Prerequisite: Goblin race
Benefit: You gain a +1 feat bonus to damage rolls against creatures larger than you. This bonus increases to +2 at 11th level and to +3 at 21st level.
Also, when you score a critical hit against a creature larger than you, the creature takes 1d6 extra damage.
Prerequisite: Goblin race, goblin tactics racial power
Benefit: When you use goblin tactics while bloodied, you can shift up to 2 extra squares.
Heroic Tier
Prerequisite: Trained in Nature
Benefit: You can use Nature in place of Arcana for fey-related monster knowledge checks. In addition, you can now speak and write Elven. (If you already know Elven, you can choose Giant or Goblin instead.)
Prerequisite: Goblin race, goblin tactics racial power
Benefit: When you use goblin tactics, you gain combat advantage against the enemy that missed you until the end of your next turn.
Prerequisite: Goblin or hobgoblin
Benefit: When you ride a friendly mount, the creature can use your defenses in place of its own (not including any temporary bonuses or penalties).
In addition, the mount can make Acrobatics, Athletics, Endurance, or Stealth checks using your modifier (not including any temporary bonuses or penalties) in place of its ow
Prerequisite: Goblin race, assassin, goblin tactics racial power
Benefit: When you use goblin tactics, you can shift 1 extra square, and you gain partial concealment until the end of your next turn.
Prerequisite: Goblin race, rogue, Sneak Attack feature
Benefit: When you deal Sneak Attack damage to a creature adjacent to you, you can reroll any Sneak Attack damage die that results in a 1 until it no longer results in a 1.
Heroic Tier
Prerequisite: Elf, warden, warden’s grasp class feature
Benefit: When you use warden’s grasp, you can pull the target 3 squares instead of sliding it. If the target is a giant or goblin, the target is also slowed until the end of its next turn.
Prerequisite: Goblin race, goblin tactics racial power
Benefit: When you use goblin tactics in response to an adjacent enemy’s attack, the enemy takes 1d4 damage right before you shift. This damage increases to 2d4 at 11th level and 3d4 at 21st level.