Spells with non-action Casting Times
reaction action Casting Time
Level 1 Spells:
Absorb Elements [Abjuration] (S) (Druid, Ranger, Wizard)
Feather Fall [Transmutation] (V,M) (Bard, Sorcerer, Wizard)
Hellish Rebuke [Evocation] (V,S) (Warlock)
Shield [Abjuration] (V,S) (Sorcerer, Wizard)
Level 3 Spells:
Counterspell [Abjuration] (S) (Sorcerer, Warlock, Wizard)
bonus action Casting Time
Cantrips:
Shillelagh [Transmutation] (V,S,M) (Druid)
Level 1 Spells:
Compelled Duel [Enchantment] (V; Concentration) (Paladin)
Divine Favor [Evocation] (V,S; Concentration) (Paladin)
Ensnaring Strike [Conjuration] (V; Concentration) (Ranger)
Expeditious Retreat [Transmutation] (V,S; Concentration) (Sorcerer, Warlock, Wizard)
Hail of Thorns [Conjuration] (V) (Ranger)
Healing Word [Evocation] (V) (Bard, Cleric, Druid)
Hex [Enchantment] (V,S,M; Concentration) (Warlock)
Hunter's Mark [Divination] (V; Concentration) (Ranger)
Sanctuary [Abjuration] (V,S,M) (Cleric)
Searing Smite [Evocation] (V; Concentration) (Paladin)
Shield of Faith [Abjuration] (V,S,M; Concentration) (Cleric, Paladin)
Thunderous Smite [Evocation] (V; Concentration) (Paladin)
Wrathful Smite [Evocation] (V; Concentration) (Paladin)
Level 2 Spells:
Branding Smite [Evocation] (V; Concentration) (Paladin)
Flame Blade [Evocation] (V,S,M; Concentration) (Druid)
Magic Weapon [Transmutation] (V,S; Concentration) (Paladin, Wizard)
Misty Step [Conjuration] (V) (Sorcerer, Warlock, Wizard)
Spiritual Weapon [Evocation] (V,S) (Cleric)
Level 3 Spells:
Blinding Smite [Evocation] (V; Concentration) (Paladin)
Lightning Arrow [Transmutation] (V,S; Concentration) (Ranger)
Mass Healing Word [Evocation] (V) (Cleric)
Level 4 Spells:
Grasping Vine [Conjuration] (V,S; Concentration) (Druid, Ranger)
Staggering Smite [Evocation] (V; Concentration) (Paladin)
Level 5 Spells:
Banishing Smite [Abjuration] (V; Concentration) (Paladin)
Swift Quiver [Transmutation] (V,S,M; Concentration) (Ranger)
Level 7 Spells:
Divine Word [Evocation] (V) (Cleric)
1 minute Casting Time
Cantrips:
Mending [Transmutation] (V,S,M) (Bard, Cleric, Druid, Sorcerer, Wizard)
Level 1 Spells:
Alarm [Abjuration] (V,S,M; Ritual) (Ranger, Wizard)
Identify [Divination] (V,S,M; Ritual, Expensive Components) (Bard, Wizard)
Illusory Script [Illusion] (S,M; Ritual, Expensive Components) (Bard, Warlock, Wizard)
Level 2 Spells:
Augury [Divination] (V,S,M; Ritual, Expensive Components) (Cleric)
Magic Mouth [Illusion] (V,S,M; Expensive Components) (Bard, Wizard)
Level 3 Spells:
Animate Dead [Necromancy] (V,S,M) (Cleric, Wizard)
Leomund's Tiny Hut [Evocation] (V,S,M; Ritual) (Bard, Wizard)
Magic Circle [Abjuration] (V,S,M; Expensive Components) (Cleric, Paladin, Warlock, Wizard)
Phantom Steed [Illusion] (V,S; Ritual) (Wizard)
Level 4 Spells:
Conjure Minor Elementals [Conjuration] (V,S; Concentration) (Druid, Wizard)
Level 5 Spells:
Commune [Divination] (V,S,M; Ritual) (Cleric)
Commune with Nature [Divination] (V,S; Ritual) (Druid, Ranger)
Conjure Elemental [Conjuration] (V,S,M; Concentration) (Druid, Wizard)
Contact Other Plane [Divination] (V; Ritual) (Warlock, Wizard)
Creation [Illusion] (V,S,M) (Sorcerer, Wizard)
Dream [Illusion] (V,S,M) (Bard, Warlock, Wizard)
Geas [Enchantment] (V) (Bard, Cleric, Druid, Paladin, Wizard)
Teleportation Circle [Conjuration] (V,M; Expensive Components) (Bard, Sorcerer, Wizard)
Level 6 Spells:
Conjure Fey [Conjuration] (V,S; Concentration) (Druid, Warlock)
Create Undead [Necromancy] (V,S,M; Expensive Components) (Cleric, Warlock, Wizard)
Drawmij's Instant Summons [Conjuration] (V,S,M; Ritual, Expensive Components) (Wizard)
Find the Path [Divination] (V,S,M; Concentration, Expensive Components) (Bard, Cleric, Druid)
Magic Jar [Necromancy] (V,S,M; Expensive Components) (Wizard)
Wind Walk [Transmutation] (V,S,M) (Druid)
Level 7 Spells:
Conjure Celestial [Conjuration] (V,S; Concentration) (Cleric)
Mordenkainen's Magnificent Mansion [Conjuration] (V,S,M; Expensive Components) (Bard, Wizard)
Regenerate [Transmutation] (V,S,M) (Bard, Cleric, Druid)
Symbol [Abjuration] (V,S,M; Expensive Components) (Bard, Cleric, Wizard)
Level 8 Spells:
Tsunami [Conjuration] (V,S; Concentration) (Druid)
Level 9 Spells:
Foresight [Divination] (V,S,M) (Bard, Druid, Warlock, Wizard)
Imprisonment [Abjuration] (V,S,M; Expensive Components) (Warlock, Wizard)
10 minutes Casting Time
Level 2 Spells:
Find Steed [Conjuration] (V,S) (Paladin)
Prayer of Healing [Evocation] (V) (Cleric)
Level 3 Spells:
Clairvoyance [Divination] (V,S,M; Concentration, Expensive Components) (Bard, Cleric, Sorcerer, Wizard)
Level 4 Spells:
Fabricate [Transmutation] (V,S) (Wizard)
Hallucinatory Terrain [Illusion] (V,S,M) (Bard, Druid, Warlock, Wizard)
Mordenkainen's Private Sanctum [Abjuration] (V,S,M) (Bard, Wizard)
Level 5 Spells:
Legend Lore [Divination] (V,S,M; Expensive Components) (Bard, Cleric, Wizard)
Scrying [Divination] (V,S,M; Concentration, Expensive Components) (Bard, Cleric, Druid, Warlock, Wizard)
Level 6 Spells:
Contingency [Evocation] (V,S,M; Expensive Components) (Wizard)
Forbiddance [Abjuration] (V,S,M; Ritual, Expensive Components) (Cleric)
Guards and Wards [Abjuration] (V,S,M; Expensive Components) (Bard, Wizard)
Heroes' Feast [Conjuration] (V,S,M; Expensive Components) (Cleric, Druid)
Planar Ally [Conjuration] (V,S) (Cleric)
Level 7 Spells:
Mirage Arcane [Illusion] (V,S) (Bard, Druid, Wizard)
Level 8 Spells:
Control Weather [Transmutation] (V,S,M; Concentration) (Cleric, Druid, Wizard)
1 hour Casting Time
Level 1 Spells:
Find Familiar [Conjuration] (V,S,M; Ritual, Expensive Components) (Wizard)
Level 3 Spells:
Glyph of Warding [Abjuration] (V,S,M; Expensive Components) (Bard, Cleric, Wizard)
Level 5 Spells:
Planar Binding [Abjuration] (V,S,M; Expensive Components) (Bard, Cleric, Druid, Wizard)
Raise Dead [Necromancy] (V,S,M; Expensive Components) (Bard, Cleric, Paladin)
Reincarnate [Transmutation] (V,S,M; Expensive Components) (Druid)
Level 7 Spells:
Resurrection [Necromancy] (V,S,M; Expensive Components) (Bard, Cleric)
Level 8 Spells:
Antipathy/Sympathy [Enchantment] (V,S,M) (Druid, Wizard)
Clone [Necromancy] (V,S,M; Expensive Components) (Wizard)
Level 9 Spells:
Astral Projection [Necromancy] (V,S,M; Expensive Components) (Cleric, Warlock, Wizard)
True Resurrection [Necromancy] (V,S,M; Expensive Components) (Cleric, Druid)
8 hours Casting Time
Level 3 Spells:
Plant Growth [Transmutation] (V,S) (Bard, Druid, Ranger)
Level 5 Spells:
Awaken [Transmutation] (V,S,M; Expensive Components) (Bard, Druid)
12 hours Casting Time
Level 7 Spells:
Simulacrum [Illusion] (V,S,M; Expensive Components) (Wizard)
24 hours Casting Time
Level 2 Spells:
Hallow [Evocation] (V,S,M; Expensive Components) (Cleric)