Ravager - Saboteur - Variable Range
Skill Bonus: Civics, Magick, Charm, Guile, Negotiation Weapons: Bow, Knife, Greatsword, Polearm, Rapier, Rod, Staff, Sword, Throwing, Whip Armor: Robes, Light Armor, Heavy Armor, Hats, Headgear, Helmets, Bucklers, Shields Innate Magic: Red Magic (Medium)
Technically not a magical discipline on its own, Red Magic is the multidisciplinary practice of magical dabblings and swordplay, often in tandem. Often free spirits, Red Mages take to learning parts of every magical discipline they find practical or interesting and weaving it into their martial techniques, even experimenting with freeform maneuvers in every battle. As often as they are looking for new styles in magic and swordplay, they often express their own styles in personal presentation as well, tending towards elegantly flamboyant clothing, the style of musketeers often catching their ideals of romanticism. While peculiar, and often not as effective in the same court as a traditionally learned magician, Red Mages make up with a versatility that can be adapted to any situation, and the unprecedented capability to even join arcana and steel in a singular strike, earning them the lesser used names of Spell Fencers or Mystic Knights.
Abilities
The Red Mage's primary A-Ability is Spellstrike.
The Red Mage's secondary A-Ability is Red Magic. For a list of magic available to the Red Mage, refer to the Red Magic page.
Red Mage Feature Abilities
Innate: Martial Mage - The Red Mage receives this ability for free as an Innate ability and does not need to select them. The Red Mage receives no additional benefits for selecting it.
Martial Mage
Innate
Effect: The character may use MA instead of PA for damage calculation for Spellstrike abilities.
When the Red Mage deals damage with a physical attack or Spellstrike ability, they gain Red Lore until the end of the turn.
When the Red Mage casts any Red Magic spell, they gain Red Blade until the end of the turn.
The Red Mage having either Red Lore or Red Blade may add additional effects to abilities. These effects will be noted as Red Lore or Red Blade.
Red Strike
Feature - Spellstrike - Chain 1 - PA - Weapon Range
Description:
Damage: Normal damage.
Red Blade - On Hit: The Red Mage dismisses Red Blade and gains MP equal to their MP Charge.
Spell Echoes
Feature - Red Magic - Immediate Action
Description:
Trigger: The Red Mage misses with a Red Magic spell, either due to ACC or the target saving vs. DEX/MND.
Red Lore: The Red Mage may immediately recast the spell at -20 ACC/DEX/MND as a Free Action, paying MP costs as normal. Then, dismiss Red Lore.
Rank 1
Red Magic I
Effect: Teaches the character two Rank I Red Magic spells.
Focus Strike
Spellstrike - Chain 1 - PA - Weapon Range
Description:
Damage: Normal Damage.
On Hit: Adds +5 ACC to all further attacks in this chain. This bonus stacks with further uses of Focus Strike.
Red Blade: Increases MND by 5 to all further attacks in this chain. This bonus stacks with further uses of Focus Strike.
Poisonstrike
Spellstrike - Static 2 - PA - Weapon Range - MP 8
Description:
Damage: Normal damage.
On Hit: MND vs. RES to Poison (-).
Red Blade: This ability can be used as a Finisher 1 instead, and refunds the MP cost if the target successfully saves against the status effect. Then, dismiss Red Blade.
Blindstrike
Spellstrike - Static 2 - PA - Weapon Range - MP 12
Description:
Damage: Normal damage.
On Hit: MND vs. RES to Blind (4).
Red Blade: This ability can be used as a Finisher 1 instead, and refunds the MP cost if the target successfully saves against the status effect. Then, dismiss Red Blade.
Silencestrike
Spellstrike - Static 2 - PA - Weapon Range - MP 12
Description:
Damage: Normal damage.
On Hit: MND vs. SPR to Silence (4).
Red Blade: This ability can be used as a Finisher 1 instead, and refunds the MP cost if the target successfully saves against the status effect. Then, dismiss Red Blade.
Flamestrike
Spellstrike - Chain 1 - PA - Weapon Range
Description:
Damage: Normal Fire Physical damage. Deals an additional MA*1 damage if the target has Ignition.
Effect: Changes attack type for this chain to Fire, overriding any other effects that changes elemental attack.
On Hit: Causes Ignition.
Red Blade - On Hit: Causes Ignition to all enemies adjacent to the target as well. Enemies who already have Ignition take MA*4 Fire damage. Then, dismiss Red Blade.
Froststrike
Spellstrike - Chain 1 - PA - Weapon Range
Description:
Damage: Normal Ice Physical damage. Deals an additional MA*1 damage if the target has Chilled.
Effect: Changes attack type for this chain to Ice, overriding any other effects that changes elemental attack.
On Hit: Causes Chilled.
Red Blade - On Hit: Causes Chilled to all enemies adjacent to the target as well. Enemies who already have Chilled take MA*4 Ice damage. Then, dismiss Red Blade.
Stonestrike
Spellstrike - Chain 1 - PA - Weapon Range
Description:
Damage: Normal Earth Physical damage.
Effect: Changes attack type for this chain to Earth, overriding any other effects that changes elemental attack.
On Hit: Stumble (the target can move one less square on their next movement).
Red Blade - On Hit: MND vs. RES: Downed. Then, dismiss Red Blade.
Break - Elemental Void
Red Magic - Interrupt - Range 5
Description:
Trigger: You or an ally within Range 5 deals elemental damage that is resisted, nullified or absorbed due to an elemental affinity.
Effect: Changes the damage type for that action to unaspected instead, and deals additional damage equal to the Red Mage's MA*4.
Break - Enelemental
Spellstrike - Simple Action - Range 4
Description:
Effect: Choose one element: Fire, Ice, Lightning, Wind, Water, or Earth. The target's physical attacks deal an additional +MA damage of that element until the rest of combat, or the effect is dismissed (either voluntarily or from being overwritten with a different elemental property).
Rank 2
Red Magic II
Spell
Effect: Teaches the character two Rank II Red Magic spells.
In The Red
Support Ability
Description:
Near Fatal: The character is treated as if they have Red Blade and Red Lore at all times, and gains an additional 5 MP at Initiative.
Sparkstrike
Spellstrike - Chain 1 - PA - Weapon Range
Description:
Damage: Normal Thunder Physical damage.
Effect: Changes attack type for this chain to Lightning, overriding any other effects that changes elemental attack.
On Hit: Causes Shocked (MND/SPR -10) (4).
Red Blade - On Hit: MND vs. RES: Disable (4). Then, dismiss Red Blade.
Aquastrike
Spellstrike - Chain 1 - PA - Weapon Range
Description:
Damage: Normal Water Physical damage.
Effect: Changes attack type for this chain to Water, overriding any other effects that changes elemental attack.
On Hit: Causes Soaked 20 (4).
Red Blade - On Hit: Causes Soaked 40 (4) instead, and Soaked 20 (4) to all creatures adjacent to the target not the Red Mage. Then, dismiss Red Blade.
Windstrike
Spellstrike - Chain 1 - PA - Weapon Range
Description:
Damage: Normal Wind Physical damage.
Effect: Changes attack type for this chain to Wind, overriding any other effects that changes elemental attack.
On Hit: Knockback 1.
Red Blade - On Hit: Choose one: Cause an additional Knockback, or MND vs. RES to cause Grounded. Then, dismiss Red Blade.
Berserkstrike
Spellstrike - Static 2 - PA - Weapon Range - MP 12
Description:
Damage: Normal damage.
On Hit: MND vs. SPR to Berserk (4).
Red Blade: This ability can be used as a Finisher 1 instead, and refunds the MP cost if the target successfully saves against the status effect. Then, dismiss Red Blade.
Red Lore - On Hit: Provokes the target to the Red Mage. Then, dismiss Red Lore.
Slowstrike
Spellstrike - Static 2 - PA - Weapon Range - MP 8
Description:
Damage: Normal damage.
On Hit: MND vs. SPR to Slow (4).
Red Blade: This ability can be used as a Finisher 1 instead, and refunds the MP cost if the target successfully saves against the status effect. Then, dismiss Red Blade.
Red Lore - On Hit: Slow (6) instead. Dismiss Red Lore.
Witherstrike
Spellstrike - Static 2 - PA - Weapon Range - MP 14
Description:
Damage: Normal damage.
On Hit: MND vs. RES to Disable (4).
Red Blade: This ability can be used as a Finisher 1 instead, and refunds the MP cost if the target successfully saves against the status effect. Then, dismiss Red Blade.
Atrophystrike
Spellstrike - Static 2 - PA - Weapon Range - MP 14
Description:
Damage: Normal damage.
On Hit: MND vs. RES to Immobilize (4).
Red Blade: This ability can be used as a Finisher 1 instead, and refunds the MP cost if the target successfully saves against the status effect. Then, dismiss Red Blade.
Rank 3
Red Magic III
Spell
Effect: Teaches the character two Rank III Red Magic spells.
Red Affinity I
Innate - Support Ability
Description:
Effect: Affinity for Red Magic increases by 1, increasing healing and damage for Red Magic spells by MA*1.
Equip: Rapier
Support Ability
Description:
Effect: Allows the character to equip Rapiers, regardless of Job.
Fencer Lore - Red Mage
Support Ability
Description:
Effect: When equipped with a Rapier, the character gains +5 ACC, DEX and MND.
Blazing Sword
Augment: Flamestrike
Effect: When Flamestrike's Red Blade ability is triggered, it instead spreads Ignition to any enemy within 2 squares of the target.
Cold Steel
Augment: Froststrike
Effect: When Froststrike's Red Blade ability is triggered, it instead spreads Chilled to all enemies in Line 5.
Rending Earth
Augment: Stonestrike
Effect: When Stonestrike's Red Blade ability is triggered, it changes the terrain the target is standing in to Difficult terrain.
Adrenaline
Reaction Ability
Description:
Trigger: The character KO's an enemy on their turn.
Effect: The character gains a bonus Action Slot for that round. This effect can only happen once per round.
Confustrike
Spellstrike - Static 2 - PA - Weapon Range - MP 16
Description:
Damage: Normal damage.
On Hit: MND vs. SPR: Confuse (4).
Red Blade: This ability can be used as a Finisher 1 instead, and refunds the MP cost if the target successfully saves against the status effect. Then, dismiss Red Blade.
Red Lore - On Hit: MND vs. SPR or Confuse+ instead. While Confuse+'d, the target rolls twice on the Confuse chart, letting the Red Mage decide which roll to use. Then, dismiss Red Lore.
Fearstrike
Spellstrike - Static 2 - PA - Weapon Range - MP 13
Description:
Damage: Normal damage.
On Hit: MND vs. SPR: Fear (4).
Red Blade: This ability can be used as a Finisher 1 instead, and refunds the MP cost if the target successfully saves against the status effect. Then, dismiss Red Blade.
Red Lore - On Hit: MND vs. SPR or Fear+ (4) instead. The target must make a MND vs. SPR save in order to directly target the Red Mage while Fear+ is in effect. Then, dismiss Red Lore.
Stagnantstrike
Spellstrike - Static 2 - PA - Weapon Range - MP 15
Description:
Damage: Normal damage.
On Hit: MND vs. SPR to Stagnant (4).
Red Blade: This ability can be used as a Finisher 1 instead, and refunds the MP cost if the target successfully saves against the status effect. Then, dismiss Red Blade.
Red Lore - On Hit: If the target fails the save vs. Stagnant, they also take Exhaust 2. Dismiss Red Lore.
Rank 4
Red Magic IV
Spell
Effect: Teaches the character two Rank IV Red Magic spells.
Sandbagger
Support Ability
Description:
Effect: The threshold for HP Critical rises from 25% to 40%.
SOS: Quelling
Support Ability
Description:
Effect: During HP Critical, DEX and MND increased by +10.
Diseasestrike
Spellstrike - Static 2 - PA - Weapon Range - MP 22
Description:
Damage: Normal damage.
On Hit: MND vs. SPR to Disease.
Red Blade: This ability can be used as a Finisher 1 instead, and refunds the MP cost if the target successfully saves against the status effect. Then, dismiss Red Blade.
Red Lore - On Hit: MND vs. SPR or Disease+ instead. Disease+ stops all healing instead. Dismiss Red Lore.
Ministrike
Spellstrike - Static 2 - PA - Weapon Range - MP 25
Description:
Damage: Normal damage.
On Hit: MND vs. SPR to Mini.
Red Blade: This ability can be used as a Finisher 1 instead, and refunds the MP cost if the target successfully saves against the status effect. Then, dismiss Red Blade.
Red Lore - On Hit: MND vs. SPR or Mini+ instead. Mini+ does not provide an EVA bonus. Dismiss Red Lore.
Break - Crimson Vagrant
Spellstrike - Simple Action - Self
Description:
Effect: Bestows Red Blade (2) and Red Lore (2), neither of which dismisses even if an ability says it should be dismissed.
Break - Chainspell
Spellstrike - Free Action
Description:
Effect: Cast any Red Magic spell as a Free Action. Chainspell can only be used once per round.
Rank 5
Paradigm Shift
Feature Optional
Effect: The Red Mage may select a Job Paradigm Shift, replacing some of their Feature abilities. The character may select neither, or one of:
Sage: The Red Mage embraces the versatility within Red Magic, sacrificing frontline capability to greatly enhance their casting capability and take the most advantage out of Spell Echoes.
Armamentalist: The Red Mage dedicates themselves to the path of the spellsword, lowering their Red Magic utility to replace it with enhanced Spellstrikes and on-hit casting.
Red Magic V
Spell
Effect: Teaches the character two Rank V Red Magic spells.