An Automaton that resembles a tiny jester. It has enhanced enfeebling Magick circuits.
Heckler
Description: Harlequin picks a single target as the butt of their joke and does everything it can to annoy it.
Movement: Beelines to the closest target and does everything it can to remain adjacent to it until it's KO'd.
Safety: Does not regard its own safety and will take Rampart attacks to move along with its target.
Actions: Uses Knockout Punch once, then constantly uses Slapstick until its target dies or its orders change, at which point it acquires a new target.
Limelight
Description: Harlequin tries to make itself the center of attention by diving into the crowd and showing off its dance moves.
Movement: Move directly into the biggest cluster of enemies it can.
Safety: Does not regard its own safety, but will not intentionally take a Rampart hit under any circumstance. Has no regard for friendly fire.
Actions: Uses Knockout Punch if it is only adjacent to one enemy; otherwise, uses Shockdance.
Leadup
Description: Harlequin sets itself up for the punchline by throwing lines of punches.
Movement: Moves towards the target closest to the Machinist that doesn't have Curse.
Safety: Prioritizes its own safety. Will not intentionally take a Rampart hit under any circumstances. Avoids friendly fire.
Actions: Uses Knockout Punch on any target that doesn't have Curse. If no targets are in range, it tries Shockdance, even if it only would hit one target.
Slapstick
Harlequin - Range 1
Description: Harlequin uses what resembles a large shock buzzer to stun an enemy; since it's unlikely to shake hands, it just slaps them with it.
Effect: DEX vs. RES: The target is Disabled on their next turn.
Knockout Punch
Harlequin - Range 2
Description: Harlequin fires a comically large spring glove out of their chest chassis.
On Hit: DEX vs. RES or Curse 10 (4).
Shockdance
Harlequin - Self Area 1
Description: Harlequin does a strange dance, before unleashing a discharge of neuron-scrambling electricity.
Effect: DEX-20 vs. SPR or Stun.
Clown Shoes
Harlequin Augment
Description: It turns out the squeaks make him go faster.
Effect: Harlequin gains +1 MOV and ignores Rampart against creatures with Curse.
Behavior Change: None.
The Shocker
Harlequin Augment - Slapstick
Description:
Effect: Slapstick deals damage as well as its usual effect.
Behavior Change: None.
Punchline
Harlequin Augment - Knockout Punch
Incompatible: Spiked Punch
Description:
Effect: Knockout Punch is now Line Area 2.
Behavior Change - Leadup: Tries to Knockout Punch as many targets as it can.
Spiked Punch
Harlequin Augment - Knockout Punch
Incompatible: Punchline
Description:
Effect: Knockout Punch's Range is reduced to 1, but it deals True damage.
Behavior Change: None.