Azaka Stormfang
Azaka (NG female Chultan human werepanther) works out of Port Nyanzaru. She conceals her lycanthropy from the characters for as long as possible and will guide adventurers for free if they agree to help her retrieve an item that was stolen by the pterafolk of Firefinger. If questioned about the stolen item, Azaka responds only that it's a family heirloom: a wooden mask carved to resemble a panther's face. It is actually a mask of the beast.
Her brother, also a werepanther (a family thing) is held hostage by Malar Hunters. If she doesn't update them on the groups progress, then he will be hurt. Unknown to her, her brother is actually one of the Malar Hunters. If she finds this out, she might help the heroes.
Azaka has wandered far and wide through the jungle in panther form. She is acquainted with Saja N'baza, the powerful and wise guardian naga of Orolunga, and gladly leads characters to the naga if they're looking for guidance.
Azaka stands 6 feet tall and weighs about 150 pounds. She will not willingly spread her lycanthropic curse. She is also afraid of heights and will not willingly put herself in a situation in which she's in danger of falling more than 60 feet. Azaka's damage immunities do not protect her against damage from falling.
Medium humanoid (human, shapechanger), neutral good
Armor Class 14 (hide armor)
Hit Points 120 (16d8+48)
Speed 30 ft. (50 ft., climb 40 ft in panther form)
Str 17 (+3), Dex 15 (+2), Con 16 (+3), Int 10 (+0). Wis 13 (+1), Cha 11 (+0)
Skills Nature +2 (adv for Chultan), Perception +5, Stealth +4, Survival +3 (adv for Chultan)
Damage Immunities Nonmagical Weapons that aren't Silvered
Senses Darkvision 60 ft., PP 15 (20 with keen senses)
Languages Common, Chultan (can't speak In Panther form)
Challenge 4 (1,100 XP)
Shapechanger. The werepanther can use its action to polymorph into a panther-humanoid hybrid or into a panther, or back into its true form, which is humanoid. Its statistics,are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
Keen Hearing and Smell. The werepanther has advantage on Perception checks that rely on hearing or smell.
Pounce (Panther or Hybrid Form Only). If the werepanther moves at least 15 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the werepanther can make one bite attack against it as a bonus action.
Actions
(Humanoid or Hybrid form) Multiattack
Scimitar +5/+5 (1d6+3 slashing damage)
Longbow +4/+4 (150/600 ft., 1d8+2 piercing damage)
(Panther or Hybrid form) Multiattack two claw attacks.
Claw +5/+5 (1d8+3 slashing damage)
Bite +4 (1d10+3 piercing damage). If the target is a humanoid, it must succeed on a DC 13 Constitution saving throw or be cursed with werepanther lycanthropy