Season 9 Conversion
For Players
Advancement Checkpoints
All advancement checkpoints are removed and you gain a level. As per Season 9 ALPG, this level can be declined.
Reasons to not take the level increase: This may level your character out of the Tier for a adventure you want to play in. If you are in a campaign, check with the DM on the maximum level of character allowed in the campaign for the chapter you are in.
Treasure Checkpoints
All treasure checkpoints are removed.
Thus, you may want to convert your TCP to gold (50gp/TCP) or buy Potions or Scrolls with TCP from the following list.
In addition, if your wealth is over the Max Total Gold for your level, you may want to buy Potions or Scrolls with gold from the following list.
Magic Items
As a general rule, your character keeps what they already possess, but are subject to the Magic Item Limit provided in the Season 9 ALPG. Characters above or below their Magic Item Limit use the following guidance:
If your character possesses more permanent magic items than their Magic Item Limit allows, select which item(s) the character retains (to a maximum of your Magic Item Limit). All other items are held in reserve and one additional magic item can be reclaimed from this list once the character’s Magic Item Limit increases to accommodate it or by using the normal rules for replacing items at the end of a session. Any permanent magic items still unclaimed after this additional item has been claimed are permanently removed.
If your character possess fewer magic items than their Magic Item Limit allows, choose a number of permanent magic items from those that the character unlocked by adventuring (items unlocked by the evergreen or seasonal unlock lists, or other means aren’t available for this purpose) that would bring them up to their Magic Item Limit.
Tier 2-4 characters with fewer than the maximum number of magic items: You may choose a Renown item to add to your character. If you belong to a Faction, you may also choose a Faction Item.
Renown Item: Seasoned characters (Tier 2) gain a +1 weapon, +1 shield, +1 rod of the pact keeper, or a +1 wand of the war mage tied to their background (a Folk Hero might get an old +1 greatsword that belonged to a retired adventurer, a Sage may find a +1 wand of the war mage hidden in a library, etc.). Your character’s Magic Item Limit applies to this item, and the item can’t be sold or traded.
Faction Item: Seasoned faction members (Tier 2) gain a magical token bearing their faction’s insignia. Your character’s Magic Item Limit applies to this item and it can’t be sold or traded. The item gained is determined by their faction but is lost if you leave the faction.
Legendary Items
Legendary items are removed from characters below tier 4, but held in reserve. These reserved items can be reclaimed once the character reaches tier 4.
Magic Items with Persistent Effects
Magic items that grant persistent effects (tomes of understanding, manual of golems, etc.) count against the character’s Magic Item Limit. These items can be removed, but in so doing, the character loses all of the item’s persistent effects. Further guidance regarding removing these items will be provided in the ALFAQ.
For DMs
Advancement Checkpoints
Advancement checkpoints are removed and you earn one DM Reward for every eight advancement checkpoints (rounded down) you had earned. These DM Rewards can be exchanged for advancement and other rewards for your characters. Rewards earned from CCC adventures can only be exchanged for advancement or gaining a magic item.
Treasure Checkpoints
All treasure checkpoints are removed.
Magic Items
Magic items unlocked through DM Quests can be given to your characters as you choose. Permanent magic items given in this way still count towards that character’s Magic Item Limit.
DM Rewards
DM Quests rewards that unlocked character options (such as Oathbreaker) can be used as normal.