Rover
An round little robot with all sorts of arms and tools hidden away behind a panel. Its optics make it look like it has glasses.
On Call
Description: Rover waits for an opportunity to be useful before healing allies; staying on the backlines.
Movement: Stay a medium distance from the Engineer and avoid hostiles, unless moving for Medical Protocol.
Safety: Prioritizes own safety. Will not take Rampart attacks and will stop firing against a target that can counter it.
Actions: Tries to Medical Protocol allies at 50% or lower HP, or who have a condition that can be removed by Medical Protocol. When not doing that, Rover Analyzes the nearest enemy and fires Kato Beams at it.
Assist Me
Description: Rover focuses its efforts on assisting its Engineer.
Movement: Stay close to the Engineer and avoid hostiles, unless moving for Medical Protocol.
Safety: Prioritizes own safety and will not take Rampart attacks. However, if the Engineer has a status that can be removed by Medical Protocol or is in HP Critical, it disregards its own safety.
Actions: Uses Medical Protocol on the Engineer if they've taken any damage at all. Ignores the Engineer's allies unless they are HP Critical, but won't endanger itself or the Engineer to do so. If it has nothing else to do, it will Analyze the nearest enemy and fire Kato Beams at it.
Medic!
Description: Rover sets all its efforts into healing and supporting the Engineer and their allies.
Movement: Stay near as many allies as possible but avoid hostiles if possible.
Safety: Prioritizes own safety, unless an ally is KO'd or HP Critical, at which point it disregards its own safety to get in range for a Medical Protocol.
Actions: Uses Medical Protocol on an ally that has a condition Medical Protocol can remove, or an ally with the lowest HP. If no allies are in imminent danger, it uses Medical Protocol on the nearest ally anyway.
Medical Protocol
Rover - Range 3
Description: Rover fires a curative beam that provides some moderate first aid to an ally.
Effect: Restores HP and has a small chance to revive KO'd allies. Effect increases with the Engineer's Rank.
If equipped with a Memory Card, Medical Protocol cannot revive the Machinist.
Analysis
Rover - Range 3
Description:
Effect: CPU vs. RES to cause Analysis (-). Kato Beam has +20 ACC against a target that has Analysis. If the target is KO'd, or Rover Analyzes a different target, Analysis ends.
Kato Beam
Rover - Range 3
Description: Rover flips his forward panel down to fire a stinging beam of energy. Effect increases with the Engineer's Rank. Kato Beam has ACC +0.
Hi-Speed Op
Rover Augment - Medical Protocol
Description: Replaces Rover's curative beam with a variety of surgical implements.
Effect: Reduces Medical Protocol's Range to 1 and doubles its HP restoration for non-KO'd allies. Medical Protocol's chance to revive an ally is increased by 20. In addition, if Rover fails to revive an ally, they are stabilized anyway.
Puppetmaster: Rover will only use Hi-Speed Op once per ally per round. Rover also gains MOV +2.
Behavior Change: None.
Antibody
Rover Augment - Medical Protocol
Description:
Effect: Medical Protocol also remedies one of Poison, Disease, or Virus.
Behavior Change: Rover will prioritize using Medical Protocol on allies with one of these conditions first.
Ultraviolet Therapy
Rover Augment - Medical Protocol
Description:
Effect: Medical Protocol can restore no HP in return for remedying one of Blind, Silence, Disable, or Immobilize.
Behavior Change: Rover will utilize Ultraviolet Therapy instead of restoring HP when it can remove a condition.
Mind Clear
Rover Augment - Medical Protocol
Description:
Effect: Medical Protocol can restore no HP in return for remedying one of Sleep, Addle, Berserk, Confuse, Charm, Despair, or Stun.
Behavior Change: Rover will utilize Mind Clear instead of restoring HP when it can remove a condition..
Innervation
Rover Augment - Medical Protocol
Description:
Effect: Medical Protocol can restore no HP in return for providing Psyched Up.
Behavior Change - On Call/Assist Me: Rover will utilize Innervation on the Machinist when it has nothing else to do; if the Machinist isn’t in range, it Analyzes the nearest enemy and fires Kato Beams at it.
Behavior Change - Medic!: Rover will utilize Innervation on the nearest ally if all allies in range are at full HP.
Search Database
Rover Augment - Analyze
Description:
Effect: The Machinist has +10 ACC and EVA vs. an Analyzed enemy. Analysis also causes DEX vs. RES: Libra.
Behavior Change: Rover will prefer Analyzing a new target over using Kato Beam on an Analyzed target.
Noise Stream
Rover Augment - Kato Beam
Incompatible: Maser Cannon
Description:
Effect: Kato Beam deals no damage, but Provokes the target to a willing ally within 3 squares of Rover.
Behavior Change: If the Assist Me order is chosen, Rover will never use Kato Beam if it means he can only provoke to the Engineer.
Maser Cannon
Puppetmaster Only - Rover Augment - Kato Beam
Incompatible: Noise Stream
Description:
Effect: Kato Beam becomes a Line 3 and deals additional damage.
Behavior Change: Rover will never fire a Kato Beam that will damage an ally, regardless of orders.
Anti Field
Puppetmaster Only - Rover Augment - Reaction - 1 BP
Description:
Trigger: Rover takes damage of any type.
Effect: Rover uses a non-augmented Medical Protocol on all allies adjacent to him at half effectiveness. This cannot revive KO'd allies.
Behavior Change: None.
BJ&K Type 4 CPU
Puppetmaster Only - Rover Augment
Description:
Effect: When Rover uses Medical Protocol to remedy a status ailment, it remedies an additional status ailment that Medical Protocol can remove.
Behavior Change: None.