Dragonborn

Dragonborn Traits

Your draconic heritage manifests in a variety of traits you share with other dragonborn.

Dragonborn

Her father stood on the first of the three stairs that led down from the portal, unmoving. The scales of his face had grown paler around the edges, but Clanless Mehen still looked as if he could wrestle down a dire bear himself. His familiar well-worn armor was gone, replaced by violet-tinted scale armor with bright silvery tracings. There was a blazon on his arm as well, the mark of some foreign house. The sword at his back was the same, though, the one he had carried since even before he had found the twins left in swaddling at the gates of Arush Vayem.

For all her life, Farideh had known that reading her father’s face was a skill she'd been fortunate to learn. A human who couldn’t spot the shift of her eyes or Havilar’s would certainly see only the indifference of a dragon in Clanless Mehen’s face. But the shift of scales, the arch of a ridge, the set of his eyes, the gape of his teeth — her father's face spoke volumes. But every scale of it, this time, seemed completely still — the indifference of a dragon, even to Farideh.

—Erin M. Evans, The Adversary

Dragonborn (they call themselves Vayemniri, "The Ash-Marked Ones" in Draconic) are a race of draconic creatures native to Abeir, Toril's long-sundered twin. During the Spellplague the dragonborn nation of Tymanchebar was placed where Unther had once been, creating the nation of Tymanther, where most dragonborn of Faerûn dwelled in the 15th century DR. Vayemniri have a strong hatred of dragons, who had enslaved them on Abeir.

Description

They are tall and strongly built, often standing close to 6 1/2 feet tall and weighing 300 pounds or more. Dragonborn feet end with three strong talon-like claws with a fourth claw in the back, while their hands are similar with three claws with a thumb replacing the rear claw. A dragonborn's head features a blunt snout, a strong brow, and reptilian frills on the cheeks and ears. On the back of the head, a crest of hornlike scales forms what resembles a mess of ropy hair. Dragonborn eyes are usually red or gold in hue.

Dragonborn look very much like dragons standing erect in humanoid form, though they lack wings or a tail. Dragonborn exhibit many draconic features, including a scaly hide, a large muscular body, and the capacity to use a breath weapon. Their small, fine scales are usually brass or bronze in color, sometimes ranging to scarlet, rust, gold, or copper-green. The first dragonborn had scales of vibrant hues matching the colors of their dragon kin, but generations of interbreeding have created a more uniform appearance, so the color bears little correlation to a dragonborn's breath weapon and the scale colors of true dragons. The scales are typically in their greatest concentration around forearms, lower legs, feet, shoulders, and thighs, with a very fine leathery covering over the rest of the body.

The blood of a particular type of dragon runs very strong through some dragonborn clans. These dragonborn often boast scales that more closely match those of their dragon ancestor — bright red, green, blue, or white, lustrous black, or gleaming metallic gold, silver, brass, copper, or bronze. With the proper training, dragonborn can learn to unlock more of their draconic potential, even to the point of sprouting wings with which to fly, like a dragon.

Like dragons, dragonborn are often mistaken for reptiles, but are in fact warm-blooded draconic creatures. In fact, the internal body temperature of the dragonborn is warmer than that of most similar races, being so hot as to seem feverish to the human touch. While this might seem disadvantageous, the lack of hair and large mouth allows the dragonborn to displace body heat at an effective rate, meaning dragonborn are comfortable in cold climates while remaining no more vulnerable to heat than humans.

Growth

Young dragonborn, who hatch from eggs like their draconic relatives, grow at an impressively rapid rate, much faster than most other races, reaching the equivalent maturity of a human child of 10 by age 3. However, this rate of maturation slows dramatically within a few short years and they are not considered physically mature for another twelve years. Once they do reach adulthood, dragonborn can expect a lifespan identical to that of humans. Not all dragonborn develope a breath weapon but those that do usually obtain it during these years of growth.

Dragonborn nurse their hatchlings for several months before teeth began to come in. A dragonborn is then slowly introduced to soft food and then moves towards normal dragonborn eating habits, which contains more meat than is typical of most other races.

Abilities

Dragonborn have a number of abilities that set them apart. Dragonborn are both stronger and more charismatic than the typical humanoid, traits inherited from their draconic relatives. Most potent of all is a dragonborn's breath weapon, which, like that of a dragon, varies in nature, being acidic, cold, electrical, fiery, or poisonous. However, unlike with dragons, the skin color of a dragonborn does not vary depending on its breath weapon.

Some dragonborn have additional abilities. For instance, while most dragonborn have vision comparable with humans, a number have enhanced vision more similar to that of an elf. Other dragonborn can modify their dragon breath, acquiring two or more other damage types. Others learn to even mix one or more elements together to create a composite breath weapon.

Dragonborn Personality

The dragonborn of Faerun are proud, honorable, and relatively rare. Slaves to dragons on their world of origin, they are now a free people looking for a place and purpose in their new world.

Dragonborn have a well-known dedication to honor, but how deeply rooted this trait is remains debatable. However, all dragonborn tend to view all living things, even hated dragons, as deserving of courtesy and respect. To dragonborn, honor is more than a word and is often considered more important than life itself. Cowardice is not simply undesirable among dragonborn, it is considered outright repulsive.

Part of the roots of this honorable attitude lie in the dragonborn's drive for self-improvement. The draconic nature of dragonborn gives them a strong self-consciousness and a tendency for strong emotions. Both of these combine to make dragonborn particularly wanting for the approval of others. Dragonborn place great value on the skill of an individual, including themselves. Failing at a task is anathema to dragonborn and as a result they can sometimes push themselves to unhealthy extremes of effort. This aspect of the dragonborn mind means few of the race took a laid-back approach to any skill or ability, striving always to become masters of a particular skill, and dragonborn respect those among other races who approach life in the same manner. As a result, most dragonborn adventurers come to their way of life through a desire to prove themselves and win respect from their brethren.

Though all dragonborn strive to be self-sufficient, they recognize that help is sometimes needed in difficult situations. But the best source for such help is the clan, and when a clan needs help, it turns to another dragonborn clan before seeking aid from other races — or even from the gods.

Other races see dragonborn as proud or even arrogant because of this dedication to excellence and high standards. It is true that dragonborn are typically proud of their race's accomplishments. However, dragonborn are also more than willing to recognize with respect the accomplishments of other races in turn, whether or not the race in question is an ally or enemy.

More so than other races, dragonborn often wear their hearts on their sleeves, typically hiding neither anger nor joy. Dragonborn are enthusiastic about life, particularly success, and brood about failure for only a short time before their disappointment is shaped into a strong drive for improvement. Only a handful of dragonborn actually demonstrate traits that may be considered timid or reserved, and the vast majority of the race have no qualms asking for what they need or taking time to improve themselves. Trust is a major factor in the lives of all dragonborn and each expects others to be just as open and forthcoming with them as they are.

Perhaps paradoxically, given the often rigid conditions of their society, dragonborn have a strong sense of independence and self-worth. Most dragonborn, however, do not view this as a need to break away from society as other individuals might, but rather to shape it for the better through their own unique strengths and weaknesses. Likewise, dragonborn see themselves as responsible for those around them, with the group ultimately reflecting on the individual. In this way, the successes and failures of each dragonborn are the successes and failures of the group they associated with, giving dragonborn a very collective sense of self while retaining their individuality. Ultimately, dragonborn hold themselves accountable for their choice of allies and poor judgment is considered no excuse for failing to uphold the standards all dragonborn hold themselves to.

Good dragonborn are fairly common, but dragonborn are as fallible to evil as any other race. The passionate nature of dragonborn can make the race brutal or vengeful and given to hasty choices that are morally compromising. The dragonborn sense of worth can likewise lead to greed and egotistic selfishness. But while dragonborn can turn to evil, most dragonborn villains retain the scruples and values that define the race, including respect and courtesy to enemies.

Culture

The dragonborn drive for honor carries on into the culture of the race. Among dragonborn, the most horrible crime is oath-breaking; honesty is expected whenever a deal is struck. Commitment to a word is expected to be carried out to the letter and all parties in a transaction are held accountable and responsible for failings. Ultimately, those who fail to meet their word are expected to accept the consequences and, in fact, most dragonborn do. So widespread is this value of honor and honesty that it is commonly believed that dragonborn never break their word.

Dragonborn society in the nation of Tymanther, partially because of its martial origins, is extremely rigid in its organization, with hierarchical castes and strict laws. The nation is divided into large clans, each organized more like a military organization than a government. However, while the laws of Tymanther might be unforgiving, the nation is also highly meritocratic and Tymantheran leaders are those that had proven their ability for command.

The dragonborn culture of Tymanther has a strong and abiding hatred of dragons, perpetuated by terrifying tales of draconic cruelty and retelling of the dragonborn struggle for freedom on Abeir. Though the dragons of Toril had nothing to do with this horrid past that haunted the race, the dragonborn are not particularly forgiving in this regard, and individuals who took up dragon-hunting for whatever reasons are honored as heroes among the Tymantherans. Many dragonborn also take up the life of a mercenary.

However, though this hatred of dragons is strong, even carrying over to a condemnation of the worship of Bahamut, many dragonborn hope that life on Toril will help them escape the tragedies of their history. In part because of their distrust of dragons, but also because of a general desire to forge a bright future for their people devoid of war, the Tymantheran dragonborn work hard to earn the friendship of races around the world and few prejudices other than the hatred of dragons plague the dragonborn race. Dragonborn efforts are partially successful, but the sudden appearance of the dragonborn and the alien nature of their culture make many wary of their motives.

Art and Leisure

Like dwarves, dragonborn are usually practical about the arts. Few items are created for purely artistic reasons, instead having a functional purpose behind them. Despite this, like the dwarves, dragonborn arts are not at all ugly or mundane in appearance and dragonborn craftsmen take time and care in creating new works. As pieces representative of the skill of a craftsman, dragonborn art pieces often possess a distinctive flair that is draconic or elemental in nature and they are often embroidered with jewels or precious metals.

Not all dragonborn art is purely pragmatic in nature, however, and the dragonborn have a love for jewelry as well. Jewelers, gemcutters, smiths, and minters have a respected place in dragonborn society. Ironically, dragonborn often adorn themselves with baubles of all sorts in subconscious imitation of the very same dragons they resent. Like dragons, dragonborn have a craving for precious metals and jewels that can seem like hoarding, though most dragonborn possess a culturally instilled restraint rather than engaging in the gross overindulgence that many wyrms do.

Like the dragonborn approach to art, the race's attitude towards leisure activities are very practical, and when dragonborn aren't at work, they are often engaging in sports with a training component to them. Often competitive, these sports often lack teams, with the most popular games ending in victory for one, clear winner. Many of these sports are also violent, particularly by the standards of many other races, and wrestling is extremely popular with the race, as are, to a more limited extent, blood sports such as gladiator games or pit fighting.

Not all dragonborn sports are so physical, however, and the race is also fond of strategic board games, riddle contests, or improvised storytelling events. In all cases, the dragonborn emphasis for recreation is on the triumph of the individual and the improvement of practical skills.

Clan and Family

To any dragonborn, the clan is more important than life itself. Dragonborn owe their devotion and respect to their clan above all else, even the gods. Each dragonborn’s conduct reflects on the honor of his or her clan, and bringing dishonor to the clan can result in expulsion and exile. Each dragonborn knows his or her station and duties within the clan, and honor demands maintaining the bounds of that position.

Clan and family bloodlines are both preserved among dragonborn and are highly important to dragonborn culture as a whole. Both are different, though the distinction is subtle to non-dragonborn. Family refers specifically to actual blood relatives, as far as can be traced, whereas clan, in the dragonborn context, refers to a confederation of families united by mutual purpose in ages past, organized along military lines. Of the two, clan is usually considered more important and it is to the clan that dragonborn owe their most loyalty, particularly in Tymanther. 

Clans are led by wizened, aged clan-masters chosen for their ability to lead, who are looked to for guidance by their lieges. Dragonborn do not forget the past, and ties to clan and family determine much about how one dragonborn is viewed by others. All clans have reputations, for good and ill, that often last for generations. A dragonborn's actions are expected to bring favor and good will to his or her clan, improving this reputation. For this reason, dragonborn typically go by their clan name rather than their family name, hoping to bring honor and glory to their clan. The promise of honor within the clan drives them to acts of heroism daring, or excellence, all meant to bring glory to the clan first and the individual second.

This pressure to either right the wrongs of the past or continue a clan's glory can define a dragonborn's life. Some dragonborn flee from the imposing responsibilities their clan put on them, choosing infamy over such a burden. Others accept the responsibility or even turn it into an additional drive for their ambition, hoping to one day become the clan-master.

Overall, compared with clan ties, family is secondary and private to dragonborn, as reflected by the fact that most dragonborn family names are kept secrets shared with only the closest friends and other family members. The usual family unit is quite small, often composed of only two individuals: a mated pair or a parent and its child. Dragonborn marriages are arranged by the clan leaders along old pact lines. Dragonborn lack the association of love with marriage that many races have, instead wedding purely for reproductive reasons. Once a dragonborn child reaches 3 years old the wedding is typically dissolved, with the parent who is the same sex as the child rearing it for the remainder of its childhood.

The parent–child relationship during the formative years between the marriage's dissolution and the child's adulthood are incredibly important. Parents, along with other adults from the community, are expected to not simply act as loving caretakers but teachers as well, using storytelling and direct action to instill the virtues of society within a child. In addition to scholarly studies and moral lessons, parents are also expected to focus the drive of a child and teach them basic martial skills for the purpose of defense. Dragonborn believe this in-depth mentorship is necessary not only for the child's education but also for their morality. It is thought that without this imposed discipline, a dragonborn's fierce passions might give way to a feral savagery. Within a large dragonborn community, the parent maintains the position of authority, but other adults are allowed to act as surrogate parents and teachers, giving a young child multiple examples to learn from.

The aftermath of the Sundering has tested these principles, leaving some clans fractured and decentralized. Some dragonborn in Faerun seek to recapture the sort of connection they had with a now-lost clan or family by forging new relationships among their non-dragonborn allies and companions.

Magic

Because of their position as slaves of the dragon lords for so long, dragonborn do not have a tradition of magic, though they have a significant affinity for certain forms of it. The race's natural abilities were well suited for the path of a warlock, though few dragonborn are willing to actually take up the career since it forces them to deal with powers beyond their control. Some dragonborn warlocks do exist, usually social outcasts or those who have justified it as a form of individuality. Dragonborn arcane spellcasters are, however, far more often wizards or sorcerers, attracted by the often secretive and eccentric ways that both paths involved.

Philosophy and Religion

Having come from Abeir, dragonborn have a very different approach to religion than the other races. On Abeir, divine influence is rare and mysterious, contrary to Toril where it has been relatively common in past ages. Since Abeir was dominated by the primordials who were, according to myth, driven into hiding by the mighty dragon lords that reign over most of the planet, the dragonborn feel less beholden to gods than the members of other races. For this reason, many dragonborn are entirely agnostic, with no strong feelings one way or another about the gods. Their code of honorable behavior and unswerving loyalty serves the dragonborn as a kind of faith, and, according to the traditionalists among them, that outlook is all the religion they need. Because they were forced to worship their draconic masters in times past, dragonborn are generally skeptical about religion, seeing it as a form of servitude. The skeptics believe that no matter how their original god, Io, brought them into being, that ancient deity is either long dead or uncaring about their fate, and the dragon gods that supplanted Io seem primarily interested in amassing soldiers for their ages-old conflict.

Still, some dragonborn do hear the call of the gods of Faerun and choose to serve them, and are as loyal in this faith as they are to any other cause. Making the creed and commandments of a god a code by which they can live is in many ways attractive to dragonborn, so long as they are able to get past their natural aversion to faith. If they do join the faithful, dragonborn can become quite devoted in their chosen church, craving the direction and purpose it gives them. Dragonborn who do embrace religion are well-suited to the path of a paladin, as this represents an almost martial career path and one that blends well with the militaristic culture of the race. Religious belief is an intensely personal thing to the dragonborn who espouse it, some of whom are as devoted to their faith as they are to their family and clan.

Bahamut and Tiamat have dragonborn worshipers, and both Torm and Tyr appeal to the dragonborn sense of honor and order. Similarly, Tempus and the Red Knight appeal to the warrior spirit in some dragonborn, and Kelemvor speaks to some of the inevitability of death and the need to live well in one's allotted time.

History

Uncertain Origins

As with all stories of the ancient past, tales of the origins of the dragonborn are hazy, shrouded in myth, and sometimes contradictory. While the origin of the Tel'Quessir as Corellon's children is well known and dwarves firmly believe in their stony origin, dragonborn are unsure from whence they came. Each story reveals something about the dragonborn in its telling, however.

One of the most common stories relates that the dragonborn were shaped by the ancient dragon-god Io at the same time that Io created the dragons. In the beginning of days, Io fused brilliant astral spirits with the unchecked fury of the elements. The greater spirits became dragons - creatures so powerful, proud, and willful that they were lords of the newborn world. The lesser spirits became the dragonborn. Although smaller in stature, they were no less draconic in nature. This tale stresses the close kinship between dragons and dragonborn, while reinforcing the natural order of things - dragons rule and dragonborn serve, at least according to the dragonborn's former masters. A slight variation on this is common among the dragonborn of Tymanther, who believe they were bred by the dragon lords of Abeir for a cruel fate as slaves.

Another less popular legend asserts that Io created the dragons at the birth of the world, but dragonborn did not yet exist. Then, during the Dawn War, Io was killed by the primordial known as Erek-Hus, the King of Terror. With a rough-hewn axe of adamantine, the behemoth split Io from head to tail, cleaving the dragon-god into two equal halves, which rose up as new gods - Bahamut and Tiamat. Droplets of Io's blood, spattered across the world, became the first dragonborn. For some who believe it, this origin story supports the view that dragonborn are clearly inferior to the dragons that were made by Io's loving hand, while others emphasize that the dragonborn arose from Io's own blood - just as two draconic deities arose from the god's severed body. So are the dragonborn not, therefore, like the gods themselves?

The least common origin story posits that dragonborn were the firstborn of the world, created by Io before the existence of other humanoid races, which were pale imitations of dragonborn perfection. Io shaped the dragonborn and fired them with his breath, then spilled his own blood to give them life. The first dragonborn served Io as companions and allies, filling his astral court and singing his praises. The dragons he made only later, at the start of the Dawn War, to serve as engines of destruction. This view of dragonborn history is shared by those who believe that dragonborn are superior to other races and thus should be the masters of dragons and not the other way around.

Despite their differing conclusions, a common theme binds all these legends together: the dragonborn owe their existence to Io, the great dragon-god who created all of dragonkind. The dragonborn, all legends agree, are not the creations of Bahamut or Tiamat - and so they have no predetermined side in the conflict between those gods. Every individual dragonborn, regardless of one's particular draconic ancestry, makes a personal choice in matters of ethics and morality.

Lands

Dragonborn hail from Abeir, the primordial twin of Toril. On that world, the vast majority of dragonborn have been the slaves of draconic overlords who ruled over much of Toril's lost twin. However, some dragonborn nations did exist that had wrested themselves away from draconic rule. The largest of these was Tymanchebar on Abeir.

During the Spellplague (beginning 1385 DR), the two worlds intersected and Tymanchebar's center of power was transported to Toril where it replaced the nation of Unther. Most dragonborn believed that the rest of the nation of Tymanchebar was destroyed and reconquered by the dragon lords of Abeir, no longer having the protection of its mighty citadels and armies.

The surviving transported Tymanchebar dragonborn formed Tymanther, a new dragonborn nation in Toril (1479 DR). This dragonborn nation formed from this expatriate of Abeir, was the strongest center of dragonborn culture, at least on Toril. It began to see acceptance among its neighbors. Some dragonborn migrated from Tymanther to other lands on Toril, though most that were not a part of the nation remain enslaved by dragons, either on Abeir or within the new continent of Returned Abeir.

For a time, the dragonborn of Tymanther sought to integrate with their new world while maintaining their own traditions and culture. These efforts gave the nation and its people a reputation for being honorable and worthy of respect. Only a few generations later, however, the events of the Sundering returned Unther to Faerun, and the formerly displaced land sought to reclaim all it had lost to Tymanther. Reeling from this disaster, the remaining dragonborn in Faerun now find they must work even harder and with fewer resources to find their place among the people of the world.

Relations

Other than their well-known hatred of dragons, dragonborn have few definitive relationships with other races. The dragonborn of Tymanther have a known tolerance for races of all kinds, extending their courtesy even to races who are generally disliked, such as tieflings. This tolerance does not, however, equate to equality before the law and only dragonborn are allowed to participate in Tymanther's authoritarian government. The strongest friendships the dragonborn forged are with the humans of Chessenta and High Imaskar, even though both nations are traditional enemies. The Tymantherans are, however, distrusting of two of their neighbors, the genasi of Akanûl, with whom they have a long-standing grudge, and the dragon lords of Murghôm, whom they view as no more deserving of friendship than the tyrants whom they had fought to free themselves from on Abeir. The returned nation of Unther seeks to reclaim what it has lost to Tymanther.

Dragonborn Names

Dragonborn have personal names given at birth, but they put their clan names first as a mark of honor. A childhood name or nickname is often used among clutchmates as a descriptive term or a term of endearment. The name might recall an event or center on a habit.

Subraces

Draconians

In the Dragonlance setting, the followers of the evil goddess Takhisis learned a dark ritual that let them corrupt the eggs of metallic dragons, producing evil dragonborn called draconians. Five types of draconians, corresponding to the five types of metallic dragons, fought for Takhisis in the War of the Lance: auraks (gold), baaz (brass), bozak (bronze), kapak (copper), and sivak (silver). In place of their draconic breath weapons, they have unique magical abilities.

The Dragonborn of Bahamut (Ux Bahamuti, in Draconic) are a race of dragonkind created by the deity Bahamut during the Time of Dragons. They are creatures reborn from good-aligned humanoids who, to show their devotion to Bahamut, willingly took on draconic traits in place of their original biology. They are the antithesis of the spawn of Tiamat.

The Rite of Rebirth

Rarely, members of the humanoid, non-draconic races hear the call of Bahamut, asking them if they wanted to devote themselves completely to Bahamut. Normally it is first heard before adolescence, but sometimes adults hear it as well. Not all those who are called answer, but those who do undergo the Rite of Rebirth. Those who commit to this demanding ritual meditate for a full day and night, their head filled with reminders of all they are giving up.

Those who elect to go on, prepare a specially built egg-shaped chamber and enter it to sleep for 24 hours, emerging as an adult dragonborn (regardless of his or her previous age), a draconic humanoid with metallic scales and draconic abilities. They have been reborn as permanent champions against Tiamat and her spawn.

Traits

Bahamut gives his adoptive sons the best traits of the Metallic Dragons. For all the blessings they receive, however, those who choose to become dragonborn pay a high cost: they become sterile, though Bahamut has a reason for this. He wants to impart this blessing only to those who accept his calling of their own free will, without tying someone who didn't want to be a champion of Bahamut because of the conditions of their birth.

Like other draconic creatures, Dragonborn of Bahamut are long-lived. The oldest of them live up to 600 years. Due to their crusade against the forces of Tiamat, however, most of them die young.

Personality

The dragonborn of Bahamut are honorable beings, and carrie themselves with good deportment acting as the honorable emissaries of their adoptive father. Due to the sacrifice they have made, dragonborn have a strong sense of identity with a clear purpose of one with stringent principles. The war against Tiamat encompasses all in the dragonborns life. Everything they do only furthers this commitment, even if didn't have immediate effects.

Tarnished Dragonborn

Bahamut does not tolerate evil, and his children are not an exception. The Platinum Dragon turns a forgiving eye towards some slightly immoral methods used against Tiamat and her servants, but he doesn't condone any form of evil behavior on the part of his children. Bahamut sends his aspects to warn those who commit repeated evil acts, and if they are penitent the aspect gives them a quest to redeem themselves. But if evil dragonborn refuse to atone for their sins, Bahamut reclaims back his blessings and the tarnished dragonborn are reverted back to their original race and form.

History

The Parwiccan Cycle tell of dragonborn knights that existed long ago, in the long-forgotten Time of Dragons, loyal warriors of the Platinum Dragon in the Dragonfall War. However, they vanished from Faerûn and only reappeared again in 1373 DR, when humanoids loyal to Bahamut underwent the Rite of Rebirth to help to stop the magic of the Dracorage mythal. With the help of the Sisterhood of Essembra, some communities of Dragonborn of Bahamut were created in the woods near Essembra.

Origins

The Platinum Cadre of Tymanther have the theory that the vayemniri weren't the creations of the dragons of Abeir, but instead the ancient creations of the Platinum Dragon. Most vayemniri ridicule or even openly persecute the Cadre, since to the vayemniri, the idea of a good dragon, let alone a good dragon god, is completely alien.