The City of Phlan

Post date: Apr 04, 2016 11:26:3 PM

NPC Roll-call

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Built in 367 DR, Phlan represents the perseverance of humans and their tenacity to bring civilization to the savage wilderness. Since its founding, it has been razed repeatedly by inhuman creatures from the north but continually rose, like the phoenix, from the ashes of its own destruction. The city’s ruler, Lord Protector Anivar Daoran is dead, and the city in disorder. The Lord Reagent, Knight Commander Ector Brahms, and greedy Noble Houses and Labor Guilds vie for control of the city. From the shadows, the Welcomers - a criminal organization turned vigilante group - work against them and for their trouble, are hunted by the remnants of the Knights of the Black Fist, the militia that struggles in vain to keep the city's peace.

Phlan has grown rich from trade with the untamed wilds to the north of the Moonsea. Those seeking their fortunes flock to Phlan before adventuring out into the enchanted Quivering Forest, the mysterious Sorcerer's Isle, and

the orc, goblin and dragon-infested Dragonspine Mountains. But even the city itself has its share of dangers and secrets. Deep beneath the city, the Pool of Radiance lies dormant; at least for now. The Cult of the Dragon and

their allies, the Red Wizards of Thay have sent agents far and wide in search of the Dragon Masks and other resources to assist them in their agenda. And somewhere within Phlan, the depths of the sleeping Pool, and the surrounding wilderness, the Cult may find just what it is that they need.

A Struggle for Peace (Phlan). Control of the city by day is in the hands of the corrupt and merciless Black Fist, but by night, a pitched battle between the establishment and the undesirable elements of society commences. The Harpers wish to clean the corruption from the establishment, the Lords’ Alliance supports stability or finding a compromise amongst the establishment and the criminals, the Emerald Enclave wants a more representative assembly to govern, the Order of the Gauntlet wants to protect the civilians caught in the machinations of the conflict, and the Zhentarim want to bring the Welcomers into their sphere of influence.

Race for Power (Storyline). The Cult of the Dragon sees the Pool of Radiance as the key to obtaining dominance in the region, believing they can harness the magic of the Pool. First however, they know they must find a way to interact with the Pool without succumbing to its maddening qualities. While they search for those answers, all the factions seek to stop them from attaining this knowledge and accessing the Pool’s gifts.