Rank 1
Fire
Reflectable - Chain 1
MP 0 - Range 5 - Area 0
Damage: MA*8 Fire Elemental damage. Deals an additional MA damage to targets with Ignition.
On Hit: Causes Ignition, or removes Chilled.
Utility: Spark - Causes a small fire that can light candles, lamps, kindling, and similar flammable materials.
Blizzard
Reflectable - Chain 1
MP 0 - Range 5 - Area 0
Damage: MA*8 Ice Elemental damage. Deals an additional MA damage to targets with Chilled.
On Hit: Causes Chilled, or removes Ignition.
Utility: Refrigerate - Can freeze perishable food to stop it from spoiling. Once the food thaws, it begins spoiling again and cannot be frozen again.
Thunder
Reflectable - Chain 1
MP 0 - Range 5 - Area 0
Damage: MA*8 Thunder Elemental damage.
Effect: Ignores other creatures when drawing line of sight.
Utility: Charge - The character can use small, handheld magitek devices without draining their charge, and can use such devices even if their charge has been depleted.
Dark
Reflectable - Chain 1
MP 0 - Range 5 - Area 0
Damage: MA*8 Shadow damage.
On Hit: 30%: Jinxed.
Blaze I
Reflectable - Static 1
MP 8 - Range 5 - Area 0
Damage: MA*8 Fire Elemental damage.
On Hit: Removes Ignition. If it removes Ignition on a target, it deals an additional MA*2 damage and causes Blaze equal to the caster's MA.
Cold Mist I
Reflectable - Static 1
MP 12 - Cone 3
Damage: MA*8 Ice Elemental damage.
Effect: Removes Chilled. If it removes Chilled on a target, it deals an additional MA*2 damage to that target and causes EVA -10 (4).
Blitz I
Reflectable - Static 1
MP 12 - Range 3 - Area 0
Damage: MA*8 Thunder Elemental damage.
Effect: Casts again to the closest enemy to the target, striking two different targets in total.
Poison
Reflectable - Static 2
MP 8 - Range 5 - Area 0
Effect: MND vs. SPR to cause Poison (-).
Sleep
Reflectable - Static 2
MP 12 - Range 5 - Area 0
Effect: MND vs. SPR to cause Sleep (4).
Blind
Reflectable - Static 2
MP 12 - Range 5 - Area 0
Effect: MND vs. RES to cause Blind (4).
Libra
Friendly - Chain 1 - Libra-type
MP 4 - Range 5 - Area 0
Effect: MND vs. SPR or Libra, revealing elemental affinities.
Special: Libra can only be cast once per turn.
Rank 2
Blaze Spikes
Reflectable - Friendly - Static 1
MP 14 - Range 3 - Area 0
Effect: Surrounds the target with tiny balls of blazing fire that lash out at any attackers, dealing (MA*4) Fire damage to anything dealing melee Physical damage. Lasts 4 rounds.
Ice Spikes
Reflectable - Friendly - Static 1
MP 14 - Range 3 - Area 0
Effect: Surrounds the target with tiny shards of ephemeral ice that lash out at any attackers, dealing (MA*4) Ice damage to anything dealing melee Physical damage. Lasts 4 rounds.
Shock Spikes
Reflectable - Friendly - Static 1
MP 14 - Range 3 - Area 0
Effect: Surrounds the target with tiny balls of crackling lightning that lash out at any attackers, dealing (MA*4) Lightning damage to anything dealing melee Physical damage. Lasts 4 rounds.
Heat Wave I
Static 1
MP 18 - Range 5 - Area 2
Effect: Causes Ignition to creatures in area. Creatures that already have Ignition take MA*6 damage (no evade).
Cold Snap I
Static 1
MP 18 - Range 5 - Area 2
Effect: Causes Chilled to creatures in area. Creatures that already have Chilled have EVA -10 (4) (no save).
Tesla Sphere I
Static 2
MP 18 - Range 5 - Area 0
Effect: Creates a Tesla Sphere in an empty space. The Tesla Sphere lasts 4 rounds, or until destroyed (it has DEF/MDF 20, Absorb: Thunder and 100 HP). Each time a Thunder elemental spell targets a unit or square within 4 squares of the Tesla Sphere, a bolt fires from the Sphere to the target, dealing MA*4 Thunder damage to everything in its path including the target. The mage may only have one Tesla Sphere in existence at a time, but may dismiss the Sphere as a Simple Action. The Sphere does not take up a space and may be moved through or around.
Lock
Reflectable - Static 2
MP 12 - Range 3 - Area 0
Effect: MND vs. SPR to cause Lock (4).
Rasp
Reflectable - Static 2
MP 10 - Range 3 - Area 0
Effect: Deals MA*4 MP damage.
Rank 3
Fira
Reflectable - Chain 2 - Required: Fire
MP 8 - Range 5 - Area 1
Damage: MA*8 Fire Elemental damage. Deals an additional MA damage to targets with Ignition.
On Hit: Causes Ignition, or removes Chilled.
Blizzara
Reflectable - Chain 2 - Required: Blizzard
MP 8 - Range 5 - Area 1
Damage: MA*8 Ice Elemental damage. Deals an additional MA damage to targets with Chilled.
On Hit: Causes Chilled, or removes Ignition.
Thundara
Reflectable - Chain 2 - Required: Thunder
MP 8 - Range 5 - Area 0
Damage: MA*8 Thunder Elemental damage.
Effect: Ignores other creatures when drawing line of sight.
Combustion
Reflectable - Static 1
MP 22 - Range 5 - Area 0 - No Evade
Damage: No damage.
Effect: Deals MA*8 Fire damage if the target has Ignition. If this damage KO's the target, Combustion is applied to all targets in Area 2, then all targets in Area 2 gain Ignition.
Frigid Mind
Reflectable - Static 2
MP 19 - Range 5 - Area 0
Effect: MND vs. SPR to cause Frigid Mind (reduces SPR by 20 as long as the target is Chilled). Removes all stacks of Ignition.
Lightning Rod
Reflectable - Chain 1
MP 4 - Range 5 - Area 0
Effect: Deals MA*8 Thunder damage. If the target is carrying any equipment that is primarily metal, Lightning Rod is no-evade.
Red Cage
Reflectable - Static 2
MP 14 - Range 5 - Special
Description:
Effect: Inflicts Red Cage (4) and causes ethereal flames to appear in every square 2 squares away from the target for 4 turns. If a creature with Red Cage touches an ethereal flame, it explodes in a roar, dealing MA*10 with MND vs. RES to knock the creature back in to the space that they exited. Creatures who are Immune or Absorb Fire damage ignore the knockback effect.
A Black Mage can only have one instance of Red Cage active at a time; casting a new one causes the old instance of it to dismiss. The flames do not block line of sight and have no effect on other creatures.
Silver Wind
Thaumaturgy - Static 1
MP 8 - Line 3
Description:
Damage: MA*8 Ice Elemental damage.
On Hit: Causes Chilled.
Effect: If a creature in Silver Winds area of effect is already Chilled, Silver Wind turns 90 degrees at the end of its range and casts again for free. Silver Wind may not cross or touch any of its previous castings; if it can only do so, it stops casting.
Fear
Reflectable - Static 2 - Fear
MP 13 - Range 3 - Area 0
Damage: MA*7 Shadow damage.
Effect: MND vs. SPR to cause Fear.
Rank 4
Transpose
Simple Action - Required: Fire, Blizzard
MP 8 - Range 5 - Area 3
Effect: Targets with Ignition lose Ignition and gained Chilled. Targets with Chilled lose Chilled and gain Ignition.
Special: This spell triggers the Antipode Support ability.
Drain
Static 2 - Drain
MP 12 - Range 5 - Area 0
Damage: MA*8 unaspected damage.
Effect: Restores HP to the caster equal to the damage dealt.
Frozen Flame
Reflectable - Chain 2 - Required: Either Fire and Blizzara, or Blizzard and Fira, or Fira and Blizzara
MP 12 - Range 5 - Area 1
Damage: Deals MA*8 Fire and Ice damage, taking the worst resistance the target has. If the target is weak to both Fire and Ice, Frozen Flame is also an automatic critical hit.
On Hit: Removes Ignition and Chilled.
Special: This spell triggers the Antipode Support ability if a creature has either Ignition or Chilled.
Searing Storm
Reflectable - Chain 2 - Required: Either Fire and Thundara, or Thunder and Fira, or Fira and Thundara
MP 12 - Range 5 - Area 1
Damage: Deals MA*8 Fire and Thunder damage, taking the worst resistance the target has. If the target is weak to both Fire and Thunder, Searing Storm is also an automatic critical hit.
On Hit: Adds Ignition, or removes Chilled.
Effect: Ignores other creatures when drawing line of sight.
Chillstorm
Reflectable - Chain 2 - Required: Either Fire and Thundara, or Thunder and Fira, or Fira and Thundara
MP 12 - Range 5 - Area 1
Damage: Deals MA*8 Ice and Thunder damage, taking the worst resistance the target has. If the target is weak to both Ice and Thunder, Chillstorm is also an automatic critical hit.
On Hit: Adds Chilled, or removes Ignition.
Effect: Ignores other creatures when drawing line of sight.
Blaze II
Reflectable - Static 1
MP 18 - Range 5 - Area 0
Damage: MA*8 Fire Elemental damage.
On Hit: Removes Ignition. If it removes Ignition on a target, it deals an additional MA*6 damage and causes Blaze equal to the caster's MA*2.
Cold Mist II
Reflectable - Static 1
MP 28 - Cone 4
Damage: MA*8 Ice Elemental damage.
Effect: Removes Chilled. If it removes Chilled on a target, it deals an additional MA*2 damage to that target and causes EVA -10 (4).
Blitz II
Reflectable - Static 1
MP 22 - Range 3 - Area 0
Damage: MA*8 Thunder Elemental damage.
Effect: Casts again to the closest enemy to the target, striking three different targets in total.
Poisonga
Reflectable - Static 2
MP 28 - Range 5 - Area 1
Effect: MND vs. SPR to cause Poison (-).
Sleepga
Reflectable - Static 2
MP 42 - Range 5 - Area 1
Effect: MND vs. SPR to cause Sleep (4).
Blindga
Reflectable - Static 2
MP 42 - Range 5 - Area 1
Effect: MND vs. RES to cause Blind (4).