Prerequisite: Tinker gnome, lab conditioning racial power
Benefit: When you use your lab conditioning racial power, you can also make a saving throw against one effect that a save can end.
Prerequisite: Tinker gnome, artificer, Arcane Empowerment class feature
Benefit: You gain one additional use of the Arcane Empowerment class feature per day.
Prerequisite: Tinker gnome, wizard, mage hand cantrip
Benefit: You can use the mage hand cantrip to perform Arcana checks made to manipulate magical phenomena, or Thievery checks made to disable devices, open locks, or pick pockets. Both kinds of checks can be made from up to 5 squares away from the target of the check.
Prerequisite: Tinker gnome, Quick Fix racial feature, trained in Arcana or Thievery
Benefit: You ignore the -4 penalty for using your Quick Fix racial feature.
In addition, if you have the jury rig power, you can choose two targets instead of one whenever you use it.