Sentinel - Medic - Support - Short Range
Skill Bonus: Stamina, Strength, Medical, Civics, Negotiation Weapons: Axe, Bow, Crossbow, Greatsword, Hammer, Knife, Polearm, Rapier, Sword Armor: Robes, Light Armor, Heavy Armor, Hats, Headgear, Helmets, Bucklers, Shields Innate Magic: White (Low)
The path of the Paladin is a selfless one. They constantly put themselves in harms way to protect their companions. These Holy Knights have the ability to put spirits to rest, their blows radiate holy energy at such an intensity that it heals nearby allies, and they can detect spirits and the presence of power and divinity in others. In addition, they are masters of the sword and novices of White Magic. They can radiate pure holy energy to repel the Undead and Fiends of Darkness. These Paladins are the personification of knightly valor, holy commitment, and fearsome power.
Abilities
Paladin Feature Abilities
Conviction
Feature
Effect: The Paladin's Conviction allows them to punish those who would strike at their allies.
Conviction abilities trigger automatically as an Immediate Action in one of two ways:
1. An enemy triggers Provoke for the Paladin.
2. The Paladin uses an ability that has "Triggers Conviction" in the effect.
When Conviction triggers, the Paladin may choose one of two effects:
1. One enemy in the Aura is Provoked to the Paladin.
2. All allies within 5 squares (including the Paladin) recover 20+MA*4 HP.
Conviction is not a Reaction Ability, and should not be treated as such for any purpose.
Certain Augment abilities may add to the options the Paladin may choose from for Conviction.
Undeath Revoked
Feature
Effect: Undead-type enemies that the Paladin KO's, or damages while KO'd, are automatically snuffed.
Tempered Will
Feature
Effect: The Paladin gains +10 RES/SPR, and an additional +20 vs. Fear, Terrified, and Despair. Additionally, when using a skill to detect the presence of deities, lingering spirits, or a crystal's power, the Paladin gains rolls an extra die.
The Paladin may choose one of Accumulate, Focus Strike, or Shield Bash as an Innate ability.
Rank 1
Fervent Blade
Innate - Chivalry - Finisher 1 - PA - Weapon Range
Description:
Damage: Normal Damage.
Effect: Provokes the target.
Accumulate
Chivalry - Chain 1 - PA - Weapon Range
Description:
Damage: Normal damage.
Effect: Adds +PA as bonus damage to all further attacks in this chain. This bonus stacks with the further uses of Accumulate.
Focus Strike
Chivalry - Chain 1 - PA - Weapon Range
Description:
Damage: Normal Damage.
Effect: Adds +5 ACC to all further attacks in this chain. This bonus stacks with further uses of Focus Strike.
Shield Bash
Chivalry - Finisher 0 - PA - Melee Range - Requires Shield
Description:
Damage: Deals (5*DEF bonus of Shield) Physical damage.
On Hit: Causes Knockback 1.
Special: On-hit weapon effects do not apply to this attack. The character loses the defensive bonuses from the Shield until their next action.
Hand of Sacrifice I
Chivalry - Chain 1 - Range 1
Description:
Effect: Restores 100 HP to one adjacent ally. The Paladin takes 100 True damage which cannot be reduced in any way. This ability cannot be used on the user, and cannot be used if the True damage taken would KO the user.
Prime: Once per round, the Paladin gains 10 MP after using Hand of Sacrifice.
Hand of Succor I
Chivalry - Chain 1 - Range 1
Description:
Effect: Removes Poison, Blind, Disable and Immobilize. The Paladin takes 100 True damage which cannot be reduced in any way. This ability cannot be used on the user, and cannot be used if the True damage taken would KO the user.
Prime: If the target has a condition removed from them, the Paladin gains 5 MP.
Break - Invincible Knight
Sentinel - Simple Action - Self Area 3
Description:
Effect: Raises the DEF of the Paladin and all allies within 3 squares to 100. Lasts until the end of next round. Invincible Knight cannot be used two rounds in a row.
Break - Sacrifice
Chivalry - Interrupt - Range 5
Description:
Trigger: An ally within 5 squares takes damage from an attack that would KO them.
Effect: The ally survives at 1 HP instead. The Paladin takes True damage equal to the attack's damage; this damage cannot be avoided or reduced in any way.
Rank 2
Cover
Innate - Sentinel - Simple Action - Friendly - Range 2
Description:
Effect: Physical attacks towards the intended target are redirected towards the Paladin. The Paladin cannot evade these attacks. This ability lasts until turned off as a Free Action, the Paladin or his target end their turn more than 2 squares away from each other, or either are removed from initiative.
Break - Knight's Code: This ability can be used as an Interrupt (Trigger: Any ally within 2 tiles takes Physical damage.)
Undead Killer
Support Ability
Description:
Effect: The character gains +10 critical range and deals an additional 2*PA (or 2*MA) damage against Undead targets.
Shield Expert
Augment: Defend
Description:
Effect: The character gains +10 EVA when they Defend if they are equipped with a Shield or Buckler.
Cavalry Charge
Augment: Dash Attack
Description:
Effect: Dash Attack gains: DEX vs. RES save to cause Knockdown and Knockback 1.
Big Basher
Augment: Shield Bash
Description:
Effect: Shield Bash deals 6*Shield DEF damage and causes Knockdown instead of Knockback, but becomes a Finisher 1.
Cross Blade
Chivalry - Chain 1 - PA - Melee Range
Description:
Damage: Normal Physical Holy damage.
Disarming Blade
Chivalry - Static 1 - PA - Weapon Range
Description:
Damage: Half damage.
On Hit: DEX vs. RES save to cause Disarm (2).
Bold Invitation
Chivalry - Static 1 - PA - Melee Range
Description:
Damage: Normal damage.
Effect: Causes Knockback 2 and moves the Paladin two spaces closer to the target, ending their turn adjacent to them. The target gains +1 Action Slot on their next turn.
Hallowed Bolt
Chivalry - Static 2 - MA - Range 3 - Area 1 - MP 5
Description:
Damage: Normal Lightning damage.
Prime: MND vs. SPR: Silence.
Flash
Sentinel - Simple Action - Range 1 - MP 8
Description:
Effect: MND vs. SPR: One target in the Paladin's Rampart cannot move out of the Rampart this turn.
Break - Radiant Flash: Flash affects all enemies in the Paladin's Rampart with no save.
Holy Circle
Sentinel - Static 1 - MA - Self - Area 2 - MP 14
Description:
Effect: Creates a Holy Circle that reaches 2 squares out from the Paladin's position. The Paladin has +20 DEF and MDF against targets in the circle. Undead- and Fiend- type creatures that enter the circle have -20 DEX/MND and -20 RES/SPR until they leave the circle. The Holy Circle disappears after 4 rounds, if the Paladin leaves it, or if the Paladin is KO'd.
Prime: The Paladin and his allies recover 50 HP each turn on Initiative.
Rank 3
Equip: Shield
Support Ability
Effect: The character can equip Shields regardless of job.
Equip: Heavy Armor
Support Ability
Effect: The character can equip Heavy Armor regardless of job.
Ace Guard
Sentinel - Support Ability - Requires: Shield - Requires: Weapon Guard
Description:
Effect: The first Weapon Guard in a round is a guaranteed evade, unless the attack is a critical hit.
Auto-Rampart
Support Ability
Description:
Effect: The character gains Rampart.
Sanctifying Strike
Chivalry - Finisher 1 - PA - Weapon Range
Description:
Damage: Normal Holy Physical damage.
Effect: If Sanctifying Blade KOs an Undead-type monster, it immediately drops its LP to 0 and destroys it permanently. Sanctifying Blade can also be used on KO'd Undead to snuff them.
Prime: If Sanctifying Blade KOs or Snuffs an Undead-type monster, the Paladin gains one temporary Action Slot next round.
Snuff Undead
Chivalry - Static 2 - Self Area 1
Description:
Effect: Snuffs KO'd Undead-type monsters in the area of effect. No effect on Undead that are not KO'd.
Prime: Area increases to 2.
Turn Undead
Chivalry - Static 1 - Self Area 2
Description:
Effect: MND vs. SPR: Fear to Undead-type monsters. Turn Undead ignores the typical Undead immunity to Fear.
Prime: Area increases to 3.
Vengeful Blade
Chivalry - Chain 1 - PA - Melee Range
Description:
Damage: Normal Damage.
Effect: If the target dealt any damage to an ally (not including the Paladin) this round, the first use of Vengeful Blade in a round is Chain 0.
Three Step Cut
Chivalry - Finisher 1 - PA - Melee Range
Description:
Damage: Normal Damage.
Effect: If the target dealt any damage to an ally (not including the Paladin) this round, Three Step Cut deals an additional PA*4 damage.
Blessed Strike
Chivalry - Finisher 1 - PA - Weapon Range
Description:
Damage: Normal Damage.
On Hit: Restores MA*4 HP to all allies within Range 2.
Prime: Restores MA*6 HP instead.
Rank 4
Guardian's Pledge II
Innate - Support Ability
Description:
Effect: Enemies in the Paladin's Rampart have -10 ACC when attacking the Paladin's allies.
Convalescence
Support Ability
Effect: When another character restores this character's HP, this character restores an additional 50% HP.
Shield Oath
Simple Action - Stance
Description:
Effect: The character applies DEF/MDF bonuses from their Shield to adjacent allies, and no longer benefits from their Shield bonuses themselves.
Hand of Sacrifice II
Chivalry - Chain 1 - Range 1
Description:
Effect: Restores 300 HP to one adjacent ally. The Paladin takes 300 True damage which cannot be reduced in any way. This ability cannot be used on the user, and cannot be used if the True damage taken would KO the user.
Prime: Once per round, the Paladin gains 10 MP after using Hand of Sacrifice.
Hand of Succor II
Chivalry - Chain 1 - Range 1
Description:
Effect: As Hand of Succor I, but also removes Confuse, Fear, Terrified, Despair, and any Wound-type effect. The Paladin takes 300 True damage which cannot be reduced in any way. This ability cannot be used on the user, and cannot be used if the True damage taken would KO the user.
Prime: If the target has a condition removed from them, the Paladin gains 5 MP.
Paladin Force
Chivalry - Static 1 - Range 3
Description:
Damage: VT*WP Holy Physical damage.
Prime - On Hit: DEX vs. RES or Stun.
Break - Sacred Cross
Sentinel - Static 2 - Cross 4 - No Evade
Description:
Effect: Causes a streak of light to burst from the Paladin in four directions.
Allies in the area of effect recover 100+MA*10 HP.
Undead-type enemies, or enemies who damaged an ally this round take 100+MA*10 Holy damage (no evade).
Undead-type enemies who damaged an ally this round who survive must save MND vs. SPR or Snuff.
Break - Devoted Protection
Chivalry - Interrupt - Range 5
Description:
Effect: Select one ally in range. For the rest of this combat (or until you end Devoted Protection as a Free action) treat as if you are Covering the target. If the target would take damage that would otherwise trigger Cover, you may move up to your MOV to end within 2 squares of them. Devoted Protection does not otherwise end if you or your ally move out of range of each other.