Cauldron's Cupboard
1168 09
THE CAULDRON’S CUPBOARD
SEPTEMBER 1168 GAME LIST
POTION 1: Green Dragon Control (6300)³
POTION 6: Oil of Sharpness +2 [1 use] (1800)¹
POTION 7: Oil of Sharpness +2 [1 use] (1800)¹
POTION 8: Firbolg Giant Control (3600)¹
POTION 9: Self Control Potion (1800)³ - this potion grants the drinker +3 on mental saves during its duration of one hour. If at least 30 minutes of duration remains, the remaining effect of the potion may be consumed to counteract a mental attack whose effect was not saved against. Effects without a save cannot be affected by this potion.
POTION 10: Gold Dragon Control (8100)¹
POTION 11: Heavy Armor Potion (1800)³ - this potion will reduce the drinker’s armor class by 6 points. It lasts for one hour. It is only cumulative with armor and shields, not protection devices or spells, but the plusses of armor and shields will add in.
POTION 13: Wind Walk Potion (4500)¹ - This potion enables the drinker to alter the substance of their body to cloud-like vapours. A magical wind then wafts the drinker along at a speed of up to 60" per round, or as slow as 6" per round, as the drinker wills. The Wind Walk potion lasts one hour, or until the drinker resumes material form. Persons wind walking are not invisible but appear misty and are transparent.
POTION 14: Oil of Quasi Elemental Vacuum Invulnerability (4500)¹
POTION 15: Poison Immunity Potion: Type H (3240)³ – this potion gives the drinker immunity to poisons of type A through H. It lasts for one hour.
POTION 16: Sand Dragon Control (7200)¹
POTION 17: Oil of Timelessness (1800)¹
POTION 18: Weapon Oil: Greater - Salt (2700)³ - this oil adds elemental damage to a weapon it is applied to. The oil lasts 9-12 rounds. The greater oil adds 6 points to each attack.
POTION 19: Philter of Beauty (1350)³
POTION 20: Oil of Sharpness +3 [1 use] (2700)¹
POTION 21: Oil of Sharpness +3 [1 use] (2700)¹
POTION 22: Oil of Sharpness +3 [1 use] (2700)¹
POTION 23: Oil of Sharpness +3 [1 use] (2700)¹
POTION 24: Oil of Sharpness +3 [1 use] (2700)¹
POTION 25: Improved Invisibility Oil (3600)² – this potion grants the creature it is applied to improved invisibility, so that they do not lose the invisibility on an attack. The duration is 30 minutes.
POTION 26: Super Vitality (3150)¹ - gives the drinker +1 on damage, immunity to poisons, -1/die vs weapons, immunity to cold and paralyzation, regeration 1 point per turn; but, it gives the drinker increased vulnerability to fire and light (+1 point per die), also each dose changes a small portion of the drinker's positive life energy to negative material energy.
POTION 27: Shape Change Potion (8100)³ With this spell, the drinker is able to assume the form of any creature short of a demigod, greater devil, demon prince, singular dragon type, greater demon or the like. The drinker becomes the creature he or she wishes, and has all of the abilities save those dependent upon intelligence, for the mind of the creature is that of the spell caster. Thus, he or she can change into a griffon, thence to an efreet, and then to a titan, etc. These creatures have whatever hit points the magic-user has at the time of the Shape Change. Each alteration in form requires 1 segment. No system shock is incurred. Example: the person is in combat and assumes the form of a will o' wisp, and when this form is no longer useful, the person changes into a stone golem and walks away. When pursued, the golem-shape is changed to that of a flea, which hides upon a horse until it can hop off and become a bush. If detected as the latter, the drinker can become a dragon, pool of water, or just about anything else. Duration is 1 hour.
POTION 28: Oil of Depetrification (3600)² will, if spread over the body of a petrified creature, return them to fleshly status. A system shock roll is still required.
POTION 29: Evil Dragon Control (7200)³
POTION 30: Poison Blood Potion (1800)²
Old stock from 1168-08
POTION 2: Cloud Giant Control (4500)³
POTION 5: Acid Breath [4 uses] (3600)³
POTION 6: Mountain Giant Control (2700)²
POTION 8: Poison Immunity Potion: Type E (2160)³ – this potion gives the drinker immunity to poisons of type A through E. It lasts for one hour.
POTION 17: Oil of Sharpness +4 [1 use] (3600)¹
POTION 18: Oil of Sharpness +4 [1 use] (3600)¹
POTION 20: Firbolg Giant Control (3600)¹
POTION 28: Quasi-Elemental Spell Potion: Ash-Greater (2160)¹ this potion will add 2-16 points of damage to any melee attack, through weapon or body, until the duration expires of it has dealt damage 6 times. It will last one hour after drunk.
POTION 32: Red Dragon Control (8100)¹
POTION 34: Weapon Oil: Greater - Dust (2700)² – this oil adds elemental damage to a weapon it is applied to. The oil lasts 9-12 rounds. The greater oil adds 6 points to each attack.
old stock from 1168-06
POTION 25: Weapon Oil: Medium, Negative (1800)³
POTION 26: Spellpower Potion: Super (2400)³ - this potion adds 30% to duration, range and randomly rolled effects of spells cast for its duration of one hour, until no more than five spells have been affected.
POTION 34: Frost Breath [4 uses] (3600)¹
POTION 39: Oil of Sharpness +4 [1 use] (3600)¹
Old stock from 1168-07
POTION 21: Cauldron of Dexterity (4500)² – this contains up to 8 doses of the equivalent flask. Once opened, it loses its power within one hour. This potion will add d8 points of dexterity, maximum 18, to thieves and monks; d6 points to fighters; d4 points to any other class. The effects last for one hour. Sub-classes of these are treated as the class. Multi-classed characters and bards get the best result. The potion will not take effect until up to eight hours after consumed, at the will of the drinker, but is still considered to be in effect with regards to miscibility.
POTION 30:Oil of Sharpness +3 [1 use] (2700)¹
POTION 37: Oil of Impact +4 [1 use] (3600)¹