Paragon Tier
Prerequisite: 11th level, Con 13, wizard
Benefit: When you miss with an acid wizard power and would not normally do damage, you deal acid damage equal to your Constitution modifier.
Prerequisite: Int 13
Benefit: You gain training in the Arcana skill.
Choose a 1st-level wizard at-will power. You can use that power once per encounter.
In addition, you can use wizard implements.
Epic Tier
Prerequisite: 21st level, Wizard
Benefit: Once per encounter, you can spend an action point to regain the use of a daily wizard power you’ve already used today, instead of taking an extra action.
Heroic Tier
Prerequisite: Wizard
Benefit: When you hit a creature with a cold wizard power, that creature also takes a -2 penalty to its Fortitude until the end of your next turn.
Heroic Tier
Prerequisite: Shadar-kai; bard, sorcerer, swordmage, warlock, or wizard class
Benefit: You gain a benefit with any of the following attack powers you know.
Associated Powers:
Booming Blade: If the target starts its turn adjacent to you and moves away, the damage dealt is necrotic and thunder damage. This power gains the necrotic keyword.
Dragonfrost: If you hit with this power, the damage dealt is cold and necrotic. This power gains the necrotic keyword.
Hellish Rebuke: If you hit with this power, the damage dealt is fire and necrotic. This power gains the necrotic keyword.
Ray of Frost: If you hit with this power, the damage dealt is cold and necrotic. This power gains the necrotic keyword.
Vicious Mockery: If you hit with this power, the damage dealt is psychic and necrotic. This power gains the necrotic keyword.
Heroic Tier
Prerequisite: Wizard
Benefit: Your arcane fire powers ignore an amount of fire resistance equal to your Intelligence modifier. The fire resistance you ignore increases to 5 + your Intelligence modifier at 11th level and to 10 + your Intelligence modifier at 21st level. If the creature is immune to fire, instead treat that creature as having resist fire 25.
Heroic Tier
Prerequisite: Con 13, wizard
Benefit: Creatures created by your arcane summoning powers gain a +1 bonus to all defenses.
Paragon Tier
Prerequisite: 11th level, wizard
Benefit: Whenever you hit a target vulnerable to fire with an arcane fire attack, the target takes ongoing 5 fire damage in addition to the attack’s normal effects (save ends).
Heroic Tier
Prerequisite: Dex 13, wizard
Benefit: When you use an arcane attack power and hit two or more creatures, you gain a +2 bonus to that power’s damage rolls.
This bonus increases to +3 at 11th level and to +4 at 21st level.
Heroic Tier
Prerequisite: Dex 13, eladrin, wizard
Benefit: You can wield a longsword as an implement when using wizard powers. Your longsword adds its enhancement bonus to attack rolls and damage rolls and any extra damage granted by a property (if applicable) when used as an implement. You do not gain your weapon proficiency bonus to the attack roll when you use your longsword as an implement.
If you have any feats or class features that apply a benefit when you wield a wand, you can also apply these benefits when you wield a longsword. If such benefits apply to attacks, they apply only when you use the longsword as an implement for a wizard attack power.
Heroic Tier
Prerequisite: Genasi, wizard
Benefit: When you use a wizard power that has the acid, cold, fire, lightning, or thunder keyword, you add your Strength modifier to damage rolls.
Paragon Tier
Prerequisite: 11th level, Wis 13, wizard
Benefit: Whenever a creature fails a saving throw gainst an effect from one of your wizard powers, you gain temporary hit points equal to your Wisdom modifier.
Heroic Tier
Prerequisite: Wis 13, wizard
Benefit: Before using a wizard at-will or encounter attack power, you can choose to take a -2 penalty to each die of damage rolled with the power to increase the size of its blast or its burst by 1.
You can’t use this feat on a power that doesn’t roll dice for damage.
Heroic Tier
Prerequisite: Wis 13, wizard
Benefit: Choose one daily wizard attack spell of every level you know. Add this spell to your spellbook.
Each time you gain a new level of daily wizard attack spells, you learn one extra spell of that level (in other words, add three spells to your spellbook instead of only two).
This feat doesn’t change the number of daily attack spells you can prepare each day.
Heroic Tier
Prerequisite: Wizard, Wand of Accuracy class feature, Vistani Heritage
Benefit: If you miss with an attack roll modified by your Wand of Accuracy class feature, you can use evil eye of the Vistani, if available, as a free action against the target you missed.
Heroic Tier
Prerequisite: Wizard
Benefit: If a wizard power has a range of 10 squares or fewer, increase the power’s normal range by 2 squares. If a wizard power has a range of 11–20 squares, increase the power’s normal range by 5 squares. This also applies to area powers, so an area burst 1 within 10 becomes an area burst 1 within 12.
Prerequisite: Fey origin or Fey Bond feat
Benefit: Choose one wizard cantrip, such as mage hand or prestidigitation. You gain that power.
Epic Tier
Prerequisite: 21st level, wizard
Benefit: When you use an arcane burst or blast attack power and only one creature is within the area of effect, you gain a +2 bonus to the attack roll.
Heroic Tier
Prerequisite: Gnome, wizard
Benefit: When you use an arcane illusion power, you gain a +1 feat bonus to attack rolls and damage rolls. The bonus increases to +2 at 15th level and to +3 at 25th level.
Heroic Tier
Prerequisite: Tiefling, wizard, Spellbook class feature
Benefit: Each time you take an extended rest, choose one daily wizard attack spell that has the fear or fire keyword and that is currently in your spellbook.
As a minor action, you can swap one prepared but uncast daily wizard attack spell for this chosen spell. The level of the uncast spell that you swap out must be equal to or higher than the level of the chosen spell.
Heroic Tier
Prerequisite: Tiefling, wizard
Benefit: You gain a +2 feat bonus to damage rolls with fire attacks. If you push, pull, or slide a creature with a fear attack, increase that forced movement by 2 squares.
The bonus increases to +3 at 11th level and +4 at 21st level.
Heroic Tier
Prerequisite: Tiefling, wizard
Benefit: When an enemy saves against an effect bestowed by your fire attack, it takes fire damage equal to 5 + your Charisma modifier.
Heroic Tier
Prerequisite: Tiefling, wizard
Benefit: When an enemy saves against an effect bestowed by your fear attack, it falls prone.
Heroic Tier
Prerequisite: Wizard, trained in Stealth
Benefit: Whenever you use a wizard illusion power and you hit a target, you gain a feat bonus to Stealth checks equal to your Intelligence modifier until the end of your next turn.
Heroic Tier
Prerequisite: Wizard
Benefit: When you use a wizard power, you gain 1 temporary hit point for each minion you reduce to 0 hit points with that power.
Prerequisite: Any multiclass wizard feat, paragon multiclassing as a wizard
Benefit: You gain the wizard’s Arcane Implement Mastery class feature.
Paragon Tier
Prerequisite: 11th level, Cha 15, wizard, Orb of Deception class feature
Benefit: While you wield an orb, any creature you hit with an arcane illusion power grants combat advantage to your next ally who attacks it before the start of your next turn.
Paragon Tier
Prerequisite: 11th level, Wis 15, wizard, Orb of Imposition class feature
Benefit: Each time a creature you have designated with your Orb of Imposition fails a saving throw against the effect you have specified, it takes damage equal to 5 + your Wisdom modifier.
Paragon Tier
Prerequisite: 11th level, Con 13, Dex 13, wizard, Staff of Defense class feature
Benefit: While you wield a staff, you gain a +1 bonus to Fortitude, Reflex, and Will.
Paragon Tier
Prerequisite: 11th level, Con 15, wizard, Tome of Binding class feature
Benefit: While you wield a tome, creatures created by your arcane summoning powers appear with 10 temporary hit points.
Paragon Tier
Prerequisite: 11th level, Con 13, Wis 13, wizard, Tome of Readiness class feature
Benefit: After you prepare your daily and utility wizard powers after an extended rest, choose one daily or utility power in your spellbook that you didn’t prepare and store this power in your tome.
Once per encounter as a free action, you can use this stored power by expending another unused wizard power of the appropriate type (daily or utility) of its level or higher. You must still take the normal action required to use the stored power.
Paragon Tier
Prerequisite: 11th level, Dex 15, wizard, Wand of Accuracy class feature
Benefit: While you wield a wand, your arcane powers ignore enemies’ cover (but not superior cover).
Prerequisite: Int 13, Wis 13
Benefit: You gain training in the Arcana skill, the Nature skill, or the Religion skill. You gain the wizard’s Ritual Casting class feature. In addition, you can wield wizard implements
Paragon Tier
Prerequisite: 11th level, Con 13, wizard
Benefit: When you reduce a creature to 0 hit points or fewer with a wizard lightning power, you can teleport a number of squares equal to your Constitution modifier as a free action.
Prerequisite: Tinker gnome, wizard, mage hand cantrip
Benefit: You can use the mage hand cantrip to perform Arcana checks made to manipulate magical phenomena, or Thievery checks made to disable devices, open locks, or pick pockets. Both kinds of checks can be made from up to 5 squares away from the target of the check.
Epic Tier
Prerequisite: 21st level, Cha 17, wizard
Benefit: When you score a critical hit with an arcane illusion power, the target is also dazed until the end of your next turn.
Heroic Tier
Prerequisite: Wizard, Orb of Imposition class feature, Vistani Heritage
Benefit: You treat evil eye of the Vistani as though it were an at-will wizard spell for the purposes of your Orb of Imposition.
Paragon Tier
Prerequisite: 11th level, wizard
Benefit: When you have combat advantage against a creature, any wizard illusion power that you use against that creature scores a critical hit on a roll of 19–20.
Heroic Tier
Prerequisite: Cha 13, wizard
Benefit: When you use an arcane illusion power and hit a target, you gain combat advantage against that target until the end of your next turn. If the illusion power has an effect that a save can end, you instead gain combat advantage against the target until it saves against that effect.
Heroic Tier
Prerequisite: 11th level, wizard, Vistani Heritage
Benefit: Once per day, as a free action, you can swap one daily attack spell you didn’t prepare in place of one you did prepare. Also once per day, as a free action, you can swap one utility spell you didn’t prepare in place of one you did prepare. You choose the replacement spell at the time you use it.
Heroic Tier
Prerequisite: Shadar-Kai; invoker, sorcerer, warlock, or wizard class
Benefit: You gain a benefit with any of the following attack powers you know.
Avenging Light (invoker, Player’s Handbook 2, page 103): This power gains a range of Melee touch in addition to its normal range. You can use it as a melee basic attack.
Acid Orb (sorcerer, Player’s Handbook 2, page 138): This power gains a range of Melee touch in addition to its normal range. You can use it as a melee basic attack.
Dragonfrost (sorcerer, Player’s Handbook 2, page 139): This power gains a range of Melee touch in addition to its normal range. You can use it as a melee basic attack.
Eldritch Blast (warlock, Player’s Handbook, page 132): This power gains a range of Melee touch in addition to its normal range. You can use it as a melee basic attack.
Magic Missile (wizard, Player’s Handbook, page 132): This power gains a range of Melee touch in addition to its normal range. You can use it as a melee basic attack.
Heroic Tier
Prerequisite: Wis 13, deva, wizard
Benefit: Choose one wizard daily attack power and one wizard utility power of every level you know. Add these powers to your spellbook.
Each time you gain a new level of wizard daily attack powers or wizard utility powers, you learn one extra power of that level.
This feat doesn’t change the number of daily attack powers or utility powers you can prepare each day.
Prerequisite: Wizard (arcanist), Arcane Implement Mastery feature
Benefit: Choose a school of magic, such as enchantment or evocation. You lose Arcane Implement Mastery and gain the Apprentice Mage benefit associated with that school.
Prerequisite: Ritual Caster feat, mastery of Wizard’s Sight and one other scrying ritual
Benefit: Whenever you make an Arcana check, Insight check, or Perception check as part of a scrying ritual, you can roll twice and use the higher result. The DC to sense a scrying sensor you created increases by 5. Once per day, you can ignore the component cost of a scrying ritual of your level or lower that you have mastered.
Paragon Tier
Prerequisite: 11th level, Wizard, Arcane Implement Mastery class feature
Benefit: You gain a second Arcane Implement Mastery class feature.
Epic Tier
Prerequisite: 21st level, Wizard
Benefit: You can omit a number of squares from the area of effect of any of your area or close wizard powers. This number can’t exceed your Wisdom modifier.
Paragon Tier
Prerequisite: 11th level, Cha 13, wizard
Benefit: Creatures that attempt saving throws against your wizard powers take a –2 penalty to the rolls.
Heroic Tier
Prerequisite: Wizard
Benefit: When you hit a target with a fire attack, you gain a +2 power bonus to your next damage roll with a fire attack against that target before the end of your next turn.
Paragon Tier
Prerequisite: 11th level, wizard
Benefit: When you immobilize, restrain, or slow an enemy, choose an ally within 20 squares of you that is also suffering the same condition. End that condition.
Heroic Tier
Prerequisite: Wizard
Benefit: You gain a +2 feat bonus to damage rolls with arcane fire attacks against creatures taking ongoing fire damage. This bonus increases to +4 at 11th level and +6 at 21st level.
Epic Tier
Prerequisite: 21st level, Con 17, wizard
Benefit: When a creature you create with an arcane summoning power is reduced to 0 hit points or fewer, each enemy adjacent to that creature takes damage equal to 2d10 + your Constitution modifier.
Prerequisite: Any arcane class
Benefit: You gain a +1 feat bonus to the attack rolls of arcane powers and basic attacks that you make with a light blade or a heavy blade. This bonus increases to +2 at 11th level and +3 at 21st level.
Also, when you use an arcane attack power with a light blade or a heavy blade, your attack rolls take a –5 penalty against your allies.
Benefit: When you use a close arcane attack with a staff implement, you can slide one adjacent creature to a different square adjacent to you before making the attack.
Prerequisite: Intelligence 13
Benefit: You gain training in the Arcana skill.
You also gain the witch wizard’s augury power.
In addition, you gain proficiency with the orb, staff, and wand implements.
You read the mystic signs and glean a notion of the future.
Daily
Arcane
Standard Action Personal
Requirement: You must use this power during an extended rest.
Effect: You ask a question and receive a vague notion of the future. You might receive a clue as to whether a specific course of action is likely to have positive or negative results. This notion can take the form of a single image, a hint about a danger that might be faced, or just a positive or negative feeling about the current course of destiny.
Epic Tier
Prerequisite: 21st level, Dex 15, Int 21, Wis 15, wizard
Benefit: When you wield a wizard implement while using an arcane power, you can score a critical hit on a roll of 19–20.
Heroic Tier
Prerequisite: Tiefling, wizard
Benefit: You ignore bloodied enemies’ fire resistance and fire immunity. In addition, you replace infernal wrath with wizard’s wrath.
You funnel your anger into your magic, spawning a roaring vortex of raw power that batters your enemies, ruining their mundane and magical defenses.
Encounter
Arcane, Zone
Minor Action Area burst 1 within 10
Effect: The burst becomes a zone of arcane energy that lasts until the end of your next turn. You gain combat advantage against targets in the zone, and they lose all immunities and resistances against your attacks.