarry damage even if you already used it this round.
Heroic Tier
Prerequisite: Dragonborn, ranger, Beast Mastery class feature
Benefit: Your beast companion gains resist 5 + one-half your level to the damage type of your dragon breath racial power.
Heroic Tier
Prerequisite: Elf, ranger, Hunter’s Quarry class feature
Benefit: If the rerolled attack granted by your elven accuracy racial power hits your quarry, the attack deals extra damage equal to 1d6 + your Wisdom modifier.
Heroic Tier
Prerequisite: Ranger, trained in Stealth
Benefit: When you have any cover or concealment outdoors, you gain a +5 feat bonus to Stealth checks.
Heroic Tier
Prerequisite: Ranger, Beast Mastery class feature (serpent)
Benefit: Your beast companion gains a +2 bonus to saving throws.
While your beast companion acts independently, it need not move adjacent to you but must remain within 10 squares of you.
In addition, if it hits a creature with a melee basic attack, that creature is also immobilized until the end of the creature’s next turn.
Heroic Tier
Prerequisite: Ranger, Beast Mastery class feature
Benefit: If your beast companion is adjacent to the target of your opportunity attack, you gain a +2 bonus to the damage roll.
Prerequisite: Int 13, any martial class
Benefit: You gain a benefit with any of the following powers you possess.
Commander’s Strike (warlord): If the target of this exploit is a demon, drow, orc, or spider, your ally can add half your Intelligence modifier (round up) to the attack roll.
Crushing Surge (fighter): If you hit a demon, drow, orc, or spider with this exploit, you gain a number of extra temporary hit points equal to your Intelligence modifier.
Riposte Strike (rogue): If you hit a demon, drow, orc, or spider with this exploit, you can add your Intelligence modifier to the attack roll and damage roll of your riposte.
Twin Strike (ranger): If you hit a demon, drow, orc, or spider with this exploit, you deal extra damage equal to your Intelligence modifier.
Epic Tier
Prerequisite: 21st level, ranger, Hunter’s Quarry class feature
Benefit: If you miss your quarry with an attack, you gain a +2 bonus to your next attack roll against it.
Prerequisite: Any multiclass ranger feat, paragon multiclassing as a ranger
Benefit: You gain the ranger’s Prime Shot class feature.
Heroic Tier
Prerequisite: Ranger, Beast Mastery class feature
Benefit: When your beast companion scores a critical hit, it deals extra damage equal to 1d6 per plus of the weapon you are wielding.
Prerequisite: Wis 13, any martial class
Benefit: You gain a benefit with any of the following powers you possess.
Cleave (fighter): If no other enemies are adjacent to the target when you hit the target with this exploit, the target takes ongoing damage equal to your Wisdom modifier (save ends).
Furious Smash (warlord): If your ally hits with the attack this exploit provides, the target takes ongoing damage equal to your Wisdom modifier (save ends).
Predator’s Strike (ranger): If your beast companion hits with this exploit against a creature granting combat advantage to it, instead of adding your Wisdom modifier to the damage roll, you can have the target take ongoing damage equal to your Wisdom modifier (save ends).
Riposte Strike (rogue): If you hit with the riposte this exploit grants, the target takes ongoing damage equal to your Wisdom modifier (save ends).
Heroic Tier
Prerequisite: Drow ranger or drow rogue
Benefit: Whenever you deal Sneak Attack or Hunter’s Quarry damage to the target of your darkfire power, the attack deals extra damage equal to your Wisdom modifier.
Paragon Tier
Prerequisite: 11th level, drow, ranger, Hunter’s Quarry class feature
Benefit: When you use the cloud of darkness racial power, each enemy within the cloud is designated as your quarry until it is no longer within the cloud. These quarries don’t count toward the normal limit of one quarry, and any other creature designated as your quarry remains so. You can deal Hunter’s Quarry damage against each quarry that you hit in the cloud.
Heroic Tier
Prerequisite: Ranger, Marauder Fighting Style class feature
Benefit: Whenever you make a melee attack, your ranged attacks with thrown weapons don’t provoke opportunity attacks until the start of your next turn.
Heroic Tier
Prerequisite: Ranger, Desert Moon Student feat
Benefit: When you are wielding a heavy blade that has the high crit property and you have proficiency with that weapon, you can shift 1 square as an immediate reaction when an enemy misses you with a melee attack.
When you are attacking with a heavy blade that has the high crit property and you have proficiency with that weapon, you can shift 2 squares before your attack as a free action when you use a power associated with this feat.
Associated Powers: Avalanche of Fury, Jackal Ploy, Nimble Defense, Shadow Wasp Strike, Two-Weapon Eviscerate, Unstable Gash
Heroic Tier
Prerequisite: Fighter, ranger, or warlord; proficiency with any heavy blade that has the high crit property
Benefit: You gain a +2 feat bonus to Acrobatics checks.
When you are attacking with a heavy blade that has the high crit property and you have proficiency with that weapon, you also gain the following benefit.
When you hit an unbloodied enemy with a power associated with this feat, you can shift 2 squares after the attack as a free action.
Associated Powers: Careful Attack, Sure Strike, Viper’s Strike
Prerequisite: Any ranger encounter attack power that has a level
Benefit: Choose one of your ranger encounter attack powers that has a level. You lose that power and gain the disruptive shot power.
Paragon Tier
Prerequisite: 11th level, ranger, Beast Mastery class feature, Hunter’s Quarry class feature
Benefit: If your quarry is adjacent to your beast companion when you hit your quarry with an attack, your quarry takes a –2 penalty to attack rolls against you and your beast companion until the start of your next turn.
Heroic Tier
Prerequisite: Dragonborn, dragon breath racial power, ranger, Hunter’s Quarry class feature
Benefit: When you hit your quarry with your dragon breath, you gain a +2 bonus to your attack rolls against that target until the end of your next turn.
Heroic Tier
Prerequisite: Drow, ranger, Beast Mastery class feature
Benefit: Your beast companion is immune to the effect of your cloud of darkness racial power.
Heroic Tier
Prerequisite: Shifter, ranger, Beast Mastery class feature
Benefit: Whenever you use your longtooth shifting or razorclaw shifting racial power, your beast companion also gains the benefit of the power’s effect.
Heroic Tier
Prerequisite: Ranger, Elsir Hammer Student feat
Benefit: When you are wielding a one-handed hammer or a one-handed pick and you have proficiency with that weapon, you can shift 1 square as an immediate reaction whenever an adjacent enemy that is marked by you or your ally shifts away from you.
When you are attacking with a one-handed hammer or a one-handed pick and you have proficiency with that weapon, you can shift 2 squares before your attack when you use a power associated with this feat.
Associated Powers: Quick Throw, Ricochet Throw, Twofold Flinch, Upending Throw, Wandering Tornado,Wolverine Claw Strike
Heroic Tier
Prerequisite: Fighter, ranger, or warlord; proficiency with any one-handed hammer or any one-handed pick.
Benefit: You gain a +2 feat bonus to Perception checks.
When you are attacking with a one-handed hammer or a one-handed pick and you have proficiency with that weapon, you also gain the following benefit.
When you attack an enemy with a power associated with this feat, you can target the enemy’s Reflex instead of AC.
Associated Powers: Brash Assault, Slash and Pummel, Throw and Stab
Paragon Tier
Prerequisite: 11th level, ranger or rogue
Benefit: Whenever you end your turn at least 3 squares away from where you began your turn, you gain a +1 feat bonus to AC and Reflex until the start of your next turn.
Heroic Tier
Prerequisite: Elf, ranger, Beast Mastery class feature
Benefit: Your beast companion ignores difficult terrain when it shifts.
You can use your elven accuracy racial power to reroll an attack roll you made or one your beast companion made.
Prerequisite: Con 13, any martial class
Benefit: You gain a benefit with any of the following powers you possess.
Careful Attack (ranger): If your target is immobilized, restrained, stunned, or unconscious when you hit with this exploit, you deal extra damage equal to your Constitution modifier.
Commander’s Strike (warlord): If your target is immobilized, restrained, stunned, or unconscious, your ally can add your Constitution modifier to the attack roll.
Piercing Strike (rogue): If your target is immobilized, restrained, stunned, or unconscious when you hit with this exploit, you deal extra damage equal to your Constitution modifier.
Reaping Strike (fighter): If your target is immobilized, restrained, stunned, or unconscious, and you miss, you deal extra damage equal to your Constitution modifier.
Heroic Tier
Prerequisite: Proficient in spiked chain, shadar-kai, any martial class
Benefit: You gain a benefit with any of the following powers you possess.
Deft Strike (Rogue): You can use a spiked chain with this power. If you are wielding a spiked chain, you can move 2 squares before or after making the attack, and you can treat your Sneak Attack damage as necrotic damage for this attack.
Dual Strike (Fighter): If you are wielding a spiked chain, you can treat it as though you are wielding two melee weapons (the spiked chain is considered both your main hand and your off-hand weapon). You can shift 1 square before, between, or after the two attacks.
Brash Assault (Warlord): If your target hits you with the attack granted by this power and you are wielding a spiked chain, the target takes necrotic damage equal to your Strength modifier.
Twin Strike (Ranger): If you are wielding a spiked chain, you can treat it as though you are wielding two melee weapons (the spiked chain is considered both your main hand and your off-hand weapon). You can shift 1 square before, between, or after the two attacks.
Epic Tier
Prerequisite: 21st level, ranger, Running Attack class feature
Benefit: Your bonus to attack rolls from Running Attack is +2 instead of +1.
Heroic Tier
Prerequisite: Wis 13, ranger, trained in Nature
Benefit: You gain a +5 feat bonus to Perception checks to find tracks.
Add 5 to the Perception DC for other creatures to find your tracks. You can extend this benefit to up to ten allies traveling with you.
Heroic Tier
Prerequisite: Goliath, ranger, Hunter’s Quarry class feature
Benefit: When your quarry hits you with a melee attack, you can use your stone’s endurance racial power as an immediate interrupt.
Paragon Tier
Prerequisite: 11th level, half-orc, ranger
Benefit: When you hit two creatures with one attack, you can use your furious assault racial power to deal the power’s extra damage to both creatures.
Heroic Tier
Prerequisite: Ranger, wolf beast companion, Beast Mastery class feature, Vistani Heritage
Benefit: While you are flanking an enemy, your wolf has combat advantage against that enemy.
Heroic Tier
Prerequisite: Eladrin, ranger, Beast Mastery class feature
Benefit: Your beast companion gains the fey origin, instead of the natural origin, and a +5 bonus to saving throws against charm effects.
When you use your fey step racial power, your beast companion can teleport the same distance that you teleport.
Heroic Tier
Prerequisite: Tiefling, ranger, Beast Mastery class feature
Benefit: Your beast companion gains resistance to fire equal to 5 + one-half your level.
Heroic Tier
Prerequisite: Ranger, Running Attack class feature
Benefit: Whenever you are adjacent to an enemy and move to another square adjacent to that enemy, you do not provoke an opportunity attack from that enemy for leaving your square.
Heroic Tier
Prerequisite: Half-orc, ranger, Hunter’s Quarry class feature
Benefit: When you miss your quarry with a charge attack, you can expend your furious assault racial power to reroll the charge’s attack roll. If the attack hits, you deal 1[W] extra damage to your quarry.
Prerequisite: Any martial class, trained in Stealth
Benefit: You gain a benefit with any of the following powers you possess.
Deft Strike (rogue): If you didn’t move before the attack, you can shift 1 square as a free action after the attack.
Nimble Strike (ranger): While using this exploit, you can move 2 squares before or after the attack, instead of shifting 1 square.
Paragon Tier
Prerequisite: 11th level, ranger, Beast Mastery class feature (cat or raptor)
Benefit: After your beast companion hits with a melee basic attack, it can shift 1 square as a free action.
Heroic Tier
Prerequisite: Ranger, Beast Mastery class feature (boar)
Benefit: Your beast companion gains a +2 bonus to saving throws.
While your beast companion acts independently, it need not move adjacent to you but must remain within 10 squares of you.
In addition, if it hits a creature with a charge attack, that creature is also pushed 2 squares away from the beast.
Heroic Tier
Prerequisite: Half-elf, ranger, Hunter’s Quarry class feature
Benefit: Allies gain a +1 bonus to damage rolls against your quarry.
Paragon Tier
Prerequisite: 11th level, halfling, ranger, Beast Mastery class feature
Benefit: Your beast companion can use the second chance racial power as an encounter power. This use doesn’t count against your use of the power, and vice versa.
Prerequisite: Cha 13, any martial class
Benefit: You gain a benefit with any of the following powers you possess.
Brash Assault (warlord): Against the target of this exploit, you gain a bonus to defenses equal to your Charisma modifier until the start of your next turn.
Brash Strike (fighter): Against the target of this exploit, you gain a bonus to defenses equal to your Charisma modifier until the start of your next turn.
Deft Strike (rogue): You can move 3 squares before this attack, instead of 2. Add your Charisma modifier to your defenses against opportunity attacks provoked by this movement.
Hit and Run (ranger): If you move after the using this exploit, add your Charisma modifier to your defenses against opportunity attacks made against you during that movement.
Heroic Tier
Prerequisite: Ranger, Harrowing Swarm Student feat
Benefit: When you are attacking with a bow or a crossbow and you have proficiency with that weapon, you gain the following two benefits.
You do not provoke an opportunity attack from the target of your attack.
When you use a power associated with this feat, you can use your bow or crossbow instead of a thrown weapon. If you do so, you use Dexterity instead of Strength for attack rolls and damage rolls.
Associated Powers: Quick Throw, Ricochet Throw, Skewering Shot, Surprising Throw, Upending Throw
Heroic Tier
Prerequisite: Ranger, rogue, or warlord; proficiency with any bow or crossbow
Benefit: You gain a +2 feat bonus to Nature checks.
When you are attacking with a bow or a crossbow and you have proficiency with that weapon, you also gain the following benefit.
When you attack with a power associated with this feat, the power gains the rattling keyword.
Associated Powers: Nimble Strike, Paint the Bulls-Eye, Sly Flourish
Heroic Tier
Prerequisite: Ranger, Beast Mastery class feature (raptor)
Benefit: Your beast companion gains a +2 bonus to saving throws.
While your beast companion acts independently, it need not move adjacent to you but must remain within 10 squares of you.
In addition, if it hits a creature with a melee basic attack, that creature grants combat advantage until the end of your next turn.
Heroic Tier
Prerequisite: Ranger, Hunter’s Quarry class feature
Benefit: Whenever you would deal Hunter’s Quarry damage, you can forgo one die of that damage to slow the target until the end of your next turn.
Prerequisite: Hobgoblin, ranger, Beast Mastery class feature, hobgoblin discipline racial power
Benefit: When you use hobgoblin discipline and your beast companion is adjacent to you, you can also end one effect a save can end affecting your beast companion.
In addition, your beast companion gains a +1 feat bonus to all defenses while it is adjacent to you.
Heroic Tier
Prerequisite: Human, ranger, Beast Mastery class feature
Benefit: Your beast companion gains a +1 bonus to all defenses.
Heroic Tier
Prerequisite: Genasi, ranger
Benefit: When you use your swiftcurrent or windwalker racial power, add 2 squares to the distance the power allows you to move.
Paragon Tier
Prerequisite: 11th level, ranger, Hunter’s Quarry class feature
Benefit: When you reduce your quarry to 0 hit points, you can use your second wind as a free action. You do not gain the normal bonus to defenses if you do so.
Paragon Tier
Prerequisite: 11th level, elf, ranger, Hunter’s Quarry class feature
Benefit: You deal 2 extra damage with Hunter’s Quarry when you have combat advantage against your quarry.
Heroic Tier
Prerequisite: Ranger, Hunter’s Quarry class feature
Benefit: You don’t take the normal –2 penalty to attack rolls against your quarry if it has cover or concealment.
Heroic Tier
Prerequisite: Ranger, Beast Mastery class feature
Benefit: You and your beast companion ignore penalties to attack rolls from concealment against enemies adjacent to your beast companion.
Heroic Tier
Prerequisite: Ranger, Hunting Spear Student feat
Benefit: When you are attacking with a spear and you have proficiency with that weapon, you gain the following two benefits.
You gain a +2 bonus to damage rolls against creatures that are larger than you.
You can use a power associated with this feat in place of a melee basic attack when charging.
Associated Powers: Blade and Fang, Harried Quarry, Knockdown Pounce, Paired Predators, Two-Beast Strike
Heroic Tier
Prerequisite: Fighter, ranger, or warlord; proficiency with any spear
Benefit: You gain a +2 feat bonus to Athletics checks.
When you are attacking with a spear and you have proficiency with that weapon, you also gain the following benefit.
When you hit an enemy with a power associated with this feat, that enemy is slowed until the end of your next turn.
Associated Powers: Fading Strike, Opening Shove, Sure Strike
Heroic Tier
Prerequisite: Thri-kreen race, ranger, Hunter’s Quarry class feature
Benefit: Whenever an enemy adjacent to you takes damage from your Hunter’s Quarry, you can deal 2 damage to one other enemy adjacent to you. This damage increases to 3 at 11th level and 4 at 21st level.
Prerequisite: Any martial class
Benefit: You gain a benefit with any of the following powers you possess.
Crushing Surge (fighter): While charging, you can use this exploit in place of a melee basic attack.
Deft Strike (rogue): If you chose not to move before the attack while using this exploit, you can move after the attack.
Hit and Run (ranger): If you move on the same turn after using this exploit, you do not provoke opportunity attacks from any enemy when you leave the first square adjacent to the target.
Wolf Pack Tactics (warlord): The ally you allow to shift can be within 2 squares of you, instead of adjacent to you or the target.
Prerequisite: Any martial class, trained in Intimidate
Benefit: You gain a benefit with any of the following powers you possess.
Brash Assault (warlord): If your ally gains a basic attack due to this exploit and hits the target, the target takes a -2 penalty to attack rolls until the end of your next turn.
Cleave (fighter): You mark any target you damage with this exploit.
Riposte Strike (rogue): If you hit with the riposte this exploit grants, the target takes a -2 penalty to attack rolls until the end of your next turn.
Twin Strike (ranger): If you hit with both attacks this exploit grants, one target takes a -2 penalty to attack rolls until the end of your next turn.
Epic Tier
Prerequisite: 21st level, Wis 17, ranger, Prime Shot class feature
Benefit: The bonus to ranged attack rolls granted by your Prime Shot is +2 instead of +1.
Heroic Tier
Prerequisite: Ranger, Ironstar Student feat
Benefit: When you are attacking with a flail or a mace and you have proficiency with that weapon, you gain the following two benefits.
Any enemy you score a critical hit against is pushed 1 square.
You can use a power associated with this feat in place of a melee basic attack when charging.
Associated Powers: Finishing Cut, Flickering Blades, Parting Strike, Wolverine Claw Strike
Heroic Tier
Prerequisite: Fighter, ranger, or warlord; proficiency with any flail or mace
Benefit: You gain a +2 feat bonus to Athletics checks.
When you are attacking with a flail or a mace and you have proficiency with that weapon, you also gain the following benefit.
When you use a power associated with this feat and hit an enemy granting combat advantage to you, that enemy takes a –2 penalty to attack rolls until the end of your next turn.
Associated Powers: Brash Assault, Marauder's Rush, Reaping Strike
Heroic Tier
Prerequisite: Ranger, Kulkor Battlearm Student feat
Benefit: When you are attacking with an axe, a hammer, or a mace that has the versatile property and you have proficiency with that weapon, you gain the following two benefits.
When you hit a creature with a martial encounter power, any ally gains a +2 feat bonus to AC while adjacent to you until the end of your next turn.
You can use a power associated with this feat in place of a melee basic attack when charging.
Associated Powers: Armor Splinter, Cheetah’s Rake, Death Rend, Jackal Ploy, Thundertusk Boar Strike: (Only when used as a melee attack)
Heroic Tier
Prerequisite: Fighter, ranger, rogue, or warlord; proficiency with any axe, hammer, or mace that has the versatile property
Benefit: You gain a +2 feat bonus to Athletics checks.
When you are attacking with an axe, a hammer, or a mace that has the versatile property and you have proficiency with that weapon, you also gain the following benefit.
When you use a power associated with this feat and hit an enemy granting combat advantage to you, you gain a +2 bonus to the damage roll.
Associated Powers: Disheartening Strike, Hit and Run, Tide of Iron, Wolf Pack Tactics
Heroic Tier
Prerequisite: Ranger, Leaf Runner Student feat
Benefit: If you are attacking with a hand crossbow, a repeating crossbow, a shortbow, a shuriken, or a sling and you have proficiency with that weapon, you gain the following benefit.
Your attacks with powers associated with this feat ignore cover and concealment and take only a –2 penalty to attack rolls against a target that has total concealment or superior cover.
Associated Powers: Arrow of Vengeance, Hobbling Shot, Hunter’s Shot, Knockdown Shot, Shadow Wasp Strike: (Only when used as a ranged attack)
Heroic Tier
Prerequisite: Ranger, rogue, or warlord; proficiency with hand crossbow, repeating crossbow, shortbow, shuriken, or sling
Benefit: You gain a +2 feat bonus to Stealth checks.
If you are attacking with a hand crossbow, a repeating crossbow, a shortbow, a shuriken, or a sling and you have proficiency with that weapon, you also gain the following benefit.
When you hit an enemy with a power associated with this feat, you gain a +1 bonus to speed until the end of your turn.
Associated Powers: Deft Strike, Nimble Strike, Paint the Bulls-Eye
Heroic Tier
Prerequisite: Ranger, Hunter’s Quarry class feature
Benefit: The extra damage dice from your Hunter’s Quarry class feature increase from d6s to d8s.
Prerequisite: Drow, any martial class
Benefit: You gain a benefit with any of the following powers you possess.
Cleave (fighter): If you hit a target within your cloud of darkness racial power with this exploit, all other enemies within the area of the cloud of darkness also take damage equal to your Strength modifier.
Disheartening Strike (rogue): If you hit a target within your cloud of darkness racial power with this exploit, all other enemies within the area of the cloud of darkness also suffer the effect of the rattling keyword.
Twin Strike (ranger): If you are within the area of your cloud of darkness racial power, and you move after using this exploit, the cloud of darkness moves with you.
Wolf Pack Tactics (warlord): If you use this exploit while you and the target are within the area of your cloud of darkness racial power, the ally you designate is immune to the effect of your cloud of darkness for its duration.
Heroic Tier
Prerequisite: Halfling ranger or halfling rogue
Benefit: When you run, enemies making opportunity attacks against you during that movement must roll twice and take the lower result.
Prerequisite: Ranger
Benefit: When you hit an enemy with a melee attack, you gain a +2 bonus to the damage roll of the next ranged attack you make against that enemy before the end of your next turn. When you hit an enemy with a ranged attack, you gain a +2 bonus to the damage roll of the next melee attack you make against that enemy before the end of your next turn. This bonus increases to +4 at 11th level and +6 at 21st level.
Heroic Tier
Prerequisite: Ranger, Beast Mastery class feature (bear)
Benefit: Your beast companion gains a +2 bonus to saving throws.
While your beast companion acts independently, it need not move adjacent to you but must remain within 10 squares of you.
In addition, if it hits a creature with a melee basic attack, it also grabs that creature.
Heroic Tier
Prerequisite: Ranger, Midnight Blade Student feat
Benefit: When you are attacking with a melee light blade and you have proficiency with that weapon, you gain the following two benefits.
Whenever you hit an enemy with a martial encounter or daily power during your turn, you increase the distance you shift by 1 square until the end of your turn.
You can use Dexterity instead of Strength for attack rolls and damage rolls when using a power associated with this feat.
Associated Powers: Cheetah’s Rake, Nonchalant Collapse, Off-Hand Diversion, Ruffling Sting, Sweeping Whirlwind, Wandering Tornado
Heroic Tier
Prerequisite: Fighter, ranger, or rogue; proficiency with any melee light blade
Benefit: You gain a +2 feat bonus to Acrobatics checks.
When you are attacking with a melee light blade and you have proficiency with that weapon, you also gain the following benefit.
When you attack an enemy with a power associated with this feat, you can target the enemy’s Reflex instead of AC.
Associated Powers: Dual Strike, Gloaming Cut, Throw and Stab
Heroic Tier
Prerequisite: Ranger, Mountain Thunder Student feat
Benefit: When you are attacking with a one-handed hammer, a one-handed flail, or a one-handed mace and you have proficiency with that weapon, you gain the following two benefits.
Whenever you hit an enemy with a martial power, that enemy takes a –2 penalty to saving throws until the end of your next turn against effects that daze or stun.
When you attack with a power associated with this feat, you can shift 2 squares before the attack as a free action.
Associated Powers: Avalanche of Fury, Death Rend, Nimble Defense, Thundertusk Boar Strike: (Only when used as a melee attack)Twofold Flinch, Untamed Outburst
Heroic Tier
Prerequisite: Fighter, ranger, rogue, or warlord; proficiency with any one-handed hammer, one-handed flail, or one-handed mace
Benefit: You gain a +2 feat bonus to Endurance checks.
When you are attacking with a one-handed hammer, a one-handed flail, or a one-handed mace and you have proficiency with that weapon, you also gain the following benefit.
When you attack an enemy with a power associated with this feat, you can target the enemy’s Fortitude instead of AC.
Associated Powers: Brash Assault, Disheartening Strike, Marauder's Rush, Threatening Rush
Heroic Tier
Prerequisite: Assassin, ranger, assassin’s shroud power
Benefit: When you invoke your assassin’s shroud and miss the target, you can deal the bonus damage from your Hunter’s Quarry to the target if you invoked two or more shrouds when you attacked it.
Heroic Tier
Prerequisite: Ranger, Nerathan High Blade Student feat
Benefit: When you are attacking with a heavy blade that has the versatile property and you have proficiency with that weapon, you gain the following two benefits.
Enemies adjacent to you don’t gain the +2 bonus to attack rolls against you for having combat advantage.
You can use Dexterity instead of Strength for attack rolls and damage rolls when using a power associated with this feat.
Associated Powers: Avalanche of Fury, Cheetah’s Rake, Claws of the Griffon, Death Rend, Off-Hand Diversion,Ruffling Sting
Heroic Tier
Prerequisite: Fighter, ranger, or warlord; proficiency with any heavy blade that has the versatile property
Benefit: You gain a +2 feat bonus to Endurance checks.
When you are attacking with a heavy blade that has the versatile property and you have proficiency with that weapon, you also gain the following benefit.
When you hit an enemy with a power associated with this feat, you gain a +1 bonus to the damage roll for each enemy adjacent to you.
Associated Powers: Hit and Run, Threatening Rush, Viper’s Strike
Heroic Tier
Prerequisite: Halfling, ranger, Beast Mastery class feature
Benefit: Your beast companion gains a +2 bonus to AC against opportunity attacks.
When an attack hits your beast companion, you can use your second chance racial power on the beast’s behalf.
Epic Tier
Prerequisite: 21st level, Wis 17, ranger, Hunter’s Quarry class feature
Benefit: When designating a target as your quarry, you can designate a second target within 5 squares of the first target as your quarry as well. When you designate a third target as your quarry, you decide which of the previous two quarries is no longer your quarry.
Paragon Tier
Prerequisite: 11th level, ranger, Beast Mastery class feature (serpent or spider)
Benefit: Whenever your beast companion hits a creature with a melee basic attack, that creature takes ongoing 5 poison damage (save ends).
This ongoing damage increases to 10 at 21st level.
Heroic Tier
Prerequisite: Ranger, Beast Mastery class feature (cat)
Benefit: Your beast companion gains a +2 bonus to saving throws.
While your beast companion acts independently, it need not move adjacent to you but must remain within 10 squares of you.
In addition, if it hits a creature with a charge attack, it can make an additional melee basic attack against that creature as a free action.
Heroic Tier
Prerequisite: Wis 15, ranger, Hunter’s Quarry class feature
Benefit: When you score a critical hit against the target of your Hunter’s Quarry with a ranged attack, your allies gain a +1 bonus to attack rolls against that target until the start of your next turn.
Prerequisite: Any martial class
Benefit: You gain a benefit with any of the following powers you possess.
Disheartening Strike (rogue): If you hit with this exploit during a surprise round, the target grants combat advantage to you until the end of your next turn.
Footwork Lure (fighter): While you charge during the surprise round, you can use this exploit in place of a melee basic attack.
Opening Shove (warlord): While you charge during a surprise round, you can use this exploit in place of a melee basic attack.
Twin Strike (ranger): If you hit with this exploit during a surprise round, you deal extra damage equal to your Strength modifier if you are making melee attacks, or your Dexterity modifier if you are making ranged attacks.
Heroic Tier
Prerequisite: Ranger, Hunter’s Quarry class feature
Benefit: If you spend an action point to take an extra action and have already dealt Hunter’s Quarry damage during this round, you can deal the extra damage a second time during this turn.
Paragon Tier
Prerequisite: 11th level, Wis 15, ranger, trained in Perception
Benefit: Whenever you make a Perception check, roll twice and use the higher result.
Heroic Tier
Prerequisite: Halfling, ranger, Beast Mastery class feature
Benefit: If none of your allies is nearer to your target than either you or your beast companion, you gain a +1 bonus to attack rolls with melee and ranged attacks against that target.
Epic Tier
Prerequisite: 21st level, ranger
Benefit: You gain a +1 bonus to melee attack rolls against any target that is adjacent to no creature other than you.
Paragon Tier
Prerequisite: 11th level, Wis 15, ranger, Hunter’s Quarry class feature, Prime Shot class feature
Benefit: The bonus to attack rolls granted by Prime Shot increases to +2 if the target is also your quarry.
Heroic Tier
Prerequisite: Ranger
Benefit: You gain a +1 bonus to melee attack rolls against a target if no other creatures are within 3 squares of it.
Paragon Tier
Prerequisite: 11th level, ranger, Beast Mastery class feature
Benefit: Whenever your beast companion is adjacent to you, you gain a +1 bonus to AC.
Epic Tier
Prerequisite: 21st level, Wis 17, ranger, Beast Mastery class feature
Benefit: On your turn, you can use a minor action to command your beast companion to make a melee basic attack.
Paragon Tier
Prerequisite: 11th level, ranger, multiclass divine class
Benefit: Whenever you would deal hunter’s quarry damage against an enemy, you can choose to treat that damage as radiant damage.
Paragon Tier
Prerequisite: 11th level, ranger, Beast Mastery class feature (bear or wolf)
Benefit: Whenever your beast companion hits a creature with a melee basic attack, it pushes that creature 1 square.
Prerequisite: Any ranger encounter attack power that has a level
Benefit: Choose one of your ranger encounter attack powers that has a level. You lose that power and gain the power strike power.
Heroic Tier
Prerequisite: Con 13, revenant, ranger
Benefit: When you deal the necrotic damage from your dark reaping racial power to a target that is also your quarry, each attack that hits that target before the end of your next turn also deals extra necrotic damage equal to your Constitution modifier.
Heroic Tier
Prerequisite: Ranger, Reaving Axe Student feat
Benefit: When you are attacking with a one-handed axe and you have proficiency with that weapon, you gain the following two benefits.
Whenever you score a critical hit against an enemy, you also knock that enemy prone, and the first time it stands up before the end of your next turn, it provokes an opportunity attack.
You can use Strength instead of Dexterity for attack rolls and damage rolls when using a power associated with this feat.
Associated Powers: Arrow of Vengeance, Bloodlust Strike: Only when used as a ranged attack, Hawk's Talon: Only when used as a ranged attackHobbling Shot, Lightning Shot, Thwarting Shot
Heroic Tier
Prerequisite: Fighter, ranger, or warlord; proficiency with any one-handed axe
Benefit: You gain a +2 feat bonus to Athletics checks.
When you are attacking with a one-handed axe and you have proficiency with that weapon, you also gain the following benefit.
When you hit an unbloodied enemy with a power associated with this feat, it takes damage equal to your Constitution modifier if it moves more than 2 squares before the end of its next turn.
Associated Powers: Brash Assault, Marauder's Rush, Reaping Strike
Heroic Tier
Prerequisite: Ranger, Rending Chains Student feat
Benefit: When you are attacking with a flail and you have proficiency with that weapon, you gain the following two benefits.
Whenever you hit an enemy with a martial power, it takes damage equal to your Wisdom modifier if it shifts before the end of your next turn.
You can use Dexterity instead of Strength for attack rolls and damage rolls when using a power associated with this feat.
Associated Powers: Armor Splinter, Claws of the Griffon, Death Rend, Leonine Surge, Nonchalant Collapse,Untamed Outburst
Heroic Tier
Prerequisite: Fighter, ranger, or warlord; proficiency with any flail
Benefit: You gain a +2 feat bonus to Intimidate checks.
When you are attacking with a flail and you have proficiency with that weapon, you also gain the following benefit.
Whenever you hit an enemy with a power associated with this feat, you slide that enemy 1 square to a square adjacent to you.
Associated Powers: Hit and Run, Reaping Strike, Viper’s Strike
Epic Tier
Prerequisite: 21st level, Dex 17, fighter or ranger
Benefit: During your turn, when you hit a target with a melee attack using a power that requires the use of two weapons, the target takes 1[W] extra damage (off-hand weapon) when you hit it with any other melee attacks until the end of that turn.
Epic Tier
Prerequisite: 21st level, ranger, Beast Mastery class feature
Benefit: Your beast companion gains a +2 feat bonus to all defenses.
Paragon Tier
Prerequisite: 11th level, ranger
Benefit: Whenever you hit an enemy with a melee attack during your turn, you don’t provoke opportunity attacks from that enemy for moving away from it until the end of your turn.
Heroic Tier
Prerequisite: Ranger, Beast Mastery class feature (wolf)
Benefit: Your beast companion gains a +2 bonus to saving throws.
While your beast companion acts independently, it need not move adjacent to you but must remain within 10 squares of you.
In addition, if it hits a creature with a melee basic attack, it knocks that creature prone.
Heroic Tier
Prerequisite: Ranger, Beast Mastery class feature
Benefit: You gain training in Streetwise.
In addition, whenever you spend a healing surge while your beast companion is adjacent to you, it regains hit points equal to one-half your healing surge value, in addition to the normal benefit of spending a healing surge.
Heroic Tier
Prerequisite: Ranger, Hunter’s Quarry class feature
Benefit: You can designate the second-nearest enemy as your quarry instead of the nearest enemy.
Heroic Tier
Prerequisite: Wis 13, ranger, trained in Nature, Perception, and Stealth
Benefit: If you are conscious when you and your allies begin an extended rest, your allies gain a bonus to Perception checks and Stealth checks during that rest equal to your Wisdom modifier. This bonus lasts until the end of the extended rest.
Prerequisite: Any martial class, trained in Thievery
Benefit: You gain a benefit with any of the following powers you possess.
Careful Attack (ranger): If you hit with this exploit, you also gain a +2 bonus to the attack roll for any secondary poison attack.
Deft Strike (rogue): Rather than moving 2 squares before the attack, you can apply a poison you possess to the weapon as a free action.
Sure Strike (fighter): If you hit with this exploit, you also gain a +2 bonus to the attack roll for any secondary poison attack.
Viper’s Strike (warlord): If the target of your attack suffers from a poison effect and it shifts before the start of your next turn, the target also grants combat advantage to you and your allies until the start of your next turn.
Heroic Tier
Prerequisite: Shadar-kai, shadow jaunt racial power, ranger, Beast Mastery class feature
Benefit: Your beast companion gains the shadow origin instead of the natural origin. It gains +2 to death saving throws and saving throws against the unconscious condition, as well as a +2 racial bonus to Stealth.
When you use your shadow jaunt racial power, your beast companion can teleport the same distance that you teleport. You choose which one of you is insubstantial at the end of the teleport.
Heroic Tier
Prerequisite: Shifter, ranger, Beast Mastery class feature
Benefit: Your beast companion also benefits from your longtooth shifting racial power or your razorclaw shifting racial power.
Heroic Tier
Prerequisite: Ranger, Silent Shot Student feat
Benefit: When you are attacking with a shortbow or a crossbow and you have proficiency with that weapon, you gain the following two benefits.
Whenever you hit an enemy with a martial power, that enemy takes a -2 penalty to Perception checks until the end of your next turn.
When you attack with a power associated with this feat, you can shift 2 squares before the attack as a free action.
Associated Powers: Blow-Through Assault: (Only when used as a ranged attack)Hammer Shot, Hunter’s Shot, Knockdown Shot,Lightning Shot, Shadow Wasp Strike: (Only when used as a ranged attack)
Heroic Tier
Prerequisite: Ranger or rogue; proficiency with shortbow or any crossbow
Benefit: You gain a +2 feat bonus to Stealth checks.
When you are attacking with a shortbow or a crossbow and you have proficiency with that weapon, you also gain the following benefit.
Whenever you use a power associated with this feat and hit a creature you are hidden from, you deal extra damage equal to your Intelligence modifier.
Associated Powers: Careful Attack, Gloaming Cut
Epic Tier
Prerequisite: 21st level, fighter or ranger
Benefit: Any enemy that starts its turn adjacent to you takes damage equal to your Wisdom modifier if you hit a creature during your last turn with a melee attack.
Heroic Tier
Prerequisite: Ranger, Beast Mastery class feature (lizard)
Benefit: Your beast companion gains a +2 bonus to saving throws.
While your beast companion acts independently, it need not move adjacent to you but must remain within 10 squares of you.
In addition, if it hits a creature with a melee basic attack, that creature takes 5 damage if it moves away from the beast companion before the end of the creature’s next turn.
Heroic Tier
Prerequisite: 11th level, ranger, trained in Perception
Benefit: Whenever you miss with a daily ranger attack against your quarry, you can choose to apply your Hunter’s Quarry damage. You can still deal Hunter’s Quarry damage only once per round.
Epic Tier
Prerequisite: 21st level, ranger, Hunter’s Quarry class feature
Benefit: When you hit your quarry with a ranged attack, you can forgo dealing Hunter’s Quarry damage to instead cause the target to become slowed until the end of your next turn.
Heroic Tier
Prerequisite: Ranger, Hunter’s Quarry class feature
Benefit: Whenever you would deal Hunter’s Quarry damage to an enemy, you can forgo one die of that damage to push that enemy 1 square.
Paragon Tier
Prerequisite: 11th level, ranger, Beast Mastery class feature
Benefit: Your beast companion gains one additional healing surge as well as additional hit points equal to 5 + your Wisdom modifier.
Epic Tier
Prerequisite: 21st level, Wis 17, ranger
Benefit: During the surprise round, you can take a standard action, a move action, and a minor action if you aren’t surprised.
Heroic Tier
Prerequisite: Ranger or rogue
Benefit: Whenever you use a martial encounter or daily power that allows you to shift, you can shift 2 extra squares.
Heroic Tier
Prerequisite: Dwarf, ranger, Beast Mastery class feature
Benefit: If you select a boar as your beast companion, its maximum hit points increase by an amount equal to your level.
Heroic Tier
Prerequisite: Human, ranger
Benefit: You gain low-light vision.
Prerequisite: Str 13, Dex 13
Benefit: You gain training in one skill from the ranger’s class skill list.
You can wield a one-handed weapon in your off hand as though it were an off-hand weapon.
Heroic Tier
Prerequisite: Elf, fighter or ranger, proficiency with scimitar or double scimitar
Benefit: You gain a +2 feat bonus to Acrobatics checks.
When you are attacking with a scimitar or a double scimitar and you have proficiency with that weapon, you also gain the following benefit.
When you hit or miss an enemy with a power associated with this feat, you can shift 1 square.
Associated Powers: Dual Strike, Marauder's Rush
Heroic Tier
Prerequisite: Elf, ranger, Valenar Dervish Student feat
Benefit: When you are attacking with a scimitar or a double scimitar and you have proficiency with that weapon, you the following two benefits.
When you hit an enemy with a martial encounter power, you can shift 1 square to a square adjacent to the enemy, then push the enemy 1 square.
When you hit an enemy with a power associated with this feat, you can shift 3 squares to a square adjacent to the enemy.
Associated Powers: Assess and Strike, Flickering Blades, Leonine Surge, Nimble Defense, Steel Breeze, Two-Weapon Eviscerate
Heroic Tier
Prerequisite: Ranger, Beast Mastery class feature, Hunter’s Quarry class feature
Benefit: When your quarry damages you with an attack, your beast companion gains a +1 bonus to attack rolls and damage rolls against that creature until the end of your next turn.
Heroic Tier
Prerequisite: Ranger, Beast Mastery class feature (spider)
Benefit: Your beast companion gains a +2 bonus to saving throws.
While your beast companion acts independently, it need not move adjacent to you but must remain within 10 squares of you.
In addition, if it hits a creature with a melee basic attack, that creature is slowed until the end of its next turn and takes a -2 penalty to its next attack roll before the end of the creature’s next turn.
Prerequisite: Any martial class
Benefit: You gain a benefit with any of the following powers you possess.
Brash Strike (fighter): If an adjacent enemy marked by you makes an attack that doesn’t include you as a target, you can use this exploit in place of the melee basic attack that Combat Challenge allows.
Circling Strike (ranger): If an enemy hits you or your beast companion during that enemy’s turn, you deal extra damage equal to your Wisdom modifier if you hit with this exploit during your next turn.
Commander’s Strike (warlord): If, on its last turn, the target hit the ally you choose to benefit from this exploit, that ally has combat advantage against that target for the melee basic attack this exploit allows.
Riposte Strike (rogue): If you hit with this exploit, you can riposte if the target attacks you or any ally adjacent to you before the start of your next turn.
Prerequisite: Str 13 or Dex 13
Benefit: You gain training in one skill from the ranger’s class skill list.
Once per encounter, you can use the ranger's Hunter's Quarry class feature. The target you designate as your quarry remains your quarry until the end of your next turn.
Paragon Tier
Prerequisite: 11th level, tiefling, ranger, Hunter’s Quarry class feature
Benefit: If you use your infernal wrath racial power against your quarry, you gain a +3 power bonus to your next attack against the target made before the end of your next turn.