Proposed Rules
Nature 20 and Natural 1
A Natural 20 (on d20) results in +10 to the total roll (not a automatic success).
If this is a saving throw, then the defender may avoid any consequences of the attack (as if having a ability similar to evasion).
A Natural 1 (on d20) results in no bonuses being added to the 1 (effectively a total of 1). The creature's turn automatically ends.
If this is a attack roll and a second attack roll (same modifiers) misses, then the attacker must choose a Fumble card at random and follow the results.
If the attacker is Not-proficient with the weapon, he risks a fumble on either a 1 or a 2 natural roll.
If this is a saving throw, then the defender takes either 150% damage (or if not a damaging effect, duration is increased 150%).
Only players and major NPCs use the critical hit and fumble decks.