Skill Bonus: Agility, Civics, Charm, Guile, Negotiation Weapons: Bow, Crossbow, Instrument, Knife, Whip Armor: Robe, Light Armor, Hats, Headgear Innate Magic: White (Low)
A tavern minstrel, fair of voice and nimble of finger, is only half the picture of the true Bard. Bards trace their lineage back to the first bowmen who sang to strengthen the will of their companions while in the thralls of battle. The Bard is known for his ability to fortify all his companions with unique effects based simply on the songs he sings. These songs can provide effects ranging from simply raising the alertness and response speed of his companions to striking against his enemies with a sonic barrage. The Bard is a true virtuoso of utility and charm.
Abilities
Bardsongs
Bard Feature Abilities
Talented Voice
Feature - Support Ability
Effect: All Bardsongs have their range increased by 2.
The Bard also rolls an additional die when making performance-related Charm checks.
Rank 1
Intermission
Innate - Bardsong - Simple Action - Self
Description:
Effect: The Bard stops their current Bardsong, and begins a new one.
Special: The Bard must be Singing in order to use Interlude.
Break - Drop The Beat: The Bard starts a new Bardsong regardless of if they are already Singing or not.
Staccato
Innate - Melodist - Chain 1 - MA
Description:
Damage: MA*8 unsuspected magic damage to one enemy in the Bardsong's range.
Special: Staccato's line of sight is not blocked by other creatures.
Knight's Minne I
Bardsong - Full Round Action - Self Area 2
Description:
Effect: The Bard and all affected allies have physical damage reduced by 10, to a minimum of 0.
Esoteric Melody I
Bardsong - Full Round Action - Self Area 2
Description:
Effect: The Bard and all affected allies have magical damage reduced by 10, to a minimum of 0.
Swift Shanty I
Bardsong - Full Round Action - Self Area 2
Description:
Effect: The Bard and all affected allies have their EVA increased by 5.
Herb Pastoral I
Bardsong - Full Round Action - Self Area 2
Description:
Effect: The Bard and all affected allies have their RES increased by 10.
Runic Requiem I
Bardsong - Full Round Action - Self Area 2
Description:
Effect: The Bard and all affected allies have their SPR increased by 10.
Cheer for Me
Melodist - Static 1
Description:
Effect: The Bard and all allies affected by the current Bardsong gain +1 to their next Initiative roll, and can choose to move one space.
Refreshing Chord I
Melodist - Chain 1
Description:
Effect: Restores 50 HP and 1 BP to an ally within the range of the Bardsong. A creature may only be affected by Refreshing Chord once per round.
Break - Saint's Rhapsody
Bardsong - Full Round Action - MA - Self Area 2
Description:
Effect: Every turn at Initiative, Saint's Rhapsody randomly selects two creatures in the area of the Bardsong. Deal MA*6 Holy damage to enemies affected (no evade). Allies affected restore MA*6 HP. A creature can only be affected by Saint's Rhapsody once per round.
Break - Soul Voice
Melodist - Chain 1 - Self
Description:
Effect: Numerical bonuses from Bardsongs are doubled until the end of the Bard's next turn.
Rank 2
SOS: Hide
Support Ability - SOS Effect
Description:
Effect: Once per battle, the character becomes Invisible (4) at HP Critical.
Special: They may remain Invisible regardless of their current Bardsong until their next Initiative, at which point they must choose to drop the Bardsong and remain Invisible, or continue the Bardsong.
Battle Chant I
Bardsong - Full Round Action - Self Area 2
Description:
Effect: The Bard and all affected allies have the effects of Physical abilities increased by 20.
Magickal Refrain I
Bardsong - Full Round Action - Self Area 2
Description:
Effect: The Bard and all affected allies have the effects of Magical abilities increased by 20.
Lovely Lullaby
Bardsong - Full Round Action - Self Area 2
Description:
Effect: Enemies within the range of the Bardsong must save MND -20 vs. SPR or Sleep (4) at Initiative.
One More for You
Melodist - Static 1
Description:
Effect: An ally within the Bardsong's range gains one Action Slot this round. An ally can only benefit from One More For You once per round.
BP 1: The ally also gains 1 BP.
Forte
Melodist - Simple Action
Description:
Effect: Increases the range of the Bardsong by 2. The Bardsong ends at the end of the Bard's turn and cannot be restarted by use of Elision or Drop The Beat.
Prime: Increases the range of the Bardsong by 4 instead.
Eyes on Me
Melodist - Interrupt
Description:
Trigger: An ally in the range of Bardsong that can see the Bard fails a MND vs. SPR save for a Mystify- or Weaken- type status ailment.
Effect: The ally can spend 2 BP to pass the MND vs. SPR check instead.
Rank 3
Passionate Rhythm
Reaction Ability - X BP
Trigger: The character takes damage while Singing.
Effect: The character may immediately use a Melodist ability.
Special: Passionate Rhythm costs 1 BP per Action Slot the Melodist ability takes. Abilities that are Simple Actions cost 1 BP.
Soul Soother
Augment: Refreshing Chord
Description:
Effect: Refreshing Chord restores an additional 50 HP per Bard Rank.
Jazzmatazz
Augment: Refreshing Chord
Description:
Effect: Refreshing Chord can be used multiple times on the same target each round, but the Bard must spend BP in order to restore BP for the target.
Knight's Minne II
Bardsong - Full Round Action - Self Area 2
Description:
Effect: The Bard and all affected allies have physical damage reduced by 20, to a minimum of 0.
Esoteric Melody II
Bardsong - Full Round Action - Self Area 2
Description:
Effect: The Bard and all affected allies have magical damage reduced by 20, to a minimum of 0.
Swift Shanty II
Bardsong - Full Round Action - Self Area 2
Description:
Effect: The Bard and all affected allies have their EVA increased by 10.
Herb Pastoral II
Bardsong - Full Round Action - Self Area 2
Description:
Effect: The Bard and all affected allies have their RES increased by 20.
Runic Requiem II
Bardsong - Full Round Action - Self Area 2
Description:
Effect: The Bard and all affected allies have their SPR increased by 20.
Blinded by Light
Bardsong - Full Round Action - Self Area 2
Description:
Damage: MA*6 unaspected damage.
On Hit: MND -20 vs. SPR to cause Blind.
Celtic Moon
Melodist - Static 1
Description:
Effect: All allies within the Bardsong can choose to move 2 squares, ignoring Rampart.
Key to Your Heart
Melodist - Interrupt - Range Bardsong
Description:
Trigger: The Bard takes damage from an attack that did not damage any other ally.
Effect: After applying DEF/MDF, divide the damage evenly between all allies within the range of the Bardsong. All damage dealt to allies deals True damage.
Rank 4
Equip: Instrument
Support Ability
Description:
Effect: The character may equip an Instrument, regardless of class.
Rock Star
Support Ability
Description:
Effect: The character gains Resist: Silence while Singing and may cast while Singing whether they have an Instrument equipped or not.
Prog Rock
Augment: Refreshing Chord - Required: No Jazzamatazz
Description:
Effect: Refreshing Chord may restore no BP in order to affects all allies in the range of the Bardsong.
Battle Chant II
Bardsong - Full Round Action - Self Area 2
Description:
Effect: The Bard and all affected allies have the effects of Physical abilities increased by 40.
Magickal Refrain II
Bardsong - Full Round Action - Self Area 2
Description:
Effect: The Bard and all affected allies have the effects of Magical abilities increased by 40.
Mana's Paean I
Bardsong - Full Round Action - Self Area 2
Description:
Effect: The Bard and all affected allies gain an additional 5 MP on Initiative.
Antipyretic
Melodist - Simple Action
Description:
Effect: Allies within the range of the Bardsong do not take damage from Poison or Toxin. This does not remedy Poison or Toxin.
Nameless Song
Bardsong - Full Round Action - Self Area 2
Description:
Effect: Each round during Initiative, select one ally in the range of the Bardsong. Roll 1d10 on the following table to determine the bonus they receive. All buffs last for 4 rounds (even after Nameless Song ends).
1: No effect.
2: Brave
3: Faith
4: Protect
5: Shell
6: Haste
7: Clarity
8: Aquaveil
9: Aura
10: Roll again, twice
Break - Soul Etude
Melodist - Simple Action
Description:
Effect: All allies within the range of the Bardsong are immune to new conditions this turn, and have a 50% chance to remedy conditions currently affecting them.
Break - Apoplexy
Melodist - Simple Action - Fatal
Description:
Effect: Enemies within the range of the Bardsong at Critical HP must save RES vs. MND or KO.
Rank 5
Support Amp
Support Ability
Description:
Effect: Friendly effects the character bestows that have a duration of 4 or more have their duration extended by 2.
Knight's Minne III
Bardsong - Full Round Action - Self Area 2
Description:
Effect: The Bard and all affected allies have physical damage reduced by 30, to a minimum of 0.
Esoteric Melody III
Bardsong - Full Round Action - Self Area 2
Description:
Effect: The Bard and all affected allies have magical damage reduced by 30, to a minimum of 0.
Swift Shanty III
Bardsong - Full Round Action - Self Area 2
Description:
Effect: The Bard and all affected allies have their EVA increased by 15.
Herb Pastoral III
Bardsong - Full Round Action - Self Area 2
Description:
Effect: The Bard and all affected allies have their RES increased by 30.
Runic Requiem III
Bardsong - Full Round Action - Self Area 2
Description:
Effect: The Bard and all affected allies have their SPR increased by 30.
Divertimento
Bardsong - Full Round Action - Self Area 2
Description:
Effect: The Bard and all affected allies have MOV +2.
Silent Verse
Bardsong - Full Round Action - Self Area 2
Description:
Effect: Creatures must make a MND vs. SPR save if they attempt to cast within the Bardsong this round. If they fail, the spell fails, using MP and actions as normal but the spell is not resolved.
Aiding Anthem
Melodist - Chain 2
Description:
Effect: The Bard and all affected allies in the range of the Bardsong recover HP equal to 10% of their maximum (as if they were under the effects of Regen).
Threnody
Melodist - Chain 1
Description:
Effect: One ally in the range of the Bardsong gains Resist: Element (4) for one element of the Bard's choosing.
Break - Crossfade
Melodist - Simple Action
Description:
Effect: The Bard starts a new, different Bardsong while still singing the current Bardsong, effectively giving them two Bardsongs in play at once. Stopping either song for any reason stops them both.
Rank 6
Ensemble - Bard
Support Ability
Description:
Effect: If an allied Dancer is in range of the Bard's Bardsong, the Dancer's effects are applied to the Bardsong's area of effect as well.
Battle Chant III
Bardsong - Full Round Action - Self Area 2
Description:
Effect: The Bard and all affected allies have the effects of Physical abilities increased by 60.
Magickal Refrain III
Bardsong - Full Round Action - Self Area 2
Description:
Effect: The Bard and all affected allies have the effects of Physical abilities increased by 60.
Perfect Pitch
Bardsong - Full Round Action - Self Area 2
Description:
Effect: The Bard and all affected allies gain ACC +20.
Mana's Paean II
Bardsong - Full Round Action - Self Area 2
Description:
Effect: The Bard and all affected allies gain an additional 8 MP on Initiative.
Hastemarch
Bardsong - Full Round Action - Self Area 2
Description:
Effect: The Bard and all affected allies act as if they were under Haste.
Angel's Fear
Melodist - Static 1
Description:
Effect: All enemies in the Bardsong at the end of the round take MA*10 Holy damage (no evade).
Darkness Nova
Melodist - Simple Action
Description:
Effect: Enemies in the Bardsong who attack any ally except the bard have -20 ACC and take MA*10 Shadow damage.
Canto Mortis
Melodist - Static 1
Description:
Effect: The ally's next attack is a guaranteed critical, if it hits.
Rank 7
Knight's Minne IV
Bardsong - Full Round Action - Self Area 2
Description:
Effect: The Bard and all affected allies have physical damage reduced by 40, to a minimum of 0.
Esoteric Melody IV
Bardsong - Full Round Action - Self Area 2
Description:
Effect: The Bard and all affected allies have magical damage reduced by 40, to a minimum of 0.
Herb Pastoral IV
Bardsong - Full Round Action - Self Area 2
Description:
Effect: The Bard and all affected allies have their RES increased by 50.
Runic Requiem IV
Bardsong - Full Round Action - Self Area 2
Description:
Effect: The Bard and all affected allies have their SPR increased by 50.
Canticle
Bardsong - Full Round Action - Self Area 2 - Requires: Any two of Swift Song (any), Herb Pastoral (any), Runic Requiem (any), Divertimento
Description:
Effect: The Bard and all affected allies have MOV +1, EVA +10, RES +10, and SPR +10.
Galliard
Bardsong - Full Round Action - Self Area 2 - Requires: Any two of Knight's Minne (any), Esoteric Melody (any), Battle Chant (any), Magickal Refrain (any)
Description:
Effect: The Bard and all affected allies have ACC +10, Brave 2, Faith 2, Protect and Shell.
Break - Last Order
Melodist - Simple Action - Range Bardsong
Description:
Effect: All allies within the range of the Bardsong who have not acted this round act immediately. Those who have already acted may make a movement at their full MOV.
Break - Goddess's Hymnus
Bardsong - Full Round Action - Self Area 2
Description:
Effect: All allies within the range of the Bardsong who take damage higher than their current HP have their HP set to 1. Allies who take damage while their HP is at 1 are KO'd as normal.
Master Bard
Meridian Dance
Bardsong - Full Round Action - Self Area 2 - Requires: Runic Requiem (any), Darkness Nova
Description:
Effect: Elemental strengths for enemies are reduced--Absorb and Immune become Resist, and Resist is nullified. Elemental weaknesses for allies are nullified, and allies have immunity to Element Weak.
Hero's Rime
Bardsong - Full Round Action - Self Area 2 - Requires: Galliard, Perfect Pitch
Description:
Effect: The Bard and all affected allies only miss attacks on a roll of 5 or lower.
Radiant Winds
Melodist - Static 1 - Requires: Swift Song IV, Canticle
Description:
Effect: Allies within the range of the Bardsong gain Radiant Winds (4), which applies the current effects of the Bardsong. All instances of Radiant Winds are dispelled if the Bardsong ends or changes.
World Revolution
Melodist - Static 1 - Requires: Canto Mortis, one of Herb Pastoral IV or Runic Requiem IV
Description:
Effect: Allies with beneficial effects that had a duration of 4 or longer when applied have the duration of those effects refreshed to what they were when originally applied. Allies make an immediate save against all statuses affecting them at +20.