Chase Rules

My house rules are shown in dark blue. I find that using miniature figures helps when running a chase, so the following rules assume that you are using figures on a grid. Standard combat rules apply except as noted below. Characters that pause to take an action, other than Dash, move a distance equal to their move rate. Most characters use the Dash action and move a distance equal to twice their move rate.

Pursuer Overtakes Quarry

Quarry Escapes

The quarry can attempt to escape if it is out of sight for all of the pursuers. He makes a Dexterity (Stealth) check and must beat the passive Wisdom (Perception) scores of the pursuers.

Escape Factors

Complications

Roll 1d20 at the end of your turn and compare that roll to the appropriate Chase Complications table. The complication is not applied to your character, but rather to the next character in initiative order. You can spend an inspiration point to negate the complication you rolled or one that effects you. Rather than rolling on the table, the DM may allow a quarry to impose a condition on a pursuer to slow him down. It might be one listed on the table, or one of his own creation. Another option to using a table would be for the DM to declare conditions based on his map or the terrain and the path the quarry takes.

Port Nyanzaru Chases

Port Nyanzaru Chase Complications

Urban Chase Complications

Wilderness Chase Complications

Generic Chase Complications

 

Complications by terrain type

The headings are:

1d20      results of your d20 roll

Complication     This is what causes the obstruction.

Type      This refers to the Generic Chase Complications above.

Aerial Complications

Complications are easier to avoid when you are flying, checks are made with advantage.

Artic Complications

Beach Complications

Cave Complications

Church Complications

City Complications

Desert Complications

 Dungeon Complications

 Forest Complications

Graveyard Complications

Indoor Complications

Mountain Complications

Ocean Complications

Swamp Complications