Rank 1
Fire
Reflectable - Chain 1
MP 0 - Range 5 - Area 0
Damage: MA*8 Fire Elemental damage. Deals an additional MA damage to targets with Ignition.
On Hit: Causes Ignition, or removes Chilled.
Utility: Spark - Causes a small fire that can light candles, lamps, kindling, and similar flammable materials.
Blizzard
Reflectable - Chain 1
MP 0 - Range 5 - Area 0
Damage: MA*8 Ice Elemental damage. Deals an additional MA damage to targets with Chilled.
On Hit: Causes Chilled, or removes Ignition.
Utility: Refrigerate - Can freeze perishable food to stop it from spoiling. Once the food thaws, it begins spoiling again and cannot be frozen again.
Thunder
Reflectable - Chain 1
MP 0 - Range 5 - Area 0
Damage: MA*8 Thunder Elemental damage.
Effect: Ignores other creatures when drawing line of sight.
Utility: Charge - The character can use small, handheld magitek devices without draining their charge, and can use such devices even if their charge has been depleted.
Aero
Reflectable - Base Spell - Chain 1
MP 0 - Range 5 - Area 0
Damage: MA*8 Wind Elemental damage.
On Hit: Causes Knockback 1, once per turn per target.
Stone
Reflectable - Base Spell - Chain 1
MP 0 - Range 5 - Area 0
Damage: MA*8 Earth Elemental damage.
On Hit: 30%: Stumble (MOV -2 on next turn [MOV cannot be reduced below 1 by this effect]). Stumble does not stack with itself or similar effects.
Utility: Sound Stone - Enchants a clump of earth of stone to make noise when it is stepped on or moved from its current position. When cast, the caster chooses whether they want a quiet ping (only audible to the person who triggers it) or a loud pop (easily heard within 10 squares, and loud enough to rouse someone from non-magically induced sleep). The caster may have one square of earth or one stone per level.
Water
Reflectable - Base Spell - Chain 1
MP 0 - Range 5 - Area 0
Damage: MA*8 Water Elemental damage.
On Hit: Soaked (4). Soaked targets take an additional MA*1 damage when attacked with Thunder-type abilities.
Ruin
Reflectable - Chain 1
MP 0 - Range 5 - Area 0
Damage: MA*8 unaspected damage.
On Hit: 30%: Ruined (4).
Poison
Reflectable - Static 2
MP 8 - Range 5 - Area 0
Effect: MND vs. SPR to cause Poison (-).
Sleep
Reflectable - Static 2
MP 12 - Range 5 - Area 0
Effect: MND vs. SPR to cause Sleep (4).
Blind
Reflectable - Static 2
MP 12 - Range 5 - Area 0
Effect: MND vs. RES to cause Blind (4).
Cure
Friendly - Reflectable - Static 2 - Cure-type
MP 8 - Range 5 - Area 0
Effect: Restores 50+MA*10 HP. Deals 50+MA*10 unaspected damage to Undead enemies, or anyone with the Undead status.
Poisona
Reflectable - Static 1 - Remedy-type
MP 2 - Range 5 - Area 0
Effect: Removes Poison, and Venom from the target; allows shake-off rolls for Disease, Virus, and Plague.
Awaken
Reflectable - Static 1 - Remedy-type
MP 2 - Range 5 - Area 0
Effect: Removes Sleep from the target.
Clarity
Friendly - Reflectable - Static 1
MP 5 - Range 5 - Area 0
Effect: Bestows Clarity 10 (4), which provides +10 ACC to the target.
Libra
Friendly - Chain 1 - Libra-type
MP 4 - Range 5 - Area 0
Effect: MND vs. SPR or Libra, revealing elemental affinities.
Special: Libra can only be cast once per turn.
Rank 2
Blaze Spikes I
Reflectable - Friendly - Static 1
MP 14 - Range 3 - Area 0
Effect: Surrounds the target with tiny balls of blazing fire that lash out at any attackers, dealing (MA*4) Fire damage to anything dealing melee Physical damage. Lasts 4 rounds.
Ice Spikes I
Reflectable - Friendly - Static 1
MP 14 - Range 3 - Area 0
Effect: Surrounds the target with tiny shards of ephemeral ice that lash out at any attackers, dealing (MA*4) Ice damage to anything dealing melee Physical damage. Lasts 4 rounds.
Water Spikes I
Reflectable - Friendly - Static 1
MP 14 - Range 3 - Area 0
Effect: Surrounds the target with tiny balls of boiling water that splash out at any attackers, dealing (MA*4) Water damage to anything dealing melee Physical damage. Lasts 4 rounds.
Shock Spikes I
Reflectable - Friendly - Static 1
MP 14 - Range 3 - Area 0
Effect: Surrounds the target with tiny balls of crackling lightning that lash out at any attackers, dealing (MA*4) Lightning damage to anything dealing melee Physical damage. Lasts 4 rounds.
Gale Spikes I
Reflectable - Friendly - Static 1
MP 14 - Range 3 - Area 0
Effect: Surrounds the target with tiny motes of wind that lash out at any attackers, dealing (MA*4) Wind damage to anything dealing melee Physical damage. Lasts 4 rounds.
Earth Spikes I
Reflectable - Friendly - Static 1
MP 3 - Range 3 - Area 0
Effect: Surrounds the target with tiny spiked balls of earth that lash out at any attackers, dealing (MA*4) Earth damage to anything dealing melee Physical damage. Lasts 4 rounds.
Lock
Reflectable - Static 2
MP 12 - Range 3 - Area 0
Effect: MND vs. SPR to cause Lock (4).
Slow
Reflectable - Static 2
MP 8 - Range 5 - Area 0
Effect: MND vs. SPR to inflict Slow.
Haste
Friendly - Reflectable - Static 2
MP 18 - Range 5 - Area 0
Effect: Bestows Haste (4).
Wither
Reflectable - Static 2
MP 14 - Range 5 - Area 0
Effect: MND vs. RES to inflict Disable.
Atrophy
Reflectable - Static 2
MP 14 - Range 5 - Area 0
Effect: MND vs. RES to inflict Immobilize
Berserk
Friendly - Reflectable - Static 2
MP 12 - Range 5 - Area 0
Effect: Bestows Berserk (4). Hostile or unwilling targets may force a MND vs. RES check.
Blindna
Reflectable - Static 1 - Remedy-type
MP 4 - Range 5 - Area 0
Effect: Remedies Blind from the target.
Vox
Reflectable - Static 1 - Remedy-type
MP 4 - Range 5 - Area 0
Effect: Remedies Silence from the target.
Protect
Friendly - Reflectable - Static 2
MP 14 - Range 5 - Area 0
Effect: Bestows Protect (4).
Shell
Friendly - Reflectable - Static 2
MP 14 - Range 5 - Area 0
Effect: Bestows Shell (4).
Rank 3
Refresh I
Reflectable - Static 2
MP 8 - Range 5 - Area 0
Effect: Bestows Refresh 3 (4).
Hold
Reflectable - Static 1
MP 14 - Range 5 - Area 0
Effect: MND vs. RES or the target is Grappled. If the caster moves or casts any other spell, the Grapple ends. The grappled target cannot reverse the grapple.
Fearna
Friendly - Reflectable - Static 2
MP 8 - Range 5 - Area 1
Effect: Removes Fear and Terrified.
Basuna
Friendly - Reflectable - Static 2 - Required: Any two of Poisona or Blindna or Vox or Sleepna
MP 12 - Range 5 - Area 0
Effect: Removes Poison, Blind, Silence, Sleep, Disable and Immobilize.
Fear
Reflectable - Static 2 - Fear
MP 13 - Range 3 - Area 0
Damage: MA*7 Shadow damage.
Effect: MND vs. SPR to cause Fear.
Regen I
Reflectable - Static 1
MP 6 - Range 5 - Area 0
Effect: Bestows Regen 25 (4). Increase the amount of Regen by the target's VT.
Raise
Friendly - Static 2
MP 25 - Range 5 - Area 0 - KO'd creatures only
Effect: Removes KO, restores 1 LP and MA*4 HP.
Dispel
Static 2
MP 12 - Range 5 - Area 0
Effect: MND vs. RES or Dispel a positive status condition.
Rank 4
Carera
Friendly - Reflectable - Chain 1 - Required: Care
MP 1 - Range 5 - Area 1
Effect: Restores 50 HP. Increases the effects of Care or Cure spells this turn by 20. Deals MA*6 unaspected damage to Undead enemies, or anyone with the Undead status.
Aquaveil
Friendly - Reflectable - Static 2 - Required: Water II or Watera
MP 24 - Range 5 - Area 0
Effect: Bestows Aquaveil (-).
Blink
Friendly - Reflectable - Static 2 - Required: Aero II or Aerora
MP 12 - Range 5 - Area 0
Effect: Bestows Blink 3.
Stoneskin
Friendly - Reflectable - Static 2 - Required: Stone II or Stonera
MP 22 - Range 5 - Area 0
Effect: Bestows Wall (MA*8).
Confuse
Reflectable - Static 2
MP 16 - Range 5 - Area 0
Effect: MND vs. RES: Confuse.
Bravera
Friendly - Reflectable - Static 2
MP 28 - Range 5 - Area 0
Effect: Bestows Brave 4 (4).
Faithra
Friendly - Reflectable - Static 2
MP 28 - Range 5 - Area 0
Effect: Bestows Faith 4 (4).
Blaze Spikes II
Reflectable - Friendly - Static 1
MP 21 - Range 3 - Area 0
Effect: Surrounds the target with tiny balls of blazing fire that lash out at any attackers, dealing (MA*6) Fire damage to anything dealing melee Physical damage. Lasts 4 rounds.
Ice Spikes II
Reflectable - Friendly - Static 1
MP 21 - Range 3 - Area 0
Effect: Surrounds the target with tiny shards of ephemeral ice that lash out at any attackers, dealing (MA*6) Ice damage to anything dealing melee Physical damage. Lasts 4 rounds.
Water Spikes II
Reflectable - Friendly - Static 1
MP 21 - Range 3 - Area 0
Effect: Surrounds the target with tiny balls of boiling water that splash out at any attackers, dealing (MA*6) Water damage to anything dealing melee Physical damage. Lasts 4 rounds.
Shock Spikes II
Reflectable - Friendly - Static 1
MP 21 - Range 3 - Area 0
Effect: Surrounds the target with tiny balls of crackling lightning that lash out at any attackers, dealing (MA*6) Lightning damage to anything dealing melee Physical damage. Lasts 4 rounds.
Gale Spikes II
Reflectable - Friendly - Static 1
MP 21 - Range 3 - Area 0
Effect: Surrounds the target with tiny motes of wind that lash out at any attackers, dealing (MA*6) Wind damage to anything dealing melee Physical damage. Lasts 4 rounds.
Earth Spikes II
Reflectable - Friendly - Static 1
MP 21 - Range 3 - Area 0
Effect: Surrounds the target with tiny spiked balls of earth that lash out at any attackers, dealing (MA*6) Earth damage to anything dealing melee Physical damage. Lasts 4 rounds.
Quake
Static 2
MP 16 - Range 5 - Area 1
Effect: Causes a localized earthquake in the casting area, creating an area of Difficult Terrain. Creatures without Float or Flight who enter or start in the zone take MA*8 unaspected damage. The area disappears after 4 turns, or when dismissed by the caster.
Tickdown
Static 2
MP 18 - Range 5 - Area 0
Effect: Reduces the remaining time for all conditions on the creature by 1.
Banish
Static 2 - Fatal
MP 32 - Range 5 - Area 0
Effect: MND vs. SPR to X-Zone (4) target, which banishes the target from combat until the X-Zone effect wears off or it is dismissed as a free action by the caster.