An Automaton that looks like it has a big, domed hat on. Seems poorly put together at first glance, but skilled at ranged combat.
Rocketeer
Description: Cabarella keeps its distance while peppering enemies with rockets.
Movement: Disregard the Machinist's positioning--tries to stay as far away from the nearest enemy while in range for its attacks.
Safety: Prioritizes its own safety, and will take Rampart attacks in order to escape an enemy. Avoids friendly fire with Scrap Rocket at all costs, but will risk it with Micro Missiles.
Actions: Uses Scrap Rocket on the furthest enemy away, unless it can hit three or more enemies with Micro Missiles. At HP Critical, uses Self Repair.
Wrecking Ball
Description: Cabarella does what it does best--put as many missiles in the air as it can.
Movement: Disregard the Machinist's positioning--tries to stay as far away from the nearest enemy while in range for its attacks.
Safety: Does not regard its own safety and will take Rampart attacks if it means it can get in a better position for Micro Missiles. Has no regard for friendly fire.
Actions: Uses Scrap Rocket on the weakest-looking enemy, unless it can hit two or more enemies with Micro Missiles. Never uses Self Repair.
Maintenance Mode
Description: Cabarella
Movement: Disregard the Machinist's positioning--moves as far away from all enemies as it can, preferably putting allies between them and the enemy.
Safety: Prioritizes its own safety. Will not take Rampart attacks under any circumstances.
Actions: Uses Self Repair every turn. If it is at full HP, it will Scrap Rocket the nearest enemy before moving away, but avoid friendly fire. If it can't hit anything, or has to move to do so, it moves away and Defends instead.
Scrap Rocket
Cabarella - Range 5 - Area 1
Description: Cabarella fires a rocket at an enemy that explodes into shrapnel.
Effect: Deals damage to Cabarella as well, even if Cabarella is not in the area of effect.
Micro Missiles
Cabarella - Range 5 - Area 1
Description: Cabarella fires a barrage of missiles, hitting random squares in the area of effect.
Effect: For each missile fired, roll 1d10. Subtract 5 if the result is 6 or higher.
If a missile targets an unoccupied or invalid square, that missile hits Cabarella instead.
Each missile is no-evade and deals 50 True damage. Micro Missiles ignores creatures for line of sight.
Self Repair
Cabarella - Self
Description:
Effect: Cabarella restores 25% of its maximum HP.
Extra Payload
Cabarella Augment - Scrap Rocket
Incompatible: F.O.F. Targeting, Laser Sighting
Description:
Effect: Scrap Rocket becomes Area 2.
Behavior Change - Rocketeer: No longer concerns itself with causing friendly fire with Scrap Rocket.
F.O.F. Targeting
Cabarella Augment - Scrap Rocket
Incompatible: Extra Payload
Description:
Effect: Scrap Rocket has ACC -5, but no longer causes damage to allies in the effect radius.
Behavior Change - Rocketeer: As it can’t cause friendly fire, no longer concerns itself with causing it with Scrap Rocket.
Laser Sighting
Cabarella Augment - Scrap Rocket
Incompatible: Extra Payload
Description:
Effect: Scrap Rocket gains +5 ACC and +1 Range.
Behavior Change: None.
Pepper Scrap
Cabarella Augment - Scrap Rocket
Description:
Effect: Scrap Rocket Provokes creatures to the Machinist.
Puppetmaster: Pepper Scrap can instead Provoke to another Automaton.
Behavior Change: None.
Safety Protocols
Cabarella Augment - Micro Missiles
Description:
Effect: If Micro MIssiles would damage an ally, it damages Cabarella instead.
Behavior Change: None.
Macro Missiles
Cabarella Augment - Micro Missiles
Incompatible: Satellite Linkup
Description:
Effect: Micro Missiles fires less missiles, but deals additional damage.
Behavior Change: None.
Maxwell Targeting
Cabarella Augment - Micro Missiles
Incompatible: Satellite Linkup
Description:
Effect: Micro Missiles targets random targets instead of squares. Cabarella is always a valid target when rolling randomly, even if it is not in the area of effect. A single target (except for Cabarella) can be hit by no more than half the missiles fired in a single Micro Missile salvo; if there are no valid targets remaining, all remaining missiles hit Cabarella.
Behavior Change: None.
Satellite Linkup
Cabarella Augment - Micro Missiles
Incompatible: Maxwell Targeting, Macro Missiles
Description:
Effect: Micro Missiles rerolls its first two missed missiles.
Behavior Change: None.
Intercept System
Cabarella Augment - Micro Missiles
Description:
Effect: Cabarella fires a Micro Missile at any creature that attacks the Machinist or triggers an ally within 5 squares Enmity.
Puppetmaster: Cabarella also fires a Micro Missile at any creature that attacks a friendly Automaton other than itself.
Behavior Change: Cabarella will attempt to stay within 5 squares of the Machinist.
Nakajima Type 6 CPU
Puppetmaster Only - Cabarella Augment - Self Repair
Description:
Effect: Self Repair also affects adjacent friendly Automatons.
Behavior Change - Maintenance Mode: Caberella will move adjacent to friendly Automatons before using Self Repair.
Leonard Type 8 CPU
Puppetmaster Only - Cabarella Augment - Self Repair
Description:
Effect: Cabarella can equip incompatible Augments.
Behavior Change: None.