DM Moonshae Islands

MOON1-1 Moonshae Treasure Hunt (lvl 1)

Introduction. A Prophecy

Location: Alaron, Caer Callidyrr. The adventurers are traveling through the docks of Caer Callidyrr on the island of Alaron.

The Moonshae Isles, beautiful and dangerous, provide adventurers the opportunity to fight evil - and uncover ancient secrets and treasures. When a mysterious figure predicts a grave future for you, it triggers an Isles-spanning adventure full of intrigue, fun, and danger!

Part 1. The Axe Aflame

Hook: The second stanza talks about the Fairheight peaks. The only civilized folk she knows there are the dwarves who live in the town of Highrock. She offers to take the party there.

Location: Highrock on the island of Alaron, within the mountains known as the Fairheight Range.

Part 2. Goblinwrath

Hook: The third stanza talks about a goblin. If they want to know about goblins, she suggests they head south from Caer Callidyrr into the forest toward the village of Lehigh.

Location: Lehigh is a small village along the King’s Road to the south of Caer Callidyrr. It’s built in the eaves of the forest. The center of social activity is the Silver Eye Tavern and Inn.

Part 3. A Weighty Matter

Hook: The only thing she recognizes in the fourth stanza is Blodvahrer. It’s a small town on the northwest coast of Gnarhelm (northern Alaron), and she offers to take them there.

Location: Blodvahrer, a small trading hub and fishing town located about one day’s sailing northwest of Olafstaad on the isle of Alaron.

Leveling: +1 Level (Level 2) before part 4.

Part 4. Thar Be Pirates!

MOON2-1 Defenders of Caer Moray (lvl 2)

Locations: Caer Moray

Foes: Black Blood Tribe

The most untamed of the Moonshaes, residents on Moray are accustomed to defending themselves. Recently something has stirred the dark forces that threaten the families of this strategically vital location. With every spare sword allocated to the homelands, who will answer their call for aid?

Leveling: +1 Level (Level 3) by end of adventure

MOON2-2 Army of the Unseen (lvl 3)

Locations: Dynnegall. Little more than an outpost, Dynnegall is the life-blood of resources that flow from Caer Moray, supporting Ffolk townships across the archipelago.

The supply boat is overdue by almost a tenday and hope is difficult to find. With the recent attacks repelled an opportunity exists to send aid, but who dares to venture outside the walls?

Hook: Caer Moray. A call has gone up in Caer Moray. With recent attacks repelled and quiet upon the walls, Earl Orwin Rhys seeks soldiers brave enough to venture through the mists to Dynnegall. There is a handsome reward offered for any skillful adventurers who return with the supply boat in tow.

Leveling: +1 Level (Level 4) by end of adventure

MOON2-3 The Eye in the Mist (lvl 4)

Locations: Tarthwood. This adventure takes place in Tarthwood, also known as the Veiled Forest, on the eastern shore of the island of Moray in the Moonshaes, as well as inside the moonwell. Often called the Veiled Forest, Tarthwood is a mixed coniferous and deciduous forest in the lowlands of northeastern Moray. At its heart is the Eye in the Mist.

The events at Dynnegall revealed evidence that a new threat to fey and Ffolk may have emerged on Moray. The ties to prophecy are too strong to ignore. If true, every moment is critical. The Earthmother herself shudders as attention turns to the Eye in the Mist, a moonwell in the forest of Moray’s eastern coast

Hook: Prophecy Revealed. They begin in Dynnegall after uncovering a prophecy concerning the Howling Disease.

Leveling: +1 Level (Level 5) by end of adventure

MOON3-1 Atop the Fairheights (lvl 5)

Locations:

Foes: Fey, Undead

Just as it looked like the combined forces of Clan Rookoath and Clan Rustfire might drive a long-time threat from their ancestral homes, the dwarven forces suffer a terrible defeat. The proud and slightly xenophobic dwarves reach out for assistance. But is it too late, or can a group of heroes turn the tide?

Hook: Friends of Winnow Rustfire. Contacted directly by Winnow to come and assist her clan.

Leveling: +1 Level (Level 6) by end of adventure

MOON3-2 Within Dwarvenholm (lvl 6)

Location:

With the immediate threat to Clans Rookoath and Rustfire quelled, the next step is to clear the tunnels of Dwarvenholm, allowing the clans to again move freely between their homes. However, the enemy will not give up their gains so easily, as a new player enters the battlefield.

Hook: The heroes attempted to rescue Shale Rustfire. Whether he lived or died, the dwarves of Clan Rustfire and Clan Rookoath are grateful for their efforts and ask them to continue helping the dwarves take back their lands.

Leveling: +1 Level (Level 7) by end of adventure

MOON3-3 Beneath the Cairnwell (lvl 7)

The lost moonwell, known as the Cairnwell, plays a significant role in the battle for the Fairheight Range. Can it be saved and turned into a source of weal for the dwarves, or will the enemy take its power and turn it into a fountain of woe?

Hook: The Lost Moonwell. The heroes are following information gleaned from a book at a lost library. The tome revealed the existence of the Cairnwell, a lost moonwell beneath the cairn of Cymrych Hugh. The adventurers travel to the mountains to find the site of the ancient moonwell and stop the shadow dragon from using it as a portal.

Leveling: +1 Level (Level 8) by end of adventure