Gazer familiar

Post date: Apr 23, 2019 8:6:21 PM

No Admins posted on the question as official answers. The standard policy in the forum, is that if no Admin posts a official answer, then it's up to each individual DM and results in Table Variation.

Albino Gazer: Xanathar dreamed this gazer into existence and sent it to spy on Thorvin, whose loyalty the beholder is beginning to question. The gazer is itself disloyal. A wizard character can befriend it with a successful DC 11 Persuasion check and turn it into their familiar with a find familiar ritual. When the gazer becomes a familiar, its alignment changes to match that of its new master. (S8 Dragon Heist pg 105)

Gazer (Volo's Guide to Monsters pg126): A gazer is a tiny manifestation of a beholder's dreams. It resembles the beholder who dreamed it into existence, but its body is only 8 inches wide, and it has only four eyestalks. It follows its creator like a devoted, aggressive puppy, and sometimes small packs of these creatures patrol their master's lair for vermin to kill and lone creatures to harass.

Nuisance Pet. A gazer can't speak any languages but can approximate mimicking words and sentences in a high-pitched, mocking manner. Beholders find gazers amusing and tolerate their presence like spoiled pets. A gazer can't be tamed by anyone but its creator, except through the use of magic or by bonding with a spellcaster. Some beholders with wizard minions insist they take a gazer as a familiar because they can see through the eyes of these creatures.

Aggressive Vermin-Eater. A wild gazer (one living separately from a beholder) is territorial, eats bugs and small animals, and is known for playing with its food. A lone gazer avoids picking fights with creatures that are Medium or larger, but a pack of them might take on larger prey. A gazer might follow humanoids in its territory, noisily mimicking their speech and generally being a nuisance, until they leave the area, but it flees if confronted by something it can't kill.

Variant Gazer Familiar: Spellcasters who are interested in unusual familiars find that gazers are eager to serve someone who has magical power, especially those who make a point of bullying and harassing others. The gazer behaves aggressively toward creatures smaller than itself, and it tends to randomly attack house pets, farm animals, and even children in town unless its master is very strict. A gazer serving as a familiar has the following trait. ·

Gazer (fly, stealth, perception, wisdom sv, darkvision, aggressive, mimicry, eye rays): A incredible choice. Aside from its high hit point total, it's eye rays ability is by far the most powerful of the familiar abilities.

Find Familiar Ritual: You gain the service of a familiar, a spirit that takes an animal form you choose from a list. Appearing in an unoccupied space within range, the familiar has the statistics of the chosen form, though it is a celestial, fey, or fiend (your choice) instead of a beast.

Your familiar acts independently of you, but it always obeys your commands. A familiar can’t attack, but it can take other actions as normal.

When the familiar drops to 0 hit points, it disappears, leaving behind no physical form. It reappears after you cast this spell again.

You can’t have more than one familiar at a time. If you cast this spell while you already have a familiar, you instead cause it to adopt a new form. Choose one of the forms from the above list. Your familiar transforms into the chosen creature.

(3rd level Warlock) Pact of the Chain: When you cast the spell, you can choose one of the normal forms for your familiar or one of the following special forms: imp, pseudodragon, quasit, or sprite.

Additionally, when you take the Attack action, you can forgo one of your own attacks to allow your familiar to make one attack of its own. When you let your familiar attack, it does so with its reaction.

The above quotes indicate the following summary for the Albino Gazer:

The above leaves unclear the following:

Two options seem well balanced with the above information: