Hawke clownin' y'all
The Thief no longer gains the benefits of Sneak Attack and Footwork.
Good Luck Dice
Feature - Wanderlust
Description:
Effect: A Wanderer starts their day with 3 Favor, representing the blessings that nature has imparted on them. Whenever the Wanderer rolls doubles on a skill check or Initiative, or gets a critical hit (whether it is ultimately successful or not) they gain 1 Favor. The Wanderer may have up to 3 Favor at a time, which persists between encounters.
Wanderer's Call
Innate - Wanderlust - Free Action - Favor Cost: 3
Description:
Effect:
Favor Cost 1: The Wanderer ignores the effects of Rampart and Difficult Terrain this round.
Favor Cost 2: As Favor Cost 1, and the Wanderer remedies Heavy and Immobilize on themselves.
Favor Cost 3: As Favor Cost 2, and allies within 5 squares of the Wanderer also ignore the effects of Difficult Terrain this round.
Aura Trick
Innate - Enhancer: Trick Attack and Smile Trick
Description:
Effect: When the Wanderer passes their turn to an ally using Trick Attack or Smile Trick, the Wanderer can spend Favor for bonuses.
Favor Cost 1: The ally ignores the effects of Difficult Terrain this round.
Favor Cost 2: As Favor Cost 1, and the ally also gains Psyched Up.
Favor Cost 3: As Favor Cost 2, and the ally also heals for half the damage they deal this turn.