Paragon Tier
Prerequisite: 11th level, minotaur
Benefit: While bloodied, you gain a +1 bonus to attack rolls and damage rolls.
Paragon Tier
Prerequisite: 11th level, minotaur, Ferocity racial trait
Benefit: When you score a critical hit with the melee basic attack granted by your Ferocity, you can spend a healing surge.
Heroic Tier
Prerequisite: Minotaur
Benefit: The first time you are bloodied during an encounter, you can make a melee basic attack as a free action. If you do so, you grant combat advantage until the end of your next turn
Paragon Tier
Prerequisite: 11th level, minotaur, goring charge racial power
Benefit: The first time you are bloodied during an encounter, you regain the use of your goring charge.
Heroic Tier
Prerequisite: Minotaur, Ferocity racial trait
Benefit: You gain a +2 bonus to the attack rolls and damage rolls of the melee basic attack granted by your Ferocity.
Heroic Tier
Prerequisite: Minotaur, artificer, curative admixture power
Benefit: When you use curative admixture, the target gains a +2 bonus to damage rolls on charge attacks until the end of your next turn. At 11th level, the bonus improves to +3. At 21st level, the bonus improves to +4.
Heroic Tier
Prerequisite: Minotaur, Ferocity racial trait
Benefit: When you drop to 0 hit points or fewer, you can make a melee basic attack against each enemy adjacent to you with a -2 penalty to the attack rolls instead of making the attack Ferocity grants you.
Heroic Tier
Prerequisite: Str 15, minotaur, goring charge racial power
Benefit: Whenever you hit a target with your goring charge, you can also push that target 1 square.
Heroic Tier
Prerequisite: Minotaur, goring charge racial power
Benefit: The damage dice from your goring charge attack increases from d6s to d8s.
Heroic Tier
Prerequisite: Minotaur
Benefit: When an enemy provokes an opportunity attack from you, you can take an opportunity action to grant you or an ally adjacent to you a +2 power bonus to all defenses until the end of your next turn.
Heroic Tier
Prerequisite: Minotaur, assassin, shade form power
Benefit: You gain phasing when you charge while benefiting from your shade form power.
Heroic Tier
Prerequisite: Minotaur, assassin, assassin’s shroud power
Benefit: When you charge and use your goring charge racial power you and target has at least one of your assassin’s shrouds on it, you gain a +2 bonus to your attack roll and, after resolving the attack, you can shift half your speed as part of the charge.
Heroic Tier
Prerequisite: Minotaur, revenant
Benefit: When you fall unconscious due to having 0 hp or fewer, you can make a basic attack as a free action.
Heroic Tier
Prerequisite: Minotaur
Benefit: You gain proficiency with the battleaxe, handaxe, warhammer, and throwing hammer.
Epic Tier
Prerequisite: 21st level, minotaur
Benefit: When you roll initiative, you can substitute a Perception check for your initiative check.
Heroic Tier
Prerequisite: Minotaur
Benefit: You gain a +3 feat bonus to Perception checks and to checks made to avoid becoming lost, such as Intelligence checks made against a maze spell.
Heroic Tier
Prerequisite: Minotaur, goring charge racial power
Benefit: Whenever you make an opportunity attack, instead of making the usual melee basic attack, you can use your goring charge racial power without expending it, even if you have used it this encounter. When you do so, you ignore the power's requirement and action type, and your target is the creature that triggered the opportunity attack.
Prerequisite: Minotaur, Ferocity racial trait, any psionic class
Benefit: If you have at least 1 power point when you would make a melee basic attack using your Ferocity racial trait, you can expend that power point to deal 1[W] extra damage if it is a weapon attack or 1d8 extra damage if it isn’t.
Prerequisite: Minotaur, any psionic class
Benefit: The bonus to AC against opportunity attacks provoked from your charge attack is equal to the higher of your Constitution or Wisdom modifier.
Heroic Tier
Prerequisite: Minotaur
Benefit: When you score a critical hit with a charge attack, you can charge a different creature as a free action once per round.
Epic Tier
Prerequisite: 21st level, minotaur, trained in Perception
Benefit: You ignore concealment and total concealment when attacking creatures that are within 2 squares of you. You also don’t need to make Perception checks to determine the location of invisible creatures that are within 2 squares of you.
Paragon Tier
Prerequisite: 11th level, minotaur, Ferocity racial trait
Benefit: Whenever you would make the melee basic attack granted by your Ferocity, you can substitute any at-will attack you know for the basic attack.
Epic Tier
Prerequisite: 21st level, minotaur, goring charge racial power
Benefit: When you knock a target prone with your goring charge, you can make a melee basic attack against the target as a free action.
Heroic Tier
Prerequisite: Minotaur, Wis 13
Benefit: When you hit an enemy with an attack, that enemy does not benefit from combat advantage against you until the start of your next turn.