Synergist - Saboteur - Long Range
Skill Bonus: Wilderness, Notice, Creature, Magick, Attunement
Weapons: Grimoire, Hammer, Knife, Rod, Staff, Throwing
Armor: Robe, Light Armor, Hats, Headgear
Not an Oracle, y'all
Chains of Fate
Feature
Effect: When using Mystic Magic abilities, the Mystic has +5 ACC, MND, damage vs. a target with Chained.
In addition, if at least one target on the field is Chained by the Mystic, the Mystic gains additional 2 MP on Initiative.
Energy Chain
Innate - Mystic Magic - Chain 1 - Magic - Reflectable - Runic - Range 5 - Area 0
Damage: MA*8 unaspected damage.
On Hit: The Mystic may spend 5 MP to cause Chained (4).
Rava Shot
Mystic Magic - Chain 1 - Magic - Reflectable - Runic - Range 3 - MP 10
Damage: MA*8 unaspected damage.
Effect: Once per round, MND vs SPR: Exhaust 1 (4).
Distress
Mystic Magic - Static 1 - Magic - Reflectable - Runic - Range 3 - MP 4
Damage: MA*6 unaspected damage.
On Hit: Terrified (1).
Phantasm Shot
Phantasm - Mystic Magic- Static 2 - Magic - Range 3 - MP 10
Damage: MA*8 unaspected Damage.
Effect: Roll 1d8. 1-2: No additional effect. 3: Ignition 4: Chilled 5: Stumble 6: Soaked 7: Branded 8: Hazy.
If a target rolls a condition they already have, Phantasm Shot can be cast again as a Chain 0; this effect may happen multiple times, but costs MP with each cast.
Phantasm: Black Cat
Mystic Magic - Static 2 - Magic - MP 12 - Range 5
Damage: MA*8 Shadow damage.
Effect: MND vs. SPR: Blind (4).
Phantasm: Black Dog
Mystic Magic - Static 2 - Magic - MP 8 - Range 5
Damage: MA*8 Shadow damage.
Effect: MND vs. SPR: Despair (4).
Break - Vermilion Sands
Mystic Magic - Static 2 - MA - Self Area 2
Damage: MA*8 unaspected damage.
Effect: Vermilion Sands can be channeled. While the character channels Vermilion Sands, it deals MA*8 unaspected damage (no evade) at the end of the character's turn, and all creatures within the area of effect have ACC -20 and treat the area as if it were Difficult terrain. While channeling Vermilion Sands, the character can move half their MOV; taking any other action ends the channel immediately.
Break - Chains That Bind
Mystic Magic - Static 2 - Magic - Enemies Only - Self Area 4
Damage: MA*10 unaspected damage.
On Hit: Applies Chained to all enemies in area 4 of the Mystic.
Rank 2
Symbiosis
Support Ability
Effect: Whenever you inflict a status ailment with Mystic Magic or Phantasms, you gain Resist (4) to that ailment.
Fascination
Mystic Magic - Static 1 - Magic - Reflectable - Runic - Range 3 - MP 18
Damage: MA*8 unaspected damage.
Effect: MND vs. SPR or the target must make a basic attack against a random ally in range.
Phantasm: Mirror Shade
Mystic Magic - Static 2 - Magic - MP 8 - Range 5
Damage: MA*8 Shadow damage.
On Hit: Spawns a Mirage within 2 squares of the target. Provokes the target to the Mirage.
Mirages block line of sight and movement for enemies, but not for allies. They have no evade, and if they take any damage they disappear.
Phantasm: Seeker
Mystic Magic - Chain 2 - MA - MP 10 - Range 5
Damage: MA*8 Shadow damage.
Effect: MND vs. SPR: Dispel one beneficial status effect from the target.
Phantasm: Vampire
Phantasm - Mystic Magic - Chain 1 - MA - Drain - Range 5 - MP 10
Damage: MA*6 Shadow damage.
On Hit: The caster recovers half the damage dealt.
Chained: The caster recovers all damage dealt instead.
Phantasm: Lamia
Phantasm - Mystic Magic - Static 2 - Magic - Range 5 - Drain - MP 3
Damage: MA*8 unaspected damage.
Chained - On Hit: The caster regains MA*1 MP.
Equip: Staff
Support Ability
Description:
Effect: The character may equip a Staff, regardless of Job.
Rank 3
Chains of War I
Innate - Augment: Energy Chain
Description:
Effect: Energy Chain deals an additional MA*1 damage. This effect stacks with other Chains of War abilities.
Oracle Chains I
Innate - Augment: Chains of Fate
Description:
Effect: Chains of Fate restores an additional MP when a target is Chained. This effect stacks with other Oracle Chains abilities.
Phantasm Mastery I
Innate - Augment: Chains of Fate
Description:
Effect: Phantasm Shot rerolls once per turn on a 2 and deals an additional MA*1 damage, but costs 14 MP.
Staff Lore - Mystic
Support Ability
Description:
Effect: Attacks with a Staff use MACC and MA*WP damage calculation and have On Hit: Chained.
Phantasm: Korrigan
Mystic Magic - Reaction
Trigger: Your turn occurs while you are KO'd or Asleep.
Effect: Deals MA*4 Wind damage (no evade) to all creatures within Area 2 of you. Chained creatures take double damage.
Break Illusions
Mystic Magic - Static 1 - Magic - Reflectable - Runic - Self Area 5 - MP 28
Effect: All Mirror Shades vanish, dealing MA*10 unaspected damage to adjacent enemies. Remedy Sleep, Confuse, and Charm for allies in range.
Mystic Faith
Mystic Magic - Static 2 - Magic - Reflectable - Runic - Friendly - MP 22
Effect: Willing target gains Piety (4).
Mystic Innocence
Mystic Magic - Static 2 - Magic - Reflectable - Runic - Friendly - MP 22
Effect: Willing target gains Innocence (4).
Phantasm: Nightmare
Phantasm - Chain 2 - Magic - Range 5 - MP 18
Damage: MA*8 Shadow damage. Automatically critically hits targets that are Asleep.
Effect: MND vs. SPR: Sleep (4).
Chained: The target cannot wake up by any means on the round that they fall asleep by Phantasm: Nightmare.
Phantasm: Siren
Phantasm - Mystic Magic - Chain 2 - Magic - Range 5 - MP 22
Damage: MA*10 Water damage.
Effect: MND vs. SPR: Silence (4)
Phantasm: Gremlin
Phantasm - Mystic Magic - Chain 2 - Magic - Range 5 - MP 22
Damage: MA*10 Shadow damage.
Effect: MND vs. SPR: Berserk (4).
Rank 4
Phantasm Shot IV
Mystic Magic - Static 2 - MA - MP 26 - Range 3
Damage: MA*WP Unaspected magic damage.
On Hit: Inflict Poison(-), Blind(-) or Silence(-) randomly.
Prime: For each stack of Chained on the target, deal an additional MA damage.
Gate
Mystic Magic - Enhancer 0 - MP 12
Effect: Your next Phantasm spell has Area 2.
Foxbird
Phantasm - Chain 2 - MA - MP 14 - Range 5
Damage: MA*8 Fire Damage
On Hit: Fear(4).
Glass Shield
Phantasm - Static 2 - MP 12 - Range 3 - Friendly
Effect: Target gains Glass Shield(-). When the target is next hit by a physical attack, that attack deals 0 damage and inflicts no effects. Dismiss Glass Shield, gain Weakness: Physical(8)
Mirror Shade
Phantasm - Static 2 - MP 12 - Range 3 - Friendly
Effect: Bestows Reflect(2) and EVA 0(2).
Break! Psychic Prison
Mystic Magic - Static 2 - Range 5
Effect: Inflict Stun(X), where X is the amount of Chained stacks currently on the target divided by two. Target also gains Immune: Chained.
Rank 5
Energy Chain III
Mystic Magic - Chain 1 - MA - MP 12 - Range 5
Damage: MA*12 Unaspected damage.
On Hit: Inflict two stacks of Chained.
Prime: For each stack of Chained on the target, deal an additional MA damage.
Jackal
Phantasm - Mystic Magic - Chain 2 - MA - MP 20 - Range 5
Damage: MA*10 Shadow Damage.
On Hit: Venom(4).
Fascination
Mystic Magic - Static 2 - MP 14 - Range 3
Damage: MA*10 Unaspected damage.
On hit: Confuse(4).
Psycho Armor
Mystic Magic - Static 2 - MP 30
Effect: Bestows Psycho Armor(8). For each status effect the Mystic inflicts, add +2 to DEF/MDF until Psycho Armor expires.
Rank 6
Reaper
Phantasm - Mystic Magic - Chain 2 - MA - MP 20 - Range 5
Damage: MA*12 Unaspected damage.
On Hit: Terrify(2)
Revenant
Phantasm - Mystic Magic - Chain 2 - MA - MP 30 - Range 5
Damage: MA*12 Unaspected damage.
On Hit: Zombie(4).
Specter
Phantasm - Mystic Magic- Reaction - Area 3
Trigger: While KO'd or Asleep.
Effect: Inflict MA*8 Shadow Damage in Area 3 around you. This effect can trigger more than once per battle.
Prime: You are not affected by this damage.
Rank 7
Energy Chain IV
Mystic Magic - Finisher 1 - MA - MP 16 - Range 5
Damage: MA*10 Unaspected damage.
On Hit: Apply three stacks of Chained to the target.
Prime: For each stack of Chained on the target, deal an additional MA*2 damage.
Cockatrice
Phantasm - Mystic Magic- Chain 2 - MA - MP 24 - Range 5
Damage: MA*12 Earth damage.
On Hit: Petrifying(2).
Break! Sharp Pain
Mystic Magic - Static 2 - MA - Range 5 - Area 1
Damage: MA*10 Unaspected damage. No Evade.
On Hit: Poison(-), Blind(-), and Silence(-).
Rank M
Implosion
Phantasm - Mystic Magic -Chain 2 - MP 30 - Range 5
Damage: MA*14 Unaspected damage.
On Hit: MND vs SPR to KO. If the target saves or is immune to Fatal effects, deal an additional MA*20 Unaspected damage.
Break! Pain Doubler
Mystic Magic - Static 2 - Range 3
Effect: Deals True damage to the target equal to twice the damage they have taken so far.