Hard Slash
Katana Tech - Static 1 - Break - Melee
Damage: Normal True damage. Deals additional damage depending on the tier of the Katana:
Tier 1-2: 2x Target's DEF.
Tier 3-4: 3x Target's DEF.
Tier 5-6: 4x Target's DEF.
Special: Roll 1d100. If you roll below 40, the Katana can no longer use this technique.
Swallow Cut
Katana Tech - Finisher 1 - Break - Melee
Damage: Normal damage. Deals additional damage depending on the tier of the Katana:
Tier 1-2: 2*PA.
Tier 3-4: 3*PA.
Tier 5-6: 4*PA.
Effect: The user may move up to 3 squares and end adjacent to the target prior to using Swallow Cut. This attack deals double damage to Avians and causes 100%: Grounded.
Special: Roll 1d100. If you roll below 40, the Katana can no longer use this technique.
Gale Slash
Katana Tech - Finisher 1 - Break - Range 3 - Area 1
Damage: Normal Wind Physical damage. Deals additional damage depending on the tier of the Katana:
Tier 1-2: 1*PA.
Tier 3-4: 2*PA.
Tier 5-6: 3*PA.
Special: Roll 1d100. If you roll below 40, the Katana can no longer use this technique.
Moonlight Cut
Katana Tech - Finisher 0 - Break
Damage: Normal damage.
Effect: Moonlight Cut is always made at full ACC. Only one Moonlight Cut can be used per round.
Special: Roll 1d100. If you roll below 40, the Katana can no longer use this technique.
Plural Slash
Katana Tech - Static 2 - Break
Damage: Normal damage.
Effect: Gain special effects depending on the tier of the Katana:
Tier 1-2: Blink 2 (4) and Speed 1 (4).
Tier 3-4: Blink 2 (4) and Speed 1 (4) and Haste 5 (4).
Tier 5-6: Blink 3 (4) and Speed 1 (4) and Haste 5 (4).
Special: Roll 1d100. If you roll below 40, the Katana can no longer use this technique.
Tres Flores
Katana Tech - Static 2 - Break
Damage: Normal damage.
Effect:
Tier 1-2: Choose three: Armor Down 10 (4), Power Down 4 (4), Speed Down 2 (4).
Tier 3-4: Choose three: Armor Break (4), Power Break (4), Speed Break (4).
Tier 5-6: Choose three: Meltdown (4), Heat (4), 50%: Lock (4).
You may select the same effect more than once, but effects do not stack. All saves are DEX vs. RES.
Special: Roll 1d100. If you roll below 40, the Katana can no longer use this technique.
Life Sprinkler
Katana Tech - Finisher 1 - Break
Damage: Normal damage.
Effect: Causes Hemophilia (-) and Bleeding stacks dependant on the Tier. Hemophilia prevents countdown of Bleeding, and causes effects that would remove Bleeding to fail 50% of the time. If all stacks of Bleeding are removed, Hemophilia is removed as well.
If the target dies from either Life Sprinkler or Bleed damage while Hemophilia is active, the user may choose one of:
- Restore their HP to full. This is not a Drain- type effect.
- Gain Brave 4, Faith 4, and Resist for four turns.
Hemophilia stacks:
Tier 1-2: PA*1.
Tier 3-4: PA*2.
Tier 5-6: PA*4.
Special: Roll 1d100. If you roll below 40, the Katana can no longer use this technique.