The City of Phlan
Post date: Apr 04, 2016 11:26:3 PM
NPC Roll-call
Priests
Brother Keefe, priest of Kelemvor and “Keeper of the Dead” of Valhingen Graveyard in Phlan. Hired the heroes to explore beneath Xandria’s Crypt.
Emerald Enclave
Buhrell Caah, half-orc agent for the Emerald Enclave. Hired the heroes to help him find a dangerous artifact.
Harpers
Harper agent, a unnamed older half-elf with close-cropped grey hairhired the heroes to stop a illegal sale of a dragon egg.
Olisar, a harper male human wizard who hired Fiddler to seek out arcane lore from Sokol Keep
Zhentarim
Chaab, zhentarim spy rescued from the goblins lair.
Tea Kettle tavern
Madame Freona, a stout and officious halfling runs the Madame Freona’s Tea Kettle with her five daughters.
Briez, young halfling woman with long black hair.
Reece, just shy of adulthood
Blaizette, a cheerful girl who wears a blue kerchief
Grelinda, youngest daughter with short hair tinted an odd shade of coppery green.
Surruk, a elven ranger who patrols the Quivering Forest.
Schuyler, a grumpy half-elven food critic
Minnitha, a wary white draconian treasure hunter from the mountains.
Tawn, Tane, and Tine, are halfling triplet tumblers
Millivent Moss, peat farmer in bog about an hour from Phlan. Asked the heroes to rescue her family from goblins led by the bugbear Gorrunk.
Laughing Goblin inn
Imizael, a thin, curt human female bartender with long, black hair.
Fat Mar, a bald, overweight human male waiter who likes to gossip.
Keria and Aravele, female human mercenary friends of the Black Fist guard.
Dockside
Liela, a meticulous, bruque human female in her late thirties. She is a administrative employee of House Sokol.
Karst, a bitter, elderly male human ferryman who died of a heart attack during the ferry crossing.
Sokol Keep
Darvag, a middle-aged male human groundskeeper for Sokol Keep.
Shandra, a buxom, portly female human cook for Sokol Keep.
Rorin, a young male human son of Darvag and Shandra.
Igan Sokol, a young, scholarly male human noble. He is quartermaster in charge of Sokol Keep.
Guard Sergeant Grim, a foolhardy, lazy male human black fist guard who is often stationed at Sokol Keep.
Locations
Inns & Taverns, there are a number of inns and taverns within the city of varying quality. Among these are:
The Tea Kettle (tavern) is a mystery to many. In the tumultuous Phlan, this is a place where people can go to have a drink or meal and escape the tensions of the schemers and the power-hungry. With the Tea Kettle’s reputation as a haven, adventures who can be discreet and behave themselves can often find employment there.
The Laughing Goblin (inn) is a famous large dark old tavern that has had better times. It is best known for it's cabbage soup and the wooden statue of a laughing goblin.
Temples & Shrines
The Ruined Lyceum, this large temple was once dedicated to Bane, but in the riots following the Lord Protector’s death, it was looted and burned and its clergy slain. Shortly thereafter, Peony and Roag petitioned the Lord Reagent for permission to use the grounds as a refuge for those in need of healing or even a hot meal.
Dockside is the name for the dangerous docks where dockworkers, sailors, and criminals mingle.
Sokol Keep is located on Thorn Island. Owned by House Sokol, the keep has a lighthouse that is instrumental in guiding boats to the docks.
Valhingen Graveyard, on the opposite shore of the Stojanow River, Phlan’s graveyard is a statuesque garden of flowering plants and trees. One of Cvaal Daoran’s first acts was appointing a small contingent of Kelemvor faithful to clear the graveyard of undead. They perform mortuary and interment services for the city. Since falling under their care, there has been no undead activity in the graveyard.
Valjevo Castle, the largest structure in Phlan is home of the Cinnabar Throne, the seat of power in the city, currently occupied by Lord Reagent Ector Brahms, and his family. The castle has undergone numerous renovations in the years following the Zhentarim’s assumption of power. The castle is huge; with majestic marble and granite walls and awe-inspiring turrets.
Stojanow Gate, rumored to have been built by fire giants, this immense gate is the headquarters for the Knights of the Black Fist and is the sole means of egress to Valjevo Castle. Its walls are immense, 60 feet tall and half as wide, and stretch for a hundred feet to either side of the massive, iron-bound doors, which are closed only in times of war. Criminals apprehended in Phlan are imprisoned within (and most eventually hung from) the Stojanow Gate.
Creatures
Bugbear
Grick
Skeletons
Wolves
Zombies
Built in 367 DR, Phlan represents the perseverance of humans and their tenacity to bring civilization to the savage wilderness. Since its founding, it has been razed repeatedly by inhuman creatures from the north but continually rose, like the phoenix, from the ashes of its own destruction. The city’s ruler, Lord Protector Anivar Daoran is dead, and the city in disorder. The Lord Reagent, Knight Commander Ector Brahms, and greedy Noble Houses and Labor Guilds vie for control of the city. From the shadows, the Welcomers - a criminal organization turned vigilante group - work against them and for their trouble, are hunted by the remnants of the Knights of the Black Fist, the militia that struggles in vain to keep the city's peace.
Phlan has grown rich from trade with the untamed wilds to the north of the Moonsea. Those seeking their fortunes flock to Phlan before adventuring out into the enchanted Quivering Forest, the mysterious Sorcerer's Isle, and
the orc, goblin and dragon-infested Dragonspine Mountains. But even the city itself has its share of dangers and secrets. Deep beneath the city, the Pool of Radiance lies dormant; at least for now. The Cult of the Dragon and
their allies, the Red Wizards of Thay have sent agents far and wide in search of the Dragon Masks and other resources to assist them in their agenda. And somewhere within Phlan, the depths of the sleeping Pool, and the surrounding wilderness, the Cult may find just what it is that they need.
A Struggle for Peace (Phlan). Control of the city by day is in the hands of the corrupt and merciless Black Fist, but by night, a pitched battle between the establishment and the undesirable elements of society commences. The Harpers wish to clean the corruption from the establishment, the Lords’ Alliance supports stability or finding a compromise amongst the establishment and the criminals, the Emerald Enclave wants a more representative assembly to govern, the Order of the Gauntlet wants to protect the civilians caught in the machinations of the conflict, and the Zhentarim want to bring the Welcomers into their sphere of influence.
Race for Power (Storyline). The Cult of the Dragon sees the Pool of Radiance as the key to obtaining dominance in the region, believing they can harness the magic of the Pool. First however, they know they must find a way to interact with the Pool without succumbing to its maddening qualities. While they search for those answers, all the factions seek to stop them from attaining this knowledge and accessing the Pool’s gifts.