Weapons: Axe, Greataxe, Greatsword, Hammer, Katana, Knife, Mace, Polearm, Rapier, Rod, Staff, Sword, Throwing, Whip
Armor: Light Armor, Heavy Armor, Headgear, Helmets, Bucklers, Shields Innate Magic: White Magic (Low)
Big damn heroes y'all
The Gladiator loses the Duelist Feature ability.
Hero's Protection
Feature - Heroics - Simple Action
Effect: The Hero selects one ally as their charge.
Brotherhood
Feature - Heroic - Support Ability
Effect: As long as the Hero's charge is within 2 squares of the Hero, the Hero's White Magic restores an additional MA*4 HP and Provoke has an additional +20 DEX.
Noble Guard
Feature - Heroic - Reaction
Trigger: The Hero's charge takes damage from an ability or spell that does not also include the Hero.
Effect: The Hero may move 2 squares towards their charge; if they end adjacent to them, the Hero takes the damage instead as True damage. Then, the attacker is Provoked to the Hero (no save).
Break: Farewell, Ivalice
Feature - Heroics - Full Round Action
Description:
Effect: All allies within Area 2 of the Hero--and the Hero's Charge, even if they aren't in range--heal for the Hero's maximum HP and remedy all negative status effects, including KO. The Hero is then KO'd and cannot be revived until the end of combat by any means (including such effects as Dragonheart or Reraise), suffering LP bleedout as normal.
Special: If the Hero's charge is KO'd, Farwell, Ivalice can be used as an Immediate action.