Rank 1
Ruin
Reflectable - Chain 1
MP 0 - Range 5 - Area 0
Damage: MA*8 unaspected damage.
On Hit: 30%: Ruined (4).
Burn Ray
Reflectable - Static 1
MP 4 - Range 5 - Area 0
Damage: Deals MA*8 True damage.
Quick Step
Friendly - Reflectable - Static 1
MP 8 - Range 5 - Area 0
Effect: Target immediately moves up to (MA/2) squares. The MOV granted by this spell cannot exceed the target's current MOV.
Utility - Quick March: When the party spends an entire day moving on the overworld, they move one additional square.
Tractor
Reflectable - Static 2
MP 8 - Range 5 - Area 0
Effect (choose): MND vs. SPR to cause Grounded, or pull the target up to (MA/2) squares towards you.
Special: The latter effect can be used as a Friendly effect.
Utility - Telekinesis: You can manipulate levers and buttons and pick up small items from up to three spaces away.
Yawn
Reflectable - Static 1
MP 7 - Range 5 - Area 0
Effect: MND vs. SPR to inflict Speed Down 1.
Escape
Friendly - Full Round Action
MP 8 - Self - Area 0
Effect: After one round, move (MA*2) squares away from immediate danger. Escape moves you to the safest possible position considering the short term. Escape will attempt to move you out of a dungeon by teleporting you straight up. As such, this spell should only be used in dire circumstances, as it will likely separate you from your comrades.
Utility - Escape: This spell may be used as listed out of combat for 1 LP, affecting the entire party. A Magick 100 check negates the LP loss.
Sniper
Friendly - Reflectable - Static 2
MP 5 - Range 5 - Area 0
Effect: Grants Sniper (4). Sniper increases the target's ranged attacks range increased by 1. Bows ignore ACC penalty for Arcing shots.
Rampart
Friendly - Reflectable - Static 1
MP 8 - Range 5 - Area 0
Effect: Grants Rampart 1 (4). Rampart 1 creates a Zone of Control around your character that enemies may not move past without taking an attack of opportunity.
Rank 2
Float
Friendly - Reflectable - Static 2
MP 12 - Range 5 - Area 0
Effect: Bestows Float (4).
Utility - Glide: The recipient of the spell begins to float a few inches off the ground. In addition to this, the character takes half falling damage and gains +20 Agility to jumping for the next minute,
Quarter
Reflectable - Fatal - Static 2
MP 14 - Range 5 - Area 0
Effect: Deals True damage equal to 25% of the target's current HP.
Gravity
Reflectable - Static 2
MP 12 - Range 5 - Area 2
Effect: Deals MA*6 damage. Pulls affected targets 1 square towards the targeted square.
Meteorite
Chain 1
MP 6 - Range 5 - Area 0
Effect: Deals MA*8 unaspected Magic damage. Deals an additional 10 damage for each consecutive casting of Meteorite, that stacks between rounds. If the caster performs any other action, including moving, the additional damage is reset.
Slow
Reflectable - Static 2
MP 8 - Range 5 - Area 0
Effect: MND vs. SPR to inflict Slow.
Haste
Friendly - Reflectable - Static 2
MP 18 - Range 5 - Area 0
Effect: Bestows Haste (4).
Speed
Friendly - Reflectable - Static 2
MP 16 - Range 5 - Area 0
Effect: Bestows Speed 2 (4).
Stagnation
Reflectable - Static 2
MP 15 - Range 5 - Area 0
Effect: MND vs. SPR to inflict Stagnant.
Wither
Reflectable - Static 2
MP 14 - Range 5 - Area 0
Effect: MND vs. RES to inflict Disable.
Atrophy
Reflectable - Static 2
MP 14 - Range 5 - Area 0
Effect: MND vs. RES to inflict Immobilize
Rank 3
Ruin II
Reflectable - Chain 1
MP 1 - Range 5 - Area 0
Damage: MA*9 unaspected damage.
On Hit: 40%: Ruined (4).
Ruinra
Reflectable - Chain 1
MP 8 - Range 5 - Area 0
Damage: MA*8 unaspected damage.
On Hit: 30%: Ruined (4).
Regen I
Reflectable - Static 1
MP 6 - Range 5 - Area 0
Effect: Bestows Regen (4).
Ray Bomb
Reflectable - Static 1
MP 12 - Range 5 - Area 1
Damage: Deals MA*8 True damage.
Hold
Reflectable - Static 1
MP 14 - Range 5 - Area 0
Effect: MND vs. RES or the target is Grappled. If the caster moves or casts any other spell, the Grapple ends. The grappled target cannot reverse the grapple.
Fortune
Reflectable - Static 2
MP 8 - Range 5 - Area 0
Effect: Bestows Good Fortune (4), allowing the target to reroll one ACC roll or RES/MND save after the roll is made. Once the reroll is made, Good Fortune expires, and the target must take the new result.
Utility: Fortune - Once per day, this spell may be cast out of combat. The recipient may reroll a skill check once. This effect expires at the end of the day.
Ill Luck
Reflectable - Static 2
MP 8 - Range 5 - Area 0
Effect: Bestows Bad Fortune (4), allowing the Time Mage to force a reroll one ACC roll or RES/MND save as a Reaction after the roll is made. Once the reroll is made, Bad Fortune expires, and the target must take the new result.
Void Walk
Reflectable - Static 2
MP 12 - Range 5 - Area 0
Effect: Allows the target to make their next move action through the Void--ignore all restrictions on the character's movement (including line of sight, Rampart, difficult terrain, et cetera) for the target's next move. The target must end their turn in an unoccupied space--if they do not, they are shunted to the nearest unoccupied space, losing 1 LP for each space they move in this way.
Utility: Void Walk - This ability may be used out of combat as listed for 1 LP per cast. A Magic 100 check negates the LP loss.
Rank 4
Slowra
Reflectable - Static 2
MP 26 - Range 5 - Area 1
Effect: MND vs. SPR to inflict Slow.
Hastera
Friendly - Reflectable - Static 2
MP 38 - Range 5 - Area 1
Effect: Bestows Haste (4).
Quartera
Fatal - Static 2
MP 35 - Range 5 - Area 1
Effect: Deals True damage equal to 25% of the target's current HP.
Teleport
Move Action - Friendly - Teleport
MP 8 - Self
Effect: The caster may instantly teleport up to 10 squares to a position that they can see, ignoring all terrain and Rampart. For each square they move past their MOV, roll a d10. If a 1 is rolled, the Teleport fails, and the MP and move action are expended.
Comet
Static 2
MP 28 - Range 5 - Area 1
Effect: Deals MA*10 unaspected Magic damage five times to random squares in the area of effect. Comet strikes an additional time with each consecutive casting up to a maximum of three additional strikes (8 total); if the caster performs any other action (including movement) the additional casts are lost.
Quake
Static 2
MP 16 - Range 5 - Area 1
Effect: Causes a localized earthquake in the casting area, creating an area of Difficult Terrain. Creatures without Float or Flight who enter or start in the zone take MA*8 unaspected damage. The area disappears after 4 turns, or when dismissed by the caster.
Tickdown
Static 2
MP 18 - Range 5 - Area 0
Effect: Reduces the remaining time for all conditions on the creature by 1.
Banish
Static 2 - Fatal
MP 32 - Range 5 - Area 0
Effect: MND vs. SPR to X-Zone (4) target, which banishes the target from combat until the X-Zone effect wears off or it is dismissed as a free action by the caster. The caster must concentrate on this spell to continue its effect; if they cast any other spell or perform any other action (including movement) the effect immediately ends.
Rank 5
Reflect
Friendly - Reflectable - Static 2
MP 26 - Range 5 - Area 1
Effect: Bestows Reflect (4).