The Zombie Campaign

"Heh. Fire in the hole." - DawnThe Zombie Campaign was the groups first excursion into a modern type tabletop RPG. The overall premise was simple zombie survival in a non fantasy type modern setting. DM's retardation shown bright that day, and the entire campaign was destroyed in record time.

Summary

Status: Canned

The Zombie campaign begins with rookie police officer James Mercer rescuing apocalypse survivor Pharmacist Man, and quickly finding refuge within a nearby facility from the agrivated horde outside.

Player Characters Involved

    • Officer James Mercer
    • Pharmicist Man
    • Dawn (the triggered)

DM's Highlights

No matter the campaign or game type, DM simply could not contain his own retardation. This game was no different.

    • Upon arriving at the facility for the first time DM attempted to "assert his dominence" by trying to describe his version of the scene, despite how moronic and mary-sueish it was.
      • "You approach the facility. You see the sturdy wooden doors o-"
      • "Gm, Gm, please. I know what happens. Ok so you walk up to the building. You see the doors blasted totally off their hinges, laying outside. You step into the room. It's like a large mansion hall. The chandeliers start swaying, and um, uh one falls down! The portraits on the walls start rattling, and like, come off the walls and start flying around you! Make a dex save to av-"
      • "Ok yeah, none of that happens. Anyway, the wooden doors are shut tight, and the horde is moving closer."