A Familiar Handbook

So you want a familiar? Well, congratulations; you've made a good choice. Familiars are a versatile, fun, and useful way to gain some more abilities, and getting one isn't hard. In this guide, I'll be reviewing all possible familiars, as well as some of the strategies they can be part of.

I'll be using the common color-code system.

How to obtain a familiar

With feat access, familiars are not just for casters. Other classes may find some of their unique abilities useful to help them better fulfill their own role within the party.

What familiars are available:

Type becomes Celestial, Fiend, or Fey:

Land

Flying

Aquatic

Warlock Variants

What to tell a familiar to do

What to give a familiar

Should the familiar have the physical means and intelligence to use equipment, there are many good cheap tactical items for them to use their action in combat to utilize. A familiar can attune to a magic item, but any item attuned to a creature under your control (such as, but not limited to, familiars, beast companions, simulacrums, conjured creatures, hirelings, lickspittles, etc.) counts against both the controlling character’s limit of three attuned items and the character’s permanent magic item count.

Notes

The Variant familiars are worth their weight in gold. An straightforward strategy is to keep your familiar in the hood of your cloak, using you as cover to hide - note the additional weight you are now carrying. This allows the familiar to provide snipe activation of any magic items they are attuned to or you have stashed in the hood for them to use.

You will likely need a strategy for keeping your familiar alive, most notably from AoE damage. The Imp at least has immunity to fire damage. Abjurers have additional tools such as Arcane Ward they can use to keep the familiar from taking damage. That said, the cost to replace a familiar is just 10gp and the time to cast the ritual again.