One of the first commercially available chassis. A round, rotund chassis that is well balanced for a multitude of uses.
Iron Guard
Description: Prometheus stays around the Machinist until an enemy comes in range for Rocket Punch, at which point it tries to solely tie that enemy up.
Movement: Stay a medium distance from the Engineer and engage the first enemy that comes within range for a Rocket Punch.
Safety: Prioritizes the Machinist's safety. Will avoid Rampart attacks where it can (and will instead engage that enemy), but will disengage to save the Machinist if they are under attack.
Actions: Rocket Punches to the closest enemy, and then Uzzi Punches it until it drops.
Megaton Arm
Description: Prometheus aggressively engages as many hostiles as it can, trapping them in its Rampart.
Movement: Move straight towards the nearest enemy target, attempting to get as many in Rampart as it can.
Safety: Does not regard its own safety, but ignores Rampart attacks where it can.
Actions: Rocket Punches if it needs to get in range; otherwise, Uzzi Punches the weakest-looking enemy.
Return
Description: Prometheus stops engaging hostiles to return to the Machinist's side.
Movement: Move next to the Machinist, or as close as it can.
Safety: Prioritizes its own safety. Will take Rampart attacks to disengage.
Actions: Defends every turn.
Rocket Punch
Prometheus - Range 3
Description: Prometheus fires a chain-linked, rocket propelled punch at an enemy.
Effect: Prometheus moves next to its target before attacking.
Laser Spin
Prometheus - Self Area 1
Description: Prometheus spins, firing lasers in all directions.
Effect: Prometheus moves next to its target before attacking.
Tabanium Plating
Prometheus Augment - Titanium Plating
Incompatible: Mythril Plating
Description:
C: Prometheus has 25% additional HP.
B: Prometheus gains an additional 10 DEF per Machinist Rank.
A: Prometheus gains HP equal to 25% of the Machinist's HP.
Behavior Change: None.
Mythril Plating
Prometheus Augment - Titanium Plating
Incompatible: Mythril Plating
Description:
C: Prometheus has 0 DEF, but +1 MOV.
B: Prometheus has 0 DEF, but 20 + 5 per Machinist Rank EVA.
A: Prometheus has 5 DEF per Machinist Rank, regardless of other Mythril Plating upgrades.
Behavior Change: None.
Robo Tackle
Prometheus Augment - Rocket Punch
Description:
C: Rocket Punch's range decreases to 1, but has DEX vs. RES: Downed.
B: Rocket Punch can deal no damage but cause On Hit: Knockback 1 instead.
A: Rocket Punch's range decreases to 1, but deals additional damage equal to Prometheus's DEF.
Behavior Change: None.
Electrocute
Prometheus Augment
Description:
C: All Prometheus's attacks deal Thunder Physical damage.
B: Prometheus deals 20 Thunder damage per Machinist Rank to enemies adjacent to it at the end of its turn.
A: Prometheus gains Thunder Spikes 20 per Machinist Rank.
Behavior Change: None.
Atropos Circuit
Prometheus Augment
Description:
C: All Prometheus's attacks have DEX vs. RES: Provoke.
B:
A:
Behavior Change: None.
Cure Beam
Prometheus Augment
Description:
C:
B:
A:
Behavior Change: None.
Laser Spin
Prometheus Augment
Description:
C:
B:
A:
Behavior Change: None.
Proximity Bomb
Prometheus Augment
Description:
C:
B:
A:
Behavior Change: None.
Green Dream
Prometheus Augment
Description:
C: If Prometheus is KO'd in a round that it started at full HP, it will instead survive at 1 HP.
B: Once per combat, when Prometheus is KO'd, it will instead survive at 1 HP.
A: Once per combat, if the Machinist is KO'd while Prometheus is deployed, at the end of the round Prometheus will KO itself to revive the Machinist at 1 HP. This effect happens regardless of range and ignores other Green Dream upgrades.
Behavior Change: Regardless of selected behavior or any other factors, Prometheus will use Green Dream when available.