S8 Rewards and Equipment

By completing objectives or spending time pursuing the adventure’s goal, your character earns rewards in the form of advancement and treasure checkpoints, downtime days, magic items unlocks, and other rewards such as story awards or new downtime activities. These rewards are entered on their logsheets before leaving the table. Players are responsible for maintaining their own adventure logsheet.

You can even choose to slow your character’s progression — earning any checkpoints and downtime you earn at half the normal rate.

Advancement Checkpoints

To advance to their next level, your character must obtain a number of advancement checkpoints based on their current tier. Adventurers League characters don’t accumulate experience points (XP). Checkpoints are applied immediately. If you accumulate enough checkpoints to level, you do so upon completing the next long rest, session, or adventure - whichever happens first.

How many checkpoints a character receives depends on the adventure that they’re playing:

How many checkpoints to advance in level?

Converting Your Current Experience

To determine the number of Advancement Checkpoints your characters currently has, follow these simple steps (or use the Converter)

Example: Your character is currently level 6 with 17,000 xp and you’ve chosen not to use the Slow Progression option.

Treasure Checkpoints

They are also awarded treasure checkpoints based on the amount of time the characters play the adventure.

Gold and Mundane Treasure. Any entry mentioning a gp reward is ignored. Any other equipment can be used (but not sold) by the characters until the end of the session but is lost at the end of the session. Some nonmagical items encountered in hardcover adventures are may be unlocked for purchased using treasure checkpoints. The ALCC contains adventure-specific information regarding these items as well as when to award monetary rewards that serve as exceptions to this paragraph.

Magic Items. Magic items specifically mentioned in an encounter become available for the characters, depending on what type of magic item it is:

You can spend treasure checkpoints on “evergreen” items, seasonal unlocks, as well as magic items unlocked by adventures and DM Quests. Treasure checkpoints can be spent or saved for later; they needn’t be declared as they’re received. However, they may only be spent on those items available to the tier equal to that of the adventure in which they're earned, or, in the case of hardcover adventures, the tier associated with the group's APL (but no higher than the character’s tier). For example, checkpoints earned in a tier 4 adventures can be spent only on items available to tier 4 characters, unless the character is tier 3, in which case only for tier 3 items.

The item’s cost is based on the magic item table in which it’s found. The cost and availability of items unique to individual adventures are provided in the ALCC. Once an item unlocked by adventuring is purchased, that item is no longer unlocked; you must unlock it again if you wish to purchase it again later.

Magic Items by Tier (Tier 1-4, Tier 

Spending Treasure Checkpoints

Unlike the rules given in XGE, DDAL does not require you to spend your treasure checkpoints immediately. You may bank them on your logsheet and spend them as desired. However, treasure checkpoints may not be spent on items above the tier at which the checkpoints were earned. Thus, treasure checkpoints earned at tier 1, may only be spent on items earned on tier 1 items, while tier 2 treasure points could be spent on tier 1 or 2 items.

Converting Your Current Treasure

Your character keeps all of the gold and items they currently have except as listed below under Problematic Items (below). Rules for trading items are not changed.

Equipment

Your character may sell or buy equipment using the rules found in the Player’s Handbook. Between sessions, your character may purchase equipment found in any resource listed in Step 1 & 2, above. Individual adventures may provide limitations on what equipment is available for purchase during play.

Rewards and equipment can’t be given to another character, except as follows:

Buying Potions and Scrolls

Similarly, your character can purchase potions and scrolls per the tables below. The cost of scrolls below is in addition to any component cost - regardless of whether it’s consumed or not.

Potions for Sale

Spell Scrolls for Sale

The Adventure Logsheet

You must use an adventure logsheet to track your character’s rewards from adventure to adventure.

Advancement

As you level, your character evolves and grows. In advancing your character the following rules apply:

My Characters Aren’t Advancing Fast Enough

Dungeon Master Rewards

DMs earn advancement and treasure checkpoints at the same rate as players that they can then apply to their own characters. DMs don’t earn magic item unlocks or other special rewards awarded by an adventure (such as story awards, downtime activities, etc.)

Dungeon Master Quests. DM Quests are out-of-game objectives that you complete for additional rewards such as checkpoints, magic item unlocks, etc. The DM Quest packet contains a DM Quest card and other documents. Magic items earned by DMs through the DM Quest program can’t be traded, but items that the players’ characters receive, can.

How Does Treasure Work?

Specific Treasure FAQ